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    Sunday, December 27, 2020

    I almost gave up this platforming challenge I made in Shards of Gravity

    I almost gave up this platforming challenge I made in Shards of Gravity


    I almost gave up this platforming challenge I made in Shards of Gravity

    Posted: 27 Dec 2020 09:35 AM PST

    Hey guys, I uploaded today the tutorial for this UI vfx made in Unity - It also includes the package in the video's description, so feel free to use it in your projects. Happy Christmas ! ❤️(Link in comments)

    Posted: 26 Dec 2020 08:01 PM PST

    Level design for the first and second levels of the game I'm solo developing

    Posted: 27 Dec 2020 10:54 AM PST

    Do programmers know how important they are?

    Posted: 27 Dec 2020 04:02 AM PST

    I'm an artist mostly. I'm VERY aware of the 'leverage' programmers have since you can't make any game without them. So I guess I mean: do you guys feel that way? Or maybe the art side is seen as equal? Or even just equally mystifying?

    Thanks for your time!

    submitted by /u/tobwah
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    Unity Procdeudural hexagon mesh grid and island tutorial

    Posted: 27 Dec 2020 02:32 AM PST

    Flatbuffers in Unity - a 40x gain

    Posted: 27 Dec 2020 05:31 AM PST

    Game Engine Examples

    Posted: 27 Dec 2020 11:50 AM PST

    I am learning DirectX12 through developing a game engine (more like a renderer).

    I was looking for online resources on DirectX12, and I found the 'MiniEngine' found in the DirectX-Graphics-Samples repo.

    link: https://github.com/microsoft/DirectX-Graphics-Samples/tree/master/MiniEngine

    Is this an ok example to learn? Are there better ones as examples out there? I don't want to jump into learning something that is not the proper standard.

    submitted by /u/SoupIndex
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    Trademarked Firearm Names

    Posted: 27 Dec 2020 11:20 AM PST

    Recently Firearm companies have been getting mad at game devs for using their firearm names in their games without permission, is there some kind of list that has Trademarked firearms vs not trademarked ones? I hope my question makes sense. Thanks

    submitted by /u/Effective_Arugula995
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    What makes a game "immersive"? Can you share those moments in a game where you were quite surprised and said "wow, devs even thought about this"?

    Posted: 27 Dec 2020 03:47 AM PST

    Game Development With Windows 95

    Posted: 27 Dec 2020 12:56 AM PST

    Ok so I found my old Windows 95 computer one day this week. Well, at the same time, I finally fixed a bug I have been having with another project i am working on. I already know how to use C and C++, but I want a break from opengl shaders and I want to try going retro to spice things up a bit. The issue is, I know how to do mode13h programming, but I cant figure out 3D graphics, as I wanted to try and make a raycasting engine. If anyone has any resources/source code from the internet that would help, could you tell me them? Thank you in advance!

    submitted by /u/TheTurdSlayer
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    Just uploaded 8 brand new compositions in a fresh batch of free vgm. Hope you all enjoy and use them however you want in whatever project you need! I’ll be working on more ASAP!

    Posted: 27 Dec 2020 10:37 AM PST

    Started a Youtube channel after 6 years of being a Profesional Game Developer and starting my own company. I will be uploading both tutorials and videos about freelancing, getting clients, etc. Trying to get 100+ subs before 2021.

    Posted: 27 Dec 2020 09:59 AM PST

    How is the signed distance field on Green's Alpha-Tested Magnification paper generated?

    Posted: 27 Dec 2020 07:46 AM PST

    How is the signed distance field on Green's Alpha-Tested Magnification paper generated?

    I've been wracking my brains for days and somehow couldn't figure this out.

    I'm feeling very frustrated and finally ended up making this SO question: https://stackoverflow.com/questions/65462313/how-is-the-signed-distance-field-on-greens-alpha-tested-magnification-paper-gen

    The short version of it is that this paper provides a 4096x4096 image, a SDF generation method, and a 64x64 output image and the problem is I it seems I didn't understand the method used since my output does not match the one on the PDF.
    My output:

    https://preview.redd.it/atdn6yd53r761.png?width=509&format=png&auto=webp&s=73926b8175e01f48653f592f7192ab3cc12bd137

    The one on the PDF:

    https://preview.redd.it/f0j007883r761.png?width=512&format=png&auto=webp&s=8ef546add759df659ee17b48ca55259e1cb89964

    submitted by /u/GolliatTaillog
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    Soundtrack Sunday #376 - Hot Demo

    Posted: 26 Dec 2020 08:41 PM PST

    Post music and sounds that you've been working on throughout this week (or last (or whenever, really)). Feel free to give as much constructive feedback as you can, and enjoy yourselves!

    Basic Guidelines:

    • Do not link to a page selling music. We are not your target audience.
    • Do not link to a page selling a game you're working on. We are not your target audience.
    • It is highly recommended that you use SoundCloud to host and share your music.

    As a general rule, if someone takes the time to give feedback on something of yours, it's a nice idea to try to reciprocate.

    If you've never posted here before, then don't sweat it. New composers of any skill level are always welcome!


    Previous Soundtrack Sundays

    submitted by /u/Sexual_Lettuce
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    Manage NPC permissions easily with Enum : Ditch all Bools (Links in the Description)

    Posted: 27 Dec 2020 04:54 AM PST

    game dev friends

    Posted: 27 Dec 2020 08:08 AM PST

    hello all you game devs out there and people who have absolutely no idea what there doing for the most part like me! im looking to make a group of people who can make games and stuff together for fun, im not interested in making anything huge unless we can figure out how, but i think it would be fun to work on a project with some like minded individuals to make something fun, we can brainstorm and show off our imaginations, hmu and see what we can make. ive been a very small game dev for years and i feel like i know quite a bit, but i want someone to help me discover more when it comes to game design. Whos in?

    submitted by /u/JackTheRipped46
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    Nebula is a fully featured, 3D particle system designer for the web

    Posted: 26 Dec 2020 09:53 PM PST

    I made a game in 1 minute (from scratch, seriously)

    Posted: 27 Dec 2020 03:18 AM PST

    Cleaner scene for my game

    Posted: 26 Dec 2020 02:44 PM PST

    Cleaner scene for my game

    Hi, I'm working on my game Grass Mower 3D (still working on the name) but my scene doesn't look good in my opinion. It still feels too empty or something. So my question to you guys is: how would I make my Scene look nicer/cleaner (with cleaner I mean more like a good published game).

    for some context. the goal of this game is to mowe all the grass while going through some fun and hard levels.

    Thanks!

    The water moves btw

    submitted by /u/SvenVH_Games
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    SquareCraft - Devlog #1 - Tools & Crafting!

    Posted: 27 Dec 2020 12:16 AM PST

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