Come show off your game in /r/gamedevscreens! |
- Come show off your game in /r/gamedevscreens!
- Made this Burning Paper VFX in Unity and I think it could fit in a Fantasy game! Tutorial in the comments.
- Here is IN-Energy terminal in my game DABATON (UE4). If you want more detailed tutorial about any part of this panel - just write down in the comments)
- What I learnt making my first game
- Is there any engines that would run on low end laptops that were made in 2009. I really want to start with developing games but unity does not run. I have 2gb of ram and a intel hd 620 graphic card.
- Free Game Assets (link in the comments:)
- After working for 9 years at an enterprise software development company I have decided to pursue a personal project idea as an independent game developer. Was it the right choice?
- Added a radio to work as a decoy item in Gone Golfing
- What are the most common conventions for networked games?
- How do rewind mechanics work?
- Working on a VR factory-style game. Do you think my Building and inventory system prototypes look intuitive?
- Is a network websocket relay based architecture a naive approach to game networking?
- What do I need to do to start an indie game studio?
- PLATZKART - Travel in a soviet platzkart train through Siberia
- Stop Corona
- TheUnkownTerrain
- Throwing Exceptions as Expressions in Unity — The C# 7 Way
- ALL your Game Development PAIN in one video.
- Just launched a web app for visualizing linear algebra operations - figured it might be helpful for game dev
- What are your best GameDev/ IndieDev related Discord channels for devs and gamers?
- What do you think about the genre QUIZ rouge-lite?
- 3rd Person Melee Systems? question/discussion
- https://play.google.com/store/apps/details?id=com.DigitalGaming.ZigZagBall2O2O
- My game dev friend said you guys might appreciate this... If you're looking to get into your own music making, I've made a video to help absolute beginners understand the basics!
Come show off your game in /r/gamedevscreens! Posted: 08 Sep 2020 08:18 AM PDT Friendly reminder that our sister sub /r/gamedevscreens exist for you to show off any and all work in progress, polished screenshots, debug screens, error messages. Very few rules, linking your game is fine. Take off your shoes and hat, and show me what you got. [link] [comments] | ||
Posted: 08 Sep 2020 09:33 AM PDT
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Posted: 08 Sep 2020 01:25 AM PDT
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What I learnt making my first game Posted: 08 Sep 2020 11:17 AM PDT This post may not be interesting for more experienced devs but it may resonate with beginners. I've always wanted to make games and its always been something that I was interested in learning. So I just decided to give it a shot and spent my quarantine watching tutorials and learning as much as I can. Eventually I had enough knowledge that I decided to make my very own game. My first ideas were wayy to ambitious and I spent a long long time trying to make a game that I didn't find overwhelming. Eventually I decided not to make something unique and original. I decided to make a generic, simple platformer. The game was gonna have at least 3 levels. If I can't make something as simple as this, then I should just give up game dev. I made and finished the game. The game is absolutely terrible but I'm proud that I finished something. The game may be simple but I learnt alot along the way. Here are some stuff that I learnt:
Those are a few of what I learnt but I believe the most important is: actually finishing something. I was so obsessed with making a 'good' first game but that wasn't the point. The point is to finish something. Anything at all. Thanks for coming to my TED talk. [link] [comments] | ||
Posted: 08 Sep 2020 05:11 AM PDT | ||
Free Game Assets (link in the comments:) Posted: 07 Sep 2020 04:32 PM PDT
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Posted: 08 Sep 2020 09:02 AM PDT
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Added a radio to work as a decoy item in Gone Golfing Posted: 08 Sep 2020 11:04 AM PDT
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What are the most common conventions for networked games? Posted: 08 Sep 2020 08:38 AM PDT Sorry if the title doesn't really represent this question, but this is the best title I could think of. I am thinking of writing a library for matchmaking and game networking and I am wondering what language/protocols are the most used for networked games, so that I know where to start. This is just a programming exercise, the library will likely never be used for anything but my goal is just to make something that could be used in a production environment complete with documentation and everything. Thank you! [link] [comments] | ||
Posted: 08 Sep 2020 02:08 AM PDT I'm working on a small side project and I have this idea for a sort of rewind mechanic. The player can enter this state, and up for 5 seconds can plan out their movement/attacks. During this time the player will be able to rewind back to any point in the 5 seconds and try different options. The 5 seconds being based on solely player movement rather than actual time. Currently, the way I'm thinking of going about this is the following.
I'm not sure if this is a good way of going about this, so I wanted to ask on here first. Are there any better methods of achieving this? Any ways to improve its efficiency? Any general ideas. I'm using Unity if that helps [link] [comments] | ||
Posted: 08 Sep 2020 11:42 AM PDT
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Is a network websocket relay based architecture a naive approach to game networking? Posted: 08 Sep 2020 11:19 AM PDT We've been working on a Unity multiplayer project (250+ CCU, mostly-authoritative) and have been prototyping out this past month with different implementations and trying to understand the literature on the subject of game networking architecture. Our first implementation was utilizing serverless websockets for our communications to our game server. This fell short when we realized they don't yet support broadcasting to all clients or groups of clients without looping and have concurrency limitations, but we still liked the relay model. The idea was to break apart the communication layer so it could scale separately from the server, and have our server authority connect from a private VPC to the socket. What we are not sure we understand is concurrency based issues of messages coming in from the socket and being processed on the server. Do most games have concurrent connections processing simultaneously (multi-threading) on all connected player objects on the server? Or do they all process from a message queue and make updates to connected player objects as they come in? We feel like we're missing some important distinctions here for why we shouldn't just send our byte[] packets from clients through a socket channel and have the socket direct these messages to our server for processing, then have the server instance shove each incoming message into its own player object's respective message queue for processing. [link] [comments] | ||
What do I need to do to start an indie game studio? Posted: 08 Sep 2020 11:13 AM PDT As an indie game developer, I'd like to open up a studio to actually start doing business with my games and services. But I'm absolutely clueless about where to start and I'd really appreciate some help.
For costs, specifically:
Any help is appreciated. [link] [comments] | ||
PLATZKART - Travel in a soviet platzkart train through Siberia Posted: 08 Sep 2020 10:41 AM PDT
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Posted: 08 Sep 2020 12:30 PM PDT
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Posted: 08 Sep 2020 12:06 PM PDT I'm currently working on a dream project of mine called TheUnkownTerrain. I really love the idea behind this project and cant wait to share it with other people as the idea gets developed. [link] [comments] | ||
Throwing Exceptions as Expressions in Unity — The C# 7 Way Posted: 08 Sep 2020 07:43 AM PDT
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ALL your Game Development PAIN in one video. Posted: 08 Sep 2020 11:08 AM PDT
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Posted: 07 Sep 2020 05:57 PM PDT
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What are your best GameDev/ IndieDev related Discord channels for devs and gamers? Posted: 08 Sep 2020 02:52 AM PDT Hello all, we are a small team currently working on our first title to be released on Steam (before we have published games on Kongregate and Armor Games where there is a lot of specific idle/incremental audience – a genre we are developing games in). Steam is a specific market, and it would need a different approach in terms of marketing & developing a game. We'd like to prepare the best game possible but are also limited with the dev resources, as we are a small indie game dev studio. So, we'd love to hear back on some of the best practices/ or sources you get the most community/ fans from – what do you focus on mostly? __________________________ Here are our best Discord Groups/channels (do you guys participate in any other channels worth joining?): btw: Also interested in Alpha testers Groups – did you find any worthful groups while working on your projects? Thanks in advance for any feedback! [link] [comments] | ||
What do you think about the genre QUIZ rouge-lite? Posted: 08 Sep 2020 01:07 PM PDT As a first game I thought I would make a simple quiz game, since I already built a database of questions way back in 2019 just for the heck of it. But 5 months of feature creep later and it now has become a quiz/rogue-lite hybrid, something I am quite happy about. But having been so engrossed in the game I am really curious if other people that isn't me thinks it is a good idea? Similar to Slay the Spire/ Monster Train/ FTL you make your way across a map of randomly generated nodes but instead of battling enemies to have to answer quiz questions in various categories. Every node shows you some general information of what category/difficulty/type of question hides behind it, so the player have some strategy in how they should traverse the tree. Certain nodes comes which special events which changes things up (ex all nodes in the current tree now only contain "Entertainment" questions,). At the end of every tree there is a "boss" / gauntlet of several questions in a row. Pass the gauntlet and you receive blessed artifacts which helps you through out your run(ex correctly answering Sports questions now lets you skip the next node). But fail it and receive cursed artifacts (ex you can no longer see difficulty hints on nodes). What do you think? Does that sound like something you would enjoy? Why/why not? Thanks in advance! [link] [comments] | ||
3rd Person Melee Systems? question/discussion Posted: 08 Sep 2020 12:58 PM PDT I wanted to try my hand at a 3rd person type game fighting monsters focusing mostly on melee and rapid movement, I was curious on what kind of melee system to use like whether to use a larger "hitbox" or to just use collisions with the weapon model, to just have a onetime instant damage with each swing or have multiple instances of damage within each swing. I would love to hear your thoughts, if you have any videos or articles etc about game design in 3rd person or any game examples that you think did 3rd person melee especially well. Thanks! re posted with a more specific title. [link] [comments] | ||
https://play.google.com/store/apps/details?id=com.DigitalGaming.ZigZagBall2O2O Posted: 08 Sep 2020 12:58 PM PDT
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Posted: 07 Sep 2020 06:27 PM PDT
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