Feedback Friday #412 - Short and Sweet |
- Feedback Friday #412 - Short and Sweet
- just finished this MP7 its fully rigged as always its under cc license means you can use it in your games for free you just have to mention my name in the credits (download link in the comments)
- Tutorial on applying SOLID principles in Unity game
- Enemy NPC AI - Beginner unreal engine VR tutorial
- Where would you promote a text based game?
- What makes a game's character controls feel so wonderful?
- Warcraft, Star Wars Rogue One, Godzilla and Fifth Element Concept Artist Dom Lavery came on my podcast and discussed getting into the business, advice for concept artists and his career so far. Thought it might be of interest to some of you.
- Reusable gamedev portfolio template
- Looking for information on making a moddable game
- Is there any one game where one can wearing multiple same type of equipment at once in a 3D game?
- The Poetic Beauty of Ghost of Tsushima | On Haikus, Cinema and Video Games
- Should we have fewer large systems or many little ones in an ECS ?
- How I plan to create a game within a year
- Game Development Without Code
- Check out this asset for the demo game we are developing Hannah
- Tile Editor 2D
- Ever feel unsatisfied with games (sometimes) because you're imagining how good your dream game could be?
- Making an Impossible Game in 1 Week
- Studying Game programming diploma at Humber college
- Why is it that so many gamedevs dont code their game so set itself to the native resolution of a users pc, forcing us to manually alter the resolution in a config file?
- Best place to publish a free to play game currently?
- 5 AWESOME Unity Assets for 2020 (Asset Showcase Ep.1)
- How to make a Dramatic Teaser Trailer
Feedback Friday #412 - Short and Sweet Posted: 01 Oct 2020 10:10 PM PDT FEEDBACK FRIDAY #412 Well it's Friday here so lets play each others games, be nice and constructive and have fun! keep up with devs on twitter and get involved! Post your games/demos/builds and give each other feedback! Feedback Friday Rules: Suggestion: As a generally courtesy, you should try to check out a person's game if they have left feedback on your game. If you are leaving feedback on another person's game, it may be helpful to leave a link to your post (if you have posted your game for feedback) at the end of your comment so they can easily find your game. -Post a link to a playable version of your game or demo -Do NOT link to screenshots or videos! The emphasis of FF is on testing and feedback, not on graphics! Screenshot Saturday is the better choice for your awesome screenshots and videos! -Promote good feedback! Try to avoid posting one line responses like "I liked it!" because that is NOT feedback! -Upvote those who provide good feedback! -Comments using URL shorteners may get auto-removed by reddit, so we recommend not using them. Previous Weeks: All Testing services: Roast My Game (Web and Computer Games, feedback from developers and players) iBetaTest (iOS) Promotional services: Alpha Beta Gamer (All platforms) [link] [comments] | ||
Posted: 02 Oct 2020 05:58 AM PDT
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Tutorial on applying SOLID principles in Unity game Posted: 02 Oct 2020 06:14 AM PDT
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Enemy NPC AI - Beginner unreal engine VR tutorial Posted: 02 Oct 2020 09:12 AM PDT
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Where would you promote a text based game? Posted: 02 Oct 2020 08:37 AM PDT So, I'm working on a management/simulation based text game, and I've been thinking ahead with what I should do for promotion. Being honest, the majority of upvotes things on here are generally flashy/graphically impressive, but my game is essentially text with minimal graphics/illustrations. I'm aware there is definitely a niche I could tap into, and an audience who would be interested, but I'm not sure where? I also eventually would like my game to be tested by potential users. Any ideas where I could possibly generate interest for this? [link] [comments] | ||
What makes a game's character controls feel so wonderful? Posted: 02 Oct 2020 08:23 AM PDT I'm looking to step up my character controller code skills. I'm almost finished playing through 3D all-stars and realizing how comfortable and homey the 3D Mario controls feel. I especially love how the complexities become natural the longer you play. I'd love to hear any tips, fun-facts, tid-bits, or random things I might not have considered about making smooth and comfortable character control. [link] [comments] | ||
Posted: 02 Oct 2020 01:59 AM PDT
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Reusable gamedev portfolio template Posted: 02 Oct 2020 11:02 AM PDT Looking for a job in the video game industry, I failed to find a portfolio template that was nice looking, responsive and didn't require Wordpress or a similar CMS. So I made my own that you can see here : https://scheefer.me (Any feedback is very welcome, BTW). You can get the portfolio from GitHub and easily customize it. I hope it can help some people who are struggling doing a portfolio. [link] [comments] | ||
Looking for information on making a moddable game Posted: 02 Oct 2020 10:16 AM PDT Hi, I need information on making moddable games. What I want to know is design techniques and other resources that can facilitate making a game more moddable. I prefer books but articles and tutorials are welcome. If you know something about the topic I would appreciate your comment, thanks! [link] [comments] | ||
Is there any one game where one can wearing multiple same type of equipment at once in a 3D game? Posted: 02 Oct 2020 12:09 PM PDT For example, wearing a shirt with a chest plate. This question might be very engine specific, however Im asking for general tips and tricks as to how this mechanic might be achieved. For example moddeling in a specific way, rigging techniques or some other techniques. Also, is there any game that implimented this system? Thank you for your time. [link] [comments] | ||
The Poetic Beauty of Ghost of Tsushima | On Haikus, Cinema and Video Games Posted: 02 Oct 2020 09:23 AM PDT
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Should we have fewer large systems or many little ones in an ECS ? Posted: 02 Oct 2020 07:19 AM PDT Im pretty new into "entity component systems", about half a year in. Well in this time i already tried many different ECS frameworks and played around with them quite a lot. One question i cant really answer myself is the following one... should we go for a few large systems or instead for many little modular systems ? ( Few large systems = System that processes multiple loops in one class ) ( Many little systems = Each system one loop, not merged ) In my current project there are about 70 of pretty little modular systems, i dont run into performance issues... but because im so new im pretty unsure if this is good or bad for the longterm perspective. One advantage i see is that you can easily turn of single systems without any problems. What do you think about this ? What would you choose instead and why ? [link] [comments] | ||
How I plan to create a game within a year Posted: 02 Oct 2020 04:15 AM PDT
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Posted: 02 Oct 2020 12:16 PM PDT
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Check out this asset for the demo game we are developing Hannah Posted: 02 Oct 2020 12:05 PM PDT
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Posted: 02 Oct 2020 11:32 AM PDT
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Posted: 01 Oct 2020 03:13 PM PDT I'm constantly daydreaming of what my dream game could be. I'm constantly taking down ideas I think of, compiling references for the design, soundtrack, story etc. All the songs I listen to at this point are songs I imagine playing during the game's emotional beats and credits. All these things I do ultimately end up hyping me up for a game that doesn't exist. Because of all this, there are times when the games I play just aren't satisfying me, because they just don't scratch the expectations I have for a non-existent game. It's not like I can't enjoy games anymore or anything, it's just that there are times when I stop, dramatically look down at my controller/keyboard and say "Damn". [link] [comments] | ||
Making an Impossible Game in 1 Week Posted: 02 Oct 2020 11:10 AM PDT
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Studying Game programming diploma at Humber college Posted: 02 Oct 2020 10:39 AM PDT Hello, I'm studying cs in Egypt (will graduate next year) and I have some experience in game development but I want to study it properly. So I thought about studying in Canada but I need to find a decent and affordable solution because I don't think my bachelor of cs will help me a lot finding jobs because of the fact that I took it from Egypt. Also, as a student in Canada, how can I make living while studying (like a part-time job or something) I was thinking about QA tester just to get involved in the industry and get income. I really appreciate your help <3 [link] [comments] | ||
Posted: 02 Oct 2020 10:21 AM PDT Genuinely curious. Would this be harder to code than I think? I know its not impossible because I've played a couple games that do it. Edit: I should clarify, you only NEED to alter the res through the config file if the resolution the game defaults to is not supported by your monitor. [link] [comments] | ||
Best place to publish a free to play game currently? Posted: 02 Oct 2020 10:07 AM PDT I'm aware of itch.io & gamejolt. But it's been a while since I've checked out these types of sites, are there any new contenders? I just want to upload a game for people to check out for free without having to create a company! [link] [comments] | ||
5 AWESOME Unity Assets for 2020 (Asset Showcase Ep.1) Posted: 02 Oct 2020 10:07 AM PDT
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How to make a Dramatic Teaser Trailer Posted: 02 Oct 2020 09:57 AM PDT
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