Paper Fan for all Paper Fans out there |
- Paper Fan for all Paper Fans out there
- Ever wanted to learn realtime VFX in UE4? Then lets start this week off on the right foot with a fantastic tutorial from the WONDERFUL Alexia Moleon, who shares how she made this beautiful realtime ice shockwave using UE4 Niagara! As usual, this tutorial is 100% FREE. Enjoy!
- Tofu Drifter – drift on realtime generated tracks
- Added an infinite vertical parallax background for my mobile game. What do you think? Does it will distract the player?
- My daughter just received her first game design award!
- NeoAxis Game Engine 2020.6 Released - Now with Android support!
- Found this Twitter thread about the level design in Hades & thought you guys would like it
- UE4 - We tried very hard to make this one palatable to non-UE4 users! We lean more into analyzing and explaining instead of fast-pace show-off of Blueprints! The project is once again free to explore at your leisure, and opinions and critiques are more than needed! This month it's Prey!
- Brain-controlled CS:GO
- Just came across this article and after reading it I spent nearly an hour just sitting in front of it and thinking about how complex game development can be.
- FY8: Debian is having a Gaming focused conference. DebConfOnline #2 Gaming Edition
- Game services / platforms
- How to break into the video game industry through UI UX Design (Frequently Asked Questions made by an Art Director)
- Questions about a career in level/environmental design
- Vector Cheat Sheet (Rodrigo Monteiro)
- How to link to the wishlist/purchase button on your games Steam page
- I need advice
- (legal) If I buy assets and then later start a company to release my game, can I transfer the asset licenses to my company?
- Composer/Musician Advice - Foot in the door
- Using GameManager / AudioManager / InputManager ... scripts
- A deep dive into Unity (focused on investing, but helpful for those newer to the industry)
- Reacting to variable changes in an ECS ?
- Essential Terminology for Newbies
Paper Fan for all Paper Fans out there Posted: 05 Oct 2020 03:56 AM PDT
| ||
Posted: 05 Oct 2020 06:21 AM PDT
| ||
Tofu Drifter – drift on realtime generated tracks Posted: 05 Oct 2020 07:55 AM PDT
| ||
Posted: 05 Oct 2020 11:01 AM PDT
| ||
My daughter just received her first game design award! Posted: 05 Oct 2020 12:23 PM PDT | ||
NeoAxis Game Engine 2020.6 Released - Now with Android support! Posted: 05 Oct 2020 11:38 AM PDT
| ||
Found this Twitter thread about the level design in Hades & thought you guys would like it Posted: 05 Oct 2020 04:19 AM PDT
| ||
Posted: 05 Oct 2020 11:57 AM PDT
| ||
Posted: 05 Oct 2020 07:53 AM PDT Playing CS:GO completely using electrical signals from the brain: [link] [comments] | ||
Posted: 05 Oct 2020 09:17 AM PDT
| ||
FY8: Debian is having a Gaming focused conference. DebConfOnline #2 Gaming Edition Posted: 05 Oct 2020 05:28 AM PDT
| ||
Posted: 05 Oct 2020 07:04 AM PDT Hi folks, I've been a developer over a decade. During lockdown I decided to invest some time on game development - last time I did any work in the area was with straight OpenGL so picking up Unity was a pleasant contrast...! I quickly realised, though, that there is little helping you in terms of managing users (players), data (config, saves), scores, etc so I've started developing my own platform-agnostic solution for this. Thing is, I did a bit of research online and there have been platforms doing this kind of work before like Scoreloop, Scoreoid, OpenKit, Clay.io, but they all seem gone now? Is this because there's not enough need for these platforms or some other reason? Genuinely interested in your thoughts :) [link] [comments] | ||
Posted: 05 Oct 2020 05:19 AM PDT
| ||
Questions about a career in level/environmental design Posted: 05 Oct 2020 07:46 AM PDT So I'm currently a third year architecture student studying in the UK - and I have been seriously considering perusing a career in level design. I have always had a passion for art, design and representation, however I have slowly realized that most architects do very little of this for their job. I was hoping you guys could help me out with some questions.
Thanks for reading. Creating maps for games has always greatly interested me, however I only just realized this could be a viable career option. [link] [comments] | ||
Vector Cheat Sheet (Rodrigo Monteiro) Posted: 05 Oct 2020 09:04 AM PDT
| ||
How to link to the wishlist/purchase button on your games Steam page Posted: 05 Oct 2020 06:43 AM PDT A little tip to my fellow game devs. You always wanted to link potential players directly to your "wishlist/purchase" section on your Steam page? You can do that, by adding a little #game_area_purchase to the end of the url. Hope someone find it useful :) [link] [comments] | ||
Posted: 05 Oct 2020 12:33 PM PDT Me and my are starting to develop a game on a platform named roblox do you have any advice for us that could be useful in the long run? [link] [comments] | ||
Posted: 05 Oct 2020 06:33 AM PDT I recently bought some assets from Unity asset store for my game project. If I one day decide to make a company to release the game on something like Steam, do I have to rebuy the licenses for the paid assets? Or can I transfer the rights/licenses from myself to the company? Maybe I'm overthinking here, but any answers would be appreciated! :) [link] [comments] | ||
Composer/Musician Advice - Foot in the door Posted: 05 Oct 2020 11:48 AM PDT Hey all! I am a professional musician, composer and songwriter. I am also a life long and EXTREMELY passionate gamer. It's my dream to provide incredible music for games across platforms and genres. Writing here because I'm looking for some guidance as to how to break into the industry from the music side. If anyone has any tips or advice I would be IMMENSELY appreciative. For any game developers looking for affordable, high-quality music you can check out my artist profile on Spotify - https://open.spotify.com/artist/0arvBUGvO9CCgtWyQshByp?si=jbWyaInfSjCCax8RMTKu0g Thanks regardless! [link] [comments] | ||
Using GameManager / AudioManager / InputManager ... scripts Posted: 05 Oct 2020 03:55 AM PDT Hey everyone, I'm primarily an audio guy ... but with some programming experience. I'm trying to understand a few structural things about game development. My question is about the various kinds of "Manager" scripts that I commonly see in tutorials. Lets stay with audio for arguments sake. What are the advantages to use these "global" game objects to manage triggering a sound effect instead of just having that effect associated with the actual game object that is supposed to make that sound? Audio middleware like WWise seems to work the same way. The audio system is separated from everything else and things are triggered with an event system. Is it just for decoupling, so that different people can work on the same project and don't have to mess around in each other's scripts and assets? How do you decide what to handle on the game object and what to handle through a separate manager object/script? Thanks in advance! Edit: Now that I think about it, Unity ECS (entity component system) kinda takes this to the extreme, where the entities don't hold the data and don't hold any behaviour. Everything is managed remotely through the systems. [link] [comments] | ||
A deep dive into Unity (focused on investing, but helpful for those newer to the industry) Posted: 05 Oct 2020 07:28 AM PDT
| ||
Reacting to variable changes in an ECS ? Posted: 05 Oct 2020 10:54 AM PDT Whats the proper way to react to variable changes in an ecs ? Especially if we dont react to the change in the system that changed the variable itself... for example in another system after the change occured ? A good example is some sort of condition mechanic where you need to react once a condition changes from "true" to "false" or the other way around, without executing that logic every single frame... just once it changed. Do we use observers/listeners and trigger them by our own ? Or do we use flags ? Or are there any other techniques or patterns to react to such variable changes ? [link] [comments] | ||
Essential Terminology for Newbies Posted: 05 Oct 2020 10:28 AM PDT Hi everyone! With so many terms out there, what are some of the main or essential vocabulary words every newbie in the games industry should be aware of. Thanks! [link] [comments] |
You are subscribed to email updates from gamedev - game development, programming, design, writing, math, art, jams, postmortems, marketing. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment