• Breaking News

    Sunday, October 4, 2020

    A better grass shader - updated with suggestions from the community

    A better grass shader - updated with suggestions from the community


    A better grass shader - updated with suggestions from the community

    Posted: 03 Oct 2020 09:55 PM PDT

    Unity - How to get nice looking scrolling text without words jumping around! (Tutorial link in comments)

    Posted: 04 Oct 2020 11:28 AM PDT

    Just a humble Blacksmith trying to make an honest wage! (Any feedback appreciated!)

    Posted: 04 Oct 2020 08:30 AM PDT

    Debugging compute shaders in SHADERed v1.4.1

    Posted: 04 Oct 2020 06:46 AM PDT

    How Hollow Knight Was Made: The Uniqueness about Hollow Knight | In 1000 Words

    Posted: 04 Oct 2020 05:45 AM PDT

    How Would You Make An Esports Game More “Spectator-Friendly”?

    Posted: 04 Oct 2020 09:08 AM PDT

    I'm looking into designing a competitive game and after a lot of research, I've found that the big thing that's holding Esports back from booming is how "Spectator-Unfriendly" they are. It's hard to keep track of the objective from the players perspective.

    Examples of this include Rocket League and Overwatch.

    In RL, the camera would keep switching from player to player, therefore making the spectator not immediately understand what's happening and where the ball is, for example.

    In Overwatch, the camera, again, keeps switching from player to player and due to OW's fast paced nature, makes it just downright difficult to keep track of what's happening(IMO).

    So, how would you fix this?

    Thanks

    Josh.

    submitted by /u/SquallySubset43
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    Anyone interested in game engine development want to help grow /r/gameenginedevs

    Posted: 04 Oct 2020 11:44 AM PDT

    There is a large, mostly silent, faction of devs here who are creating their own engines. A community solely dedicated to engine development would be a great resource to share ideas and to both rejoice and commiserate.

    Please help me grow the sub by becoming a moderator.

    submitted by /u/oldguywithakeyboard
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    Simulating 600 000 agents in real-time. How would you use this engine?

    Posted: 04 Oct 2020 11:40 AM PDT

    we added a Dialogue system in our upcoming game, to get some Cutscene efect

    Posted: 04 Oct 2020 08:01 AM PDT

    Networking problems

    Posted: 04 Oct 2020 11:16 AM PDT

    I am in need for multiplayer assistance as I do not have much experience with networking. Here is the situation.

    -----I have a multiplayer game on one computer. I have a custom built server on another computer. How do I connect the game to the server which is on another computer?-----

    This is a really simple/straightforward question, and I think it has something to do with ip addresses, but I don't know which addresses need to be used.

    submitted by /u/Thetopmat
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    2D Character Animation Advice, Sinewave Behaviour?

    Posted: 04 Oct 2020 10:47 AM PDT

    We are creating an 2D game in Unity and are not sure how to approach character animation.

    We were thinking something along this: https://ahr-ech-blog.tumblr.com/post/138120962188/im-home-sick-from-work-today-so-it-seemed-like-a

    As you can see the author has split the character into 8 parts and are manipulating them by rotating, squashing and stretching. Okay sure. But he also wrote:

    ' The whole thing is driven by a sinewave behavior overlaying the movement angle and speed of the player object. '.

    We dont know what this means and a google search for sinewave behaviour leads us to nothing.

    Any ideas?

    submitted by /u/ImNotAnAI
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    Currently working on our own shadow system, any suggestions to improve the look further?

    Posted: 04 Oct 2020 05:21 AM PDT

    A quick clip of the game I’m working on. Resource collection!

    Posted: 03 Oct 2020 11:40 PM PDT

    I just made a quick tutorial on how to make a 2D Camera using OpenGL! Let me know what you think!

    Posted: 04 Oct 2020 06:40 AM PDT

    Coding error?

    Posted: 04 Oct 2020 12:30 PM PDT

    Hello, I believe this is the right place to post this issue, if not I will gladly remove it if given a better place to put it on.

    I have an issue with a basic string of code I am running. The code runs without error, but when I execute it, the window that pops up is simply a black, blank window. when i check all my logs, and dump locations, but no errors show up. Yet, the code runs. with no display on execute. Did I miss something or did something go wrong?

    submitted by /u/NovaSeris
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    Any tips about Marketing for a new game? I'm almost releasing my first game!

    Posted: 04 Oct 2020 12:08 PM PDT

    About ECS handling different attacks

    Posted: 04 Oct 2020 03:23 AM PDT

    Hi, I'm trying to write my first game using ECS (mainly to try to learn ECS), and I'm not quite sure how to start with attacks. I kind of understand how to do everything else, but I can't find any sane way to implement attacks. "Attacks" are quite different from eachother. Sure, there's some data that can be shared (damage, aoe...) but then every attack is completely different. Some attacks follows the enemy, some attacks heals you, some attacks breaks the board, some attacks are instant, some attacks take different amounts of time to reach the enemy, some attacks freeze the enemy, some attacks make the enemy invulnerable, some attacks have a special animation that freeze every enemy, some attacks need to know very random data like how many times have the target enemy jumped since the beginning... And probably some attacks are completely unique with some characteristics that don't share with any other attack. So the thing is, how would you implement this in a way that makes it easy both to write and to add more attack with (probably) even more weird characteristics? I was thinking I should make an Attack entity, and they would have 1 component Stats or something like that, that stores damage and AoE and maybe something else like the sprite. But how would you represent every other feature of that attack? Using different components? Like if an attacks freeze the enemy, it would have the Freeze component. But then, the AttackSystem or CollisionsSystem or wherever the effects of the attacks are applied would be huge, with a lot of specific cases to check wether the current attack have the "freeze" tag or not. Am I missing something? Or is this the right way to achieve this? I plan to use Entt if that's matters.

    submitted by /u/aleradamantis
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    What do you think of the style for CyberCode Online mobile version? I try to catch the Cyberpunk feel :)

    Posted: 04 Oct 2020 10:25 AM PDT

    First step into creating a wii play inspired tank game ! (Subscribe for more)

    Posted: 04 Oct 2020 09:52 AM PDT

    What framework for a tycoon game?

    Posted: 04 Oct 2020 05:52 AM PDT

    I decided to make my new game a Tycoon Game, since I don't really know much about them what's the a good framework to program them? I don't know a lot about frameworks for Tycoons.

    submitted by /u/Benediikt_J
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    Hi, I'm an indie game developer, I want make a reskin of my game, what do you prefer? The first is the actual the second is the reskin and the coins turn. Thanks for your help!

    Posted: 04 Oct 2020 09:22 AM PDT

    Easy Trajectory Line in Unity 2D

    Posted: 04 Oct 2020 09:16 AM PDT

    Is the Quake strafe jump copyrighted?

    Posted: 04 Oct 2020 07:32 AM PDT

    Could I make a FPS game with strafe jumping without getting sued?

    submitted by /u/Unfair-Address-3597
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    Uncrowned Game Jam #2

    Posted: 04 Oct 2020 07:08 AM PDT

    Welcome to the second Uncrowned Game Jam, a jam where within 1 week you must create a game that in one or another way has to do with the game jams theme. Said theme is not yet decided and suggestions can be made over on your Discord Server.

    There will be one winner, chosen by a selection of judges. The prizes for the winner include $5 on steam, a special role on our discord and the winner will get their game posted so everyone on the server sees it.

    submitted by /u/master_pius
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