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    Wednesday, December 23, 2020

    Bountiful Bits -- 10x10 RPG Assets (Free, CC0) (Interior Update)

    Bountiful Bits -- 10x10 RPG Assets (Free, CC0) (Interior Update)


    Bountiful Bits -- 10x10 RPG Assets (Free, CC0) (Interior Update)

    Posted: 23 Dec 2020 10:30 AM PST

    Ran into an interesting design problem with my game and I think I may have found a solution: PARKOUR! More context in the comments.

    Posted: 22 Dec 2020 04:06 PM PST

    I'm building a place where indie developers can come hang out and just launched a game so you visit digitally!

    Posted: 23 Dec 2020 07:56 AM PST

    Hey all, hope you're doing well despite the current situation going on! I've been working on a space where eventually indie game developers can meet, hang out, work on their projects, and attend events in the Netherlands. The goal is to make it all free of charge so anyone is able to join. Obviously due to the current situation (we're in lockdown) we can't have visitors over and it got me thinking; why not model the space into a game?

    In the game you're able to walk around and explore the space in it's current state (it's awfully accurate) and collect hats, secrets, place blueprints and find collectible cards. The idea is that the game will be updated often giving everyone an idea on how progress is going. I hope you like the idea and it inspires you to do something similar :)

    It's free to download for both Windows and Linux, all donations go towards the construction of the building.

    Technical aspects

    The game was created using Unity. To achieve the look all shadows and lighting were disabled and custom shader was created that allows me to set a color for each normal direction of an object. There's also ambient occlusion added and some other visual effects to make it a bit more attractive.

    Personally during the project I learned about avatar masks which allows you to disable certain bones when animating. When you pick up a blueprint or weapon the arms won't be animated anymore and instead go into a static pose holding either a blueprint or weapon. It's pretty easy to use and I recommend checking it out, feel free to ask me anything!

    submitted by /u/KenNL
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    Procedurally generated city at night (Godot)

    Posted: 22 Dec 2020 03:03 PM PST

    Added an atmosphere change system to my game.

    Posted: 23 Dec 2020 10:20 AM PST

    A year of mostly beautiful but sometimes excruciating work has gone into this project, I've been struggling to finish my game! I'm so excited and happy to announce it's finally here! Hours of frustration and hours of hard work have paid off! My game Tower Blast is finally available!

    Posted: 23 Dec 2020 10:00 AM PST

    UE4 Tutorial: Using blueprint objects instead of structs for storing and manipulating data

    Posted: 23 Dec 2020 07:50 AM PST

    I'm Hosting a Game Jam with Cash Prizes.

    Posted: 23 Dec 2020 11:36 AM PST

    We playtested our game and the results were a lot different then expected

    Posted: 23 Dec 2020 06:40 AM PST

    6 Months Of Video Game Development: My Dream Came True

    Posted: 23 Dec 2020 11:56 AM PST

    How to make gameObjects climb on top of each other?

    Posted: 23 Dec 2020 11:08 AM PST

    I'm new to coding and need some help. My game currently consists of a cube gameObject which is my player and 4 sphere gameObjects which are friendly A.I. (I have coded the spheres to follow my player/cube). I now want the sphere A.I to climb on top of my player once I reach the objective (e.g a specific wall). The idea is for my player and A.I to climb on top of each other to reach the objective/top of the wall. Any feedback/ video or documentation links would be appreciated. Thank you.

    submitted by /u/unknown40300
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    Studio Development with Bedtime Digital Games with Klaus Pederson

    Posted: 23 Dec 2020 11:06 AM PST

    Remaking Among Us in hyperPad? ��‍♂️

    Posted: 23 Dec 2020 11:03 AM PST

    How I created an infinite asteroid field

    Posted: 23 Dec 2020 10:19 AM PST

    How long did it take to make your game?

    Posted: 23 Dec 2020 10:17 AM PST

    Hey!

    I'm just wondering how long does it take to create a 'full' game solo or with a another person. Can you also send me a link (steam,youtube) so i can check your game?

    submitted by /u/Pistifeju
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    I ran into a code problem with my game, found a solution, and wrote up an explanation so you can handle it too!

    Posted: 23 Dec 2020 01:16 AM PST

    A Comprehensive Playlist of Different Game Engines

    Posted: 23 Dec 2020 09:41 AM PST

    Team member for Game Jam Prize of $150,000 USD!!

    Posted: 23 Dec 2020 08:31 AM PST

    Team member for Game Jam Prize of $150,000 USD!!

    I saw that the hyper-casual games publishing company TapNation will have a game jam & competition and genuinely thought that it would be beneficial for the members of the group. I am leaving the details here and let me know if anyone wants to team up for this opportunity!!

    *Our team is looking for one more person that can help with design.

    Either if you're a hyper-casual veteran or you have interest in getting started with it, this game jam is for you.

    There's a $150,000 USD prize pool for the first three places, as well as cool high tech gifts and, of course, the possibility to publish your game with us.
    The registration form is live in our website and will be closed on January 4th. Join our dedicated Discord server to know more and even find a team!

    https://preview.redd.it/kwef3flfry661.png?width=1026&format=png&auto=webp&s=9afbf593b96bbf487796e3182bb3bbcb3ae96a4c

    submitted by /u/James_Lake_Martinez
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    How did you start your career

    Posted: 23 Dec 2020 07:38 AM PST

    I would like to become a game dev but I have no idea how to start my career. Could you share your stories on how you started to give me some help?

    submitted by /u/SADS0IB0I
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    Hyper Games Conference

    Posted: 23 Dec 2020 05:49 AM PST

    Hyper Games Conference

    Hello everybody!

    We are pleased to announce the Hyper Games Conference 2021!

    A conference dedicated to hyper-casual games will be held on February 4-5, 2021 in an online format!

    The purpose of the event is to unite game developers companies with publishers and advertising platforms.

    The conference will be held for 2 days, with speaking slots and panel discussions with industry leaders on various specialized topics.

    More detailed topics:

    • Development. Hyper-casual game development basics and methods

    • Games publishing

    • Games marketing (ad networks)

    • Success cases

    • Panel discussions on game development and publishing

    The main theme of the conference will be developers and their games, success stories, mistakes, and interesting cases.

    That's why participation in the conference for development companies is absolutely free — tickets, speeches, activities.

    The conference plans to bring together about 1000 participants from more than 20 countries, about 100 gaming brands, and about 30 speakers.

    The activities will be both in Russian and in English, so the format will be interesting.

    Everyone who is involved in hyper-casual games: game studios, publishers, ad networks, and platforms — hurry up to participate in the main profile event.

    We are open to partnerships!

    https://hgconf.com/

    https://preview.redd.it/keuxw63ryx661.png?width=1536&format=png&auto=webp&s=231d3ea3555a3788553c86b11f37345a91a61281

    submitted by /u/afonins
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    UE4 Post Process Blendable Location

    Posted: 23 Dec 2020 01:57 AM PST

    Hi!

    I need to isolate the particles from the PP. I know how to do it using a material, but I want to know if there is a way to do it with the base PP volume (don't want the color grading on the particles).

    submitted by /u/LadyTentacle
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