What programming podcasts (if any) do you listen to? learn programming |
- What programming podcasts (if any) do you listen to?
- I created a GitHub project for people to learn from and contribute to
- If you ever feel like you're zombie coding from tutorials -- one tip that helped me
- Would anyone learning front-end want to team up on some projects?
- Here Are Some Functional Programming Exercises For Python, JS, Ruby, etc.
- Anyone have any experience learning with The Odin Project?
- I have learned a decent amount of front end web stuff in school, but want to learn more about back end and create a full stack website. What are some good resources / tutorials to go down that path?
- Going for a CS degree, what programming route would be the most lucrative.
- So I can't decide on a back end language to use. for getting a job There are three I am thinking of.
- [Python] Question about loops/repeating in my program.
- Trouble linking SFML with CMake project, SFML source included as dependency
- How did YOU understand Prototypal Inheritance in JavaScript?
- Flushing std::cout and segmentation faults
- Committing to coding without excessive career options
- Send data to form php with js
- What is alternative of Dynamic Fragment (Android) in iOS?
- [JAVA] [PYTHON] need the python alternative of ...
- Have to develop an Android Mobile app for a class, have never used Java, best resource for learning quickly?
- Reddit's comment section
- How do I develop Linux apps on windows (python-based)? What would be the file extension? Will it work on all Linux distro?
- How to learn a new codebase quickly
- I thought I knew what I was doing and then I tried java...
- Best database software?
- Help me to understand this coding question?
- Resource like FrontendMasters but for backend
What programming podcasts (if any) do you listen to? Posted: 04 Apr 2018 06:17 AM PDT Learning python, and I listen to "talk python to me", but I was also wondering what resources y'all use. [link] [comments] |
I created a GitHub project for people to learn from and contribute to Posted: 04 Apr 2018 11:31 AM PDT I've been programming since I was pretty young but haven't been able to build up a portfolio, so I've been casually trying to do that for the last few years. A week or two I picked up an older project that I had given up on but had big dreams for. I've been trying to create projects that I can share here but they are either too small or too big. I think this project is in a place that people can contribute with various skill levels and there is enough to do. The project: https://github.com/c-mcg/File-Server It's a file syncing program written in Python, with a ReactJS web UI. The program will sync two directories like dropbox but you can host the server yourself. I originally built this to try to keep my laptop and desktop computer identical (Both having a folder C:\folder that is pretty easy to sync up manually) so I plan to add more features like mobile apps and syncing installed programs. Let me know what you guys think of the project, I haven't met many developers at school/here to work on projects with so I'm really hoping I can get some people on board. I'll be working on the project and can help with any questions or talk about the project. The project will work best on Windows and Python packages are not installed in an environment atm. I'll also mention I'm active here on other accounts. [link] [comments] |
If you ever feel like you're zombie coding from tutorials -- one tip that helped me Posted: 04 Apr 2018 12:34 PM PDT Take a pass through the material and take notes of:
If you're like me, your brain will be highly stimulated for writing notes on unique parts of the tutorial. And by doing this you are concentrating your limited attention where it counts. This also applies to the complex known bits that still take you some extra time to fully process. Now when you go over the tutorial again, you can feel more comfortable with the actual mechanics. You can shift into very low level problem solving (as opposed to the slightly higher problem solving the note taking allowed for). I personally find that I'm zombie coding less and retaining more with this 2 part approach when using tutorials; hope it helps others as well. Standard disclaimer that creating your own projects also helps and possibly more than just following tutorials, although both are useful in their own ways. [link] [comments] |
Would anyone learning front-end want to team up on some projects? Posted: 04 Apr 2018 08:10 PM PDT I'm working on a project (pythonprojects.me) right now and I'm finding I really hate the web design aspect... I'm enjoying creating features so much that the idea of working with css is frankly just annoying as hell. Maybe someone doesn't feel that way though and would enjoy working on some front end stuff! I'm just doing this to learn and I am totally up to abandon that site and start something new if you'd be more interested. I just want to get some experience working with someone and design systems! [link] [comments] |
Here Are Some Functional Programming Exercises For Python, JS, Ruby, etc. Posted: 04 Apr 2018 03:38 PM PDT Exercises (Look at it on Github for proper formatting!) I came up with these exercises for someone learning to code. But I thought more people might want to do them. I like functional programming, so the exercises asks you to make functions that are common in functional programming. If you have learned a language, but want to learn more about functional programming, these exercises are for you. The exercises were originally meant for Python, but doing them in JavaScript, Ruby or any Lisp (Scheme, Clojure, …) should work just as well. It should also be possible to do them in Java and C#, but it will probably not be as easy. By the way, I would love to hear how you are doing with the exercises. [link] [comments] |
Anyone have any experience learning with The Odin Project? Posted: 04 Apr 2018 02:53 AM PDT I am currently learning web development through a number of different sources with the eventual goal of a career change. Ive tried codeacedemy, freecodecamp and the complete web developer course on Udemy and have grasped html and css quite well. I've heard the odin project mentioned on here and other forums a few times and wondered if anyone, professional or beginner, could advise on whether it's worth giving it a go? [link] [comments] |
Posted: 04 Apr 2018 06:26 PM PDT So in school I have had 2 classes that have gone through a decent amount of Javascript and ASP.NET. Our ASP.NET assignments/projects were mostly all SPAs that used local SQL databases. This is all the web stuff we do in our program but I want to expand on that before I graduate. I want to learn how to make a multi page site with user authentication with individual user data from a database. Are there any good "intro to fullstack" tutorials or resources out there I can follow along that people know of? Most the stuff I have found requires either advanced knowledge of back-end. [link] [comments] |
Going for a CS degree, what programming route would be the most lucrative. Posted: 04 Apr 2018 10:11 PM PDT I've always enjoyed programming, and have been teaching myself front-end development for awhile, I'm just curious what route would be the most beneficial monetarily. [link] [comments] |
So I can't decide on a back end language to use. for getting a job There are three I am thinking of. Posted: 04 Apr 2018 07:59 PM PDT Here they are in order of my confidence: C#, Python, Node.js. I know C# and Python very very well, and figured Node would be the easiest way to learn about routing and what not, then learn how languages I'm good at do it. Which would be the most likely to get me a job? My favorite of the three is C#, and .Net in general. So, again I ask which do I pick for a back end? I'm going to probably learn how they all do it in time, but for now the focus is getting a job. [link] [comments] |
[Python] Question about loops/repeating in my program. Posted: 04 Apr 2018 08:51 PM PDT Hi! I'm really new to programming (only started 2 weeks ago). I'm taking Programming Fundamentals in college and we need to make our own program for a project. Here is my code: 1 #Username Input 2 def username(): 3 uname = str(input("Enter username: ")) 4 print("your name is", uname, ". Is this correct?") 5 confirm = input("Yes or no? ") 6 7 if confirm == str("no"): 8 #how to make program start back from line 3 if user said "no"? <----------------------- 9 if confirm == str("yes"): 10 return uname 11 else: 12 print("Please enter either \"yes\" or \"no\".") 13 #and also how to make program start back from line 5 from here? <-------------------------- 14 15 def main(): 16 uname = username () 17 print("Hello, ", uname, "!") 18 main() My questions are at lines 8 and 13. Its about asking confirmation from the user if the user entered the correct name. If not, the program will ask again. Any help will be really appreciated. Thank you. [link] [comments] |
Trouble linking SFML with CMake project, SFML source included as dependency Posted: 04 Apr 2018 10:54 PM PDT I'm trying to include SFML as a dependency in my CMake project, and it compiles SFML fine, but I can't figure out how to link it. Here's my CMakeLists.txt, with annotated comments: As you can see, I'm adding the subdirectory However, I'm having trouble on the last line: Anyone have any idea? Thanks. [link] [comments] |
How did YOU understand Prototypal Inheritance in JavaScript? Posted: 04 Apr 2018 08:38 PM PDT Okay, i'm having a bit of a hard time understanding prototypal inheritance in JavaScript. I have a background in mobile development using primarily Objective-C and Swift and understand the class-based inheritance model well. I was wondering what helped you understand prototype-based inheritance in JavaScript? Here's what I understand so far:
Resources I have read and re-read: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Inheritance_and_the_prototype_chain http://crockford.com/javascript/prototypal.html https://www.htmlgoodies.com/html5/tutorials/javascript-prototypical-inheritance-explained.html https://medium.com/@kevincennis/prototypal-inheritance-781bccc97edb [link] [comments] |
Flushing std::cout and segmentation faults Posted: 04 Apr 2018 08:17 PM PDT
I read the previous comment on stack exchange about flushing the cout buffer. I am writing a program and experiencing segmentation faults upon writing cout statements. What is happening here? Am I trying to write on a full buffer? I understand that there is a limited amount of space on a buffer, so it must be flushed frequently. However, I doubt that it is necessary to place flush intermittently throughout my program, as I use endlines in that way already. [link] [comments] |
Committing to coding without excessive career options Posted: 04 Apr 2018 04:43 AM PDT I apologize in advance for the length of my post, but I feel some background is needed to fully explain my situation. I completed my Associate's in Programming back in May, and have not pursued a Bachelor's in programming because we only have one college locally that offers four year degrees and it's roughly $40,000 a year in tuition. I decided to pursue a Bachelor's online in Management Information Systems and Business Analytics. I spent two years as a BA and figured an AAS in programming combined with those two years of experience would help me get back to BA work, I was wrong. I didn't have an internship in college and only did a capstone to make up for it. I spent five months looking for programming related work after graduating before giving up and taking the first job I could working in IT support for a bank. I do basically no coding work at all and haven't looked at or written code since about August of last year. At any given time, I just looked before making this post, there are 4-8 programming related jobs in my town. I've never looked at remote jobs because it feels pointless with only an AAS and no experience. I have a very overactive brain, my brain never turns off or stops, and always found that programming was a nice way to channel all that brain function because it gave something outside of real life stresses to focus on. Whenever I see anything programming related it makes me wish that I had taken it more seriously or tried harder to find an internship because I think that would be a better career path financially. My question is whether or not it is likely worth it to try and keep learning and refining my skills even though there are almost no jobs here at any given time for programming. I wouldn't know what languages to try and focus on, or spend time learning more in depth. Each job that pops up here is usually unique in what languages they want or what experience they expect and it's hard to commit to a specific language knowing that it may not be useful. It's hard to want to commit knowing that there's a real chance it won't pan out at all. I am really just looking for any advice about whether I should just forget about what I learned in college or try to pick it back up and hope something works out. I am making more than most of the entry-level coding jobs here, but won't get much higher than that in my current position. I am slated to finish my degree in May of next year, but want to make sure I am not missing out on an opportunity. I'm 30 now, and have only been coding for 2 years and feel like it may be too late to really begin a full career in development. Thanks in advance for any advice and thanks for taking the time to read my post. Edit: My GitHub [link] [comments] |
Posted: 05 Apr 2018 12:34 AM PDT I have a HTML form which on submit sends data to a php file lets say action.php [link] [comments] |
What is alternative of Dynamic Fragment (Android) in iOS? Posted: 05 Apr 2018 12:32 AM PDT I am trying to make Quiz app in which question comes from server (I have an API) and I want to create UIView or anything similar to fragment in Android. I have searched but could get any good resource. Thank you in advance [link] [comments] |
[JAVA] [PYTHON] need the python alternative of ... Posted: 04 Apr 2018 11:49 PM PDT what is the alternative of Integer.MAX_VALUE &. Integer.MIN_VALUE. in python [link] [comments] |
Posted: 04 Apr 2018 11:39 PM PDT I am a CS student, I haven't had an opportunity to learn Java yet, and I recently started a class which we develop application prototypes (my assignment is to be programmed for an Android device). I know c++ rather well, and python decently, so is there a resource anyone knows to just get started at a fast pace? Thanks. [link] [comments] |
Posted: 04 Apr 2018 11:38 PM PDT I am trying to figure out how is reddit's comment section. There is obviously a table for comments which has unary relationship to itself and a comment_no and a parent_comment_no attribute in it. But how do you go arranging them in a manner Reddit does. Like a subcomment of a comment along with another comments and their subcomments ? [link] [comments] |
Posted: 04 Apr 2018 07:46 PM PDT Guys I need this, I wanna use virtualbox but How do I compile it? the right extension? (is it .bin?) and will it work on all linux distro? like debian and redhat and debian? [link] [comments] |
How to learn a new codebase quickly Posted: 04 Apr 2018 06:40 AM PDT (This is adapted from a post I wrote for Simple Programmer in January that I thought would be helpful to people here).
When I started my first real professional development job for a big company, there was (naturally) a ton of stuff to learn. The one thing that I hadn't fully grasped was the magnitude of learning the codebase.
I knew how to code and had coded a lot of projects in school and even built an application for a grant project for my University. I had also worked for a time at a startup. But this was the first time I had to work with a truly large, mature codebase that was completely unfamiliar.
When I say completely, I mean it in the truest sense. Not only did I not know how the code was laid out or designed, but I didn't even know the language it was written in or the tools used to build and run it.
This overwhelmed me to the point of nearly freezing up due to panic.
How was I supposed to get a handle on this? How was I supposed to learn enough of the code to be productive? How was I going to understand the code well enough to not screw anything up?
It was at this point that I started developing methods to learn new codebases quickly.
The challenge was to create a mental model of the code so that I could make educated guesses about where certain code lived and how different parts of the app behaved. As I got more familiar with it, I would fill out the mental model with more detail.
When building a project from scratch, like in school, I was accustomed to designing and building the software from the bottom-up. I would build up the features on top of prior features. But now, I wanted to do the opposite. The code was there, fully-fleshed out and I needed to peel away at it to find out how it worked and why it was built the way it was.
It's the why that is often overlooked. We developers often focus on what and how the code is doing what it's doing. However, without knowing why the code is written and organized in the way it is we can make changes that break functionality, violate assumptions other developers have, or impact non-functional attributes (more on this in a bit).
The best 2 methods to learn a codebaseLet's be clear, if it's possible, the best way to learn is to learn is from one or more developers who are experienced with the code.
But that's not always possible. If not, then you should learn from any documentation there is but only if it's up-to-date.
Bad documentation is worse than no documentation because it will lead you to create incorrect assumptions and can lead you in the wrong direction. Then you will have to read the code and follow these other strategies anyway after having wasted time.
When the first 2 methods aren't possibleIf you don't have access to experienced devs or up-to-date documentation, then these strategies and tactics should help.
As I mentioned above, the overall strategy is top-down. You want to understand the code at 10,000 feet, then start getting lower and more detailed, filling in the gaps that the high-level view doesn't show you. In this way, we leverage the way we learn by context and association.
My general process is to learn (in order)
Learning the contextContext is where the software sits in relation to other systems and services. It gives you the lay of the land. Knowing the context allows you to get your bearings with regard to the project and all the external services it uses.
To start determining a project's context on your own, look at what libraries the product uses -- its dependencies. This will depend on the language as well as the build tools.
Some projects, like those that use Ruby on Rails (RoR), are convention-based, which just means that all RoR projects conform to the same basic design, file layout, and toolchain. The means that it's generally easier to get a convention-based project running, even if you don't have prior experience with one.
The alternative to convention-based is configuration-based. Java projects are often like this. Therefore, you'll need to dig around to find out what build tool and dependency management it uses.
Every build tool I know of uses specific files to store their tasks and other specific files to store the project's dependencies. So, those are a good first stop.
I look around at the top-level directory for any files that I know are build files, like package.json for projects that use npm or build.xml for Ant-based projects. If I don't see any of those, I look for files that I don't know or recognize. I will then google those files to see what comes up. Nine times out of ten, that leads me to the build tool.
Knowing the build tool then allows me to find out how and where the dependencies are configured (if it wasn't obvious from the previous step). I like to look through the dependency file and make sure I understand what each one does. This helps to find what third-party services or products that the code uses, but it can also let you know about some possible features or functions of the product.
Learning the architectureThe terms architecture and design are often used interchangeably but for the sake of this post, I'm going to differentiate them and define architecture as the high-level view of the system, while design is the lower, class-level view.
The architecture of a project captures the non-functional requirements or quality attributes of the software (see? I told you I'd get to it). These are aspects like
In contrast, design is where you see the traditional design patterns. It's how code is packaged for reuse or data encapsulation and how different classes interact.
Architecture gives you a good idea of the general layout of the product at a larger scale.
You can piece together the architecture by looking at it from different views. The ones I usually find the most useful are the
Each of these views capture different qualities of the system, and together they form a more complete picture of the product.
Deployment viewThe deployment view shows how the product is physically located on servers (or client devices) and how those servers are related. Essentially, it details the physical environment that the software will run in. Essentially, this is the system architecture.
Compile-time viewThe compile-time view is what most developers think of as architecture (at least, I did). It's similar in concept to the unified modeling language (UML) class diagram (which is design) and shows how the code is meant to be organized while writing or reading it. It groups responsibilities into modules; each module consists of multiple classes and/or files.
Runtime viewThe runtime view shows how parts of the system can be understood while it's running. It groups runtime interaction into components and details how those components interact via connectors. These components can show how the product uses processes and threads, but it's not limited to that.
Convention vs. ConfigurationArchitecture can be difficult to uncover by yourself just by looking at the code. If you're lucky enough to be working on a product that uses convention over configuration, like Rails, a lot of the work is done for you, since they conform to the same basic architecture.
If you're working on a configuration-based project, you're going to have a harder time, because these projects have no constraints on their architecture and are therefore unique. They are completely influenced by the developers who originally developed it, and the reasoning behind architecture decisions are rarely documented, sadly.
In either case, convention or configuration, large projects grow over long periods of time and involve different developers, who may or may not (more likely not) capture the architectural decisions and changes of the project with good documentation.
Architecture archeologyUnfortunately, none of the architectural views are easy to discover in an existing system. The reason the compile-time view of the code is difficult to discover is that it is so high-level that the low-level relationships complicate the process. This view abstracts away the classes of a system and shows how whole parts or modules work together. Finding these modules is difficult to do because while classes may be somewhat organized within them, there is rarely control over maintaining those boundaries at the module-level.
As a project grows and developers come and go, not all of them may know what the architecture is supposed to be and may, therefore, violate it without realizing it. So the original architecture may disappear as a project grows.
You can use class organization within packages and namespaces to give you an initial idea of how the project is architected. Using this technique, in conjunction with UML class diagrams that I discuss later, you can get a better idea of what modules exist in the project.
The runtime view can be slightly easier to discover but is less useful in my experience. You can uncover it through a combination of operating system tools like
You can discover the deployment view of the product by looking at deployment scripts, like Capistrano scripts for Rails. If you know what system the service is deployed onto, like AWS' OpsWorks, you can also piece together what applications run on what servers from the services' dashboards.
Learning the designDiscovering the design of a product is slightly easier because classes are built and related through the design. It's also where most developers spend their time and what they tend to think about the most. There are tools that can help you reveal the design patterns the project uses, and how the classes relate and communicate with each other.
My process here is:
The easiest method is to use a tool to generate a UML class diagram for all, or part of, the project. IDEs like Eclipse, IntelliJ, or Visual Studio can generate UML class diagrams or support plugins that can. There are also standalone tools.
You might be able to use generated class diagrams in conjunction with any compile-time architectural modules you've uncovered to validate what you've found. You can generate class diagrams around suspected module boundaries to see if your mental model holds true.
The UML sequence diagram is the second most-useful diagram. It shows how classes communicate and in what order, which is helpful for determining the flow of data through the system.
Unfortunately, all the tools I've used to generate sequence diagrams have to run the code and profile it in order to generate it. This limits the usefulness to the code paths that you can explicitly, and easily, run yourself.
If you're using a statically-typed language like Java or C#, IDEs like Eclipse or Visual Studio will show you what calls a specific method. Using this feature repeatedly will help you understand what classes communicate with each other and how. You can then build your own sequence diagrams for the parts of code you're interested in.
At a past job, I was on a team using Adobe Flex (AS3), which is a statically-typed language similar to Java. Because I was new and the project was large, I wanted to get some visual idea of what classes were related and how they were laid out. I found that there was only one UML tool that could handle Flex. Using that product, I generated diagrams for sections of the project at a time (it was too large to run on the entire thing).
The resulting diagrams were helpful in quickly seeing what classes were likely to be important by how many relationships they had. Unfortunately, the diagrams did get less useful as I tried to include more of the overall project. The sheer number of relations started to make it difficult to uncover patterns.
That said, I've found that building up sequence diagrams by hand for sections of code has been very useful.
To get more info on the design, you should also look at how the files are laid out on the filesystem. Naturally, some projects that are convention based, like RoR, make figuring out locations a bit easier since they all follow a similar layout. In my experience though, there's still a lot of customization in Rails projects that require digging for.
For languages like Java that have strict requirements for the physical location of a file and its associated package, familiarizing yourself with that layout will help you discover the packages available.
For languages like Ruby that don't have the package-to-file location requirement, you can explore the namespaces that are used. Almost all of the Ruby projects I've worked in have still used a Java-like namespace-to-file location convention even though it's not required.
Learning the detailsAt the lowest level we have the details of the system that are only visible by reading through the source files. Generally by this time you've already done a good amount of reading the code so this is going to overlap with the other phases quite a bit.
At this stage, there's not a lot of magic. It comes down to getting your hands dirty in the code and seeing how your modifications change the end product. Starting with a low-priority, low-severity bug or feature can help ease you into making changes.
Finding where to start lookingWhen you don't know where code is located, there are some tactics you can use to find it (other than asking someone, obviously):
Using these techniques, I can almost always find the section of code I want to modify. Then I can start playing with little changes that I can see, either in the UI, the tests, in the logs, or simply printed to standard out.
Watch what other devs are changingAnother thing I like to do to get a feel for the code is to look at pull requests and/or code reviews. Seeing what code was changed to fix a defect or implement a given feature is very helpful early on. Furthermore, it also gives you insight into how the other developers make those changes and what reviewers look for in pull requests. This will help bullet-proof your changes down the road.
The one thing to keep in mind while doing this entire process is to test your assumptions.
Making assumptions about how or why something is done a certain way, without questioning and testing those assumptions, is a good way to break something. I have to constantly remind myself that certain design choices may have a very good reason for being made, even if I don't like them or don't immediately see the benefit. Keep your "newness" to the codebase in the front of your mind while you dig so that you minimize the risk of breaking something or damaging the architecture.
Finally, make sure to document anything you find interesting or important while working through the project. If you prove an assumption false, document it. You probably won't be the last new developer to make that assumption. By documenting your find, you'll help speed up the process for the next developer.
I hope this helps some of you.
If you're currently learning a new codebase, what are your biggest challenges right now? If you've created your own processes for learning codebases, what strategies and tactics do you use? Edited: Emphasized asking experienced developers and reading documentation as the best 2 methods. [link] [comments] |
I thought I knew what I was doing and then I tried java... Posted: 04 Apr 2018 02:36 PM PDT This is nothing more than a rant. It won't achieve anything but I often feel better after reading similar posts on this sub. I've been picking up programming over theast couple of years. I started off with VBA to automate repetitive tasks in Excel and in all of my recent jobs, I've been popular in the office as a result. I picked up HTML and CSS and then learned about JavaScript and JQuery from FreeCodeCamp. I did all of their front end projects and made myself a personal website from scratch. I read Automate The Boring Stuff and picked up Python pretty easily. Made a couple of simple projects and even developed a simple curriculum to teach Python to my students. In short, I thought I was pretty good. I think one of my projects has the potential to be turned into an app so I downloaded Android Studio and started the Udacity course for Java. After going through the first few classes about data types and loops and whatnot, I reckoned that I was wasting my time going over stuff I already knew. I may as well go straight into the App Development course. Well. Don't I feel stupid. I've realised that, although I've read plenty of guides, I don't fully understand what a class is, much less how to extend them; overriding functions all over the place; implementing interfaces, whatever they are. All of this has come as a major shock to the system. More than anything, I'm starting to see that more substantial projects with multiple directories involve a lot more planning than I'm used to. I'm frustrated but I'm guessing it's a good thing. I'll just try to get my head around all these new concepts as I go along. Clearly I'd become complacent in developing my skills and this is what I needed. Any advice would be appreciated and I apologise in advance for the stupid questions that I'll be posting when I'm finished with the course and starting on my own project. [link] [comments] |
Posted: 04 Apr 2018 07:32 PM PDT I downloaded Mysql workbench but it's hard to learn... I was wondering if anyone knows of an mysql GUI software I can use to build my database with? Just looking for recommendations. I use windows by the way [link] [comments] |
Help me to understand this coding question? Posted: 04 Apr 2018 11:16 PM PDT Hi, recently I just had my first coding interview for a medium sized company. I was placed in a room, and given a sheet with the following programming coding question, with no direction or clarification allowed ( the interviewer left and only came back when time is up): Read a file with 1000 records where each record has a Score 000-0499, Gender M/F, Group number: 1, 2, 3 Use this data to create a 2 dimensional array and count the number of item.Please note that you should be able to count from anywhere in the array. Can anyone, who maybe faced similar problem in the past, help me to understand to what this question is asking me to do? What do they mean by count the number of items? Isn't just 1000 or 500? Thanks in advance! [link] [comments] |
Resource like FrontendMasters but for backend Posted: 04 Apr 2018 07:20 PM PDT Is there a comparable site resource available that specialized on the backend side? Kinda like FrontendMasters but for backend. [link] [comments] |
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