- What is up with the Play Store search algorithm? Another Redditor shared their game 2 days ago, I tried to search the exact title on the store but it took over 200 other games (many with unrelated names) for theirs to appear. How do indie devs stand a chance with this kind of visibility?
- I created this standard controller a while back, it can be used for displaying controller inputs. You are free use it however you like.
- I modeled and hand painted some weapons. You can use them anywhere you want =)
- Low Poly Trees i made long time ago. Feel free to use them :D
- When is the best time to create and make a Steam Page visible for the game that I am working on?
- What exactly is a QoL improvement ?
- Is there any voice changers that I can use to make an old man or a woman voice ? Gonna use it for developing a game.
- Did someone from China steal our game?
- I have a problem with skinning
- Can i publish a game without being 18 or above?
- I’m helping host my first **week long itch.io game jam!** I’ll be co-hosting again with SDC and we hope your experience will be out of this world
- Filters for Construct 3
- How a Last of Us Part II Level is Made
- Game development basics
- Scope: Choose A Target! Focus! Shoot! - an article about scope management and scope creep prevention.
- C# for beginners part 2
- Remaking a game
- Can anyone please share a guide for game development for absolute beginners. Apart from python, I do not know any other language. But I wanna get into game development.......
- How do you prevent cheating from the front end?
- Where to start learning how to create 2D art assets
- What if a "free" engine decides to change their license?
- What is this error, how do I fix it?
- I think I am starting to lose motivation in making/updating games, what should I do?
- I started learning Unity but I wanted to shadow someone at a game dev studio and they use Unreal Engine. What's better , ue4 or unity?
- Hey all! I'd like to share a story about procedural levels generation for a puzzle game. Unity, C# and Java
Posted: 30 Aug 2020 05:26 AM PDT
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Posted: 30 Aug 2020 06:40 AM PDT
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I modeled and hand painted some weapons. You can use them anywhere you want =) Posted: 29 Aug 2020 01:43 PM PDT
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Low Poly Trees i made long time ago. Feel free to use them :D Posted: 30 Aug 2020 05:51 AM PDT | ||
When is the best time to create and make a Steam Page visible for the game that I am working on? Posted: 30 Aug 2020 11:39 AM PDT This might sound as something that might be common knowledge but after years of working on different indie games, after going away from the corporate environment - I am now working on a game for some time, that happily doesn't need to be rushed and/or made under stressful circumstances. Given this fact, I am taking my time to prepare a demo, a Kickstater Campaign - everything really thoroughly put together. Now - I would also like to create a Steam Page - for obvious reasons - once the Kickstarter Campaign would be online - I would like to redirect any potential backers to wishlist the game on Steam, as of course that is our main KPI nowadays, right? Whenever you release a game is important, whenever you release a campaign on Kickstarter is important and even when posting on Twitter you need to really be careful on timing. I was wondering how much does it really matter when I make the Steam Store Page visible as Coming Soon - so that potential players could maybe wishlist it. Does it matter? My logic for this matter functions in a simple way - the sooner I put the Store Page up, the better - cause I will have more time to gather wishlists. Obviously the Steam Page Store should be accompanied with a trailer and some juicy screenshots - but I have also seen some games just with a screenshot or two. What are your thoughts on this and what would you do? [link] [comments] | ||
What exactly is a QoL improvement ? Posted: 30 Aug 2020 11:36 AM PDT | ||
Posted: 30 Aug 2020 09:11 AM PDT | ||
Did someone from China steal our game? Posted: 30 Aug 2020 02:47 AM PDT Hello! I just noticed looking at our mobile games unity analytics that there has been a sudden burst of new users coming from china in last couple of days(around 1000 new users). Normally we get maybe 10 new global users per day to give some perspective. It is also weird that google play should be banned in china, right? Or do lots of chinese use VPN tricks to overcome it? Also ad analytics show that no one from china has watched any ads. And level funnels show that these are real users and are actually playing the game. So did someone reverse engineer our game and put it in some chinese store, but the unity analytics still somehow remained? Maybe there is absolutely nothing we can do about it being in some chinese store, but it sucks that our analytics are kinda skewed from this point on. [link] [comments] | ||
I have a problem with skinning Posted: 30 Aug 2020 10:40 AM PDT Hi r/gamedev, Hope you all are well and healthy. I am working on a personal project in C++ with modern OpenGL. I have a problem I am stuck on. I am trying to implement skinning, however it is only almost right. I wondered if you could consider the code, maybe you can see where I am going wrong? I have worked on it all summer, and I am getting a little lazy or desperate at the end I suppose, if you could find the error I would be over the moon. Only if it is easy for you to see what I am doing wrong, of course. The arms are not attached correctly, and the arms and legs are not animating correctly: https://youtu.be/7h24-j8iY9Q It is really supposed to look like this when running: https://youtu.be/0Pr-ZEbItWU The code is partially based on the lovely book Hands on Animation Programming: https://github.com/PacktPublishing/Hands-On-Game-Animation-Programming/blob/master/Chapter15/Sample01/Code/GLTFLoader.cpp I have tested the book's source code, and it animates my model correctly. animation.cpp is my code: https://gist.github.com/alanhaugen/90562ba687128b46f9ec28a6a9170e42 The actual skinning is done in void Animation::ApplyTransform. I am considering developing a matrix class, Mat, it is used for keyframes and the implementation is mat.cpp: https://gist.github.com/alanhaugen/1872f5950c4912f78cf6be0323614f0e I do the inverse matrix calculation when I load the model. The animations are in their own gltf files. Here's joint.cpp: https://gist.github.com/alanhaugen/5e81a6ed6ce72c58565079a796ef2c0a I have tried to debug the way the joint-tree is traversed, I have not found it to be incorrect. It animates models where each joint has only one child each correctly, such as this worm: https://youtu.be/GJhMtyQInEU When I disable scale and rotation, the arms and legs end up pointing into the air, which is strange: https://youtu.be/-5dh6gaaaIc I hope this isn't too much to ask. If you have any ideas about what could be wrong, I would really appreciate them. Although, I will surely figure it out eventually :) Kind regards, [link] [comments] | ||
Can i publish a game without being 18 or above? Posted: 30 Aug 2020 12:07 PM PDT Hello i had a question can i publish a game without being 18 or above? I searched a lot for this question and i didn't got a great answer i wanted to publish a game on play store and it requires to be 18 or above and i am not i want to publish a game on a store like app store and people can download it and making me get money By downloading it or putting add on the game Thank you. [link] [comments] | ||
Posted: 30 Aug 2020 11:49 AM PDT
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Posted: 30 Aug 2020 11:29 AM PDT I'm trying to add a filter on a 10:9 game on Construct 3, but Construct doesn't have a filter function. I had the idea to add a translucent gif of an arcade game-like filter, but I can't find anything like that. Does anyone know a different way to use filters on Construct or know of any gifs that work as a filter? [link] [comments] | ||
How a Last of Us Part II Level is Made Posted: 30 Aug 2020 11:20 AM PDT
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Posted: 30 Aug 2020 04:42 AM PDT Hey guys, obviously Im new to game development and I need explanation on game dev tools real quick. I want to make a 3D platformer like Inside or little nightmares and as far as I understood from the internet and please feel free to correct me, I need a game engine to develop it on like Unreal Engine or Unity..etc, and I need a tool like Blender or Maya to create 3D assets, characters and animation. I need to know which tools are used to design and create the enviroments and the lighting and the terrain...etc. Please forgive any language mistakes, English is not my first language. [link] [comments] | ||
Posted: 30 Aug 2020 10:35 AM PDT Hey folks, I'm happy to share with you one of my articles I just published on Gamasutra. It's a series of articles, and this is the second episode of a total of three. This article explores the issues preventing us from focusing on the plan and sticking to it. We also explore what are the reasons that it's hard to do, and some remedies to that. I would love to have some feedback on the structure, language, clarity, and the points I wanted to convey. This article will presumably help any kind of game developers and project managers to finish their projects on time. Feel free to comment here or on Gamasutra, I would most certainly appreciate that. Scope: Choose A Target! Focus! Shoot! Episode I Link to the article. Sincerely, Levon [link] [comments] | ||
Posted: 30 Aug 2020 10:32 AM PDT
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Posted: 30 Aug 2020 07:53 AM PDT Hello everyone! I have a question that's been bothering me for a while.. I tried searching something similar around the internet and got nothing. Is it possible to remake a game totally from scratch? Let's say Mario just for an example. So let's say I'm making literally everything from scratch (programming the game, designing the characters, making the music, etc...) But keeping the main theme the same For example: I wouldn't make the music the same.. It will be way different but it will have the same retro 8-bit theme. In character design.. Maybe I make Mario look different, give him different clothes (of course changing his name) and so on.. But it's still a pixelated character. Levels will be different but will have the same kind of obstacles and power up's.. For example maybe I'll make the gumbas turtles. Or for example there's a burger but it will literally give you everything the star gives you in Mario Same story line but a little different and so on Keep in mind that I'll name the game (and the characters) totally a different name so I don't abuse a certain trade mark or copyrighted titles. Would this be legal? Can I freely distribute it and sell it? Can Nintendo(or Any company) sue me? What if the game was deleted before? (for example: flappy bird) would that change anything? Thanks for y'alls time [link] [comments] | ||
Posted: 30 Aug 2020 09:58 AM PDT | ||
How do you prevent cheating from the front end? Posted: 30 Aug 2020 02:54 AM PDT I'm jumping way ahead of myself because I barely have the mechanics for my game worked out conceptually, but this question occurred to me and now, just thinking ahead, I can't shake it. I'm an amateur developer and I've never worked on a project like this before so please feel free to tell me if this is very much the incorrect way to design this. I actually have no idea how this is "supposed" to be done so I'm mainly operating on intuition. I'm working on a board game of sorts, and what I have in mind is that the bread and butter of the board state will be controlled and updated via json messaging. So like,
If one were so inclined, what's to stop a player with the know-how from manufacturing a fake json to send the server? Is there a design pattern that fits what I'm trying to accomplish here which precludes issues like this? Thank you. [link] [comments] | ||
Where to start learning how to create 2D art assets Posted: 30 Aug 2020 05:55 AM PDT Hello, I have an idea for an interactive visual novel that I want to build. I have worked for AAA studios as an engineering intern before and while I have no problem with programming, I don't have an artistic bone in my body. So I wanted to ask where I can start learning how to create 2D assets for my game. I do have a visual style in mind but no technical skills to materialize them. Premade and paid assets won't exactly work for this project due to the visual style I have in mind being a little unconventional. Can someone point me towards resources a beginner at 2D art can leverage? [link] [comments] | ||
What if a "free" engine decides to change their license? Posted: 30 Aug 2020 03:33 AM PDT For example, Cryengine at one stage had a "pay what you want" license, but then changed to a set royalty percentage. Today there is Lumberyard that is royalty-free for offline games. What happens to people who may be deep into development with one of these engines while there is no royalty commitment, and then the license is changed? Are they still free of commitment if they're using the engine version that was originally licensed royalty-free, or do the new terms catch them, if their game hasn't been published at that point? [link] [comments] | ||
What is this error, how do I fix it? Posted: 30 Aug 2020 09:27 AM PDT | ||
I think I am starting to lose motivation in making/updating games, what should I do? Posted: 30 Aug 2020 09:03 AM PDT I am a 14-year-old who makes games as a hobby. I joined a game jam called "I can't draw" which I thought was a perfect opportunity to make a game since I don't know how to draw. That was my first ever published game and I've felt proud of myself. I started working on the next update and made a plan on making 2-3 new small demos for my upcoming titles. I couldn't start working on my previous game again. When I've first made it, I was always hyped to make the second update, but now I just cannot do the task. What should I do? [link] [comments] | ||
Posted: 30 Aug 2020 12:23 PM PDT I strated learning Unreal because I liked the opportunity, and will soon start my internship. However I think Unity was easier to learn. After my internship should I continue with Unreal or just go back to Unity? [link] [comments] | ||
Posted: 30 Aug 2020 12:17 PM PDT
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