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    Monday, December 28, 2020

    Hot to get this game art style like in the picture? Found this screenshot online and really want my game to Look like this but my 3d Models look more realistic. Anyone can tell me the secret?

    Hot to get this game art style like in the picture? Found this screenshot online and really want my game to Look like this but my 3d Models look more realistic. Anyone can tell me the secret?


    Hot to get this game art style like in the picture? Found this screenshot online and really want my game to Look like this but my 3d Models look more realistic. Anyone can tell me the secret?

    Posted: 28 Dec 2020 01:23 AM PST

    I have successfully mimicked the World of Warcaft Character Controller and Camera Movement! Side by side comparison coming soon! Test drive it in the comments!

    Posted: 28 Dec 2020 08:08 AM PST

    Free Character pack including character portraits and walking animation. Link in comments

    Posted: 27 Dec 2020 04:14 PM PST

    How to make a Third Person Game - Camera & Movements | C++ 3D Game Tutorial Series - Part 26

    Posted: 28 Dec 2020 05:58 AM PST

    GDevelop: Testing different types of camera shake (screen shake)

    Posted: 28 Dec 2020 07:24 AM PST

    How can I get experience in porting games without developing my own?

    Posted: 28 Dec 2020 08:50 AM PST

    As the title says, I'm currently a software, tools, and automations engineer on the East Coast. I'm good at what I do, but I want to work in porting video games. Every company that does this wants video game development experience, which is something I lack, and I don't really enjoy building my own games from scratch. I prefer support style work over ideation. How can I start getting experience in porting games?

    Edit: If this isn't a good question, please tell me why rather than downvoting. If you downvote the question I'll learn nothing.

    submitted by /u/CrispAppleFlavor
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    Learn how to use Root Motion Animations and Unity's New Input System to get your characters moving with a controller!

    Posted: 27 Dec 2020 01:20 PM PST

    For 4 months straight, I didn' give a single piece of information about my game's status. So here's an update:

    Posted: 28 Dec 2020 11:39 AM PST

    Depot: Free JSON Game Database Editor

    Posted: 28 Dec 2020 10:26 AM PST

    Depot: Free JSON Game Database Editor

    Posted: 28 Dec 2020 10:25 AM PST

    Need help finding a name for my game!

    Posted: 28 Dec 2020 09:56 AM PST

    Using signed distance field textures for sharp & flexible text textures

    Posted: 28 Dec 2020 09:40 AM PST

    Those who are writing/planning to write stories for their games might find this comparison helpful: Stories Untold vs Portal

    Posted: 27 Dec 2020 07:27 PM PST

    Interested how touch works with the *new* input system? I made an intro video with an example! ����

    Posted: 27 Dec 2020 08:33 PM PST

    Make a 2D object fade out...

    Posted: 28 Dec 2020 03:06 AM PST

    Hi,

    Hoping there's a simple way to do this, as I've looked for solutions, and all of them seem to be designed for 3D objects.

    In a nutshell, I'm making a bonus stage for my practice game. What I want my enemy object to do here, is fade out after coming in contact with the player.

    I've already set up a script with the OnTrigger2D function, which does other things when it hits the player too (reduces score, makes a sound, and switches off its own collider so it doesn't trigger the function twice). However, despite trying some methods I've seen in other places, I can't get the object to fade out (I suspect the other methods I've been looking at are exclusive to 3D objects).

    This is the code:

    using System.Collections;

    using System.Collections.Generic;

    using UnityEngine;

    public class EnemyBonus3 : MonoBehaviour

    {

    //private Color alphaColor;

    //public float timeToFade;

    //public float intensity;

    //private Image image;

    public void Start()

    {

    //alphaColor = GetComponent<Renderer>().material.color;

    //alphaColor.a = 0;

    }

    void OnTriggerEnter2D(Collider2D other) //Activates when the player makes contact with the object

    {

    if (other.GetComponent<PlayerController>() == null) //Ensures enemies can't interact with coins

    return;

    Bonus3ScoreManager.ReducePoints(); //Accesses the player's score

    other.GetComponent<AudioSource>().Play(); //Play the sound for the player getting hit

    GetComponent<CircleCollider2D>().enabled = false; //Switch off the enemy's collider

    var player = other.GetComponent<PlayerController>(); //Accesses the Player Controller script

    player.knockbackCount = player.knockbackLength; //Sets the player's knockback from taking damage

    if (other.transform.position.x < transform.position.x) //If the player was attacked from the right

    player.knockFromRight = true; //Player's knockback sends him flying to the left

    else //If the player was attacked from the left

    player.knockFromRight = false; //Player's knockback sends him flying to the right

    //GetComponent<Renderer>().material.color = Color.Lerp(GetComponent<Renderer>().material.color, alphaColor, timeToFade * Time.deltaTime);

    //Destroy(gameObject); //Removes object from game

    }

    }

    You will notice some commented out remnants of the fade out method I tried. With these uncommented, the object doesn't fade or disappear; it simply stays visible, so there wasn't any difference.

    I've heard something about setting the object's material to "fade", but I suspect this is something regarding 3D objects, as I get no such setting in mine.

    Please let me know if I'm missing something, or if there's a different way this needs to be done regarding 2D objects.

    Thanks in advance.

    submitted by /u/SilverFang180882
    [link] [comments]

    Bean Jam #1 Is Coming

    Posted: 28 Dec 2020 02:30 AM PST

    Hello! We are hosting Bean Jam every Sunday 15:00(GMT, London) to 18:00(GMT, London) for 3 hours. Hope you join us! Link to join: https://itch.io/jam/bean-jam-1

    submitted by /u/BeanDevs
    [link] [comments]

    planetarium/libplanet: .NET Library for Serverless Multiplayer Game

    Posted: 27 Dec 2020 09:25 PM PST

    Devlog #0 | Remaking my game

    Posted: 27 Dec 2020 05:11 PM PST

    Hi there!

    Hope you are all well!. I just wanted to share my new series, I will remake the 2nd ever game made by myself around 8 years ago and see how it goes.

    Here it is: (2761) DEVLOG #0 | Remaking my first videogame - YouTube

    submitted by /u/giova2402020
    [link] [comments]

    Why don't we render interlaced for more fps?

    Posted: 27 Dec 2020 02:35 PM PST

    Indie Sustainability with Jake Birkett

    Posted: 27 Dec 2020 01:47 PM PST

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