What tools do you use to run automated tests for your Unity games? |
- What tools do you use to run automated tests for your Unity games?
- Have anyone here released a game on Steam as a solo dev? If so, what is the best advise or tips you have?
- Developing Games on Linux: An Interview with Little Red Dog Games
- UE4 Tutorial: hand sway as well as ik placement with AGR PRO (free plugin)
- I found 10 level design tips that I now want to share with you about how to make a game fun!!!
- What mechanics in other games do you feel are traditionally under utilized, or not fully utilized (or are just a pet peeve for you in general)?
- Can you work in big AAA gamedev companies from home?
- Here's how to fake potions in Unity with this simple liquid shader.
- An easy way around a grid building system. No need to write a custom grid - the system works with standard Unity tilemaps
- Is using the Steamworks API / Steams' dedicated servers a solid way to do inexpensive multiplayer?
- Can a Bachelor in Informatics work in Game Development/Software Engineering or Development?
- Low Poly TREES in Blender 3D & Unity 2019 (not narrated)
- Why don't more developers use CRYENGINE?
- I made a website to record your screen and share it quickly. Useful for sharing clips of your gameplay.
- Do gamedevs and professional atrist look up tutorials on the internet?
- Is this a good project to start with or do i start with something smaller?
- Why new releases go on sale immediately and do players pay full price anymore?
- Retopology tips.
- General consensus on Game Maker Studio 2?
- I want to get into sound design for my game. Any articles, videos that could help me learn how to create realistic ambient background environment sounds, and sounds emitted from a task taking place?
- What game engine is good for me?
- Out of these 2, which should I get?
- Help with understanding how to open these files
- Chamfering vs ugly UVs
What tools do you use to run automated tests for your Unity games? Posted: 24 Jun 2021 07:44 AM PDT Where do you run automated tests and where do you manual test?
[link] [comments] | ||
Posted: 24 Jun 2021 10:15 AM PDT What about legal stuff? Did you get a lawyer/solicitor involved to check over the agreements with Steam or did you do it alone? Any tidbits welcomed :) [link] [comments] | ||
Developing Games on Linux: An Interview with Little Red Dog Games Posted: 24 Jun 2021 10:06 AM PDT
| ||
UE4 Tutorial: hand sway as well as ik placement with AGR PRO (free plugin) Posted: 24 Jun 2021 06:08 AM PDT
| ||
I found 10 level design tips that I now want to share with you about how to make a game fun!!! Posted: 24 Jun 2021 03:20 AM PDT Thanks to the feedbacks that I received here on reddit channels I found 10 level design tips that I now want to share with you about how to make a game fun!!! I explain all those tips in this video https://www.youtube.com/watch?v=1f-KJ2j5tbs Here the TIPS list: #1 0:41 Enemies come from multiple routes #2 0:49 Different approaches for the player in combat encounter #3 1:09 Environmental Hazards #4 1:27 The transition between area have to be interesting #5 1:51 Before exploration After rewards #6 2:00 The environment itself can tell a story #7 2:33 Before a bait to a false objective After a new path to a real one #8 2:58 Interactive elements #9 3:09 Ambush to surprise the player #10 3:26 (Not Player) Character will help the player in the combat Thanks to all of you!!! [link] [comments] | ||
Posted: 24 Jun 2021 07:40 AM PDT As a game dev, among other game devs, but not only that but being fellow game lovers, I was wondering what features, mechanics, or tools do you find often in other games that for a variety of reasons just feel wrong to you. It could be that you feel they arent being utilized to their full advantage, either they werent used correctly, or maybe they were missing pieces that could have just made them a ton times better. Im mostly using this to understand the mindset not only behind those who implement them, since we are all doing so, or potentially going to some day, and maybe this could be a helpful archived reminder. Or maybe even throw in some suggestions that could help shape that mechanic to be better for the future for those who havent thought about it. Also, keep in mind that everything is subjective, and not everything works for everyone or is utilized that way for a very specific reason. For example, a LOT of people like to Aim Down their Sights (ADS) in shooters, especially FPS (myself included), but games like Doom dont allow for that because it doesnt fit that fast, frenetic style. As for my examples to get the ball rolling for myself personally Resources in games not given you the full depth of their purpose, and it taking too much time to harvest some resources in games. To further explain:
Bonus: Games with cutscenes, especially beautiful ones, should always have a Gallery Mode, Pause and Skip function [link] [comments] | ||
Can you work in big AAA gamedev companies from home? Posted: 24 Jun 2021 03:18 AM PDT I wonder if I can apply for a job in AAA big company such as ubisoft. But I am sure that there is no company like it in mu country, so I wonder if I can get a job and work online and get paid well. Is there anyone works in aaa and can answer me? Thanks [link] [comments] | ||
Here's how to fake potions in Unity with this simple liquid shader. Posted: 24 Jun 2021 10:39 AM PDT
| ||
Posted: 24 Jun 2021 06:44 AM PDT
| ||
Is using the Steamworks API / Steams' dedicated servers a solid way to do inexpensive multiplayer? Posted: 24 Jun 2021 10:05 AM PDT Hi there, I'm a solo dev, and have an idea for my next game. It'll be a 1v1 multiplayer game. I have previous server and network experience as a web developer, no trouble there. My problem is - I don't have money for dedicated servers. I already would want the game on Steam - can I use their dedicated servers directly so I don't have to set up / pay for VPS's? Also, are Steam's dedicated servers "free"? As in, just pay the $100 to get the game on Steam and then I have access to creating servers? I was considering going host/client where the host is a player and hosts the game directly on their machine, but I think making them open up ports is a big ask for many people (especially those who don't know how to do it). Thank you. [link] [comments] | ||
Can a Bachelor in Informatics work in Game Development/Software Engineering or Development? Posted: 24 Jun 2021 12:42 PM PDT Title basically. Is there anybody who has such a degree that they can move forward saying "Yeah, I could do that if I chose to" by the end of their degree? I'm getting mixed signals about informatics as a whole and whether or not it's primary focus is in the healthcare industry, which doesn't really spark any interest for me career wise. Any clarification would be cool lol edit: I'll add that I am self teaching myself C++ and Python in my free time so regardless I'm learning programming languages. [link] [comments] | ||
Low Poly TREES in Blender 3D & Unity 2019 (not narrated) Posted: 24 Jun 2021 03:13 AM PDT
| ||
Why don't more developers use CRYENGINE? Posted: 24 Jun 2021 01:17 AM PDT aside from it having poor documentation in the past and not being taught in education, is it really that inferior to Unreal? will it be able to compete with Unreal Engine 5? [link] [comments] | ||
Posted: 24 Jun 2021 11:53 AM PDT | ||
Do gamedevs and professional atrist look up tutorials on the internet? Posted: 24 Jun 2021 05:45 AM PDT ive always had this question. Do they know everything? Do they remember everything? [link] [comments] | ||
Is this a good project to start with or do i start with something smaller? Posted: 24 Jun 2021 10:51 AM PDT I have this idea for a game in unity but have basically no expirience with coding (i used to mess around with scratch alot and know a TINY bit of python) IDEA: game would be in top down 2D like prison architect youd be a king and have to recruit other people in a village and hire them as knights, blacksmiths etc. to help you grow a big empire youd earn gold by effective recruiting (10 gold each recruit) and get 5 every 5 minutes you would recruit people using bribes or just asking. asking would be less effective than a bribe but would make it much more less likely for them to leave you bribing would cost 50 gold but would be much more effective than asking but you can also get scammed. the better your recruits are the more points you get youd use points for castle upgrades. the game is completed when you buy all castle upgrades. [link] [comments] | ||
Why new releases go on sale immediately and do players pay full price anymore? Posted: 23 Jun 2021 11:30 PM PDT I've noticed a trend with players wish listing games to wait for them to go on sale even though the price tag is fairly low for an indie game like 20USD. I know that part of the reason is because of the abundance of games to play but AAA games seem to not have this problem; maybe because of hype. I'm wondering why new releases from indies are almost always on sale and what are some reasons players might feel inclined to buy any game at full price besides obvious reasons such as online multiplayer. [link] [comments] | ||
Posted: 24 Jun 2021 12:35 PM PDT Hi everyone, I absolutely hate manual retopology. So I'm trying to adjust my workflow to avoid it. For my character I use wrapx and I get an animate-friendly result. For my cloth I use marvelous designer-zremesher-maya combo and get a nice topology. So all that left it's hardsurface details, such as armor , weapons or accessories. Any tips on that? Thanks. [link] [comments] | ||
General consensus on Game Maker Studio 2? Posted: 24 Jun 2021 03:58 PM PDT So what's the general opinion on GMS2, like is it easy to use or a pain in the ass, what about actually publishing your games with their engine, etc? [link] [comments] | ||
Posted: 24 Jun 2021 07:14 AM PDT I want to get into sound design for my game. Any articles, videos that could help me learn how to create realistic ambient background environment sounds, and sounds emitted from a task taking place? [link] [comments] | ||
What game engine is good for me? Posted: 24 Jun 2021 10:56 AM PDT I am just getting into game dev, and I want to do 2d, pixel art, top down rpg style games and I want to use C++, so I wanted your opinion on what game engine best fits my wants? [link] [comments] | ||
Out of these 2, which should I get? Posted: 24 Jun 2021 02:28 PM PDT I have no experience making games whatsoever but I really want to get in to it. I don't know coding or anything about it, so I'm starting completely fresh. On the steam summer sale right now Gamer Maker studio 2 is on sale for $75 as opposed to it's normal $100. Pixel Game Maker MV is also on sale for $30 as opposed to it's normal $85. I want to get one, but I don't know which will be best for me, I know that Game Maker studio is the better engine, but Pixel Game Maker is much cheaper and seems very beginner friendly. [link] [comments] | ||
Help with understanding how to open these files Posted: 24 Jun 2021 02:20 PM PDT So, work has begun on decompiling "Breakdown" in order to get a starting point to build off of for the fan remake the community is making. A community member wrote a script to unpack a major file, and within it were seemingly what could be 3D files. Trouble is, they have no file extension and I have no idea how to open them. I tried adding both .obj and .mesh and blender could open neither of those. Here is a screenshot of some of the files [link] [comments] | ||
Posted: 24 Jun 2021 06:18 AM PDT Hi guys! [link] [comments] |
You are subscribed to email updates from gamedev - game development, programming, design, writing, math, art, jams, postmortems, marketing. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment