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    Monday, January 1, 2018

    Never finished a game? MAKE 2018 YOUR YEAR!

    Never finished a game? MAKE 2018 YOUR YEAR!


    Never finished a game? MAKE 2018 YOUR YEAR!

    Posted: 01 Jan 2018 06:31 AM PST

    It took me 10 years to get over myself enough to finish my first game. Don't be me. Make it happen!

    Stop researching. Decrease the scope. Throw away your grandiose expectations. Get rid of that nagging perfectionist in the back of your head. Don't try to make a million dollars. Forget what people might say or think. It will never be ready. It will never be perfect. Do this for you.

    Finish a damn game!

    submitted by /u/TimRuswick
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    How do you model interchangeable clothing in 3D games?

    Posted: 31 Dec 2017 02:51 PM PST

    Like for example in the Legend of Zelda: Breath of the Wild where you can mix and match different armor pieces. Do you have a naked model and draw these clothes on top of them, or replace parts of the model (head, torso, legs) with a new model?

    https://www.youtube.com/watch?v=itwLB2s-jy8

    submitted by /u/TyphoonSenpai
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    What's New in Duality, Late 2017 Update

    Posted: 01 Jan 2018 08:08 AM PST

    Hardlit comic book style shader.

    Posted: 01 Jan 2018 07:37 AM PST

    Making IOS game images

    Posted: 01 Jan 2018 10:22 AM PST

    This is my first time making an app and programming in general. I was wondering is there certain type or size of image that the IOS/Swift prefers? I am using Adobe Illustrator to create my 2D hero and zombie.

    submitted by /u/kewi397
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    How long would you say it took for you to be fairly confident in making your own programs and games without a tutorial?

    Posted: 31 Dec 2017 04:39 PM PST

    I am still trying to wrap my head around all the craziness that comes with unity. Coming from an animation and modeling background I am familiar with a lot of features in the program but the actual programming side of it is completely alien to me. I don't want to take any shortcuts, my goal is knowledge, nothing else. How many hours of like actual programming would you say it took before you felt confident that you could think up something and just make it?

    submitted by /u/sufferingthesilence
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    I'm a 2d artist who draws cute things, but I'm interested to making my own small game.

    Posted: 01 Jan 2018 08:44 AM PST

    I know this has probably been asked a lot, but i want to make a game, what are some good 2d softwares for making 2d games? And what are some good starting tips and advice for making a simple game?

    submitted by /u/SugarBeetle
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    How to get beta testers for your game?

    Posted: 31 Dec 2017 11:29 PM PST

    Hey all! Was wondering if anyone has some good methods to get free beta testers for your game? I currently have one dedicated tester but need a bigger crowd to really try and break the game. Don't have any money so you know how it is.

    Thanks, peeps.

    submitted by /u/YZeeGames
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    If there's any audio/music interested here, i hope this video will help you get your next gig!

    Posted: 01 Jan 2018 06:16 AM PST

    Have you taken some time to define your priorities for this year?

    Posted: 01 Jan 2018 11:08 AM PST

    It stands to reason that it really pays off to have a plan in order to get things done, but how many of you have actually broken down tasks into a step-by-step plan you can stick to, and by consequence, not only have a guideline throughout development but avoid feature creep and other similar issues?

    The idea for this post comes from a Discord server in which I saw a hobby/volunteer-based development team led by a newbie dev looking for a social media manager that is lacking coders, which sounds very counter-intuitive to me in every way possible.

    How are you preparing yourself for this year, in order to get the most of your team's effort?

    submitted by /u/ryunocore
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    My trial has expired for Visual Studio. Is Atom a viable alternative? If not, what are alternatives?

    Posted: 01 Jan 2018 02:10 AM PST

    Hey guys, I'm following along with an Unreal tutorial on twin stick shooters, and I'm trying to write C++ and build .cpp and .h files. My background is more on the audio/music and occasional art side of the game dev experience...I gather that Visual Studio is the default, most common, if not ONLY way to do this. Any help would be much appreciated.

    submitted by /u/jtn19120
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    Software for writing game scripts

    Posted: 31 Dec 2017 08:28 PM PST

    I'm trying to write the narration and dialogue for a game I'm working on, but I can't seem to find a program that suits my needs. I've tried programs like Chatmapper, but it, and the various other programs I've taken a look at all seem to assume you are making either a visual novel, or a game in which you play as a singular character, and only have brief conversations with one other character at a time.

    I'm trying to write a game in which conversations include multiple characters. Although the storyline is chapter based and linear, gameplay events trigger certain dialogues, and due to the amount of them, it's a bit to much of a hassle to manage in MSWord.

    I'd greatly appreciate it if I could be pointed in the right direction. Engine functionality isn't a dealbreaker. The getting the text itself organized is all the matters to me right now.

    submitted by /u/GWENDOLYN_TIME
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    Marketing Monday #202 - Promo Launch

    Posted: 31 Dec 2017 08:46 PM PST

    What is Marketing Monday?

    Post your marketing material like websites, email pitches, trailers, presskits, promotional images etc., and get feedback from and give feedback to other devs.

    RULES

    • Do NOT try to promote your game to game devs here, we are not your audience. This is only for feedback and improvement.

    • Clearly state what you want feedback on otherwise your post may be removed. (Do not just dump Kickstarter or trailer links)

    • If you post something, try to leave some feedback on somebody else's post. It's good manners.

    • If you do post some feedback, try to make sure it's good feedback: make sure it has the what ("The logo sucks...") and the why ("...because it's hard to read on most backgrounds").

    • A very wide spectrum of items can be posted here, but try to limit yourself to one or two important items in your post to prevent it from being cluttered up.

    • Promote good feedback, and upvote those who do! Also, don't forget to thank the people who took some of their time to write some feedback for you, even if you don't agree with it.

    Note: Using url shorteners is discouraged as it may get you caught by Reddit's spam filter.


    All Previous Marketing Mondays

    submitted by /u/Sexual_Lettuce
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    How do you get prior experience shipping multiple games?

    Posted: 31 Dec 2017 08:57 PM PST

    Just a question from a curious highschool student majoring in computer science. 99% of the game studio applications I have seen online require the applicant to have shipped titles in the past. To start game development as a full time job, do you just need to release smaller games on your own? How have some of the full time game devs on this subreddit shipped their first games?

    submitted by /u/whywontmypcwork
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    Episodes 1-5 are out in the Shield Shader Creation series on YouTube. Based on the current rate of progress it looks like there will be 8-10 videos in total, but I will add more if you people want to see extra features (like particle effects, etc. - thanks Vince!).

    Posted: 31 Dec 2017 05:29 PM PST

    What is a good inexpensive device to use for drawing sprites?

    Posted: 31 Dec 2017 08:46 PM PST

    About to graduate college soon and Im looking to buy maybe a tablet like device to draw some sprites for my own games. I already have photoshop but drawing with a mouse in photoshop can be quite cumbersome and not work out sometimes.

    Does anyone have any recommendations for any tools, or devices for drawing sprites, etc. My budget is around 500$

    submitted by /u/Izzy248
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    Should I try to use the free transactions of the IOTA cryptocurrency as a network alternative for asynchronous multiplayer games?

    Posted: 31 Dec 2017 05:00 PM PST

    This is a hypothetical discussion about using the technology, not speculation on crypto price. I'm posting it here because the crypto subreddits are pretty bad right now, and it would be great to hear from those who are not caught up in the hype.

    • Is it worth trying to use the free IOTA network for an experimental multiplayer game, instead of spending money on hosting your own servers?

    • Would this be any different to (and better than) creating your own P2P network?

    ELI5: What is IOTA?

    A cryptocurrency for the Internet of Things released in 2016, allowing free and cryptographically secure transactions over a feed-forward network that can also include messages.

    Unlike bitcoin with blockchain, IOTA uses a Directed Ayclic Graph (DAG) which is similar to how github allows for a main repository to have multiple branches that can be pulled and merged further ahead. This is the ledger of transactions that the network agrees took place, removing the need for a third party to verify transactions.

    No mining is performed, instead every time you want to make a transaction you perform Proof of Work to confirm two previous transactions. Theoretically, as the network grows then the capability to send more transactions scales up, and remains nominally "free" (as the cost is simply confirming two previous transactions).

    Why use IOTA for anything?

    It is fast, free, and you can send data with the transaction. You can even send a transaction with zero value, meaning it can act as a messaging system.

    It is designed for small scale transactions. At this moment, one MIOTA (a million IOTA) costs $3.55. That means you could potentially message a million clients with the smallest nominal amount, or you could message an infinite number of clients with no amount. It may be useful to include nominal IOTA amounts depending on your application.

    Why wouldn't you use IOTA?

    It is still in development, the network is on training wheels with a central "Coordinator" run by the devs to keep the network performing as intended and avoid spam attacks.

    The network hasn't always been fast, sometimes taking a few hours for transactions to be confirmed. This has been improved recently with new developments.

    The developers coded it in ternary which introduces a whole raft of concerns, however the codebase supports converting the ternary data "trytes" into regular bytes.

    IOTA isn't the only DAG based cryptocurrency, there are a handful of others in various stages of development. They may succeed while IOTA fails.

    Why would you make a game, and not some business application?

    Quite honestly, it could help your game get attention from the press. If you ever wanted a fancy sounding hook to advertise your game, that it runs on the latest generation of cryptocurrencies could be enough to get interest in your game. Of course, this is not a substitute for a fun game with great mechanics.

    Any time technology is being pushed to a new horizon there is usually a game involved to help generate interest, so this would also encourage mainstream adoption of cryptocurrencies like IOTA to actually use the network (increasing the value of the network itself) and not simply speculate on its price (which reduces network value as no one uses it - only keep it on an exchange to sell later for profit/loss). Therefore it would be beneficial for the "internet of value" to help it grow with a real game application using it (not a pseudo game where people simply trade tokens over the network like CryptoKitties).

    Let's be realistic...

    It sounds like a cool idea, but I can see you would still need a central server to keep track of all the IOTA addresses that participate in your game (like a central server for P2P games to connect clients). So there will always be that cost.

    Currently I don't think it is fast enough for real time games at all, but a turn-based game could have some benefit and still perform pretty quickly. The message system allows for up to 2,187 trytes which is quite a lot of data to send for free per transaction.

    I also have no idea how to hook IOTA into current gamedev frameworks, except if you somehow package the IOTA Java application alongside your game so they run at the same time and communicate via JSON.

    submitted by /u/UmbraTilde
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    Love2D how to remove gaps between tiles in a tilemap?

    Posted: 31 Dec 2017 01:08 PM PST

    Hello, I have a problem with loading in tilemaps in Love2D. Even though all tiles are aligned properly there are still gaps appearing between them. This is most likely caused by the translation that every tile receives when the camera "moves".

    Short clip showing the problem: https://imgur.com/a/oF4YS

    Should I combine all tiles into one single large image or are there different options to explore? I can imagine having one image for the whole map can be undesirable when the map is huge.

    Thanks!

    submitted by /u/JakeFlavour
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