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    Wednesday, November 4, 2020

    What are your thoughts on this?

    What are your thoughts on this?


    What are your thoughts on this?

    Posted: 03 Nov 2020 03:46 PM PST

    Can a "failed" indie game get a second chance?

    Posted: 04 Nov 2020 10:53 AM PST

    Hi everyone! My game dev career began about 14 years ago with a Nintendo DS RPG (I was one of the writers on the team). I've been in and out of the industry since and have spent the last several years helping developers and publishers launch and promote indie games as well as helping game-related brands connect with gamers.

    I do the convention circuit each year when the world isn't ending. I'm a big fan of MIX and Indie Mega Booth, and I love subreddits like this one that help bring indie devs together to help each other out.

    Here's what's heartbreaking: A lot of great indie games don't get a fair shot at reaching players because promoting a game is a very different challenge from building a game.

    I'd like to do something small to fight back against that trend. Our team is putting up $1,000 of our own cash as well as a big chunk of our time to give an indie game a second chance. Essentially, if you launched your game on Steam and no one heard about it, we want to help you re-launch your game.

    No strings here beyond a request that you give us the freedom to do our work, but other than that, we don't want any of your revenue. We don't want a stake of ownership. We don't even care if you give us credit for our work or not. We just want to find a great game and give it another shot at finding players.

    I have no idea how this idea will go and if it will even work, but here are the details if you'd like to apply: https://www.tiredgamers.com/introducing-the-re-launch-scholarship-from-tired-gamers/

    And if you have questions for me, I'm happy to answer them, so ask away!

    submitted by /u/Zenphobia
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    The Reception of Indie Games on Steam

    Posted: 04 Nov 2020 09:48 AM PST

    Hi guys, Brendon here. I'm an indie developer in my spare time, and I've been working hard to make this my main job.

    And it is precisely on this topic that I wanted to talk to you, about the development of indie games. We wanted to do a brief survey with you, if you will allow us. Just a few basic questions to better study this gigantic market!

    Me and my brother, Marlon, are about to launch a game on Steam. The game will be a 2D horror, and will be focused on history and exploration.

    But this week we stopped to reflect a lot on this subject, and we started to think about what the public reception is like for indie games on Steam. It is inevitable that fears, insecurities or simple doubts arise about how each player behaves, or receives these games on the platform.

    With that in mind, we would like to hear from you, the answers to some questions. If you can help us, know that you will be helping a LOT these two brothers here! :)

    You already bought indie games on Steam? If so, would you buy it again? What do you think?

    Now, if you never bought an indie game on Steam, we want to know: Did you never buy it because you haven't found an interesting game yet? Maybe why don't you like indie games? Or for another reason?

    submitted by /u/Felix_Brendon
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    Why Turning the HUD Off Makes Game Trailers Better @ Derek Lieu

    Posted: 04 Nov 2020 05:19 AM PST

    Is it worth it to register a business for tax purposes?

    Posted: 04 Nov 2020 07:35 AM PST

    I'm currently working on a game and I'm considering outsourcing some of the work around music and sound effects. I'm thinking about using a platform like fiverr and paying out of my own pocket. If I register a business, can I write these transactions off as business expenses? Would this reduce the amount of tax I personally owe? Any advice is appreciated

    submitted by /u/michi03
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    Q: What stops a client in a networked game "Pretending" To be another client?

    Posted: 04 Nov 2020 09:08 AM PST

    I've never thought about it, I assume once a client connects the server sends a key or something to the client that it uses to send its messages.

    submitted by /u/Oracuda
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    Blender 2.92 New Sculpting Features : Trim Tools

    Posted: 04 Nov 2020 03:02 AM PST

    Hello /r/gamedev! I decided to open source all graphical assets I made for my game under a CC BY 4.0 license if it get's funded. I want to give back to the community!

    Posted: 04 Nov 2020 05:45 AM PST

    Do you like to destroy boss at end of encounter , Or multiple fights " bigger stronger as game progresses " ?

    Posted: 04 Nov 2020 08:44 AM PST

    Do you like to kill a boss and be done with it ?

    Or do you like a boss to evolve getting bigger and bad-er as a game progresses ?

    Progressive boss you meet several times throughout a game " is there a bigger sense of achievement when you finally down the foe for good or are bosses more rewarding when you get to destroy them at the end of encounter ?

    submitted by /u/scilized
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    Graphics and Gaming on Windows: 15 years long development of a game engine now open source

    Posted: 04 Nov 2020 05:59 AM PST

    Why Is Art So Important When Developing Games?

    Posted: 04 Nov 2020 11:29 AM PST

    Question about game music

    Posted: 04 Nov 2020 10:59 AM PST

    Hi I'm sorry if this has been asked before I checked but didn't see anything matching what I'm specifically asking.

    I was wondering if there is a software I can get, that lets you create music and record sounds, but instead of having to plug in an instrument or something, I can like select a sound from a menu, such as a bass drum being hit once, and then put it into the track and add and take away until I've created a song.

    I like the idea of this because I want to make a techno soundtrack for a game I'm looking at making but this is one of the bigger roadblocks atm, if prefer not to have to pay someone or collab to get it done, I have a specific sound in my head and I know I can make it I just need to find the tool to make it.

    I should also say that I checked out the links in the subs FAQ for game sounds and music, I may use some of those sounds but again, the music is really something I want to do myself.

    submitted by /u/kenthefin
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    Different Lerp Rate In Full Screen.

    Posted: 04 Nov 2020 10:48 AM PST

    Hi,

    Recently I have been reading An article about lerping the right way in unity and I decided to try its Code In my FPS Controller for the Camera Movement along the Y Axis when the player moves Into Crouching Position or back to Standing Position.

    Here is The Function That Runs On Update().

     private void MoveCameraForCrouching(bool Crouched) { float TargetYPos = Crouched ? 0.0f : 0.5f; if(Timer < CameraTarnsitionDuration) { Timer += Time.deltaTime; float PosY = CameraHandler.localPosition.y; PosY = Mathf.Lerp(PosY, TargetYPos, Timer/CameraTarnsitionDuration); CameraHandler.localPosition = new Vector3(0, PosY, 0); } else { CrouchTransition = false; } } 

    Now the problem i noticed is the Camera transition is happening faster with screen maximized and slower when the Play Viewport is smaller. I Suppose this is happening due to Timer += Time.deltaTime

    but if not delta Time than the Movement will also become Independent of Frame rate what am I doing Wrong?

    Sorry for asking this type of question when 100s of Tutorials exist but I have been trying for days and even the Unity's own Documentation handles lerp differently that we can't know when the Lerp has finished.

    submitted by /u/Prof-Dumbass
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    NEW Unreal Tournament Revived Flycast Esrgan Upscale Showcase. Do you prefer Orginal or Upscale Edition?

    Posted: 04 Nov 2020 10:30 AM PST

    The Colorful Side of Ray-Traced Colored Shadows in Unity

    Posted: 04 Nov 2020 10:20 AM PST

    Infinite terrain/city generator suggestion?

    Posted: 04 Nov 2020 06:27 AM PST

    I'm building an open world RPG and I'm currently working on the assets. I'm building the basic houses and buildings that will go into each town, village and castle in Blender, which I also use to texture the models.

    What I now need, is an infinite terrain generator, such as the one in Minecraft, which I can use to generate new chunks as the player explores the world.

    Here is the part where I get lost; I don't know how to create an algorithm for procedurally building towns to go into the world. What I want to do, but don't know how to do, is create or at this point purchase a plugin that can generate towns in the world as the world is generated, with its own name, and layout, plus randomly named NPCs and random jobs too, if I could, even if the jobs are simple.

    So does anyone know a guide I can follow or a plugin I can purchase for such an algorithm? how much would it cost to pay someone to build such an algorithm for me? If it makes any difference, I'm using original low poly models for this project, thanks.

    submitted by /u/Sprix444
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    What if parkour games were made in Unity?

    Posted: 04 Nov 2020 10:13 AM PST

    First time doing QA for games! Need help!

    Posted: 04 Nov 2020 02:32 AM PST

    Let's say I'm totally clueless on how to properly report bugs using JIRA. Any tips or guidelines I should know? Trying to really make it in my new job!

    Thank you for the help!

    submitted by /u/RikarLionheart
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    How good is Reallusion's CC3? (+ others)

    Posted: 04 Nov 2020 09:58 AM PST

    Hello!

    I just saw the demo for Reallusion's CC3 and I thought it was pretty good. Some research on this sub points to a few problems, such as a very complex licensing model which is (now) sold as bundles for a price that doesn't seem so bad.

    I wanted to ask for those who used CC3 if it's good, what's bad and if you're using a different solution. I'm looking to help one of the animators in my team as we're making an UE4 survival horror game.

    submitted by /u/AliciaMei
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    What game genre would you recommend for a first game?

    Posted: 04 Nov 2020 09:47 AM PST

    I have been having trouble deciding on the type of game I would like to develop first and I would like to hear some recommendations.

    submitted by /u/anducsep
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    How difficult is it to develop a tower defense game?

    Posted: 04 Nov 2020 05:55 AM PST

    How difficult is it to develop a tower defense game from a development perspective? Just a newbie dev asking.

    Also (haha this is the million dollar question) do you think in 2020 it'd be worth developing a game, or is the market already dead for TD type games?

    Thanks!

    submitted by /u/instantluck
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    Need a VTT Boardgame tutorial

    Posted: 04 Nov 2020 09:38 AM PST

    So im in the middle of learning FullStack development, and im getting the hang of it, but i got to thinking about a passion i have for boardgames, and i would like to make a Boardgame online game like the Catan Online game on steam, but i dont wanna get ahead of myself obviously, so can anyone here give me a tutorial of some kind for the most BASIC of Boardgame online game creation, even Monopoly will do where i just roll dice and move the token on the board.

    Thanks in advance!

    submitted by /u/DeadropEd
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    Autopilot control with your mobile phone

    Posted: 04 Nov 2020 09:29 AM PST

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