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    Sunday, August 1, 2021

    A detailed look at Amnesia: The Dark Descent’s development and how the game uses the player's own imagination against them by lying about the inner workings of the game’s sanity system.

    A detailed look at Amnesia: The Dark Descent’s development and how the game uses the player's own imagination against them by lying about the inner workings of the game’s sanity system.


    A detailed look at Amnesia: The Dark Descent’s development and how the game uses the player's own imagination against them by lying about the inner workings of the game’s sanity system.

    Posted: 01 Aug 2021 08:19 AM PDT

    Please stop over thinking

    Posted: 31 Jul 2021 05:09 PM PDT

    Just make the damn game and enjoy & love the process and outcome, and learn and improve.

    submitted by /u/LeEpicFunnyHahaMan
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    Game logic in scripting language vs. internal engine

    Posted: 01 Aug 2021 09:31 AM PDT

    This is going to be multiple questions all bunched up, and none of them probably have a singular answer, so I am curious to get a discussion going. So for the last 6 months or so, I have been developing the backing engine for a project. It supports all the basics you need to create a game, rendering, input, physics, etc. It's coded in C++ and uses OpenGL 3.2+. The main idea for the project was that I was going to expose a Lua API and make the game completely moddable. Originally this API was just going to expose select functions from the C++ side (or sometimes wrappers for these functions e.g. AddEntity(string_id) instead of AddEntity(entity_object))

    As I continued with this method though, I realized "What if a dev wants to change the underlying code of how an entity is added? What if they want to do some optimizations on my spaghetti?" Somebody could perhaps do for my game what Optifine does for minecraft. One of the original ideas I had for this game was to allow complete overhaul mods (more than just adding new content, adding entire new systems and modifying existing "classes").

    So I am now here, questioning whether or not I should continue down this path of binding and exposing C++ functions, or I should only expose the bare bones critical portions of my engine (rendering, physics, input), and write the entirety of the games logic in Lua. e.g. Instead of exposing AddEntity, I would just expose AddSprite, and AddEntity and all entity management would be handled on the Lua side.

    I am leaning towards writing all the game logic in Lua, as if somebody ever wanted to change the way a games system worked, they would simply overwrite or append to the engines relevant table. However I have a few concerns about this which I will list below.

    • 100% of the games logic would be available to the public. If somebody designed their own ABI that matched the bound C++ functions that the API calls, they could essentially copy my entire "Lua game" and have a working template to tweak to just easily "make their own game"
    • Has any game ever shipped like this before? Part of the reason I am questioning myself is I can't think of any other game that was made like this. Plenty of games expose portions of their engine for scripting, but I can't think of any examples where all logic is on the Lua side.
    • Prevents "redeclarations". Currently, when I define a "type" in Lua, I need to define a backing C++ struct to work with internally. This is cumbersome and the structs need to be refactored every time the API changes.
    • Speed - This one is a minor concern, as any seriously speed critical stuff I would code in C++ and expose. Also, LuaJIT is crazy fast anyway. BUT I don't have much experience designing these things at scale.

    These are listed in order of importance, the top two being significant.

    I have kinda just vomited a lot of my thoughts onto this page, but I am eager to hear from anybody who has experience working with Lua and just engine design in general. Any of the points raised I would be happy to hear your thoughts on.

    tl;dr Should I code ALL of my game logic in Lua?

    submitted by /u/roflsausage
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    Word to the wise about copyright - free music

    Posted: 31 Jul 2021 09:51 PM PDT

    Gamedev tip of the day: before you publish your new game or demo, put all your music in a video file and upload it to YouTube.

    Then, sadly, you'll know which songs to get rid of and help streamers show your game on their feed without copyright claims. #indiegame #IndieGameDev

    submitted by /u/OneDrunkenKnight
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    I had to cancel one of my game projects

    Posted: 01 Aug 2021 09:46 AM PDT

    Hi, i just wanted to share a blog post about a game project I had to cancel, mostly for mental health reasons. I had been working on it for 2-4 years, but I couldn't pull it off.

    Here is the link: https://www.akselmo.dev/2021/08/01/Loputon-has-been-canceled.html

    Just wanted to say that if you're a hobbyist like me, and project is really badly dragging you down... Maybe its time to change. Its not worth losing your sanity over.

    Take care of yourselves, folks.

    submitted by /u/Hun_Tra
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    I'm creating a co-op game and found this GDC talk very informative. But I struggle to find more similar material on the matter. Does anyone know of any great articles/videos on co-op gameplay?

    Posted: 01 Aug 2021 10:03 AM PDT

    Tutorial: Control rig: Create animations - Unreal Engine 4 + Unreal Engine 5

    Posted: 01 Aug 2021 07:04 AM PDT

    Comparing Unreal, Unity, Godot, and Defold game engines in a graphical table of features

    Posted: 01 Aug 2021 03:51 AM PDT

    What video changed the way you make games?

    Posted: 01 Aug 2021 12:25 AM PDT

    I'll start - https://www.youtube.com/watch?v=LlAc5sBtGkc&list=PLUPKuAVC8PO7uIGiDCHUZGDNYAyRmW6NC&index=10

    This talk was completely eye opening about how I think about making games as a business.

    submitted by /u/ipotheosis
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    Simple script that adds dozens of variations to your SFX! Script Link in the comments! (Volume, pitch, play order, multiple clips, & in editor preview using Scriptable Objects & Odin)

    Posted: 01 Aug 2021 04:18 AM PDT

    How to get Internship when u r in college?

    Posted: 01 Aug 2021 04:24 AM PDT

    Hey everyone. I'm halfway through my college. I'm pursuing Computer Science (we call the course as Bachelor of Technology in CS). But I love gamedev. I'm passionate for it. I wanna do something but idk I want to have some sort of ground experience too. And to add to it , our college now requires one internship (no matter from where) for us to have extra grades bcs apparently it will help when we graduate. So I wanted to ask , how to get an internship in a studio ? Like there are no local studios/companies that make games here in my country. So can I get an online internship that too In companies like io interactive (bcz I heard they offer it) or Crytek ?( given I'm not a professional but I do know a lot of stuff I learn daily). What is the bare minimum I should have ready before proceeding. Like any advice would be great. Thank you !!

    submitted by /u/Paradoxical95
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    A list of jobs with its Salary and requirements

    Posted: 01 Aug 2021 03:46 AM PDT

    I'm making a life sim game and I need a list of jobs with its salary and requirements. Where can I find a compiled list of jobs with its salary and requirements?

    submitted by /u/CunningBard1998
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    Are there any pathfinding based PUZZLE Games

    Posted: 01 Aug 2021 11:41 AM PDT

    For research purposes,

    The platform and the era don't matter.

    submitted by /u/ahmdgh
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    Create NPC animal random movement in Unreal Engine

    Posted: 01 Aug 2021 11:34 AM PDT

    GameDev YouTuber here looking to meet some other GameDev YouTubers

    Posted: 01 Aug 2021 11:28 AM PDT

    I started making YouTube videos earlier this year about the games I've been making. Now I've been at it for a while thought it might be nice to meet some other people doing the same thing and maybe even Collab for some videos if we feel like it at some point

    submitted by /u/TheOfficialWils
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    Fire Sword Particle Tutorial (Unity)

    Posted: 01 Aug 2021 11:27 AM PDT

    Where to start in 2D game development

    Posted: 01 Aug 2021 11:23 AM PDT

    Hi!

    This summer i planned to learn more about game development and actually make my own project - a basic 2d game. From what I know, this can be done using c++ which I'm familiar with.

    What libraries/engines should I use as a beginner? Are there any specific tutorials that I should follow in order to make a small game from scratch?

    Thank you!

    submitted by /u/summerbye
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    I am searching for a wondering character algorithm?

    Posted: 01 Aug 2021 11:16 AM PDT

    any name for such a thing, I don't want any ML, just simple algorithms?

    submitted by /u/zedzahir
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    Absolute Beginner looking for help

    Posted: 01 Aug 2021 11:10 AM PDT

    I'm looking for someone to teach me how to make a game with unity. If you are willing to help an absolute beginner pm me.

    submitted by /u/joecool812
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    DarKnot - closed playtest stage

    Posted: 01 Aug 2021 11:08 AM PDT

    Hi everyone!

    We are ElbrusLab Studio, a small team of indie developers. We are proud to introduce our horror game DarKnot. The game has successfully reached the closed playtest stage, and we need your help and feedback more than ever.

    DarKnot is about a gloomy nightmarish city, its inhabitants, their secrets and the man from our world who gets into some troubles there. He wants to return but the way home is hard and full of horrors, as you could guess)

    So if you are interested in getting inside the process of the game development and able to play and share your feedback with our team, you are very welcome!

    What we need from you:

    • You are ready to play a demo build and ready to provide your honest feedback.
    • You have a video screen capture software (not for publishing, only as a video bug report).

    System Requirements:

    OS version: Windows® 7 64-bit or newer

    Processor: Intel® Core™ i7

    RAM: 4 GB

    Graphics Card: NVIDIA® GeForce® GTX 460 or equivalent 1GB VRAM card

    Internet connection: Broadband internet connection

    DirectX version: 11

    Disk space: 20 GB

    If you're ready to help, email us at [info@elbruslab.com](mailto:info@elbruslab.com), or message us on Facebook ..., or join our discord server …..

    Thank you!

    https://reddit.com/link/ovx42o/video/zf7c4jpgese71/player

    submitted by /u/ElbrusLab
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    Looking for help/advice

    Posted: 01 Aug 2021 11:07 AM PDT

    So I'm not sure if this is the right place to post this and I'm sorry if not. I am wondering if anyone could help guide me in the right direction on where I can find game dev jobs that are remote. Ideally entry level I am currently going to school for game development and working toward my dream of opening my own studio but until then I am currently working as a line cook but I have a medical issue with my back that is keeping me from being able to cook. I am taking it as a sign to move to the video game industry and follow the passion that I have had for as long as I could remember. So if anyone knows of any place I could start looking for a remote job online it would be much appreciated. Side note I do have some experience with Unreal. Also if anyone knows of a quality assurance job that could be done remotely.

    submitted by /u/futuregamedev2019
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    Here's what we learned from working on a game for 10 years.

    Posted: 01 Aug 2021 06:39 AM PDT

    World Game Map

    Posted: 01 Aug 2021 09:36 AM PDT

    I am making my first game in Unity. It's a mobile strategy game. I need a game map of the world, something similar to Plague Inc but a lot more cartoonish. Are there any assets in Unity that I could purchase, and if not what's the best software to use to create something like this. I have the full Adobe suite but I am open to any other tools available. Basically players will be able to move around a world map and capture capture different countries similar to Plague Inc.

    submitted by /u/ojunior
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    Techniques for creating trajectory attack in 2d game.

    Posted: 01 Aug 2021 09:05 AM PDT

    How to do an attack along a hinged trajectory in 2D games, for example, when a howitzer or bowman shoots in Kingdom rush?

    submitted by /u/Critical-Composer183
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