WIP first game |
- WIP first game
- Jake Birkett: 70% of Indies are not making enough money to cover Living Expenses (sample: 280)
- How to make a simple city builder in Unity
- Handpainting in Substance Painter needs more love, so I released a tutorial to show you how To Easily Create Handpainted Models in Blender & Substance Painter, all for 100% free. Enjoy!
- What can be done to make an illustration more expressive?
- Designed an asset pack with simple UI designs. Feel free to use it
- I made an update video on the progress of my endless runner game using Unity. I added a main menu and also explain what I do and how the UI works, so it's more a tutorial than a pure devlog.
- Do you think that's possible to make the game of your dreams as a first project?
- A tutorial for an elastic building effect!
- The whole world is being modeled in high fidelity by Microsoft Flight Simulator 2020. How will this change the future of gamedev?
- Find More Playtesters For Your Games | Pixar Movies Always Suck Early On | Free VFX Downloads in Unity. My first attempt at a weekly update for game developers, an exercise to review what has inspired me the past week and anything I've released asset-wise.
- Designing Luck | Calibrating Loot Distributions with Statistics | Gamede...
- Added notifications that stay at the edge of the screen, is that a good UX thing?
- I Made Fall Guys in 24 Hours!!
- How to Make An Easy Game That Still Poses A Challenge
- How 3 Indie Game Executives handle the Development and Publishing Side of their Business
- New Job Offering Tuition Reimbursements - College Classes in Game Development Worth A Shot?
- (25) Computer Science degree with multimedia design minor, want to be environment artist in game industry
- What can cause pixels with an Alpha value below 0.5 to become invisible?
- I want to photoscan food. What do I do?
- We analyzed 100k+ mobile game ads, and here’s what we learned
- A quick 10 minute survey about your role in Game Development
- Which one do you guys think is better? Hiring a freelancer or get an employee to develop 3d multiplayer mobile games?
Posted: 28 Aug 2020 10:25 AM PDT
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Jake Birkett: 70% of Indies are not making enough money to cover Living Expenses (sample: 280) Posted: 28 Aug 2020 03:38 AM PDT
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How to make a simple city builder in Unity Posted: 28 Aug 2020 06:15 AM PDT
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Posted: 28 Aug 2020 05:42 AM PDT
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What can be done to make an illustration more expressive? Posted: 28 Aug 2020 02:01 AM PDT
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Designed an asset pack with simple UI designs. Feel free to use it Posted: 28 Aug 2020 10:55 AM PDT
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Posted: 28 Aug 2020 06:58 AM PDT
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Do you think that's possible to make the game of your dreams as a first project? Posted: 27 Aug 2020 11:57 PM PDT I personally think that maybe yes if you already have a background in programming for any other type of project. [link] [comments] | ||
A tutorial for an elastic building effect! Posted: 28 Aug 2020 08:28 AM PDT
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Posted: 28 Aug 2020 12:36 PM PDT This simulator is really incredible -- using satellite data and procedural texturing, Microsoft has simulated the vast majority of the planet with relatively high fidelity. In the simulator itself, they have highly realistic lighting, weather and sound, and you can actually go anywhere in the world. The world looks realistic from thousands of feet in the air or down on the ground when you land, meaning there's nothing really stopping them from applying this technology to creating a planetary-level open world game that models the actual Earth. As someone not particularly interested in flying airplanes, I am still in complete awe at the level of technological innovation behind this simulator and the implications it could have for gamedev. [link] [comments] | ||
Posted: 28 Aug 2020 12:33 PM PDT Here's your weekly game dev productivity newsletter focusing on improving development workflow, efficiency, quality, and mindset of game developers. "Every strike brings me closer to the next home run." -Babe Ruth📷Failure is a large part of the game development process, especially during playtesting. Free Game Assets📷As you may have seen in recent updates over the last 2 weeks, I have been converting standard unity particle effects into HDRP. What I'm Reading This Week: Finding More Playtesters📷Recently I have been looking into how I can get my prototypes and alpha builds to as many playtesters as possible. Unity Plugins For ProductivityBolt Super Units (free)📷If somehow you haven't heard, bolt is free. Rainbow Hierarchy 2 (paid)📷This may seem like just a basic little feature addition(it is) but it has increased my productivity in a big way. What I'm Watching: HIGH SCORE📷There is a new docuseries on different aspects of the video game industry that you can find on Netflix. Each episode covers a different topic from NES to Role Playing Games all the way to the origin story of shooters. Check it out for sure. Watch the trailer here. That's everything for this week. Follow me on twitter for more interesting game development stuff. @BigRookGames or if you have any interest in getting these weekly, join the mailing list for game developers. -Jake Jameson [link] [comments] | ||
Designing Luck | Calibrating Loot Distributions with Statistics | Gamede... Posted: 28 Aug 2020 12:19 PM PDT
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Added notifications that stay at the edge of the screen, is that a good UX thing? Posted: 28 Aug 2020 12:07 PM PDT
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I Made Fall Guys in 24 Hours!! Posted: 28 Aug 2020 11:39 AM PDT
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How to Make An Easy Game That Still Poses A Challenge Posted: 28 Aug 2020 09:06 AM PDT
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How 3 Indie Game Executives handle the Development and Publishing Side of their Business Posted: 28 Aug 2020 11:01 AM PDT
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New Job Offering Tuition Reimbursements - College Classes in Game Development Worth A Shot? Posted: 28 Aug 2020 11:01 AM PDT Just landed a new role (IT, not game dev) that is offering $10k/year in tuition reimbursement. I already have a Bachelors in CS, however I do desire to learn about crafting games on the side from both a technical and artistic perspective. Do you recommend I utilize this and look for either a county college or public university to take some classes? I feel like I do better in a university based environment, so I really want to look into this option. [link] [comments] | ||
Posted: 28 Aug 2020 10:21 AM PDT Unfortunatelly it took me a fair bit time to understand that I dont want to be a software developer. Its not that I dont like coding; but I want to "create" and be "artistic", so programmimg all day simply not fullfil my artistic desires at all. I want to create visually tempting stuff, like 3d art; especially environment art for gaming industry. Unfortunatelly when I look up entry level jobs in environment art, they require BA, mostly fine arts. That means should I go to 4 year school to pursue my dream career? Start from beginning? The options I have is pursuing some vocational educations that is 2 years, or Associate in digital arts. Its more affordable, and I have already have a minor in arts so just because it is not "Bachelor of Arts" that means I will be disadvantaged while applying? I would love to see suggestions if you have a program that I might apply. My grad GPA is 2:2, so If there are some master programs in digital art that does not require revelant grad degree, I can consider them too. To be honest Im pretty sure that I want to be environment artist, even if that means I should go back to university. But I dont want to spend 4 year, and be in lots of dept. Do you think vocational schools would be enough for me to get my foot into junior level jobs? With dedication and hard working of course. The thing is, I have no traditional art background but have a lot of passion [link] [comments] | ||
What can cause pixels with an Alpha value below 0.5 to become invisible? Posted: 28 Aug 2020 10:09 AM PDT Dear fellow game developers, I am having a hard time with a strange issue. I am working on a new Pixel Shader effect and I noticed that my meshes become invisible, if the alpha value in the Pixel Shader gets lower than 0.5. The following code from my HLSL Pixel Shader is super simple: If the pixel is inside a certain radius, show it semi-transparent, otherwise we do not need to show it. Now, here is the thing. If I change the alpha value from 0.5 to 0.48, the pixels are invisible. I edited other Pixel Shaders of mine and as it turned out, I seem to have a general issue in my game (engine). Whenever the alpha value is below 0.5, the pixel is invisible. I reduced my complex render code (several render stages for Soft Shadowing, glow and laser effects, etc.) to an absolute bare minimum, but I cannot find any reason for that behaviour. Transparency itself works perfectly fine for alpha channels between 0.5 and 1.0. That means alpha blending itself works and is enabled for Render Target View or DirectX Blend State Description. That being said, does anyone of you have any hint what could cause my pixel to be rendered invisible? Any help is gladly appreciated! [link] [comments] | ||
I want to photoscan food. What do I do? Posted: 28 Aug 2020 10:05 AM PDT Let's say I want to photoscan that lemon that is on my table. What exactly do I do now? How do I photograph it from the bottom? How to make it receive light evenly and have no shadows? How to setup a scene for that? What do I buy? [link] [comments] | ||
We analyzed 100k+ mobile game ads, and here’s what we learned Posted: 28 Aug 2020 05:20 AM PDT
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A quick 10 minute survey about your role in Game Development Posted: 28 Aug 2020 12:42 PM PDT Its a survey through NewtonX about what you do at your studio, and what 3rd party services you use(firebase, AWS, etc) . Took me maybe 10 minutes. It pays a $100 reward as a digital gift card via Rybbon.net. [link] [comments] | ||
Posted: 28 Aug 2020 12:40 PM PDT |
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