• Breaking News

    Thursday, April 1, 2021

    Godot has been renamed to Godette Engine

    Godot has been renamed to Godette Engine


    Godot has been renamed to Godette Engine

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    I made a sand dune procedural material in Unity's URP shader graph! No textures required. Tutorial in the comments!

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    Unity - Manual: Eco friendly game development

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    I Made a Circular Segmented Health Bar for Unity That You Can Use In Your Game! Tutorial In Comments!

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    Released my first paid game on Steam and it is selling horribly. Can you help me determine why?

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    Couple of days ago I released my first paid game on Steam. I didn't have high expectations for it, it is my first game after all and it only had 530 wishlists on release. Which is not a lot but not nothing, at least, I thought. The game sold 9 copies on the day of release (probably mostly people who know me IRL) and 1 copy on the next day. The third day is almost over and it has been 0 sales so far. The store page is getting 2000-3000 visits per day, I would expect it to amount to at least a few sales. Wishlist conversion is 0.7% which is meaningless anyway at such a low number of sales.

    The game participated in Winter Game Festival, it had 130 wishlist before, had a stream with 1200 concurrent viewers and gained 200 wishlists over the course of the festival. Then I released a prologue chapter as a separate free game and it performed worse than I expected but reasonably so. It didn't give a wishlists spike to the main game but increased the overall gain per day. Prologue store page visits did not increase with the main game release so I don't think that people just go for the prologue instead of buying the game itself.

    Now I have to post the link to the game store page so you could look at it and tell me what's wrong. I am not doing it for self promotion, I don't expect you to buy it obviously, just without it this post would make no sense, so here it is: Motor Assailant Thank you for reading and I really hope you could give me some advice on improving my sales numbers.

    submitted by /u/ronnietracksuit
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    What is a better game to make?

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    Hello!

    I wan't to make a game but i'm stuck with what game will I make. Is making a 3d horror story game or a 2D earthbound kinda rpg game (with story) better?

    submitted by /u/HALLfall
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    How Normal Mapping Works | C++ 3D Game Tutorial Series - Part 28

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    Intro to Finite State Machines in 3 minutes

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    Problem solving with code - looking for book recommendation

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    Hello all,

    I often find myself in the same situation: Once I encounter a problem with the game I am currently developing and ask the community for help, I often get answers that are beautiful examples of a good problem-oriented mindset and abstract thinking. There are dozens examples where the helpful folks around took my problem, divided it into several subproblems and came up with brilliantly simple solutions for my initially complex tasks.

    Is there a book that helps me to develop the same general mindset, not focused on a specific programming language?

    I am happy about every suggestion.

    Kind regards

    submitted by /u/ThreeOax
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    What weird habits do you have when it comes to coding or just development in general?

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    I noticed that after I spend about 5 minutes with a bug in my code that I "can't" find the answer to on my own I branch out to forms, do some reading about the topic I am working on. That's all pretty normal and I don't think that's weird.

    The weird part is when I write out an entire post or question spending 5-10 minutes maybe more forming this question for Stack or some of the discord's I am in just to realize what is wrong before hitting submit.

    It's like multi core processing but with my brain.

    Is that normal and I just think it's not, I don't talk to other programmers, ever...

    submitted by /u/TheOriginalBuffNerd
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    SET! card game let's code

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    What should I focus on for my game project

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    I've been doing a bit of coding for a while, following brakeys courses. I partially understand what's going on, but I have barely a clue on the new coding words that are popping up and even less of a clue on how I would use it on my own.

    Currently, for the projects I'm wanting to do, I'm working on the coding and the animations and drawing while my friend is doing the music and eventually marketing.

    The first project is a multiplayer 2d platform shooter and the other is a multiplayer top down shooter with some very simple base building aspects . I'm wondering which one I should do first based on simplicity.

    Lastly, should I find someone to take over the coding (I find myself more proficient on the art) and I just work on animations or stick with doing both?

    submitted by /u/Just-another-memer69
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    Looking to make a simple as possible 2d pixel art browser/android game for an art project, anyone got reccomdations for a program or tutorial that is helpful?

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    As title says I'm looking to make a simple 2d pixel game. The platform weather it's flash, android or in browser doesn't matter just whatever has the easiest most streamlined process. Any help would be appreciated

    submitted by /u/Adsefer
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    Should I bother with shipping my game in 32bit?

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    Naturally, I switched to 64 a long time ago. But for shipping a game, is it a good idea to build for 32bit? Are there a lot of gamers still on 32bit?

    submitted by /u/aganm
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    You won the lotto! How would you virtually guarantee a job or a successful business in the industry, and how much money would you need to make it happen?

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    Hypothetical fun and dumb thought.

    submitted by /u/ihave3apples
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    What is important for you when playing a language "game"? Which functions are must haves in your eyes and which wouldnt be necessary?

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    Hello guys. So i really hope im in the right sub here. I have this idea of designing a language game. Its about studying in a playful but effective manner as i found that duolingo etc. Couldnt keep me engaged in studying more than 2 weeks. I would like to hear from you what would keep you playing a language game or which functions you are missing in current apps. Also are there things you hate? Im doing this survey to kinda get a feeling of what is needed to make a sucessful studying game that keeps people entertained. Like just throw in anything that comes to your mind. No matter how surreal or senseless it may seem. I am open to any feedback from you guys ;) Thanks a lot already!

    submitted by /u/Kerumisworld
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    This is bugging me for quite a while

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    Can I create sprites using vectors for a 2D game? I see many people talking about pixel art nowadays, but I would like to know if it is possible to use inkscape or corel for that as well. If yes, do you guys know any tutoral that I could follow? Furthermore, which do you think is visually more beautiful for a 2D game? Pixel sprites or vector sprites (if they are possible, of course)?

    submitted by /u/Animal_Player
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    Hi! A proper native renderer isn't here yet, but we can use WPF to inspect the generated/imported geometry, relatively quickly. Enjoy everyone!

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    Looking for recommendations on implementing an inventory system.

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    First, I would like to preface this by saying I'm a Management Information Systems major and am fairly new to the gamedev scene. I have created several smaller 'test' games in UE4 using tutorials and a lot of googling.

    What I am trying to do is create a single player rpg that has a relatively dynamic economy. This means that npc will have inventories and interact with the market just like the player. Effectively.. each npc will have a job and a set of default behaviors within the game world. I want them to have the ability to insert new data into and alter tables in a client side database.

    After doing some brief research, I found that many recommend SQLite.

    submitted by /u/Xaranis
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    Using a virtual desktop

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    Hell fellow devs

    I'll just come straight to the point
    I am poor and don't have enough money to buy a high end pc for game development
    The one that i had been using just broke after a carelessness on my part
    I am left with a macbook air with specs:- 4GB Ram,i5,intel hd graphics card
    --
    After searching the internet I could find one virtual desktop application Shadow.tech that was satisfying my need[Need=Using my mac to access a high end pc with a dedicated gpu].Unfortunately it is not available in my country(India)
    If someone knows some alternatives(paid/free) of virtual desktop pls tell

    submitted by /u/Apprehensive_Goat_79
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    How Should a Game Demo be

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    I have a game idea with story, different characters and fight mechanics etc. I need to make a demo of it in one month. I have previous gamemaking experience so making it is not a problem but how should a demo be? Which parts of the story should I cut? Or should I even bother with story and just show game mechanics? I'm really confused about it. What should I do? How is a game demo made?

    submitted by /u/tnaru
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    In a non-lockstepped and non-rewind(/rollback) networked game, is it possible to send only inputs but still keep client and server in sync without forcefully syncing client to whatever the server sends?

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    For example, for position syncing I just send inputs to the server and otherwise leave the client player position alone (i.e. not syncing direct position updates from the server) to keep movement tight, unless they diverge extremely far for some reason, in which case I snap to the update that the server sends.

    There is accumulating desync over time just because server receives inputs at differing rates, so for example the player on the server will 'move right' a frame or two more than on the client because the message that makes the player stop moving arrives a little bit late.

    Are my hands tied and I either have to support rollback or forcefully reposition the client player with updates from the server? Well, or trust client with position updates I guess.

    How do games like CS:GO handle this? The exact player position on the server matching the client (for a certain relative time offset) seems pretty important in that game.

    Could I send a timestamp and at least snap back only on the server side? I.e. only rollback position, but keep all other state as is. For example if the player steps on a landmine on the server, make it blow up and hurt the player even though the position might be rolled back to one where the player didn't step on a mine. Will confuse the player on the client side but will keep movement tight. edit: Of course, this means I trust the player with timestamps, but I'm not sure how this could be abused to cheat.

    submitted by /u/tmp_mailer_420
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    (Part 1) Modeling & Rendering 3d LOWPOLY Fantasy CASTLE Illustration in Blender 3d | Speed Modeling

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