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    Tuesday, September 8, 2020

    Come show off your game in /r/gamedevscreens!

    Come show off your game in /r/gamedevscreens!


    Come show off your game in /r/gamedevscreens!

    Posted: 08 Sep 2020 08:18 AM PDT

    Friendly reminder that our sister sub /r/gamedevscreens exist for you to show off any and all work in progress, polished screenshots, debug screens, error messages. Very few rules, linking your game is fine. Take off your shoes and hat, and show me what you got.

    submitted by /u/mflux
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    Made this Burning Paper VFX in Unity and I think it could fit in a Fantasy game! Tutorial in the comments.

    Posted: 08 Sep 2020 09:33 AM PDT

    Here is IN-Energy terminal in my game DABATON (UE4). If you want more detailed tutorial about any part of this panel - just write down in the comments)

    Posted: 08 Sep 2020 01:25 AM PDT

    What I learnt making my first game

    Posted: 08 Sep 2020 11:17 AM PDT

    This post may not be interesting for more experienced devs but it may resonate with beginners.

    I've always wanted to make games and its always been something that I was interested in learning. So I just decided to give it a shot and spent my quarantine watching tutorials and learning as much as I can.

    Eventually I had enough knowledge that I decided to make my very own game. My first ideas were wayy to ambitious and I spent a long long time trying to make a game that I didn't find overwhelming.

    Eventually I decided not to make something unique and original. I decided to make a generic, simple platformer. The game was gonna have at least 3 levels. If I can't make something as simple as this, then I should just give up game dev.

    I made and finished the game. The game is absolutely terrible but I'm proud that I finished something.

    The game may be simple but I learnt alot along the way. Here are some stuff that I learnt:

    1. How to setup animations
    2. How to do player movement without it feeling clunky
    3. How to use variables for collecting items
    4. How to kill the player
    5. How to transition between scenes
    6. How to make a main menu

    Those are a few of what I learnt but I believe the most important is: actually finishing something.

    I was so obsessed with making a 'good' first game but that wasn't the point. The point is to finish something. Anything at all.

    Thanks for coming to my TED talk.

    submitted by /u/TheSkyGamezz
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    Is there any engines that would run on low end laptops that were made in 2009. I really want to start with developing games but unity does not run. I have 2gb of ram and a intel hd 620 graphic card.

    Posted: 08 Sep 2020 05:11 AM PDT

    Free Game Assets (link in the comments:)

    Posted: 07 Sep 2020 04:32 PM PDT

    After working for 9 years at an enterprise software development company I have decided to pursue a personal project idea as an independent game developer. Was it the right choice?

    Posted: 08 Sep 2020 09:02 AM PDT

    After working for 9 years at an enterprise software development company I have decided to pursue a personal project idea as an independent game developer. Was it the right choice?

    I have decided to quit my full time job with a high salary and pursue my passion of game development.
    - How many of you have made the same choice?
    - Are you still holding onto gamedev full time?
    - Did you have any successes, and if so after how many years and attempts?
    - Did you have publishers or all on your own?
    - Where/how did you learn marketing and does it really matter for a good game?
    - What kind of feedback would you give to a person who just starts gamedev?

    https://preview.redd.it/5e5m2hgq5yl51.jpg?width=724&format=pjpg&auto=webp&s=525dbbff55d15bf01683745ee42f58d00e13ea8b

    submitted by /u/hantonyan
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    Added a radio to work as a decoy item in Gone Golfing

    Posted: 08 Sep 2020 11:04 AM PDT

    What are the most common conventions for networked games?

    Posted: 08 Sep 2020 08:38 AM PDT

    Sorry if the title doesn't really represent this question, but this is the best title I could think of. I am thinking of writing a library for matchmaking and game networking and I am wondering what language/protocols are the most used for networked games, so that I know where to start. This is just a programming exercise, the library will likely never be used for anything but my goal is just to make something that could be used in a production environment complete with documentation and everything. Thank you!

    submitted by /u/beckettobrien
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    How do rewind mechanics work?

    Posted: 08 Sep 2020 02:08 AM PDT

    I'm working on a small side project and I have this idea for a sort of rewind mechanic. The player can enter this state, and up for 5 seconds can plan out their movement/attacks. During this time the player will be able to rewind back to any point in the 5 seconds and try different options. The 5 seconds being based on solely player movement rather than actual time.

    Currently, the way I'm thinking of going about this is the following.

    1. When the state is called, create some LIFO storage for the world states. These world states will be classes which store references to objects and their current positions.(Eventually expanding it to include state changes, changes to health, ect. )

    2. When the player moves, create these world state classes and put them in the LIFO storage. Increment the timer

    3. When rewinded, simply pop and remove the world state and using the reference call the object and set its position back. Decrement the timer

    4. When the state is exited, just remove all created classes and continue at the currently stored world state.

    I'm not sure if this is a good way of going about this, so I wanted to ask on here first. Are there any better methods of achieving this? Any ways to improve its efficiency? Any general ideas. I'm using Unity if that helps

    submitted by /u/SalmonMan123
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    Working on a VR factory-style game. Do you think my Building and inventory system prototypes look intuitive?

    Posted: 08 Sep 2020 11:42 AM PDT

    Is a network websocket relay based architecture a naive approach to game networking?

    Posted: 08 Sep 2020 11:19 AM PDT

    We've been working on a Unity multiplayer project (250+ CCU, mostly-authoritative) and have been prototyping out this past month with different implementations and trying to understand the literature on the subject of game networking architecture.

    Our first implementation was utilizing serverless websockets for our communications to our game server. This fell short when we realized they don't yet support broadcasting to all clients or groups of clients without looping and have concurrency limitations, but we still liked the relay model. The idea was to break apart the communication layer so it could scale separately from the server, and have our server authority connect from a private VPC to the socket.

    What we are not sure we understand is concurrency based issues of messages coming in from the socket and being processed on the server. Do most games have concurrent connections processing simultaneously (multi-threading) on all connected player objects on the server? Or do they all process from a message queue and make updates to connected player objects as they come in?

    We feel like we're missing some important distinctions here for why we shouldn't just send our byte[] packets from clients through a socket channel and have the socket direct these messages to our server for processing, then have the server instance shove each incoming message into its own player object's respective message queue for processing.

    submitted by /u/DickSanchez
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    What do I need to do to start an indie game studio?

    Posted: 08 Sep 2020 11:13 AM PDT

    As an indie game developer, I'd like to open up a studio to actually start doing business with my games and services. But I'm absolutely clueless about where to start and I'd really appreciate some help.

    • Which professionals do I need to hire to guide me through the process of opening up a small business? I imagine an accountant and a lawyer are needed from the start (am I correct?), but is there any other professionals I need to know about? Should I contact them individually or is there a company/service that provide a all in one package that is reasonably inexpensive? What do you recommend?
    • In the US, how much does that usually cost?
    • What is the actual day to day operation that I need to take care as an indie dev? For example, when Steam/Apple/Google or direct payment is deposited in my company's account, how do I deal with taxes? Is that what an accountant will do for me or will they provide me instructions of what to do and I need do it by myself? Same as receiving a legal request, for example, a SAR (subject access request) do you contact the layer immediately? I'm asking because as an indie dev this is something I rather not do. What is cost of these services? How do you pay these professionals (is it per service or a monthly payment?)

    For costs, specifically:

    • How much money do I usually need to start a small business (indie, solo dev) in the US?
    • How much money do I usually need to maintain business operations (accountant/lawyer/etc) per month?

    Any help is appreciated.

    submitted by /u/queenx
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    PLATZKART - Travel in a soviet platzkart train through Siberia

    Posted: 08 Sep 2020 10:41 AM PDT

    PLATZKART - Travel in a soviet platzkart train through Siberia

    This is not quite a game in the usual sense.It so happened that everything that has a program code and 3D graphics is called games.We prefer to call this project something like a digital dream.For the buyer, including in order not to be disappointed, it is important to understand that there is no "game" here. This is a piece of a dream, and even if it is packed in machine code, it is not a game

    https://preview.redd.it/ugyowm0bnyl51.jpg?width=600&format=pjpg&auto=webp&s=eb350fca2b861aa51e1e3d484389bb818fefa4b5

    The project pays tribute to the post-Soviet culture and captures the memories of our generation, for us in the future, giving an opportunity to plunge into the past. In 20 years, there will be no such trains, and as long as there are people who can reproduce some fragment of the life of a generation, we need to take time and preserve it. This is a small time machine and a game designed more likely for future generations, the game comes out already being retro.

    https://preview.redd.it/4ozlzyqbnyl51.jpg?width=600&format=pjpg&auto=webp&s=8d0b071676a12f55bdc8f2dff092d7c7436b2c61

    Features:

    -Travel in train through Syberia. Lie on a bed immersively, sit at the table. Listen to the sound of wheels. Hear drunk men singing, people talking and snoring.

    https://preview.redd.it/1c1r83ncnyl51.jpg?width=600&format=pjpg&auto=webp&s=48952e6766153f9eb592525d234fbae526d5ba0d

    -Just hide in a virtual blanket and look out the window at the falling snow and beautiful winter landscapes. Drink some tea while listening to music and just immerse into the atmosphere.

    -Beautiful graphics

    -First person view-

    -Supports VR

    -Achievements

    submitted by /u/______God________
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    Stop Corona

    Posted: 08 Sep 2020 12:30 PM PDT

    TheUnkownTerrain

    Posted: 08 Sep 2020 12:06 PM PDT

    I'm currently working on a dream project of mine called TheUnkownTerrain. I really love the idea behind this project and cant wait to share it with other people as the idea gets developed.

    submitted by /u/EnglishProductions
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    Throwing Exceptions as Expressions in Unity — The C# 7 Way

    Posted: 08 Sep 2020 07:43 AM PDT

    Throwing Exceptions as Expressions in Unity — The C# 7 Way

    In this post, I'll show you how to throw C# exceptions as part of expressions.

    TL;DR:

    • You can use throw as an expression, not only as a statement.
    • Use cases: ternary operator, expression-bodied members, null-coalescing operator.

    https://preview.redd.it/tdezm9hurxl51.jpg?width=938&format=pjpg&auto=webp&s=241cf89b767cd4890e1133701ba408d4149b4d50

    submitted by /u/rubentorresbonet
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    ALL your Game Development PAIN in one video.

    Posted: 08 Sep 2020 11:08 AM PDT

    Just launched a web app for visualizing linear algebra operations - figured it might be helpful for game dev

    Posted: 07 Sep 2020 05:57 PM PDT

    What are your best GameDev/ IndieDev related Discord channels for devs and gamers?

    Posted: 08 Sep 2020 02:52 AM PDT

    Hello all,

    we are a small team currently working on our first title to be released on Steam (before we have published games on Kongregate and Armor Games where there is a lot of specific idle/incremental audience – a genre we are developing games in).

    Steam is a specific market, and it would need a different approach in terms of marketing & developing a game. We'd like to prepare the best game possible but are also limited with the dev resources, as we are a small indie game dev studio. So, we'd love to hear back on some of the best practices/ or sources you get the most community/ fans from – what do you focus on mostly?

    __________________________
    I am also interested specifically in Discord channel groups – how do you guys approach it? In the range of 1-10 (10 is crucial, 1 is not important at all) how do you find Discord channel groups can help you out to build the community around?

    Here are our best Discord Groups/channels (do you guys participate in any other channels worth joining?):
    r/gamedev
    GameDev League
    GoTo:GameDev
    Ask GameDev
    Game Dev Underground

    btw: Also interested in Alpha testers Groups – did you find any worthful groups while working on your projects?

    Thanks in advance for any feedback!

    submitted by /u/WarClicks
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    What do you think about the genre QUIZ rouge-lite?

    Posted: 08 Sep 2020 01:07 PM PDT

    As a first game I thought I would make a simple quiz game, since I already built a database of questions way back in 2019 just for the heck of it. But 5 months of feature creep later and it now has become a quiz/rogue-lite hybrid, something I am quite happy about. But having been so engrossed in the game I am really curious if other people that isn't me thinks it is a good idea?
    The game is as follows:

    Similar to Slay the Spire/ Monster Train/ FTL you make your way across a map of randomly generated nodes but instead of battling enemies to have to answer quiz questions in various categories. Every node shows you some general information of what category/difficulty/type of question hides behind it, so the player have some strategy in how they should traverse the tree. Certain nodes comes which special events which changes things up (ex all nodes in the current tree now only contain "Entertainment" questions,). At the end of every tree there is a "boss" / gauntlet of several questions in a row. Pass the gauntlet and you receive blessed artifacts which helps you through out your run(ex correctly answering Sports questions now lets you skip the next node). But fail it and receive cursed artifacts (ex you can no longer see difficulty hints on nodes).
    When after a run is finished, you have the chance of leveling up and getting skills points. These you can spend on unlocking various skills, making each subsequent run a bit easier/different/interesting.

    What do you think? Does that sound like something you would enjoy? Why/why not?
    Is this a genre mix a match made in heaven or in hell?
    Would love to hear any or all thoughts!

    Thanks in advance!

    submitted by /u/Kamakazi1591
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    3rd Person Melee Systems? question/discussion

    Posted: 08 Sep 2020 12:58 PM PDT

    I wanted to try my hand at a 3rd person type game fighting monsters focusing mostly on melee and rapid movement, I was curious on what kind of melee system to use like whether to use a larger "hitbox" or to just use collisions with the weapon model, to just have a onetime instant damage with each swing or have multiple instances of damage within each swing. I would love to hear your thoughts, if you have any videos or articles etc about game design in 3rd person or any game examples that you think did 3rd person melee especially well. Thanks!

    re posted with a more specific title.

    submitted by /u/Dangan-
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    https://play.google.com/store/apps/details?id=com.DigitalGaming.ZigZagBall2O2O

    Posted: 08 Sep 2020 12:58 PM PDT

    My game dev friend said you guys might appreciate this... If you're looking to get into your own music making, I've made a video to help absolute beginners understand the basics!

    Posted: 07 Sep 2020 06:27 PM PDT

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