Hot to get this game art style like in the picture? Found this screenshot online and really want my game to Look like this but my 3d Models look more realistic. Anyone can tell me the secret? |
- Hot to get this game art style like in the picture? Found this screenshot online and really want my game to Look like this but my 3d Models look more realistic. Anyone can tell me the secret?
- I have successfully mimicked the World of Warcaft Character Controller and Camera Movement! Side by side comparison coming soon! Test drive it in the comments!
- Free Character pack including character portraits and walking animation. Link in comments
- How to make a Third Person Game - Camera & Movements | C++ 3D Game Tutorial Series - Part 26
- GDevelop: Testing different types of camera shake (screen shake)
- How can I get experience in porting games without developing my own?
- Learn how to use Root Motion Animations and Unity's New Input System to get your characters moving with a controller!
- For 4 months straight, I didn' give a single piece of information about my game's status. So here's an update:
- Depot: Free JSON Game Database Editor
- Depot: Free JSON Game Database Editor
- Need help finding a name for my game!
- Using signed distance field textures for sharp & flexible text textures
- Those who are writing/planning to write stories for their games might find this comparison helpful: Stories Untold vs Portal
- Interested how touch works with the *new* input system? I made an intro video with an example!
- Make a 2D object fade out...
- Bean Jam #1 Is Coming
- planetarium/libplanet: .NET Library for Serverless Multiplayer Game
- Devlog #0 | Remaking my game
- Why don't we render interlaced for more fps?
- Indie Sustainability with Jake Birkett
Posted: 28 Dec 2020 01:23 AM PST
| ||
Posted: 28 Dec 2020 08:08 AM PST
| ||
Free Character pack including character portraits and walking animation. Link in comments Posted: 27 Dec 2020 04:14 PM PST
| ||
How to make a Third Person Game - Camera & Movements | C++ 3D Game Tutorial Series - Part 26 Posted: 28 Dec 2020 05:58 AM PST
| ||
GDevelop: Testing different types of camera shake (screen shake) Posted: 28 Dec 2020 07:24 AM PST
| ||
How can I get experience in porting games without developing my own? Posted: 28 Dec 2020 08:50 AM PST As the title says, I'm currently a software, tools, and automations engineer on the East Coast. I'm good at what I do, but I want to work in porting video games. Every company that does this wants video game development experience, which is something I lack, and I don't really enjoy building my own games from scratch. I prefer support style work over ideation. How can I start getting experience in porting games? Edit: If this isn't a good question, please tell me why rather than downvoting. If you downvote the question I'll learn nothing. [link] [comments] | ||
Posted: 27 Dec 2020 01:20 PM PST
| ||
Posted: 28 Dec 2020 11:39 AM PST
| ||
Depot: Free JSON Game Database Editor Posted: 28 Dec 2020 10:26 AM PST
| ||
Depot: Free JSON Game Database Editor Posted: 28 Dec 2020 10:25 AM PST
| ||
Need help finding a name for my game! Posted: 28 Dec 2020 09:56 AM PST
| ||
Using signed distance field textures for sharp & flexible text textures Posted: 28 Dec 2020 09:40 AM PST
| ||
Posted: 27 Dec 2020 07:27 PM PST
| ||
Interested how touch works with the *new* input system? I made an intro video with an example! Posted: 27 Dec 2020 08:33 PM PST
| ||
Posted: 28 Dec 2020 03:06 AM PST Hi, Hoping there's a simple way to do this, as I've looked for solutions, and all of them seem to be designed for 3D objects. In a nutshell, I'm making a bonus stage for my practice game. What I want my enemy object to do here, is fade out after coming in contact with the player. I've already set up a script with the OnTrigger2D function, which does other things when it hits the player too (reduces score, makes a sound, and switches off its own collider so it doesn't trigger the function twice). However, despite trying some methods I've seen in other places, I can't get the object to fade out (I suspect the other methods I've been looking at are exclusive to 3D objects). This is the code:
You will notice some commented out remnants of the fade out method I tried. With these uncommented, the object doesn't fade or disappear; it simply stays visible, so there wasn't any difference. I've heard something about setting the object's material to "fade", but I suspect this is something regarding 3D objects, as I get no such setting in mine. Please let me know if I'm missing something, or if there's a different way this needs to be done regarding 2D objects. Thanks in advance. [link] [comments] | ||
Posted: 28 Dec 2020 02:30 AM PST Hello! We are hosting Bean Jam every Sunday 15:00(GMT, London) to 18:00(GMT, London) for 3 hours. Hope you join us! Link to join: https://itch.io/jam/bean-jam-1 [link] [comments] | ||
planetarium/libplanet: .NET Library for Serverless Multiplayer Game Posted: 27 Dec 2020 09:25 PM PST
| ||
Posted: 27 Dec 2020 05:11 PM PST Hi there! Hope you are all well!. I just wanted to share my new series, I will remake the 2nd ever game made by myself around 8 years ago and see how it goes. Here it is: (2761) DEVLOG #0 | Remaking my first videogame - YouTube [link] [comments] | ||
Why don't we render interlaced for more fps? Posted: 27 Dec 2020 02:35 PM PST | ||
Indie Sustainability with Jake Birkett Posted: 27 Dec 2020 01:47 PM PST
|
You are subscribed to email updates from gamedev - game development, programming, design, writing, math, art, jams, postmortems, marketing. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment