Screenshot Saturday #517 - Crisp Finish |
- Screenshot Saturday #517 - Crisp Finish
- Unreal Engine Performance Optimization
- Choosing the best free tools for gamedev
- I made this video that shows u how to make a cool SIMPLE ice effect in unity :)
- An extremely simple way to swap colors in a game. (Unity Post Processing)
- raylib 3.5 released!
- Unity3D Input System Move and Rotate 2020 - 6DoF Movement in Space. (My first tutorial. My delivery is a little ragged because of the way I talk, but I think the info is very clear and sound. I tried to be VERY thorough. I hope to get better at speaking as I do more.)
- Blender perfume product mockup tutorial | Part 3: Materials!
- I need help in Unity
- I made a game with Godot for the GitHub GameOff 2020 and wanted to share the project's repo. Even though the code's messy, I hope you find it useful.
- I have the idea for a game that I think is interesting, I have little experience in programming, I'm not sure if I'll develop this, but I probably need advices
- Why is there water?
- The keys to nailing a demo?
- Which further step should I take with my career?
Screenshot Saturday #517 - Crisp Finish Posted: 25 Dec 2020 08:25 PM PST Share your progress since last time in a form of screenshots, animations and videos. Tell us all about your project and make us interested! The hashtag for Twitter is of course #screenshotsaturday. Note: Using url shorteners is discouraged as it may get you caught by Reddit's spam filter. Bonus question: What is your favorite game of 2020? [link] [comments] | ||
Unreal Engine Performance Optimization Posted: 26 Dec 2020 01:53 AM PST
| ||
Choosing the best free tools for gamedev Posted: 26 Dec 2020 10:54 AM PST
| ||
I made this video that shows u how to make a cool SIMPLE ice effect in unity :) Posted: 25 Dec 2020 12:49 PM PST
| ||
An extremely simple way to swap colors in a game. (Unity Post Processing) Posted: 26 Dec 2020 10:20 AM PST
| ||
Posted: 26 Dec 2020 05:11 AM PST
| ||
Posted: 26 Dec 2020 09:36 AM PST
| ||
Blender perfume product mockup tutorial | Part 3: Materials! Posted: 26 Dec 2020 06:15 AM PST
| ||
Posted: 26 Dec 2020 07:40 AM PST I started Unity recently, but I'm stuck in my 2D project with something very silly. I just want to detect when the player does a left click on a gameObject and I don't know how to do that. My actual script detects left and right-clicks even if it is not on the gameObject. Can someone help me? [link] [comments] | ||
Posted: 25 Dec 2020 01:31 PM PST
| ||
Posted: 26 Dec 2020 05:35 AM PST I would like to keep the game as simple as possible. The idea is to make an online arena (yet online matchmaking is to me, at a coding level, very obscure). The gameplay is the following : You create a character (aesthetical only), You're in a hub from which you can access to the matchmaking; You have a few weapons accessible (let's say, basic medieval ones, maybe magic also, but that's not really important) your character must choose one of them At the beginning your character has 0 victory tokens, You can fight one character that has the same amount as you, or several if the sum of their victory token is equal to yours. After each fight, If you win : you receive a power up (you can choose between 3 or 4, that are randomly chosen from a pool of power ups) if you lose : your character is dead for ever, and you have to create another one to play again. It would be an isometric game. There would be several "divinities", each one of them would be linked to a type of power up (well; it's a boon system). If you reach let's say, 50 victories, your character appears as a statue in the hub of other players (or some sort of thing like this which would give the impression that you're becoming "famous"). The fights take place in an arena. You can roll, sprint, jump, attack, special attack (regarding your weapon), parry/riposte (regarding your weapon). It would be a kind of rogue-?, with the only originality that you would face other players instead of IA. It would be great if you could watch fight that takes place at the arena as a spectator (you could then learn which power-ups combinations are interesting per exemple) It would be very nice if the spectators could interact with the fighters, (at least "yell" something with a text that would be displayed over their head..) That's all. I would love to have advices on how I could learn the stuff I would need to develop the online functionalities of such a game. I've got basic knowledge in c++, and I can see approximatively how I would do to program a local-only game similar to this one (making it simpler, probably). Sorry if this don't belongs here, I beg you to excuse me for my poor english, Thanks for your participation. [link] [comments] | ||
Posted: 25 Dec 2020 04:10 PM PST I always wondered why is there water underneath the maps of some games? most commonly gta games but ive seen it in other games. [link] [comments] | ||
Posted: 25 Dec 2020 05:26 PM PST I'd appreciate any wisdom on creating a good demo. My plan for 2021 is to make a good Demo to pitch my game on Kickstarter or to send to publishers. [link] [comments] | ||
Which further step should I take with my career? Posted: 25 Dec 2020 02:22 PM PST Hey everyone, this is going to be a long post, you have been warned. I am a 20 y.o. game developer from Turkey. I have been developing games for nearly 3 years now and I have developed over 5 games in various platforms for my portfolio. However, I am struggling to monetize my skills in any way. I tried building teams and working together on absolutely feasible projects on revenue share based payment since I have no budget, however, most of the projects couldn't be completed because people left, which is understandable, it is really difficult for people to motivate themselves doing such hard work without any actual revenue until all the way to the end. Even the completed projects couldn't do well financially, published on various platforms. I can't find the drive to build another team and start another project just to fail again, I don't see a light at the end of this tunnel, so this option is opted out. Then I tried freelancing which is pretty much absolutely clueless people trying to get their "dream games" developed with zero experience or realistic expectations. Even if I tried to get a task based job in the field, it's just there are too many cheap freelancers out there, which makes it incredibly difficult to get a job and even if I manage to get one, it isn't paying well, at all, even if I try to be optimistic about it, so I opt this option out as well. And the last one is, getting a job in a studio, as a junior game developer. The problem with this one is, unfortunately I live in Turkey. Nearly all the junior game developer positions are hyper-casual mobile "game" studios looking for cheap code monkeys who can develop terrible mobile games under a week. I opt this option out as well because I try to get a remote job abroad but the recruiters usually criticize my projects for being too small scoped. Even though I try to educate myself how to work as a developer on games that are built to scale, I cannot actually work on one because there aren't any opportunities in my country and it would be too risky and tiring for me to start a big project on my own, just for the experience. So the reasons are, these studios pay literally nothing, the experience I gain there is practically useless for the studios I actually want to work in and the "games" they work on are barely actual games. At this point I really am completely lost, looking for any sort of guidance where I can figure out what to do. I really started thinking about abandoning this career path completely even though deep down I really don't want to. Any realistic advice from experienced developers are appreciated. [link] [comments] |
You are subscribed to email updates from gamedev - game development, programming, design, writing, math, art, jams, postmortems, marketing. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment