• Breaking News

    Saturday, May 5, 2018

    AI learns to play Google Chrome Dinosaur Game

    AI learns to play Google Chrome Dinosaur Game


    AI learns to play Google Chrome Dinosaur Game

    Posted: 05 May 2018 05:04 AM PDT

    How do you test your game?

    Posted: 05 May 2018 04:40 AM PDT

    How do you check your game is bug free, work in all supported platforms and balanced?

    Do you use Game Testing Services? Releasing alpha and beta to selected persons? Play with friend? Rely only on your personal knowledge of the force and jedi training?

    And provid the scope of your game, how big is it?

    submitted by /u/leshem-amit
    [link] [comments]

    Looking for a game that needs music for my masters degree project

    Posted: 05 May 2018 12:25 PM PDT

    Hi all,

    Apologies if this is against the rules/posted in the wrong subreddit.

    I'm a UK based music composer and I'm currently doing an MA in Composing for Media. For my final project, I'm looking to compose some music for a video game. I'm happy to do it for free, and in exchange I ask that I can write about your game and the process of composing the music for my uni project. The project is due in September, so I'm hoping to find someone to work with asap so I can get going. If anyone has any projects or knows of anyone that is desperate for a composer even though I know there "too many" composers in this sub already please let me know!

    I don't have a lot of music online, but here is my soundcloud if you want to have a listen. I'm happy to compose some short sample tracks for people as well!

    thanks for reading :)

    submitted by /u/ragingunicornz
    [link] [comments]

    Screenshot Saturday #379 - Updated Graphics

    Posted: 04 May 2018 08:20 PM PDT

    Share your progress since last time in a form of screenshots, animations and videos. Tell us all about your project and make us interested!

    The hashtag for Twitter is of course #screenshotsaturday.

    Note: Using url shorteners is discouraged as it may get you caught by Reddit's spam filter.


    Previous Screenshot Saturdays


    Bonus question: What is a common game mechanic that you are tired of seeing in games?

    submitted by /u/Sexual_Lettuce
    [link] [comments]

    Using Steam reviews to estimate sales

    Posted: 04 May 2018 10:32 PM PDT

    VR Interaction Development for our game, Balloonatics. Use of full body IK, stretching arms, vehicle height adjustment.

    Posted: 05 May 2018 09:12 AM PDT

    Any series that talks about game design similar to Extra Credits?

    Posted: 04 May 2018 05:14 PM PDT

    Sorry if the post is inappropriate, for I didn't read anything in rules that I'm violating.

    Anyway,

    Is there any series (Audio or Video) that talks about game design topics or principles in an easy and short way other than Extra Credits? I've been looking around and couldn't find anything, and Extra Credits are recently busy with other great series but aren't related to video games.

    Thanks in advance.

    submitted by /u/loolykinns
    [link] [comments]

    Game Development Resources, Scripts, UE4 Assets, & a Sample Landscape Node Graph (All Free)

    Posted: 05 May 2018 12:22 PM PDT

    XCom style AI - Enemy seeking cover

    Posted: 05 May 2018 06:23 AM PDT

    I'm working on an XCom style game and have just begun with the enemy AI. Not very experienced with AI, learning as I go.

    On the battle phase initiation I get a list of all the grid spaces that are classed as 'in cover' (every square around an obstacle). On an enemy turn they can either move, shoot, or find cover. Action is dependant on a points system.

    When it comes to the enemy finding the best / nearest cover, would I have to

    • Loop through every cover square and check line of sight to each player
    • If there is direct line of sight, remove square (not covered by a player)
    • After loop is finished, move my enemy to the nearest one that remains

    I imagine this would be quite intensive, is there a more common method?

    submitted by /u/ScroungerMagnet
    [link] [comments]

    What makes some multiplayer games run smoother then others?

    Posted: 05 May 2018 12:21 PM PDT

    For example, let's compare Fortnite and PUBG they run on the same engine, yet Fortnite servers feel better. Are the servers different? Or does Epic Games know how to do Netcode better?

    submitted by /u/Witherik
    [link] [comments]

    Multiplayer Backend Options?

    Posted: 05 May 2018 12:15 PM PDT

    Hello everyone,

    A team and I are working on a multiplayer game targeting PC and Consoles. We're using a mixture of Unreal Engine 4 and our own C++ Engine for some of the backend stuff.

    While we're still early in development, we're starting research about BaaS/Cloud, etc.

    From what we've seen so far, it seems that most people choose between Gamesparks and Playfab for BaaS with Playfab being the one that has better Unreal Engine Integration(?).

    We're also looking at Azure, AWS and Google Cloud for the servers and cloud aspect.

    Figured I'd ask what you ended up choosing for your games. How did you make the decision and why did you choose one over the other?

    submitted by /u/JMhere
    [link] [comments]

    Is my multiplayer game GDPR compliant?

    Posted: 04 May 2018 10:18 PM PDT

    I released an online multiplayer game to steam last summer and am now worried about GDPR affecting it. The game itself doesn't store any data about the user (no login info, just options data like resolution and graphics settings). The multiplayer component is done using Photon network with unity, so I'm not sure if they collect any data and if so am I responsible for that?

    Also, it is connected to Steam so the usernames of others are shown in game, and the game has a leaderboard in which steam usernames are posted.

    Sorry for the long post, just trying to figure out how to keep my game up and running. Thank you.

    submitted by /u/a_sexy_beast
    [link] [comments]

    Apple doesn't allow us to upload as our Fictitious Business Name, which one of these documents is probably easiest to get.

    Posted: 04 May 2018 09:18 PM PDT

    Hi guys, I help manage an indie dev group and we're expanding to iOS however we're left with no choice but to upload our games to our lead's name. Anyone know which one of these is easiest to obtain so we can register as our group name?

    Articles of incorporation - Business license - Certificate of Formation - Registration of trademark - Charter documents - Partnership papers - Reseller or vendor license - Operating Agreement

    Edit: We have registered for DBA but not much as else in the state of CA.

    submitted by /u/lifeboundd
    [link] [comments]

    Tank Battles for iOS - FREE Promo codes in comments

    Posted: 05 May 2018 11:53 AM PDT

    What game features do you find encourage people to keep playing your games?

    Posted: 05 May 2018 11:12 AM PDT

    What game features do you find encourage people to keep playing your games? My first thoughts are leader boards and unlockables, but what others have you found successful? As a new developer I would hope to implement some of these ideas into future projects.

    submitted by /u/redroadgame
    [link] [comments]

    harry potter: hogwarts mystery

    Posted: 05 May 2018 11:08 AM PDT

    Hello folks, can someone tell me how is possible that there are games coming out like this ? E.g harry potter: hogwarts mystery ? Did they pay fee for using "harry potter" ? Or how ? Because it doesn't seem associated with WB.

    submitted by /u/pxlb_phillx
    [link] [comments]

    Article: Why Game Developers are afraid of Test Automation?

    Posted: 05 May 2018 10:11 AM PDT

    Have you prepared your metrics/servercode for GDPR?

    Posted: 04 May 2018 01:32 PM PDT

    Just wondering how many devs have audited their games (including old releases!) for the European Union's new General Data Protection Regulation. (20 days left!)

    Pretty much if you're collecting any data, you need to examine what you're doing. (Make sure you have a privacy policy, explanation of data use, collection opt-out, ...)

    Noncompliance has pretty severe fines and penalties:

    [Maximum fine is] €20 million or 4% of the worldwide annual revenue of the prior financial year, whichever is higher.

    So even if your games only sell $10k USD/year, you could (theoretically) be hit with a $24 million USD fine.

    Fines are discretionary and there's no listed minimum fine. THat same link lists some of the guidelines about how they determine them (and what actions help reduce your fines):

    Intention: whether the infringement is intentional or negligent

    Mitigation: actions taken to mitigate damage to data subjects

    Preventative measures: how much technical and organizational preparation the firm had previously implemented to prevent non-compliance

    If you want to read more, the above links are from a site trying to clarify the rules and algolia has a searchable version of the regulations.

    Some devs made a GDPR checklist.

    Also, /u/quantumlawyershaq wrote an intro to the GDPR and had more comments in this thread.

    Unfortunately most comprehensive information I've found is website-focused and not games or product-focused. But there a couple good threads/posts in this subreddit:

    submitted by /u/dddbbb
    [link] [comments]

    I'm making a html game without the use of canvas. Follow along if you're interested!

    Posted: 05 May 2018 08:27 AM PDT

    Hey guys,

    I recently started building a HTML game, I chose not to use canvas as I wanted this to be more of a practice session for my front end development and DOM manipulation skills as opposed to canvas animations.

    It's in it's early infancy stages at the moment where I have just been building a couple of sandbox functions for different features but I have been writing them keeping in mind they will all need to fit together at some point.

    It's on my Github if you want to check it out.

    https://github.com/JoshMEA/htmlGame

    submitted by /u/butteryDevs
    [link] [comments]

    Do mobile publishers accept games made with other game engine beside unity?

    Posted: 05 May 2018 08:22 AM PDT

    I begin making games in godot and i have some casual games ideas but zero marketing experience.. A friend recommended trying to reach to a game publisher like voodoo and ketchaap, would they accept a game made in godot or unity is the standard ?

    submitted by /u/Ansamemsium
    [link] [comments]

    why does Unreal seem be more polished when it comes to lighting and camera movement out of the box compared to Unity?

    Posted: 04 May 2018 01:48 PM PDT

    I've been playing with Unity and Unreal and something I've noticed is that with my games with Unreal, the camera movement seems more....fluid?

    The lighting is also phenomenal.

    With Unity, while things are easier to script (i'm a programmer), the more "artistic" side such as lighting takes a bit more work and time to tweak but it's never as good out of the box like Unreal.

    Same thing with camera - just having the camera move around in Unity it just doens't feel as fluid and satisfying.

    I see the same qualities of Unreal's camera and lighting when I play games like Dead By Daylight or even indie horror games.

    I'm wondering what exactly makes it so different from Unity?

    submitted by /u/pounded_raisu
    [link] [comments]

    Having issue with Sprite animator, image wont move with bones.

    Posted: 05 May 2018 07:39 AM PDT

    I picked up Sprite the other day and have picked up the rigging side fairly well, or so i thought...

    https://gyazo.com/e329234cc8c4ee32acf41923cf4b8190

    I got the bones to move with the image, but after i went through the entire body and rigged/meshed it all, now the images wont move with the bones?

    https://gyazo.com/d2668c9864f2029a5f6144f568553eac

    Im super new to this but any help as to why / how to fix, would be awesome.

    submitted by /u/SlothWrang
    [link] [comments]

    AMA Request: Someone who developed NES, SNES, or Gameboy games back when those platforms were still supported by Nintendo (early 80s - late 90s)

    Posted: 04 May 2018 04:38 PM PDT

    1.) What games did you work on?

    2.) How big were dev teams?

    3.) What languages did you use? Straight ASM? C?

    4.) What kind of dev tools did you work with? Did you have any emulators for those to test on, or did you have specialized hardware to load programs from the PC into the SNES? Could you develop on any system that compiled to the necessary architecture, or did you have to use specialized workstations?

    5.) What were the biggest challenges developing then and how much easier are they now?

    submitted by /u/proboardslolv5
    [link] [comments]

    Is a Game Developer degree pointless for working in the gaming industry?

    Posted: 05 May 2018 05:14 AM PDT

    After finishing my bachelors degree in industrial management i am looking to do a masters in something related to the gaming industry but i am confused with the game developer/game design degrees, when trying to research it i see that these are acctual degrees but whenever i see the jobs of staff in gaming companies that people call ''game developers'' everyone has a different degree that isn't ''game development'', for example software engineering, art director, 3d graphics designer, creative director, mathematics etc.

    Also when i asked the advice of my college they said the same thing that this sector is really big and you have to be more specific on what you want because ''game developer'' is too generalized, also a lot of my friends tell me that this degree is kinda useless and that i should get a computer science or software engineering to get easier into this environment.

    And the last thing is that i rarely find this game development degree in acctual universities, usually its in some kind of bait colleges or schools that secretly label themselves as college online. So should i get another degree like software engineering which is involved with programming and its not just for gaming?

    submitted by /u/Syncroniam
    [link] [comments]

    No comments:

    Post a Comment