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    Sunday, October 11, 2020

    I spent the past 8 months making a Resource Website for Game Development - GameDevelop.io

    I spent the past 8 months making a Resource Website for Game Development - GameDevelop.io


    I spent the past 8 months making a Resource Website for Game Development - GameDevelop.io

    Posted: 10 Oct 2020 10:42 PM PDT

    GameDevelop.io is an extensive database containing 100's of software tools, assets, services, funding options, communities, and organizations. To complement the database, there are several guides on game development, the games industry, and games business and marketing.

    My goal for GameDevelop.io is to provide hobbyist developers all the necessary tools and information to make their games a reality.

    If you found GameDevelop.io helpful in any way, or would like to contribute, feel free to submit feedback in the comments below, or via the website's Suggestion Box.

    You can also join GameDevelop.io's Discord server to discuss and share game dev resources.

    submitted by /u/Grandisle
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    What to expect from a Steam launch for an indie with a Okayish couch co-op game. (with numbers!) Part 1

    Posted: 11 Oct 2020 05:51 AM PDT

    What to expect from a Steam launch for an indie with a Okayish couch co-op game. (with numbers!) Part 1

    Hello everyone!

    One year ago, capitalizing on my programming skills and the design skills of my girlfriend, we decided to try the amazing adventure of creating indie games. For fun, and to see if it is possible to make a living out of it.

    It's well known that it's the most profitable and easy way to overnight success. I can't wait, because we are getting rich next week!

    For those who can't tell, yes, this was a joke :)

    It's been a year since we started the journey, and, as our game "Abracadabrew" is getting out of early access next week, I wanted to share a bit of information to whom could find it useful and help them.

    There's a lot of success stories out there, and a lot of "my launch is a complete failure" kind of articles too. So I wanted to share our raw numbers, before and after launch, so anybody looking to make indie games could have some more data to chew on.

    Let's dive in

    We decided to make a couch co-op game, inspired by games like overcooked or unrailed. We did that because we liked those kinds of games. But I would not recommend doing the same. There are a lot of resources out there about making a market study and I encourage you to do it. Couch co-op games are harder to sell than, let's say, solo base building games.

    After six months of work, we were ready to publish our game on early access.

    We posted about it on social media like reddit to get some wishlists and pressed the "launch on early access button".

    The game was around 7$, and we sold approx. 40 copies in the first week. We had something like 400 wishlists.

    After that we continue working on the game, and taking the players feedback into account to improve it. We sold some copies here and there, made a 20% sale for a week. Today, we sold more than a 100 copies. For some it's a lot, for others it's a pity, for us, it's just part of our learning journey.

    I know everyone like wishlist charts, so there you are:

    https://preview.redd.it/w4l2hjb0pgs51.png?width=840&format=png&auto=webp&s=d26df27f6d98f9aa1b4cab11a4ce150031fd7418

    We made some reddits posts that gained some traction, and a good review by a russian guy gives us some visibility on Steam. We tried to make paying ads on twitter, but it was clearly not worth it (was it the ad, the game, or something else the problem, we can't tell.)

    We released a demo for the game on Steam, and apart from one or two copies sold, it didn't really bring the game a lot of wishlists, as we hoped for. We didn't manage to be in a Steam festival or something like that either. I heard it can be really good to participate, I recommend trying to do so.

    Fast forward to today.

    The game has gotten better and we have just a little bit more than 1000 wishlists. We increased the price of the game to 12$ and we try to get everything ready for the big day: October 14th.

    We rushed the launching date a bit, mainly because we want to finish the full circle of launching a game quickly and move on to another project. I would recommend having your Steam page up at least one year before releasing a game.

    We didn't manage to get a big attention spike, or any big streamer looking at our game, so our sales on launch week shouldn't really skyrocket. We don't really want to build our hopes up. Here's our expectations :

    Pessimistic Launch : 60 units

    Realistic Launch : 110 units

    Optimistic Launch : 500 units

    With 1000 wishlists, there's little chances we'll be in "trending" or something like that. It's gonna be a soft launch. The real question is "how soft?".

    We made a lot of mistakes, but our main goal with this first project was to learn. And, oh boy, did we learn… Maybe this post will help some of you not make the same mistakes or get a clearer picture. We'll try to do better for our next game, and they say "it's a marathon, not a sprint", so I guess we still have time.

    I will post an update in the next few weeks when our game is officially launched to give y'all more numbers.

    Hope you found this interesting.

    Wish you the best for your projects.

    ps : this post is inspired by other posts like Ryan sumo's one.

    submitted by /u/MijuGames
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    How To Make A State Machine Character Controller - Advanced Unity Tutorial

    Posted: 11 Oct 2020 10:07 AM PDT

    My friend made a comic about my game. Here's the first page. Do you think expanding the lore of the game with a comic is a good idea?

    Posted: 11 Oct 2020 08:13 AM PDT

    Make up ideas for a game and I'll make a full tutorial series showing how to make that game from start to finish! (UE4)

    Posted: 11 Oct 2020 01:00 AM PDT

    Submission form

    So here's how this works: fill out the super short form above (no login necessary, most questions are optional). After I've gotten enough responses, I'll mix and match what I think are the best ideas, the game's name and restrictions will be chosen at random, and I'll make a tutorial series showing the game being developed from start to finish. Share literally any ideas you've got and I'll make a game out of them - and I'll teach you step-by-step how it was done, from start to finish!

    All videos will be uploaded on my YouTube channel here. Taking submissions until next Friday (10/16/2020), so send in whatever you can think of! Multiple submissions are allowed!

    Hope you're all doing well, and many thanks to anyone who participates!

    submitted by /u/TheGrumbologist
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    Pragmatic VEX: Volume 1 - Gradient Ascent & Descent - Planar Geometry (Free Tutorial)

    Posted: 11 Oct 2020 09:47 AM PDT

    Was experimenting with HDRP volumetric lights in Unity and reached this forest scene, recorded step by step video to share the knowledge with you guys - Tutorial link in comments

    Posted: 11 Oct 2020 09:37 AM PDT

    My new free assets pack is out now! - "Pixel art guns with firing animations 4" (Link in comments)

    Posted: 11 Oct 2020 06:45 AM PDT

    How to become a graphics programmer?

    Posted: 11 Oct 2020 08:53 AM PDT

    Currently I know C++ and I have some knowledge of OpenGL. Can you give me some advice of what to do further?

    Should I continue learning OpenGL or switch to DirectX or Vulkan? What else should I learn? How Should I practice? Should I build a game engine or write in plain OpenGL (or any other graphics api) ?

    My main source of learning is The Cherno (yt channel) and learnopengl.com

    Thank you for helping me!

    submitted by /u/NikolaTesla13
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    [Updated & Feedback Requested] Incremental Epic Breakers - Beta version - has been major updated! (created by Japanese "HapiwakuProject")

    Posted: 11 Oct 2020 08:50 AM PDT

    Is there a niche for purely text-based video games?

    Posted: 11 Oct 2020 08:33 AM PDT

    The success of Choice of Robots was very surprising to me. It seemed like the kind of a game would be impossible to market for. Is there a place on the market for these kinds of games? What about a full RPG made in text form, would that work? Would you be open to the possibility to play a text-based RPG?

    submitted by /u/thetimujin
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    Sunday #howitstarted thread

    Posted: 11 Oct 2020 12:13 PM PDT

    To everybody who missed Screenshot Saturday again but still wants to show off his game this weekend:

    Share an image of your game in the comments in form of a 'How it started vs how it ended' or a 'How it started vs how its going'. These are hashtags on twitter, where people show off progression of themselves or of their projects.

    submitted by /u/Orange_Hour
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    Alex Amos Showreel 2020.10 - Houdini, Unreal Engine, 3dsmax, V-Ray

    Posted: 11 Oct 2020 12:10 PM PDT

    Unity Camera / Normal Recoil Tutorial # 7

    Posted: 11 Oct 2020 12:06 PM PDT

    Been having a lot of fun learning Houdini recently. Here's how to scatter & simulate 3D objects into game levels (tutorial link in comments)

    Posted: 11 Oct 2020 08:03 AM PDT

    Newb wants to work on raytracing. Where do I start?

    Posted: 11 Oct 2020 11:45 AM PDT

    Hello.

    I have interests in physics, optics, programming, geometry/maths, and gaming. I would much like to work on the advancement ray tracing. I have a generic science associate's right now and wonder if it'd be a good bet to continue school for this.

    • I like the idea of engine development as well. Would this fit well with developement of raytracing?
    • If I were to continue school for this, would I just have a computer graphics focus, take other classes like physics and optics, and/or something else?
    • Is a degree worth seeking to become a "raytrace developer" or should I learn on my own? Where would I start? How would I land a job?
    submitted by /u/NoodlePan
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    [SDL & C++] SDL stopped rendering my entity texture, but the coords are working. What gives?

    Posted: 11 Oct 2020 11:34 AM PDT

    Giveaway - 3 Vouchers for 150 HQ Rock/Stone Sounds: Debris, Impacts, Rumbles and more!

    Posted: 11 Oct 2020 10:50 AM PDT

    Dealing with network latency in high-precision games

    Posted: 11 Oct 2020 10:32 AM PDT

    Hi guys ! I make Royalty-Free Music for content creators and here's my latest track. It's an horror rock instrumental that's free to use, even for commercial projects. Feel free to use it in your games !

    Posted: 11 Oct 2020 06:40 AM PDT

    Various art specialities in gamedev and what are they responsible for

    Posted: 11 Oct 2020 10:19 AM PDT

    I would like to ask if someone could point out the various specialities in gamedev (in art in particular) and describe what each of them are responsible for.

    I've recently started building some levels with ready assets and I'm also planning to learn Maya and Substance Painter. I wonder what job would suit me best. Describing each art section would help me alot to choose one path and follow it.

    submitted by /u/IKaeRI
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    Affordable Images

    Posted: 11 Oct 2020 10:14 AM PDT

    Hi guys,

    Where can i find Affordable (Hentai characters) Images for Puzzle Game ,, Any website ? or artist suggestion !

    submitted by /u/KoZo963
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