Workshop: Learn Computer Graphics by Writing GPU Shaders (in WebGL!) |
- Workshop: Learn Computer Graphics by Writing GPU Shaders (in WebGL!)
- "At that time, you submitted a finished game to Nintendo with a letter of credit. If they accepted the game, they would tell you how many units they would manufacture for you, when, and at what price."
- Title-driven development
- Just published my very first pixel art asset pack! It is free and you can use it on personal or commercial projects.
- How To Make A Multiplayer Game In Unity 2021.1 - RPCs
- Balancing different classes
- Let's Code: Candy Crush-esque Game - Part 3
- Joining a game jam helped me learn so much; and I didn't even finish a game. If you've plateaued, join one!
- Should I make a webpage of my game dev studio or a game I'm developing?
- Prototyping games in terminal?
- I've started a devlog for my new game. What do you think of small creators making devlogs?
- Xp and leveling maths
- Me thinking about how to create a proceduraly generated RPG world
- I Was Chasing This Bug For 2 DAYS !!!
- Show me your first game screenshot ever!
- Creating a Flying NavMeshAgent in Unity | AI Series Part 10
- How does Stardew Valley implement it's Multiplayer via steam ?
- Player Model Occlusion near Obstacles in UE4 in 5 minutes
- Help with Emitter Blueprint
- Issue building Love2D Nintendo 3DS game using lovebrew.
- Looking into creating a mobile game, should I use native or unity?
- Have you considered writing a book prior to develiping a game?
Workshop: Learn Computer Graphics by Writing GPU Shaders (in WebGL!) Posted: 14 Apr 2021 11:31 PM PDT
| ||
Posted: 15 Apr 2021 06:27 AM PDT | ||
Posted: 15 Apr 2021 06:32 AM PDT I developed my game and put it to Google Play. And then found, that it is hard to find it by exact title, because title consist of very common use words. So I changed game title a bit. But new game title did not match perfectly to the main idea of game. So I changed game mechanics a bit to match new title. And in my opinion it was cool idea and the game became even better! That seems ridiculous, but that's true story. [link] [comments] | ||
Posted: 15 Apr 2021 11:59 AM PDT
| ||
How To Make A Multiplayer Game In Unity 2021.1 - RPCs Posted: 15 Apr 2021 08:18 AM PDT
| ||
Posted: 15 Apr 2021 08:38 AM PDT I'm making a multiplayer browser game based on Battle City 1990 for my bachelor thesis. There will be different game modes, deathmatch, team deathmatch, capture the flag, and more. If some of you guys could give me some ideas for gamemodes, that would be really nice. Right now, I have 3 classes of tanks, normal, light and heavy, and I'm having issues balancing them up. The various properties that I can tweak (right now, but more can be added if some cool suggestions arise) are max speed, acceleration factor (speed += max speed * acceleration factor * delta), deceleration factor (same as acceleration but decreases when not moving), bullet speed (constant), max number of bullets that a tank can shoot (the tank can shoot bullets until reaching that number, and then, if a bullet hits a player / wall, the tank can shoot another one), bullet cooldown (how fast a tank can shoot), bullet power (light bullets can't destroy steel walls, and they only deal 1 damage, and heavy bullets can destroy steel walls and deal 2 damage, but all this can be tweaked), and health. I can't find any way to properly balance these out. Whenever I play test it with my friends, everyone seems to play the light tank (highest speed, highest bullet speed, etc, but only 1 health, which means everyone can one shot him). Can you guys spill some ideas, maybe we can figure something out together? Note: it's open source, and written in typescript. https://github.com/Demon000/battle-city-mp And here's a screenshot of the prototype. [link] [comments] | ||
Let's Code: Candy Crush-esque Game - Part 3 Posted: 15 Apr 2021 08:33 AM PDT
| ||
Posted: 14 Apr 2021 12:29 PM PDT Pretty much the title. I joined a medium sized game jam a few weeks ago and didn't even finish a game. Here's what I learned in the week it lasted though.
It was also exciting seeing other people post their progress and see people take different takes on the jam. Join a jam, they're fun! I had fun and my game literally crashed when you tried to do anything! But I learned how to do so much and feel invigorated on my longer term projects List of jams here: https://itch.io/jams [link] [comments] | ||
Should I make a webpage of my game dev studio or a game I'm developing? Posted: 15 Apr 2021 11:19 AM PDT Hello guys, so the question is quite simple. I have a chance to get only one web page up and I need to choose if it should be a webpage of my studio (like www.bricoslavgames.com) where I would have a section for my games or I should make a webpage of a video game I'm developing (like www.callofbeauty.com). I think that a webpage of a video game would do a better job for marketing purposes but still, I think it is important to have a webpage for your studio. Perfect would be a webpage for a studio and another for a specific video game? I would also like to ask the same question of Facebook pages, should I make one page for my game dev studio and another for my video game that I'm developing? Thanks [link] [comments] | ||
Prototyping games in terminal? Posted: 15 Apr 2021 07:19 AM PDT Hi, I make music and program and, have ideas. How productive is it to make a incredibly simple engine, and create a terminal based game to experiment with ideas and gameplay loops before actually making it? I'm not talking ascii graphics, just text and commands... [link] [comments] | ||
I've started a devlog for my new game. What do you think of small creators making devlogs? Posted: 15 Apr 2021 07:38 AM PDT This will be my first game that I'm making, with my own idea, and having levels, proper and diverse enemies, and an ending. I thought since I already stream and have a youtube, it'd make sense to start a devlog to raise some awareness, and also get ideas for what people would want to see in the game. I was wondering if anyone else has done this, or has opinions on this? I am aware that there are tons of devlogs already, and I don't even know if other people would like my idea, but I think it could be fun, plus it makes me more accountable, and gives me more motivation to work on it. [link] [comments] | ||
Posted: 15 Apr 2021 05:42 AM PDT I'm looking for a bit of assistance regarding the maths of leveling up in a game. If I know that there are 99 player levels, and that the total experience required to hit level 99 is exactly 345,600xp, is there a formula I can use to calculate the xp required per level, assuming I want the required xp to rise steadily as they level up? Thanks for any assistance. Maths was never my strong suit. [link] [comments] | ||
Me thinking about how to create a proceduraly generated RPG world Posted: 15 Apr 2021 12:26 PM PDT | ||
I Was Chasing This Bug For 2 DAYS !!! Posted: 15 Apr 2021 11:19 AM PDT
| ||
Show me your first game screenshot ever! Posted: 15 Apr 2021 12:18 AM PDT And I mean ever-ever! It doesn't have to be a finished project. It can be a prototype, concept, anything. But it must be the first game you've ever made. A short history of this screenshot would also be nice :) I sadly can't show you my first ever creation because it has been lost in history. I only remember it was something silly I made in "Games Factory" somewhen around 2003. But the oldest peace I found somewhere in my backup files was this gem I was trying to do in Flash somewhen around 2006. It is a city screen from a game that was supposed to be a mix of "Heroes of Might and Magic" and "Disciples". It, of course, has never been finished but I remember I was designing it in a notebook during school lessons. Good times. [link] [comments] | ||
Creating a Flying NavMeshAgent in Unity | AI Series Part 10 Posted: 15 Apr 2021 10:40 AM PDT
| ||
How does Stardew Valley implement it's Multiplayer via steam ? Posted: 15 Apr 2021 12:08 PM PDT Hello all I can see that stardew valley have multiplayer how do they implement it ? Is it build in mmo server ? How does they pay for the servers in one time payment for the game? [link] [comments] | ||
Player Model Occlusion near Obstacles in UE4 in 5 minutes Posted: 14 Apr 2021 11:38 PM PDT
| ||
Posted: 15 Apr 2021 11:33 AM PDT I am new to Unreal and have been finding different emitters that I want. I just have trouble playing the emitter. I want the emitter to play/start when button 5 is pressed, can someone show me or tell me how to create this simple script/blueprint? Thanks in advance. [link] [comments] | ||
Issue building Love2D Nintendo 3DS game using lovebrew. Posted: 15 Apr 2021 06:47 AM PDT I've been using this guide to build Love2D games for the Nintendo 3DS: https://lovebrew.org/#/packaging I've already installed devkitPro and set up the paths. However, when compiling with the command "lovebrew", this is what it gives me: https://imgur.com/a/YWKpVHW Any help or ideas on how to fix this? [link] [comments] | ||
Looking into creating a mobile game, should I use native or unity? Posted: 14 Apr 2021 11:48 PM PDT Planning out making a mobile game rn, and I'm hoping publish it on the AppStore and Google Play Store. Should I go native for each, or just use Unity? I've heard some great things about Swift, which is why I'm torn between the two. [link] [comments] | ||
Have you considered writing a book prior to develiping a game? Posted: 15 Apr 2021 01:30 AM PDT So I've been thinking about this for a while, where I could write a book correlated with a game I plan on making. It would be a typical open world, rpg, with a hefty story line and contain alot of crafting, enchanting, spells, etc.... This way I could write a pretty decent storyline whilst creating alot of the content as I go, everything I'd create and mention in the book, would be written down to include in the game. This way I could find some way to publish the book, and see what kind of audience/ attention I could possibly attract whilst earning some income and already have most of my desired content written down on the side as notes. Have any of you ever had an idea close to this? I know that this wouldn't work for all styles of games such as racing or fps games, but it could work with a story of a zombie apocalypse and then turned into a game. What are your thoughts? Edit* sorry for title, it was meant to say "developing" [link] [comments] |
You are subscribed to email updates from gamedev - game development, programming, design, writing, math, art, jams, postmortems, marketing. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment