28 Free Food Assets! (3D - LowPoly) |
- 28 Free Food Assets! (3D - LowPoly)
- How I wasted $4k+ and half a year of my life to develop a game that earned only $30 - Post-Mortem Analysis of Drunk Shotgun
- My first week on Steam! (Pre-Release Demo)
- Unity 2D Animation – Bones & Rig
- Unreal Engine Beginner's Guide - Free Course
- I made a Christmas Game || Goal is to bring the presents back under the Christmas trees
- The Year in Numbers 2020 from GamesIndustry.biz
- Epic Games buys shopping mall to convert into new headquarters
- When used properly, Enums are a great way to make your code more readable and less error-prone. Full video tutorial link in the comments
- Post-mortem on my "minimal CPU usage" web game project
- Help! Some objects don't render and scripts not working when I build my project in unity
- I made a game in only 2 days
- Do you have any advice for a Web Developer making the transition to Game Dev?
- If you are interested in Game Design, planning the process of game development properly -- this article might help you. We usually think that there are a lot of obvious things, but... We made a lot of mistakes so we share our experience. Enjoy :)
- buying 3d models for games need help with License
- I'm making a game completely from scratch in C, and would love for you to join along.
- The first Devlog for my Tactical Turn Based RPG. I'd love for you to be a part of the journey if you're interested.
- Looking for ideas on 2d art style for top down game
- When you use a asset that you downloaded, is it proper to give that person credit?
28 Free Food Assets! (3D - LowPoly) Posted: 04 Jan 2021 04:04 AM PST
| ||
Posted: 04 Jan 2021 11:03 AM PST
| ||
My first week on Steam! (Pre-Release Demo) Posted: 03 Jan 2021 07:08 PM PST
| ||
Unity 2D Animation – Bones & Rig Posted: 04 Jan 2021 04:05 AM PST
| ||
Unreal Engine Beginner's Guide - Free Course Posted: 04 Jan 2021 08:49 AM PST
| ||
I made a Christmas Game || Goal is to bring the presents back under the Christmas trees Posted: 04 Jan 2021 10:34 AM PST
| ||
The Year in Numbers 2020 from GamesIndustry.biz Posted: 04 Jan 2021 05:50 AM PST
| ||
Epic Games buys shopping mall to convert into new headquarters Posted: 04 Jan 2021 11:00 AM PST
| ||
Posted: 04 Jan 2021 10:45 AM PST
| ||
Post-mortem on my "minimal CPU usage" web game project Posted: 04 Jan 2021 09:09 AM PST
| ||
Help! Some objects don't render and scripts not working when I build my project in unity Posted: 04 Jan 2021 11:59 AM PST Please comment on the post and give me tips so I can fix this problem! (PS, The problem might be from the collaborate thingy) [link] [comments] | ||
Posted: 04 Jan 2021 11:41 AM PST
| ||
Do you have any advice for a Web Developer making the transition to Game Dev? Posted: 04 Jan 2021 09:33 AM PST | ||
Posted: 03 Jan 2021 04:46 PM PST
| ||
buying 3d models for games need help with License Posted: 03 Jan 2021 11:30 PM PST Hello, I want to buy several meshes for my game from artstation and they have standard license and Extended Commercial License. If I understand correctly, I can use meshes with standard license, while my game has less than 2000 sales, is it correct? And after my game exceeds 2000 sales, I need to go and repurchase the same mesh with an Extended license? If it's not, please explain how it works. And the second question is what if model has only standard license for 2000 sales, that should I do with it after my game exceeds 2000 sales? Please help [link] [comments] | ||
I'm making a game completely from scratch in C, and would love for you to join along. Posted: 03 Jan 2021 05:27 PM PST
| ||
Posted: 03 Jan 2021 06:34 PM PST
| ||
Looking for ideas on 2d art style for top down game Posted: 04 Jan 2021 03:06 AM PST So I've been working on a small 2d game lately. Not sure exactly how the gameplay will turn out in the end, but it is a top down 2d game, with elements of building stuff and moving your characters around. Currently I have very simple placeholder graphics, but I want to create some actual graphics soon. I'm looking for inspiration on what view/style I should have. This is what I had in mind:
The character style in Prison architect and Rimworld comes to mind, but I would like to see if I could to it in a less distinctive way. Any suggestions? Maybe you know of some game that sounds like this, that I can take inspiration from? [link] [comments] | ||
When you use a asset that you downloaded, is it proper to give that person credit? Posted: 04 Jan 2021 01:00 AM PST I recently downloaded a few sprites (I'm making a 2d platformer) and I kept the page that I downloaded from because I'm not sure if I need to give credit to the creator of the sprite at the end of my game? [link] [comments] |
You are subscribed to email updates from gamedev - game development, programming, design, writing, math, art, jams, postmortems, marketing. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment