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    Sunday, January 10, 2021

    How planet design/UI evolved across 4 years... AKA the importance of shaders!

    How planet design/UI evolved across 4 years... AKA the importance of shaders!


    How planet design/UI evolved across 4 years... AKA the importance of shaders!

    Posted: 10 Jan 2021 08:27 AM PST

    Is Unreal Engine worth getting into with no experience?

    Posted: 10 Jan 2021 02:15 AM PST

    I'm completely new to game development and programming, just been very intrigued on how games and game engines work, and the code that goes into the games, and now i'm willing to learn as a hobby. I'm just really unsure as to where i should start. Should i just try to take Unreal one tutorial at a time, or get Unity, and use my knowledge from that to return to Unreal at a later time? (Sorry if i fail to elaborate something, if there's anything you need to know, i'll reply to you.)

    submitted by /u/TravisScottPenis
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    My Top 6 Tips I wish I knew when I started in game development!

    Posted: 10 Jan 2021 02:56 AM PST

    So here we are, my top tips for new comers, after only having released a few games myself.

    1. Start small. Do a (very) tiny game first. Limit your scope. Finish it. Release it. Learn from the experience. This experience is invaluable for your next project.
    2. Always do a prototype first. A prototype is a very cheaply built game with nothing in place except the game mechanics to play around with. Only the input controls and boxes moving around, no sound/textures. The question you need to answer is: Is my idea fun to play? There's nothing worse than investing 3 years and later need to admit that the core idea of the game isn't that fun after all. Or isn't feasible for whatever reason. Also listen to this guy on Youtube. If your game is heavily driven by creating a certain mood visually (ambient games, horror games, ...), do graphical prototyping: no code, but just visuals. The question you want to answer is: do the graphics succeed in creating the atmosphere I'm looking for? Find the art style that you want to stick with in your game.
    3. During development, let others play your game. As early as possible. There's nothing worse than developing a game on your own and showing it to nobody - only to realize that your game has major flaws that could've easily uncovered by an unbiased person. Also this person will provide invaluable feedback. Watch that person play your game, but don't explain anything. You will quickly notice at which points that person will fail to interact with your game. This is the kind of feedback you really need. Also someone playing your game is a great motivator. People tend to keep their game secret to protect their ideas. I personally think the benefits outweigh the risk of idea theft.
    4. Team up. Game development is hard and you need to be proficient in a lot of areas. Game Design, Programmer, Artist, Sound Design, Musician, Accountant, Marketing. Each one of these roles you are better off having a professional working on it, or at least a person dedicated to do it.
    5. Appeal. This is a major point! You will have a hard time to make people play your game if it doesn't look great. Marketing is nearly impossible with an average looking game.
    6. Avoid Networked Multiplayer. It easily multiplies your development time by 2 or more. It is thoroughly hard, even using high level multiplayer APIs. Unless your game's only focus is multiplayer, you should avoid it. Making sure a game stays synchronized can be extremely challenging. But also think about server setup and maintenance, scalability, authentication, your responsibility to provide security. If you go for peer2peer, be aware that there will be connectivity problems through gateways and firewalls. Which is why many people opt for a central server solution. There is a lot to take in with Networking.

    Along with these tips, there are a few facts to keep in mind:

    1. Game Development is hard. Burnouts happen. Projects fail. A lot.
    2. Game Development is not an easy way to make money. It is hard to make a living off it and it will not make you rich. Even if your game is great and even if you put money into great assets and marketing. There is a lot of competition in the market. Minecraft and similar success stories are very rare edge cases. If you love what you do and don't have a lot of expectation on your works' success, then do it. But money really is not a good reason to do it. Because it hardly works out that way.

    I don't want to discourage you from the beginning. But make sure you do a reality check before investing months and years into a project.

    I do recommend to do a small game first. Take part in one of the many game jams on itch.io. It's a great motivator and helps to stay focused on a small game, finish it, and release it.

    ---

    Edit: for my own reference, I would like to complete this list by a selection of quotes of what you guys said in the comments. I appreciate the great insight!

    • Start small: The worst scenario is abandoning the game halfway through. The smaller the game is, the faster it is to get to having an actual game, and once you "have a game", it's much harder to throw it away. -- u/progfu
    • The importance of things like teaming up and market research (which isn't on your list at all but should be!) are way higher when you start caring a lot about the financial side of making games. -- u/MeaningfulChoices
    • The prototype is by far the most important thing here... If the game is not fun the very first time you lay out the mechanics, it will never be fun. -- u/Sufficient_Reach_888
    • Let others play your game: The author or creator should have their own creative vision, just make sure you play test so you don't overestimate the fun and quality (style, content, absence of bugs, etc.) of your game. -- u/PiLLe1974
    • Team up: I love it personally, it's a source of motivation. u/PiLLe1974
    submitted by /u/mrimvo
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    Happy 2021: You are going to finish a game this year

    Posted: 09 Jan 2021 02:25 PM PST

    Hi Gamedev, If you're looking for new hot air balloon sound effects for your projects, I recorded close and distance fire bursts, balloon take-off, floating & landing sounds in Cappadocia, Turkey last week. Greetings Marcel

    Posted: 10 Jan 2021 08:56 AM PST

    Experience with Game Maker Studio 2

    Posted: 10 Jan 2021 09:33 AM PST

    I've been trying to get into Unity, but since I only want to make games in 2D I was thinking about switching to Game Maker Studio 2, since it's focus is only on 2D games. But before I buy it (I am already playing a bit around in the trial version and I like what I see) I just wanted to ask what your experiences with developing a full game in GMS 2 were?

    submitted by /u/depressedspacecowboy
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    The Usual Newbie Question

    Posted: 10 Jan 2021 10:59 AM PST

    Where should I start? I know some basic coding, suck at art and modeling but have some interesting gameplay ideas that I would love to turn into a game, preferably 3D. Any suggestions?

    submitted by /u/CrossSlashGames
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    What should I know and what tools to master going into game localization?

    Posted: 10 Jan 2021 06:21 AM PST

    Hi! I'm Wiktor, a 21yo student who would like to persue a career in video game localization. As stated in the title, I'm new to concept of localization. I'm a native polish speaker, C1+ speaker of english and I'm studing chinese, currently being on HSK5 level of proficicency in both simplified and traditional characters. I've always wanted to be a translator, having finished a lingiustic class in high school, participating in translation contests with succsses and currently working on a thesis on brand localization in China.

    My questions are:

    • What is the software that I have to master in order to localize video games?
    • How do I approach an indie game developer to possibly localize their game?
    • Where can I find more useful information on the topic of game localization and how to get into the industry?

    Thank you for any help and information.

    submitted by /u/Gruby_Grubowski
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    Royalty free or low priced audio.

    Posted: 10 Jan 2021 11:59 AM PST

    I've been messing around with a 2d platformer but have no experience with rendering / constructing audio effects or music. Any suggestions for royalty free audio or music making software with a low difficulty to learn?

    submitted by /u/U1tr0S
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    Chris Crawford - Creativity and Game Design

    Posted: 09 Jan 2021 01:50 PM PST

    On a gap year after HS. Shadowing a senior game dev and now they gave me a permanent place.

    Posted: 10 Jan 2021 07:03 AM PST

    It's great and i use Unreal engine and have learned alot. I was wondering what will be my job prospects after graduating from college?

    By then I'll have 4-5 years of experience. I'm going to graduate from a midwest(pretty prestigious) liberal arts college and I'll be hopefully majoring in Computer science.

    Also how will my job prospects be at big AAA game studios? Maybe like ubisoft etc. Can someone give me an idea on a starting salary?thanks!

    submitted by /u/jilosjjshdh
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    Echolocation shader?

    Posted: 10 Jan 2021 04:34 AM PST

    Hi! I'm trying to make a game with an echolocation/scanner type effect. It is supposed to send out a pulse that moves over items and reveals them to the player, before fading away again. I found some good posts, but they are terribly outdated and not very useful anymore.

    Any idea where I can find some up to date info about something like this? Or do you know any tricks yourself?

    submitted by /u/Thedeadlypoet
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    What are some good math concepts to learn for game development?

    Posted: 09 Jan 2021 07:50 PM PST

    Hello, I'm someone who is trying to learn gamedev. Recently I relaized how much math was involved and I became curious what math concepts I should learn. I am generally not very good at math so I'm hoping to know the specific concepts to learn so I can learn them. Thanks for reading!

    submitted by /u/TheJuan0
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    Game Dev Dads

    Posted: 10 Jan 2021 12:42 PM PST

    Ayo! So I'm expecting my first born next week and while super excited; I'm also very anxious! I was wondering what y'all's schedules looked like during this period. I'm literally on my last few tasks for Pot Plunder n was wondering if I should burn the oil and get this thing out(the game not the baby :p) or will there be downtime incoming?

    submitted by /u/thekevinbutler
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    are video games hard to make or do they just require a lot of money?

    Posted: 10 Jan 2021 11:12 AM PST

    Hi, I was curios to know if programming a video game is actually hard or if they just require a lot of money to make, saw that it seems like programmers and artists require a lot of money for the actual job.
    To make myself understood, some months ago I couldn't play like the easiest song with the piano, but now I can pretty much play and learn an hard song in matter of days, so I was curios to know if this is the same as programming, that at the start it is really hard to do the smallest code, but after months or years of experience it became really easy to do really hard stuff.

    Thank for the clarification in advance!

    submitted by /u/The_Enemy_Spider
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    How to find people to learn Gamedesign with?

    Posted: 10 Jan 2021 11:02 AM PST

    Hi! I am currently learning c++ and UE4 with udemy courses and also want to dive into modeling with Blender later on. Are there any Communities where I can find other beginners for learning together? A friend of mine is studying game design and obviously they always have people to work and learn with. I like it more when I am "not alone on the ship". It would be great to get maybe like 5 people who would like to learn programming and modeling, but not alone. So if someone struggles, another one could help out and vice versa. I haven't found a platform or something else via Google.

    Iny ideas?

    submitted by /u/magicstunts123
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    #2 Devlog - Composing a Town Theme

    Posted: 10 Jan 2021 10:55 AM PST

    #2 Devlog - Composing a Town Theme

    Hey guys, this is the #2 Devlog episode where I walk you through my process to compose a town theme. I will show you my approach while composing the first track to this game music pack - a town theme. We will be going through instrumentation choice, composition and orchestration. The purpose of this is not only raising awareness of the game devs on what to expect from their composer, but also to show new composers what my compositional process/approach is.

    The mixing part will be too much information for this devlog, so we could either do an entire episode on it, or leave it out. There are plenty of great mixing tutorials on Youtube, so I believe that this would be out of our scope here. Also, some concepts here in regards to music theory may be a little bit more advanced, but I will be linking some references as we go. Needless to say, music theory concepts really help, not to know what works, but to understand what does not and why.

    Hope this is interesting enough and that you enjoy! Anything that helps :)

    https://tacgmusic.itch.io/fantasy-rpg-music-pack/devlog/211613/devlog-2-creating-the-first-track-town-theme

    The video reference is below - let me know if you would like to hear anything else in the next episode!

    https://reddit.com/link/kuk95a/video/tv8mmga8zja61/player

    submitted by /u/tacgmusic
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    I need advice

    Posted: 10 Jan 2021 10:55 AM PST

    Hello, I want to start my journey in game development field. I have some good experience in C++ programming language and want to deepen my knowledge in it. I have decided to do it by creating games. However, my computer is not for engines like UE4 (I have i5-3470 CPU, 16GB of RAM, Intel HD Graphics family). Could you suggest me game engine (I want to be able to use C++)? Or should I create my own game engine? I know there are some good tutorials with openGL, direct3d, vulcan, however, I would want to do game development part more. One more solution for me is to use Ogre, which is not creating game engine from scratch, but focusing more on game development part, right? I want to create 3d games so sfml, sdl or cocos2dx are not suitable for me. What do you think I should do?

    submitted by /u/TakE_IT_EasYY
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    Should I use Unity’s input system?

    Posted: 10 Jan 2021 10:50 AM PST

    I'm trying to learn how to design games in Unity and was wondering if I should use its new input system. I've heard it makes things much easier, but most tutorials I see for different things in Unity, they're not using the input system.

    submitted by /u/darnoc11
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    SnowFight.io Asset Pack

    Posted: 10 Jan 2021 10:50 AM PST

    Some of you may not remember this game but it was one of my favorites and to my surprise is no longer playable. It was taken down by the end of 2018 according to web.archive.org.

    Here is a video before it was taken down: https://www.youtube.com/watch?v=HokcocYop5g

    I was able to load a cached version of the game from there but only the loading screen worked. Luckily it was made in unity so I was able to extract all the models (some animated), textures, shaders, audio, and more!

    To my surprise, the entire game is licensed under Creative Commons CC0 Public Domain Dedication meaning you are free to use these assets in your own games, even commercially according to the following link in the license.txt.

    This is the LICENSE.txt file extracted from the game

    To the extent possible under law, Christoph Peters has waived all copyright and related or neighboring rights to the files in this directory and its subdirectories. This work is published from: Germany. The work is made available under the terms of the Creative Commons CC0 Public Domain Dedication. For more information please visit: https://creativecommons.org/publicdomain/zero/1.0/ 

    Download the entire asset pack here: https://drive.google.com/file/d/1o8AokoWVEHVOVx0nQU2fatd4b6hcrFmt/view?usp=sharing

    submitted by /u/rubixcube6
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    Trade System and Level Shortcuts

    Posted: 10 Jan 2021 10:40 AM PST

    I recently created a series of alternate routes through levels 2 and 3 of my retro-parody fighting game since the initial pre-alpha demo release, and allow the player to trade with friendly ninjas. Giving the an ally ten ninja stars for some weed (which gives you invincibility) lol I also added pop-up messages to kind of tell the player what's going on.

    submitted by /u/An00bus666
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    I am trying to convert a HTML application to an apk

    Posted: 10 Jan 2021 04:22 AM PST

    I recently made an little game and i wanted to plait on my phone the problem is the program that was using exported the files ass HTML application i managed to test the game in browser, but i want to installed on my phone anyone has a solution how i can packed the HTML files to a working application for my phone,i already tried phonegap and it didn't worked.

    submitted by /u/Dixyee
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