Screenshot Saturday #500 - New Milestones |
- Screenshot Saturday #500 - New Milestones
- Unity3D Maze Generator - Recursive backtracker Method
- The Time rewind mechanic in Braid always fascinated me so in this small video, I was able to code it using Unity and by that completing another adventure in our game mechanics quest. Thanks for watching and feedback is always welcome! (Code on GitHub)
- is working fulltime/parttime game dev basically impossible?
- Game designer Tommy Norberg posts this awesome one-image mini tutorial
- How to make enemy AI feel "natural?"
- How can I spice up our first topdown shooter? Open to suggestions!
- How to splice up unevenly spaced sprites in a sprite sheet?
- Looking for advice on Switch development
- Getting Started with Game Dev | 1 minute tutorial
- Releasing my first 2d android game SQUARED
- Is copywriting still relevant to the video games industry?
- Sharing my Unity development blog; code walkthroughs, design discussion, and more. Enjoy
- I spent a month developing small games. Whats the best next step? Go big, go small or go home?
- I'm working on a Life Simulator named Tribalia! Version 0.1 is out on Itchio, try it! (link in comments).
- Dungeon Crawler Action-RPG | if you wanna test > [read the comment↓]
- Example of games including 2D and 3D gameplay?
- A little question about game development...
- Recreating Candy Crsuh
- Unity game slower after build than when played in editor
- Where can I enter the movement code?
- Making A Game In 48 Hours With An Art Kit | Miz Jam 1
- Do you have suggestions for how I could improve those water splashing particles? I am struggling to get those particle working nicely with the water texture...
Screenshot Saturday #500 - New Milestones Posted: 28 Aug 2020 08:45 PM PDT Share your progress since last time in a form of screenshots, animations and videos. Tell us all about your project and make us interested! The hashtag for Twitter is of course #screenshotsaturday. Note: Using url shorteners is discouraged as it may get you caught by Reddit's spam filter. Bonus question: Do you still buy physical copies of games? [link] [comments] | ||
Unity3D Maze Generator - Recursive backtracker Method Posted: 29 Aug 2020 05:29 AM PDT
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Posted: 28 Aug 2020 11:36 PM PDT
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is working fulltime/parttime game dev basically impossible? Posted: 29 Aug 2020 10:43 AM PDT im not talking about your game becoming an indie more like is it possible to make around 30-50k a year from games? ive done a lot of game dev in my freetime but never released anything. thanks! [link] [comments] | ||
Game designer Tommy Norberg posts this awesome one-image mini tutorial Posted: 29 Aug 2020 12:42 AM PDT
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How to make enemy AI feel "natural?" Posted: 29 Aug 2020 12:41 AM PDT So I'm coding the attacks of a skeleton in my 3d action rpg game. So far i have:
Problem is, when I fight the thing as it currently is, you can obviously tell that it's just a series of if-else, it doesn't FEEL like it's a living creature. I don't know if I should code more attacks for randomness, what do I need to do? [link] [comments] | ||
How can I spice up our first topdown shooter? Open to suggestions! Posted: 29 Aug 2020 11:02 AM PDT
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How to splice up unevenly spaced sprites in a sprite sheet? Posted: 29 Aug 2020 09:58 AM PDT I've found many pre-existing royalty free sprite sheets online that I'd like to use. However, for alot of these sprite sheets, the sprites have been squashed together in order to create a really small spritesheet. How can I splice these types of spritesheets that aren't evenly spaced out? [link] [comments] | ||
Looking for advice on Switch development Posted: 29 Aug 2020 09:51 AM PDT Hello to all the developers reading this . So, I have been developing a game which is kind of arcade style and would be best experienced on local co-op. I want this to be on Switch . I googled and most of the process of developing for Nintendo Switch is free , except the Developers Kit . Since I am an indie developer and don't have that kind of cash to spare, is it really necessary to get a Developers Kit for developing my game for Nintendo Switch ? Raji: An Ancient Epic which just released on Switch is backed up by a publisher and thus could have afforded it . Advice from Switch developers would be really appreciated. Thanks [link] [comments] | ||
Getting Started with Game Dev | 1 minute tutorial Posted: 29 Aug 2020 08:33 AM PDT
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Releasing my first 2d android game SQUARED Posted: 29 Aug 2020 12:11 PM PDT SQUARED What is Squared:- Squared is a Hyper-Casual Android game , where you goof around destroying some blocks and avoiding many brutal enemies like missiles , turrets , meteors but all of this under a timer to keep on the pressure. The game has simple geometric elements like squares , triangles ,etc but with some image effects it looks pleasing to the eyes. Progress:- The game has been under development for around two weeks now and is in its final testing stage but some polishing is definitely required . The goal is to launch the game within one week. Here are some screenshots of the game. Suggestions are most welcomed. Screenshots:- [link] [comments] | ||
Is copywriting still relevant to the video games industry? Posted: 29 Aug 2020 12:05 PM PDT | ||
Sharing my Unity development blog; code walkthroughs, design discussion, and more. Enjoy Posted: 29 Aug 2020 11:54 AM PDT | ||
I spent a month developing small games. Whats the best next step? Go big, go small or go home? Posted: 29 Aug 2020 11:30 AM PDT
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Posted: 29 Aug 2020 11:23 AM PDT
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Dungeon Crawler Action-RPG | if you wanna test > [read the comment↓] Posted: 29 Aug 2020 11:19 AM PDT
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Example of games including 2D and 3D gameplay? Posted: 29 Aug 2020 11:14 AM PDT I need some inspiration from people who have pulled this off successfully. Any games that come to mind with 3d and 2d sections in them ? [link] [comments] | ||
A little question about game development... Posted: 29 Aug 2020 11:07 AM PDT I would like to start video game development, but first I need to know a couple of things, I would like to start with Unity using C#, would you recommend some tutorials? (pdf or video and of course free), or even tutorials on other languages that you think are better/easier to learn at the beginning. I would like to apologize if the English is bad and thanks in advance [link] [comments] | ||
Posted: 29 Aug 2020 11:01 AM PDT
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Unity game slower after build than when played in editor Posted: 29 Aug 2020 10:30 AM PDT Hello, I'm a new gamedev working on my first "bigger" game. It's a 2D pixel art game that so far, doesn't have much to it. I only have about 4 scenes with not too too much going on. So I'm confused as to why once I export my game, it runs slightly slower than when I play it in Unity. It's not terribly slow, the game looks smooth but I can just feel with the controls that there's this slight delay that doesn't occur when in Unity. Any help would be greatly appreciated. Thanks! [link] [comments] | ||
Where can I enter the movement code? Posted: 29 Aug 2020 10:27 AM PDT I'm curretly learning about unity Do you know any softwares that are free and that can help me enter a code for character movement? I'm practicing making a 2D game If I can enter a code already in unity 5.6.7f, then can you tell me how? [link] [comments] | ||
Making A Game In 48 Hours With An Art Kit | Miz Jam 1 Posted: 29 Aug 2020 10:25 AM PDT
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Posted: 29 Aug 2020 02:53 AM PDT
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