Unity will release the Entity Component System, the C# Jobs System and the Burst compiler at GDC |
- Unity will release the Entity Component System, the C# Jobs System and the Burst compiler at GDC
- Math for Game Programmers: Juicing Your Cameras With Math (GDC16 session)
- Thoughtful Hair Design for Video Games: Theory and Practise
- How to Use Procedural Generation in Games?
- Designing puzzles for In The Shadows
- Thoughts on Humble Bundle's MAGIX Sounds of Music Bundle?
- 25 years of politicians blaming video games for gun violence
- Pricing your video game
- Hey everyone. Feel free to use these beats I made for your videogames!
- Shadow of the Colossus Remake Tech Interview
- Is pixel art and chiptune really the way to go for non-artistic game devs?
- Should Your Game Have Multiple Endings?
- How do you translate your games?
- Does anyone know what to do when a website is hosting a download for your game without your permission?
- What tools do you prefer for fairly simple top down games (or 2d games in general) on Mac?
- Is using Nutella in my mobile game copyright infringement?
- White House publishes video games violence compilation
- ECS - how to loop over correct objects
- What legal steps do I take to protect my game?
- Come find Enhance at GDC2018
- A discussion with Woodsy Studio about niche game markets and getting live demo feedback
- Good Direct X Resources?
- MMO system
- Building an Immersive Game with A-Frame and Low Poly Models
Unity will release the Entity Component System, the C# Jobs System and the Burst compiler at GDC Posted: 12 Mar 2018 05:47 AM PDT |
Math for Game Programmers: Juicing Your Cameras With Math (GDC16 session) Posted: 11 Mar 2018 05:43 PM PDT |
Thoughtful Hair Design for Video Games: Theory and Practise Posted: 12 Mar 2018 10:59 AM PDT |
How to Use Procedural Generation in Games? Posted: 12 Mar 2018 07:46 AM PDT |
Designing puzzles for In The Shadows Posted: 12 Mar 2018 06:12 AM PDT Hey everyone, I took some time to write a little about my design process for the puzzles in my game In The Shadows. http://6502b.com/Designing_puzzles_for_In_The_Shadows.html In The Shadows is a "classic" 2d puzzle platformer where you scare away monsters with light, forcing them to camouflage in different objects you use to progress throughout the level. After some time off since the release, I started writing some articles about the game, it's actually nice to take the time to think about all these things after the dust as settled. Edit : If you enjoy puzzle platformers, I'll be giving out 5 steam keys to try the game, DM me for one!
[link] [comments] |
Thoughts on Humble Bundle's MAGIX Sounds of Music Bundle? Posted: 12 Mar 2018 07:39 AM PDT Hey guys, I was wondering if anyone had any thoughts about Humble's music software bundle. Does it contain anything you'd want to use to develop game music? Or would spending the money on, say, Reaper or FL Studio be a better idea? Maybe Cubase? For games I've worked on, I've pretty much relied on my Yamaha keyboard and the use of arpeggios and the music database. I'm not at all a skilled piano player, but I'm working on it. I tried LMMS as well, but didn't get far with it. I did use the keyboard as a MIDI device with it, though. The only commercial software I have is Audition CS6, for what it's worth. https://www.humblebundle.com/software/magix-sounds-of-music-software [link] [comments] |
25 years of politicians blaming video games for gun violence Posted: 12 Mar 2018 09:45 AM PDT |
Posted: 12 Mar 2018 12:21 PM PDT |
Hey everyone. Feel free to use these beats I made for your videogames! Posted: 12 Mar 2018 09:57 AM PDT |
Shadow of the Colossus Remake Tech Interview Posted: 12 Mar 2018 08:22 AM PDT |
Is pixel art and chiptune really the way to go for non-artistic game devs? Posted: 12 Mar 2018 09:45 AM PDT So, yeah, I am by no means an artist, however, as someone who wants to take game developer as a real career (specially taking into account I got a lot of time since I am starting rn at 16 years old) and want myself to take this seriously. Is pixel art and chiptune soundtrack the way to go for someone who wants to begin game development? my first idea about a game was something within the visuals of Limbo, but I got barely any budget to afford and I am way too newbie at this (Right now I am learning Game Maker Studio doing prototypes of platform games), is really this the best way to go even if I want to join the videogame industry seriously?, also, which platform is the best for game dev newbies to publish games? sorry for another question but I had done a lot of research already but I am still figuring out I dont know much. [link] [comments] |
Should Your Game Have Multiple Endings? Posted: 12 Mar 2018 05:55 AM PDT |
How do you translate your games? Posted: 12 Mar 2018 01:24 AM PDT Hi there. I have a game of google play which is going well, and many users want me to translate the game and some have offered to do it for free. I can translate it to Russian with my wife, and we will work on that together, but how will I be able to translate the game to other languages which I don't understand? How will I be able to tell if the translation that someone else did is any good if I can't understand it? The game is based on text so it is very important since it has a lot of puns and humor in it. The game is 'Nirvana: Game of Life' if you want to check it out and see how much the text is important. It's only on google play right now. Thanks in advance. [link] [comments] |
Posted: 11 Mar 2018 07:20 PM PDT Some sketchy website has my game available as a download. It's very clearly just the build from my itch page (which is free) but I'm not credited and their page is littered with ads. I didn't allow this or even know about it until I stumbled upon it by chance. They haven't been responding over email or their social media pages. Is there anything I can do to get my game taken off their site? I could really use some advice from anyone who's dealt with this sort of thing before. [link] [comments] |
What tools do you prefer for fairly simple top down games (or 2d games in general) on Mac? Posted: 12 Mar 2018 12:19 PM PDT I've been snooping around Stencyl and Godot mostly, and was wondering what tools you preferred for simplistic (but with room for complexity) 2d game design on Mac? The project is more of a small educational game rather than commercial so is not meant to be too elaborate so unsure as to what provides a good balance between ease of use and potential. Thanks for any suggestions! (Also been thinking of getting Game Maker Studio but not really sure if its needed in this case) [link] [comments] |
Is using Nutella in my mobile game copyright infringement? Posted: 11 Mar 2018 06:52 PM PDT Say I have a 3d model of a Nutella bottle. And you can purchase it with virtual currency. Is this copyright infringement if my game makes money off of ads? Can Nutella come after me for this? [link] [comments] |
White House publishes video games violence compilation Posted: 12 Mar 2018 11:05 AM PDT |
ECS - how to loop over correct objects Posted: 12 Mar 2018 11:03 AM PDT A little question regarding this article.
How does the Movement System know the entities "pays attention" too. It's supposed to loop over all entities with a Transform- and MotionComponent. These are separately stored in Component Managers. So I have to loop over all entities in both Managers. Do I normally compute this every loop? In the article, it's not really clear where m_entities comes from, and it can't be all entities in the game. So I have to calculate every loop (possibly via bitset) the union of the components I am interested in? [link] [comments] |
What legal steps do I take to protect my game? Posted: 12 Mar 2018 10:53 AM PDT Hey all. I'm in the process of making a video game. I have characters, story line, and some script, and I would like to get help with the game. Problem is, I'm too afraid to ask for help as nothing is copyrighted yet. Does anyone have any suggestions or tips for this process and what order? Someone told me I need to trademark my game before anything, but I was just curious if anyone has any suggestions for protecting my game. Thanks! Also, if anyone has any tips for how I can go about hiring artists, is there some sort of set contract I could use? Any help would be great, thank you! [link] [comments] |
Posted: 12 Mar 2018 10:44 AM PDT Hey guys! Enhance has already made SDK integration simple, so now we want to make it simple to find us at GDC this year! Stop by and say hello! We will be having a mystery bag with cool giveaway items along with some pretty awesome swag! Check it out :https://enhance.co/gdc [link] [comments] |
A discussion with Woodsy Studio about niche game markets and getting live demo feedback Posted: 12 Mar 2018 10:12 AM PDT |
Posted: 12 Mar 2018 10:07 AM PDT Does anybody here have any good websites or books they could recommend for learning direct x 12 or 11? I could find a lot that told me what to do but not much that told me why I was doing it. [link] [comments] |
Posted: 12 Mar 2018 09:42 AM PDT Hey, I am setting up a plan to make an MMO but Im having trouble creating an enemy system. I want people to be able to fight enemies together, should I manage the enemies in the client or do it server sided? To elaborate: Should the client get the enemy position and health from a database requested by the server - or - should the clients work together by reading eachother's packets. Thanks [link] [comments] |
Building an Immersive Game with A-Frame and Low Poly Models Posted: 11 Mar 2018 06:49 PM PDT |
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