How does Brave Search build its own index? Ask Programming |
- How does Brave Search build its own index?
- Is there any debugger out there that can resume from a cached state?
- Having trouble with my binary search code
- Prerequisites/Tips for LLD system design/machine coding interview
- Make own GUI in C/C++
- How do I use SVG code as a checkbox?
- Raspberry Pi and RFID Membership Project Help
- Suggestions to generate rhythmic patterns from music?
- "Accurate" Life Expectancy API
- DirectX 12 SRV Heap design
- my website loads/white screens 1-2 sec when I scroll down on it
- Any Microsoft employees here know how long Windows 11 was in development for?
- digital clock using 8bit LCD, i need this code to be in register level coding but there seems to be a few errors i could not correct. Pleasee help! the link will only be available for a few hours!
- Guidance on "last letter name game" algorithm
- Music notation
- Help
How does Brave Search build its own index? Posted: 27 Jun 2021 03:21 PM PDT So Brave released a new privacy oriented search engine, and unlike Qwant and DDG, they do not rely on Bing for results. My question is, can someone ELI5 how they do it because my understanding is building your own index is very complicated+expensive and that is the reason why Qwant, Ecosia, and DDG do not have their own. Brave seem to say its reliant on the user to build its engine!? [link] [comments] |
Is there any debugger out there that can resume from a cached state? Posted: 27 Jun 2021 09:22 PM PDT I was just thinking, in particularly large and lumbersome applications, when one is debugging the same area of code over and over, it would be nice if there were a way to set some markers telling the debugger 'next time I run the application, save all the necessary state needed to deliver the exact same inputs to this demarcated function(s), and run it from there.' I searched briefly and didn't find anything similar to that. Language doesn't really matter, I'm just curious, does anyone know if such a thing exists? The nearest match I found was https://devblogs.microsoft.com/visualstudio/step-back-while-debugging-with-intellitrace/ but that isn't taking a permanent snapshot that you can repeatedly resume from [link] [comments] |
Having trouble with my binary search code Posted: 27 Jun 2021 09:28 PM PDT I am getting the following error: Exception in thread "main" java.lang.NumberFormatException: For input string: "1"at java.base/java.lang.NumberFormatException.forInputString(NumberFormatException.java:65)at java.base/java.lang.Integer.parseInt(Integer.java:652)at java.base/java.lang.Integer.parseInt(Integer.java:770)at BinarySearchRange.getIntegers(BinarySearchRange.java:28)at BinarySearchRange.main(BinarySearchRange.java:10) My numbers in the .csv file are as such: | 1 |4 |10 | 15 | 20 | What seems to be the issue? I feel like the code should run but having trouble interpreting the error messages [link] [comments] |
Prerequisites/Tips for LLD system design/machine coding interview Posted: 27 Jun 2021 10:23 PM PDT I've a LLD system design/machine coding round in a couple of days and this is my first design interview. The recruiter asked me to setup any ide & language of my choice & setup the project/boilerplate code along with required libraries. So, the following are my doubts:
[link] [comments] |
Posted: 27 Jun 2021 02:40 AM PDT Hello. I'm currently working on my own GUI library, but I need to find OpenGL 2D renderer to render shapes, text and photos,videos. Where I can find minimalistic library for render? Give me links on tiny libraries (I'm use OpenGL 3.3+ ) Thanks [link] [comments] |
How do I use SVG code as a checkbox? Posted: 27 Jun 2021 07:21 PM PDT I made an svg image in Adobe Illustrator (id="gray-x-button"), and I want to use the svg code as a custom shaped checkbox. Once the user clicks on the checkbox, I want the checkbox to change to a different svg image I made in Illustrator (id="red-x-button"). How would I do that using HTML, CSS, and Javascript? I'm very new to web development, so I've been having trouble even knowing where to begin. All I have right now is my svg code that I exported from Illustrator, which I will post below. SVG Code: I would prefer to use inline svg code so I can modify it with CSS later. Thanks! [link] [comments] |
Raspberry Pi and RFID Membership Project Help Posted: 27 Jun 2021 01:07 PM PDT I want to use an RFID reader with my raspberry pi to 1st, read the card 2nd, enter in a pin 3rd, show a balance (ex: "you have 5 uses left". something like that) 4th, once it reads the correct card it will send out a signal to a relay module I am implementing this whole system into a golf ball dispenser for membership usage. The machine uses a small electric pulse to cycle the motor. I have only found the door opening project but not both working together. If you have any help or ideas that will be greatly appreciated. Also if you find the project I'm trying to do, send it over. Thanks! [link] [comments] |
Suggestions to generate rhythmic patterns from music? Posted: 27 Jun 2021 04:49 PM PDT I am building a game inspired by Osu and Guitar Hero- was wondering how these games generated rhythmic patterns to match the music. Any ideas on how I would program this? Thanks in advance. [link] [comments] |
"Accurate" Life Expectancy API Posted: 27 Jun 2021 01:22 PM PDT I am trying to make an app that has a user profile and from that I plan on getting life expectancy. Is there an API available that takes a lot of factors but can get a more "accurate" Longevity data? If not is there any reliable publicly available data that I can use to build my own API? [link] [comments] |
Posted: 27 Jun 2021 11:55 AM PDT Hello, I'm learning DirectX 12 coming from OpenGL. I'm porting a simple game which has a couple dozen textures or so. The samples I'm seeing in my book typically only allocate one or two textures and don't tend to have to bind different ones depending on the context. My question is: How should the SRV Heap be used? Is it meant for large, long-term storage? Should I build an SRV descriptor for every texture and keep them in the SRV heap, potentially keeping a few dozen descriptors in the heap at once? Or is it meant to be smaller, short-term storage, where I create the SRV descriptor, bind it, draw it, then overwrite it with the next texture's SRV? How big is the SRV Heap meant to be? [link] [comments] |
my website loads/white screens 1-2 sec when I scroll down on it Posted: 27 Jun 2021 11:44 AM PDT I have programmed a website but every time I refresh and scroll down, everything stops / lags down while half my website turns blank white. After 1-2 sec with blank white and scrolling up and down 2-3 times it stops. How can I make this stop? [link] [comments] |
Any Microsoft employees here know how long Windows 11 was in development for? Posted: 27 Jun 2021 09:19 AM PDT |
Posted: 27 Jun 2021 07:03 AM PDT |
Guidance on "last letter name game" algorithm Posted: 27 Jun 2021 12:27 AM PDT I'm currently working on a mini-project where I have an algorithm which determines whether or not a player will win or lose the game given a certain starting point in the "last letter name game" The rules of the game are as follows. First, the players will decide on a topic (eg cities). Then, the player who goes first will name something that is within the topic (eg Los Angeles). The player who goes next will have to name something else within the topic, however the first letter of their answer has to be the same as the last letter of the previous player's answer. Repeats are not allowed. This goes on indefinitely until a player is unable to come up with a response, in which case they lose. So, the continuation of the cities game might look like Los Angeles -> San Diego -> Oklahoma City -> ... I am working on an algorithm that can determine who will win in a two player version of this game with perfect play from both players given a list of possible words and the word that a player starts with. Since a perfect player will never forget any elements, the game will end when a player completely runs out of possible answers. Because there are far too many cities in the world to make that topic feasible, I am currently trying to use countries as a topic instead. As an example, if a player starts with Germany they will win, since the other player can only possibly say Yemen, in which case the first player will say Norway and win the game. Similarly, if the first player says Yemen they will lose the game. I am a little bit lost on how to make this algorithm. Currently, I have only been able to think of exponential-time solutions, which take way too long. Can anyone lead me in a better direction? Thank you in advance. [link] [comments] |
Posted: 27 Jun 2021 12:47 AM PDT Hey all, I'm really interested in making a music notation program. I've done a lot of python for school so I know my way around that stuff. If anyone could give some advice or leave some breadcrumbs that would be sick. Thanks! [link] [comments] |
Posted: 27 Jun 2021 06:58 AM PDT I NEed to learn C++ in less time like 3 months or more send me all the resources [link] [comments] |
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