The Wholesome side of gamedev and community management! |
- The Wholesome side of gamedev and community management!
- Found some time to create a new shader tutorial. This time it’s the Hammer of Dawn. Link in the comments.
- Godot Engine - Godot 4.0 will get a new, modernized lightmapper
- Working on my first game, Any recommendations? Anything you like, anything you don't like?
- Noise scrolling along curve tangents (math details in comments)
- Pretty personal, but tackling the emotional demons behind my procrastination with the help of CBT has helped me get back to work today.
- Does anyone else like implementing mechanics more than the game itself?
- My game called Pandemic just got added to Betverse!
- Here's a downloadable demo project for the map generator I posted about yesterday
- Let's visit a Procedurally Generated Planet!
- A collection of essential Unity/C# stuff
- Graphics for an Indie title
- Offering free Turkish Localisation for your game!
- Any help about Publishing for Xbox
- How do i make my game full screen automatically?
- Work in progress
- What is the most memorable loot system you actually enjoyed?
- Hi r/gamedev. I'm in love with this game art style, but I don't know what it is called. It's the same with Shadow Fight and Vector (Mobile). I'd love to know what this art form is called, and if you are an artist who makes this type of art, please tell me where to start.
- Hi Guys ! I make royalty-free music and here's my latest track. It's a chill Lofi Hip-Hop instrumental, and it's free to download ! Feel free to use it in your games !
- Student discusses Mystiqa Development and Funding
- 3 rules for a Great UI
- What can I practice to improve my problem solving for game development (except projecteuler)
The Wholesome side of gamedev and community management! Posted: 10 May 2020 01:34 AM PDT
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Posted: 10 May 2020 09:52 AM PDT
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Godot Engine - Godot 4.0 will get a new, modernized lightmapper Posted: 09 May 2020 11:16 PM PDT
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Working on my first game, Any recommendations? Anything you like, anything you don't like? Posted: 10 May 2020 08:34 AM PDT
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Noise scrolling along curve tangents (math details in comments) Posted: 10 May 2020 03:39 AM PDT
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Posted: 10 May 2020 03:46 AM PDT
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Does anyone else like implementing mechanics more than the game itself? Posted: 09 May 2020 05:22 PM PDT A lot of my experience with game development comes from implementing the mechanics for a game. Stuff I have worked on is procedural terrain generation, procedural meshes (as seen in Minecraft), Pathfinding algorithms and other AI things, tilemaps, dialgoue systems, inventory systems, etc. However, when it comes to actually making a game with those things, then I stop having fun with what I am creating. Is anyone else in the same boat, where they like making the mechanics for a game more than the game itself? [link] [comments] | ||
My game called Pandemic just got added to Betverse! Posted: 10 May 2020 11:16 AM PDT My first ever mini game and it got published on Betverse! Im just grateful. This simple game took me months to create while learning the, sometimes not so intuitive but still great nonetheless, Construct platform. Admittedly I made about every mistake a beginning developer can make. In the end I removed about 60-70% of the story and gameplay just to keep it simple and still not really happy about the end result. If you feel something can be changed or have advice which is obvious to you but what I have missed let it know below and Ill try to change it in the next update. This is the game https://www.betverse.io/game-details/pandemic/1000176 https://reddit.com/link/gh6g87/video/97rupwe9bzx41/player If you are curious on how to submit your game to Betverse as well check out https://www.betverse.io/developers Some advice, by more seasoned developers, which Id like to pass on:
Thanks. [link] [comments] | ||
Here's a downloadable demo project for the map generator I posted about yesterday Posted: 10 May 2020 08:21 AM PDT
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Let's visit a Procedurally Generated Planet! Posted: 10 May 2020 10:32 AM PDT
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A collection of essential Unity/C# stuff Posted: 09 May 2020 04:02 PM PDT
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Posted: 10 May 2020 11:38 AM PDT
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Offering free Turkish Localisation for your game! Posted: 10 May 2020 08:13 AM PDT Hi, my name is Gökhan. I'm an English Translation and Interpreting student who's about to graduate in a few months. I love games and I would love to make one but for now I want to focus on improving myself as a translator. So what I'm offering is that I will translate your game to Turkish for no cost other than a credit :) This may sound like a scam but if you're interested I will provide you my social media accounts and whatever you want proof of. Why do you need your game to be translated into Turkish? Turkey has a huge player base on every platform. If you're making a game for Android, then you're in luck because the player base is huge but people often don't play the games or give it low reviews unless it's Turkish. Keep in mind that I know how game engines and games work but I don't know how YOUR game works. I've never done this before, that's why I'm doing this free, so that I gain experience. Hit me up on DMs and we'll talk details! [link] [comments] | ||
Any help about Publishing for Xbox Posted: 10 May 2020 09:12 AM PDT Hi guys [link] [comments] | ||
How do i make my game full screen automatically? Posted: 10 May 2020 08:58 AM PDT
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Posted: 10 May 2020 08:54 AM PDT Hey R/gamedev I am trying to work on a video game with a new friend but I am unsure on how I am going to make it because I do not understand how to code and I dont have a good pc either. [link] [comments] | ||
What is the most memorable loot system you actually enjoyed? Posted: 10 May 2020 06:12 AM PDT I was that kid who constantly fell into the time trap many free (and paid) MMOs set to keep players "engaged". I'm now in my 30s and have since become aware of the emptiness this game mechanic typically offers, but still love finding cool loot in games. Personally, I feel like MHW did a pretty good job at balancing strategic, fun gameplay with grinding for loot drops. Instead of killing 500 of the same thing, you have to become a more skilled player to slice off "rarer" monster parts. I'm working on a small 2D RPG indie game and trying to think through ways to include my love for loot while avoiding the boring grind that often accompanies them. Are there any other games (or even just parts of games) that stick out as memorable loot farming experiences? If interested, you can check out my devlog here: https://youtu.be/sgt-33l9JJc Thank you in advance for any recommendations/ideas! [link] [comments] | ||
Posted: 10 May 2020 07:54 AM PDT | ||
Posted: 10 May 2020 07:51 AM PDT
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Student discusses Mystiqa Development and Funding Posted: 10 May 2020 11:36 AM PDT | ||
Posted: 10 May 2020 07:46 AM PDT
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What can I practice to improve my problem solving for game development (except projecteuler) Posted: 10 May 2020 07:35 AM PDT |
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