• Breaking News

    Wednesday, January 31, 2018

    Free LowPoly Modular Dungeon

    Free LowPoly Modular Dungeon


    Free LowPoly Modular Dungeon

    Posted: 30 Jan 2018 08:04 PM PST

    Hey guys! As always, the packs are posted first on my twitter. Hope you like them and use them in any project! (If you use them send screenshots! i love to see it)


    If you want all the packs in one file or specific models for your game i've made a Patreon!, and i would love if you could support me with a dollar there, it would mean a lot! But i will always make free packs too. Here's my website if you want to check it out, all of the packs are there too.


    Previews


    Includes:

    *40 Blends.

    *40 OBJ.

    *40 FBX.

    Download


    Past Weeks:


    Spaceships Animated Zombie

    Animated Woman

    Animated Man

    Furniture vol.2

    Buildings

    Animated Animals

    Medieval Assets

    Animated Guns

    RPG Assets

    Junk Food

    Nature textured vol.3

    Public Transport

    Airplanes

    Cars

    Nature

    Holiday pack

    Pirate pack

    Animated animals

    Furniture vol.2

    Snow Nature

    Bushes

    Clouds

    Spaceships

    Suburban Pack vol 2

    PowerUps

    Food

    Potions

    Desert

    Medieval Weapons

    Guns

    Space

    Furniture

    Cars

    Nature Vol.2

    Nature Vol.1

    Houses

    Trees


    License: CC0: Public domain, completely free to use in both personal and commercial projects (no credit required but appreciated).


    If you have any questions or problems tell me! I'll gladly help as soon as i can. If you want you can follow me on Twitter. Thanks a lot!

    submitted by /u/QuaterniusDev
    [link] [comments]

    Pixel Art Tutorial - 3d Objects - NOT Isometric

    Posted: 31 Jan 2018 04:25 AM PST

    Tomorrow my first game launches out of Early Access (Switch version later this year). I started dev in 2016 from a career in music. Joined by my mentor & fellow indie dev. Ask us anything!

    Posted: 31 Jan 2018 10:28 AM PST

    I've worked in the game industry for years as a composer for both indie & AAA titles. It's always been my dream to design and develop a full PC & console game, and in 2016 I took the plunge. I downloaded Unity, got a book out from the library on C#, and dove right in.

    After two years, a Kickstarter, and countless thousands of hours of work, Tangledeep is just about ready for prime time and it's looking pretty good!

    I'm joined by my mentor Jim (/u/PlayDungeonmans), a far more experienced developer who quit the AAA industry (Raven, Gearbox, BioWare) in 2012 to pursue his own dream indie project. He has guided me through this process, rewritten lots of bad Tangledeep code, and is currently working on the Switch port of the game.

    Ask us anything! Tools, marketing, Kickstarters, audio, pixel aesthetic, it's all game.

    submitted by /u/zirconst
    [link] [comments]

    Trie Data Structure (EXPLAINED)

    Posted: 31 Jan 2018 10:09 AM PST

    I made a website to help people find fellow game developers and just started a closed beta.

    Posted: 31 Jan 2018 08:06 AM PST

    I kept starting game projects, but they'd fizzle out over time. Nobody in my natural circle of friends was really interested in game development, so I started working on a website to help myself and people in my situation find other game developers.

    My approach was to create a place where all gamers could go to find fellow gamers to play with or meet IRL. They can also indicate that they're working on a project or are interested in working on a project, along with what their skills are.

    I just opened it up to friends and family yesterday and am super excited to see even just the first few people registered! The thought that people might actually join and find it useful makes me really happy. :)

    For anyone who is interested, there's a beta code request form on the landing page, and I'll be checking the requests regularly. Find it at https://nubbl.com

    I can't wait to launch the open beta! :D

    submitted by /u/Lemmings19
    [link] [comments]

    Nolan Bushnell, Tim Schafer, and Rami Ismail to be honored at the 2018 GDC Awards!

    Posted: 30 Jan 2018 07:00 PM PST

    Hello to the community! Wanted to ask about ways to promote a small indie game that have worked for others!

    Posted: 31 Jan 2018 07:53 AM PST

    I am the developer/owner of a very small gaming studio in the US and we just released our first 4x/grand strategy game as a pre-alpha. Basically, we're charging 30% of the final 1.0 price for people who really want to get into the development of the game (or who just want a good deal on a game they'll play later when it's more developed) Anyway, we had really strong sales initially and most everyone who has heard about the game really likes it so I feel we have a winning concept. My dilemma is that the game is in a pre-alpha status and while it's fully playable, I'm not ready for it to be shown on YouTube channels with hundreds of thousands of subscribers (yet). We do have several standing offers from some big hitters on YouTube but what should I do during this 'interregnum' period in development to continue to get the word out about the game, but not too much yet? Have any other developers had this issue? Any feedback appreciated!

    submitted by /u/Texashawk76
    [link] [comments]

    I am developing procedural trees generator tool in my free time and I am trying to improve it on a daily basis

    Posted: 31 Jan 2018 03:56 AM PST

    In Need of A Fellow Successful Steam Developer's Advice

    Posted: 31 Jan 2018 10:10 AM PST

    Hello fellow developers, my name is Olivers, and I'm the designer from indie game company- Oneshark. Our team has developed 3 Unity games in the past 2years and launched them on Steam. And the income from these 3 games was well below average.

    We tried almost everything suggested in the reddit topics. We promoted the games well in advance on social medias, showed the behind the scenes progress, and when it was time to launch we contacted press/sent out hundreds of keys to small/medium/big youtubers. We even tried Kickstarted once, which gained less than 10 people support. From our second game we learned that early access is a big NO when you're still an unknown company.

    And now upon the third game launch(yesterday) so far the things doesn't seem to be going too positively. We were inspired to make our third game in the 1930s cartoons style, and due to the time limits we chose idle clicker genre for the game. Game screenshots to see, that our games are not made in RPG maker: Blog link

    This post wasn't made because I'm complaining or anything of that sort, but rather to get some successful developer & outsider ideas, suggestions that might improve our luck. Thanks a lot for reading this far, have a nice day :)

    submitted by /u/diploms1
    [link] [comments]

    Movie Game Jam starts this weekend (Feb 2-12) - create a game inspired by your favourite movie scene, win prizes, and get feedback from 30+ YouTubers/streamers! Almost 400 signups!

    Posted: 30 Jan 2018 07:13 PM PST

    Hi fellow gamedevs!

    I'm hosting the Movie Game Jam this weekend (it runs for 10 days from February 2-12), where you create a game inspired by your favourite movie scene!

    There'll be ~$200 in game prizes, and 30+ YouTubers/streamers lined up to play your entries and give feedback. All skill levels and disciplines (art, music, code, design) are welcome.

    If this sounds like your kind of thing, you can join the event here (we have nearly 400 signups so far)!

    You can also stay updated via our Twitter!

    Hope to see you there :)

    submitted by /u/XAVIER_INDIE_GAMEDEV
    [link] [comments]

    Take a gander at this developer tip to learn how to get the most out of your Unreal Engine materials! It's all about flexible logic.

    Posted: 31 Jan 2018 10:40 AM PST

    Examples of Great NPCs

    Posted: 31 Jan 2018 04:12 AM PST

    What are some games that you think have the most engaging and believable NPCs (across the board rather than individual NPCs) and what underlying mechanics do you think drives great NPCs? And finally, what in your experience is the biggest limitation to creating great NPCs?

    submitted by /u/LongLostTortoise
    [link] [comments]

    Naughty Dog game designer for Uncharted and The Last of Us

    Posted: 31 Jan 2018 11:30 AM PST

    If you’d like to develop PC VR games, but you do not have an Oculus or HTC Vive. You can use our VRidge software - the workflow is similar to the Vive. More details inside.

    Posted: 31 Jan 2018 07:44 AM PST

    VRidge is a software that streams your screen and converts it into Google Cardboard format (at the same time it recognizes sensor data for head movement). We did a great job at getting rid of the delay. The software uses the SteamVR driver so whatever content you have for the Vive, will work with VRidge (and vice versa, as long as it does not utilize hand controllers too much).

    It basically works like this: https://media.giphy.com/media/26DNcJkakcOtK2SmA/giphy.gif

    The software itself has a free version which limits the time of usage to 10 minutes per each game session. Full version costs 15 USD/15 EUR (depending on the region) as a one time payment.

    It's an inexpensive way to enter the world of PC VR gaming. We have over 200k registered users and we just released a huge VRidge 2.0 update. We simply make PC VR more available to everyone - thus increasing the sales of PC VR games.

    You can check the software out at https://riftcat.com. If you'd like to read about how our software was developed over time, we have a nice history on our dev blog: https://blog.riftcat.com. For other things - just comment below.

    EDIT: Pricing

    submitted by /u/marecznyjo
    [link] [comments]

    Entertaining players while waiting for matchmaking

    Posted: 31 Jan 2018 11:00 AM PST

    How To Make Loot Boxes/Gachapon Not Suck

    Posted: 31 Jan 2018 10:57 AM PST

    Easy beginner language to make game.

    Posted: 31 Jan 2018 10:50 AM PST

    I'm looking to make a very basic resource management game

    i.e. You obtain a unit it produces a recourse but also degrades until the recourse stops and you can acquire multiple units.

    My programming skills are dismal it's been ages since I've done it so I just want the easiest way for me to make this game, import some graphics. Can anyone suggest a super easy language or package I can use to accomplish this? Thanks

    submitted by /u/psycrabbit
    [link] [comments]

    Free Assets (Creative Commons License) Music and Sound effects from W.O.W Sound

    Posted: 30 Jan 2018 07:36 PM PST

    Hi game developers! Need a small starter pack of music and sound effects to kickstart your game? All music and sound effects are chosen from our existing Music Packs! Starter Pack includes 5 music tracks and 6 sound effects!

    Get it here!: https://wowsound.com.sg/product/w-o-w-sound-starter-pack/

    submitted by /u/wowsoundsg
    [link] [comments]

    Made our first game on Android with Godot 3.0! (StackEm)

    Posted: 31 Jan 2018 10:23 AM PST

    It's official StackEm is now available on Android. We must say that working with Godot 3.0 tools has allowed us to create something in such a short amount of time with almost no hassle at all. When we did run into an issue most of the time the documents saved us but where Godot really shines is the very friendly community. Have a question then hop into Godot's Discord and get your answer.

    Of course our first game is 2D but we wanted to see the workflow that we would apply using Godot to see if it could be considered for future projects and I have to say oh yes it does! To the guys working on Godot seriously thank you for some a great engine and can't wait for what the future brings. I'm super excited for future Vulkan implementation as well as older OpenGL ES backends.

    If you would like to check out our first game StackEm, please use the link below. This is a project I hold very near to my heart so I would honestly love feedback on the game all though it was created as a learning experience for Godot 3.0. Go check it out!

    (NOTE: It's is a icon with just a blue rounded edge box!)

    submitted by /u/xHaVoK87
    [link] [comments]

    GDC Rescinds Award to Nolan Bushnell

    Posted: 31 Jan 2018 10:03 AM PST

    Could any of this sh*t help me land a job as a games writer?

    Posted: 31 Jan 2018 09:44 AM PST

    Could any of this sh*t help me land a job as a games writer?

    Hello r/gamedev! I'm an advertising creative who just bailed on advertising. So I guess that makes me…absolutely nothing!

    I'm curious about writing for games and wanted to know if you guys thought any of the work in my portfolio could help me attract interest from game studios:

    www.peterhenningsen.com

    CLEARLY, it's all in the wrong medium. But hopefully it shows how I think/write. And the limericks sort of show that I know how to tell a story, at least as long as it's a story that ends with everyone dying.

    Likewise, if none of this will help me, what would?

    Thanks!

    submitted by /u/StopTouchingPeter
    [link] [comments]

    Hi Guys! I was able to record an incredible sound in a 115 years old lighthouse in Vietnam and I love to share this with you. Feel free to use this sound in any of your projects if you have a place for it.

    Posted: 31 Jan 2018 08:47 AM PST

    Do we need unique game mechanics to build good level design in 2D Platformers?

    Posted: 31 Jan 2018 07:27 AM PST

    Hi guys, I'm new in game development world but I have good programming background. So I started with something easier - Phaser.io JS framework, based on recommendations in this subreddit. My real motivation and desire is to make a simple, but challenging game. Such as:

    • Super Mario Bros
    • Shovel Knight
    • Celeste
    • Hollow Knight

    All of these games have unique mechanics that makes levels really enjoyable to play. So my question is: Can we build good levels without any special mechanics? Any examples?

    submitted by /u/KungFuFlames
    [link] [comments]

    No comments:

    Post a Comment