Screenshot Saturday #572 - Premium Pictures |
- Screenshot Saturday #572 - Premium Pictures
- Designing my destruction system for my investigation game. I studied the system in Red Faction: Guerrilla for its design
- What is some software people use to plan their games?
- How did someone familiar with steamworks know how to use it?
- Paper prototyping a tower defense?
- Free alternatives to articy:draft and arcweave?
- How to create skybox like the games Fallout 4 and Cyberpunk 2077?
Screenshot Saturday #572 - Premium Pictures Posted: 28 Jan 2022 09:23 PM PST Share your progress since last time in a form of screenshots, animations and videos. Tell us all about your project and make us interested! The hashtag for Twitter is of course #screenshotsaturday. Note: Using url shorteners is discouraged as it may get you caught by Reddit's spam filter. [link] [comments] | ||
Posted: 28 Jan 2022 11:44 PM PST
| ||
What is some software people use to plan their games? Posted: 28 Jan 2022 10:08 PM PST I am curious what kinds of software people use to plan? I am currently using GitHub projects and markdown files to create a POA. This then branches out into different sections, one Example: POA has a "Items" section that links to different item sheets with descriptions of what they do etc. Or a "story" section that leads to all the different story files I have so far. [link] [comments] | ||
How did someone familiar with steamworks know how to use it? Posted: 29 Jan 2022 02:37 AM PST question 1 . How did someone familiar with steamworks know how to use it? 2 . which one is better , facepunch.steamworks and steamworks.NET I'm currently trying to make something with facepunch steamworks, but the tutorial only has non-working code The docs are pretty good, but I don't think I can be used without knowing what's behind steamworks. [link] [comments] | ||
Paper prototyping a tower defense? Posted: 29 Jan 2022 02:33 AM PST I'm currently designing a tower defense game with some farming gameplay. The core idea is that you farm, manage crops and build towers during the day cycle, while during the night your farmer rides around the map and assists the towers where needed. The course I'm in wants us to do some low fidelity paper prototyping, and I'm just curious what I should focus on with this? One of the course teachers suggested I should experiment with balancing the economy for growing crops/building towers but I feel this would be better done with the first digital prototype? tldr: What would you focus on with a paper prototype of tower defense game to get the most value out of your prototype? :) [link] [comments] | ||
Free alternatives to articy:draft and arcweave? Posted: 29 Jan 2022 01:33 AM PST Hi, so I'm brand new to development and asked a question yesterday about whether a piece of software exists that allows you to track branching narratives/events/dialogue in a tree/network that you can call from and articy:draft and arcweave came up. I'm not really at a point where investing in either makes sense, but articy:draft looks like exactly what I'm looking for. I'm just wondering if anyone knows of any free/open-source alternatives that do the same thing? Thanks 🙏🏻 [link] [comments] | ||
How to create skybox like the games Fallout 4 and Cyberpunk 2077? Posted: 29 Jan 2022 01:15 AM PST So I am trying to create a skybox inside unity that has cloud and weather system in it. But I have no clue where to start, Volumetric Clouds and particle system won't do cause they put a lot of pressure on the computer and I dont like how they look either, so i'm forced to create my own skybox and I can't buy either due to some issues.Can anyone pls outline how would i do that, and sorry i'm a noobie in unity. [link] [comments] |
You are subscribed to email updates from gamedev - game development, programming, design, writing, math, art, jams, postmortems, marketing. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment