• Breaking News

    Tuesday, December 22, 2020

    Released my puzzle game with extremely reduced game design (more info in comments)

    Released my puzzle game with extremely reduced game design (more info in comments)


    Released my puzzle game with extremely reduced game design (more info in comments)

    Posted: 22 Dec 2020 02:47 AM PST

    Made a video on how to open Cracks, Fissures or Holes on the ground. Learn more in the comments.

    Posted: 22 Dec 2020 08:09 AM PST

    Very efficient CPU rasterizer using C++ and AVX2

    Posted: 22 Dec 2020 11:13 AM PST

    Raw Fury just published their standard Publishing Agreement

    Posted: 22 Dec 2020 08:44 AM PST

    Adding offline voice commands to a retro chess game (Article + source code)

    Posted: 22 Dec 2020 06:32 AM PST

    Adding offline voice commands to a retro chess game (Article + source code)

    Check out my article to learn more about how I did it! Source code available here.

    https://reddit.com/link/ki6ewf/video/7yf4onvf1r661/player

    submitted by /u/eonlav
    [link] [comments]

    I made a rocket launcher for my gang beast style game!

    Posted: 22 Dec 2020 10:04 AM PST

    Helping the gamedev community at large

    Posted: 22 Dec 2020 09:31 AM PST

    Hey everyone, I just announced my new game and I am stoked! But, even with all that going on I want to help people at the same time, so I am looking for advice:

    Is there anything I can do to help other gamedevs? I already have two ideas,

    1) Donate unused assets and 2) Make my Trello board public, which has all my QA/tasks/management stuff.

    Is there anything else I can/should do? Any suggestions at all would be appreciated. Thank you!

    submitted by /u/RIDENTEM26
    [link] [comments]

    Neuro Skazka | Cosmos evolution inside the skull

    Posted: 22 Dec 2020 08:59 AM PST

    Unity Events - Observer Pattern. I find a lot of new Unity users are missing this fundamental concept. Events will make communicating between objects and classes so much easier and provide much cleaner code. Link in the comments:

    Posted: 22 Dec 2020 05:07 AM PST

    My first game

    Posted: 22 Dec 2020 08:29 AM PST

    Live now, update about Lost Paradise, Third Person action game in development with Unreal Engine 4

    Posted: 22 Dec 2020 12:09 PM PST

    I made a game in 10 MINUTES (Brackeys Challenge)

    Posted: 22 Dec 2020 12:06 PM PST

    Thank you all for the feedback!! We've given the wolf an idle in our first step in making the scene feel a little more alive. Question: Do any devs here have an opinion on combat as an overlay vs a scene on Unity? We're using an overlay and it feels... "wrong"?

    Posted: 22 Dec 2020 08:02 AM PST

    After 4 months of development, I finally got around to actually finishing a demo for my game "Aggressor". Here are some screenshots of the action!

    Posted: 22 Dec 2020 10:55 AM PST

    Join the Jam Nation!

    Posted: 22 Dec 2020 06:41 AM PST

    Join the Jam Nation!

    Our hyper-casual games publishing company TapNation (Ice Cream Inc, Sneaker Art, Bubble Sort...) will be having our very first international competition. Either if you're a hyper-casual veteran or you have interest in getting started with it, this game jam is for you.

    There's a $150,000 USD prize pool for the first three places, as well as cool high tech gifts and, of course, the possibility to publish your game with us.
    The registration form is live in our website and will be closed on January 4th. Join our dedicated Discord server to know more and even find a team!

    Let me know if you have any questions. :)

    https://preview.redd.it/rj9np5oe1r661.png?width=1026&format=png&auto=webp&s=df0e62e71b08c3ce644ce50c33abaf0ddb2f45e9

    submitted by /u/RickTapN
    [link] [comments]

    Networking Movement Advice

    Posted: 22 Dec 2020 01:45 AM PST

    Hello! I am in the beginnings of a multiplayer game, and I am not sure which way to network the movement would be the best. I know in competitive games where you want to prevent cheaters it is important to have the server handle the important stuff. However, this game is a survival game and it doesn't really matter if there are cheaters. In this case, is it alright to run all movement on the client and then just tell the server where I've moved to and have it update on every other client? I'm not sure if its worth the higher latency of double checking everytime the player moves with the server if it isn't necessary.

    Thank you!

    submitted by /u/Necessary_Wait892
    [link] [comments]

    Indie Working with Big IPs featuring Mel Kirk

    Posted: 22 Dec 2020 09:10 AM PST

    UE4 Tightrope Mechanic

    Posted: 22 Dec 2020 08:22 AM PST

    Credit: A Hat in Time

    Hey everyone, I've been trying to figure out how to go about implementing a fun tightrope walking mechanic like to the video linked and need some help! I'm mostly focused on the bounciness of the rope, and determining jump height based off the force / velocity of the rope after jumping off a few times. There's definitely a few ways to go about it, but I wanted to see if anyone smarter than me out there would know best! Thank you all in advance :)

    submitted by /u/dixonormous23
    [link] [comments]

    Raw Fury, and indie publisher, shares their entire publishing agreement online for all to see

    Posted: 22 Dec 2020 08:16 AM PST

    Free 3D Models - Low Poly Trees Pack

    Posted: 22 Dec 2020 04:29 AM PST

    Tried to explain the basics of importing 3d models in Godot for a Third Person Shooter

    Posted: 21 Dec 2020 10:51 PM PST

    Platformer Design Trends: Then and Now

    Posted: 21 Dec 2020 10:14 PM PST

    Hey GameDev! Probably like most of you I watch a lot of game dev logs, so I finally decided to try and make one myself. I was hoping to get some feedback on the dev log, particularly if you guys find the style engaging

    Posted: 21 Dec 2020 06:51 PM PST

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