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    Thursday, December 24, 2020

    Debugging geometry shaders in SHADERed

    Debugging geometry shaders in SHADERed


    Debugging geometry shaders in SHADERed

    Posted: 24 Dec 2020 05:39 AM PST

    Just created a random planet generator. Might be useful for your 2D games. Link on comments!

    Posted: 24 Dec 2020 10:33 AM PST

    My free localization-friendly pixel art font is now vector and should be usable in any game engine! Link in comments.

    Posted: 24 Dec 2020 07:56 AM PST

    Free VFX for "Area Attack" - Made with Particle System. (Link in comments)

    Posted: 23 Dec 2020 02:44 PM PST

    I made an ice refraction effect in Unity Shader Graph, ready for Christmas!

    Posted: 24 Dec 2020 10:54 AM PST

    I made a boss battle for my game and shared the progress with you all in this video...

    Posted: 24 Dec 2020 01:58 AM PST

    Unreal Engine web-based point-and-click app inquiry

    Posted: 24 Dec 2020 06:22 AM PST

    I want to create a web-hosted unreal engine app, the idea is to have a 3D model that I can orbit around in 3D, then put buttons where I can hover the mouse pointer, get a popup with a picture and text, then click and go into an image that I have rendered previously of the model.

    I have experience in 3D and the Archviz industry (tho not Ureal Engine). Any suggestions if this can be done in something other than Unreal are also appreciated.

    Can this be done like a simple point-and-click game and be uploaded to a website?

    Thanks.

    submitted by /u/dubski2k
    [link] [comments]

    Hot Reload Driven Game Development Using jMonkeyEngine

    Posted: 24 Dec 2020 07:57 AM PST

    Tim Schafer Breaks Down 20 Years of Double Fine Games | Noclip

    Posted: 24 Dec 2020 10:19 AM PST

    Buran-19 - my self developed indie game on mobile platform

    Posted: 24 Dec 2020 05:25 AM PST

    Buran-19 - my self developed indie game on mobile platform

    About this project

    "Buran-19" is an arcade game - a casual game in which a spacecraft (Buran-19) collects astronauts. The main goal is to survive the attacks of anomalies, pick up the loot, and use it.

    Free on Google Play

    AdFree on Google Play

    History

    The game is about a spaceship and its path through the universe. After the crash of a space station, by coincidence, all staff have left the station and are now surviving in outer space. The gamer is to save them all. Picking up astronauts, earning points, fighting anomalies - this is players mission.

    https://preview.redd.it/kwd7es7ma5761.jpg?width=1147&format=pjpg&auto=webp&s=d51266a588f20ebd0e704d258e6329056de31e39

    Technology

    libGDX is a development framework. Features: minimized use of shaders, proprietary system of particles, and other effects. It is engineless, the physics was programmed from scratch and described in detail.

    Mechanics

    https://youtube.com/watch?v=U1Na1qgLv7w&feature=share

    Space mechanics, inertia, teleportation, parallax, absorption of matter. You can configure the control mode: using a touchscreen or a joystick. The joystick appears when you press anywhere on the screen. Multi-touch is also supported. This serves two goals:

    when controlled with one finger, the entire screen is open to the player (since the character is in the middle of the screen most of the time)

    control can be assisted by a co-pilot (let's say you need to steer without changing the main course of movement)

    Aesthetics

    Graphics

    Pretty realistic but tends to be closer to the cartoon graphics. The target audience is 3-35 years old. In general, the animation is frame-by-frame.

    Music

    The minimalistic style of electronics from the 80s-90s was inspired by space. Music and graphics are combined to present a single picture of the game world.

    Features

    Game session in minutes

    20-30 minutes

    Goal

    Primary - collect astronauts, secondary - earn points and enjoy the game. The list of scores allows comparing the results with the previous sessions.

    Number of levels

    19 levels and a Death Mode with continuously increasing difficulty.

    Development details

    As in an indie project, we tried to implement something cool through the mechanics and the general idea, our animator tried to rock it, so did the developers, sound engineers, and game designers. The development of the project took almost 3 years, including short breaks and long vacations, study breaks, and the time to rethink some things. Frankly speaking – this long road took a lot of time.

    The game is about 20,000 lines of code, 160 unique sprites, and 80 different sounds - they were created by a professional sound engineer with 20 years of experience. The mechanics and aesthetics are ready, the logic is also implemented. Full engineless is used here - all movements were programmed independently, and no other game frameworks were used, which allows this game to stand out from the other projects. The world in the game is quite simple, but it contains many interesting and complex things that are beyond the control of the user, but still, they exist and work. It was too difficult to put down the complete list of rules, which are essentially endless "if-else" statements, so we just decided to give the player time for research and experiments.

    We tried to test and balance all of the 600 configurations that affect the game world. Our goal was to make sure that the gamer has the best experience and gets lots of fun.

    We put our heart and soul into every pixel and spent hundreds of hours on discussions.

    Enjoy the game, player!

    submitted by /u/soloyes
    [link] [comments]

    What makes a good puzzle? Any puzzle ideas? I have this Mana infused dungeon concept, but I only have two puzzles I've finished, but I'm blanking on what else I could try. I also designed these pressure plates, but so far I've only used them to turn on lights and move platforms.

    Posted: 23 Dec 2020 03:22 PM PST

    Blender perfume product mockup tutorial | Part 2:Finishing the model

    Posted: 24 Dec 2020 02:19 AM PST

    Making a sweet show-off GIF can be more complicated than it seems - here's how we made this in the comments.

    Posted: 23 Dec 2020 01:11 PM PST

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