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    Saturday, August 29, 2020

    Screenshot Saturday #500 - New Milestones

    Screenshot Saturday #500 - New Milestones


    Screenshot Saturday #500 - New Milestones

    Posted: 28 Aug 2020 08:45 PM PDT

    Share your progress since last time in a form of screenshots, animations and videos. Tell us all about your project and make us interested!

    The hashtag for Twitter is of course #screenshotsaturday.

    Note: Using url shorteners is discouraged as it may get you caught by Reddit's spam filter.


    Previous Screenshot Saturdays


    Bonus question: Do you still buy physical copies of games?

    submitted by /u/Sexual_Lettuce
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    Unity3D Maze Generator - Recursive backtracker Method

    Posted: 29 Aug 2020 05:29 AM PDT

    The Time rewind mechanic in Braid always fascinated me so in this small video, I was able to code it using Unity and by that completing another adventure in our game mechanics quest. Thanks for watching and feedback is always welcome! (Code on GitHub)

    Posted: 28 Aug 2020 11:36 PM PDT

    is working fulltime/parttime game dev basically impossible?

    Posted: 29 Aug 2020 10:43 AM PDT

    im not talking about your game becoming an indie more like is it possible to make around 30-50k a year from games? ive done a lot of game dev in my freetime but never released anything. thanks!

    submitted by /u/lordmath256
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    Game designer Tommy Norberg posts this awesome one-image mini tutorial

    Posted: 29 Aug 2020 12:42 AM PDT

    How to make enemy AI feel "natural?"

    Posted: 29 Aug 2020 12:41 AM PDT

    So I'm coding the attacks of a skeleton in my 3d action rpg game. So far i have:

    1. A leap attack. At a certain range, it will jump at the player and swing with its blade.

    2. Spin attack

    3. Normal swing.

    Problem is, when I fight the thing as it currently is, you can obviously tell that it's just a series of if-else, it doesn't FEEL like it's a living creature. I don't know if I should code more attacks for randomness, what do I need to do?

    submitted by /u/PeasantryIsFun
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    How can I spice up our first topdown shooter? Open to suggestions!

    Posted: 29 Aug 2020 11:02 AM PDT

    How to splice up unevenly spaced sprites in a sprite sheet?

    Posted: 29 Aug 2020 09:58 AM PDT

    I've found many pre-existing royalty free sprite sheets online that I'd like to use. However, for alot of these sprite sheets, the sprites have been squashed together in order to create a really small spritesheet. How can I splice these types of spritesheets that aren't evenly spaced out?

    submitted by /u/kp4ws
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    Looking for advice on Switch development

    Posted: 29 Aug 2020 09:51 AM PDT

    Hello to all the developers reading this . So, I have been developing a game which is kind of arcade style and would be best experienced on local co-op. I want this to be on Switch . I googled and most of the process of developing for Nintendo Switch is free , except the Developers Kit . Since I am an indie developer and don't have that kind of cash to spare, is it really necessary to get a Developers Kit for developing my game for Nintendo Switch ? Raji: An Ancient Epic which just released on Switch is backed up by a publisher and thus could have afforded it . Advice from Switch developers would be really appreciated. Thanks

    submitted by /u/TheGenesis4244
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    Getting Started with Game Dev | 1 minute tutorial

    Posted: 29 Aug 2020 08:33 AM PDT

    Releasing my first 2d android game SQUARED

    Posted: 29 Aug 2020 12:11 PM PDT

    SQUARED

    What is Squared:-

    Squared is a Hyper-Casual Android game , where you goof around destroying some blocks and avoiding many brutal enemies like missiles , turrets , meteors but all of this under a timer to keep on the pressure. The game has simple geometric elements like squares , triangles ,etc but with some image effects it looks pleasing to the eyes.

    Progress:-

    The game has been under development for around two weeks now and is in its final testing stage but some polishing is definitely required . The goal is to launch the game within one week. Here are some screenshots of the game.

    Suggestions are most welcomed.

    Screenshots:-

    Screenshots

    submitted by /u/infraknight101
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    Is copywriting still relevant to the video games industry?

    Posted: 29 Aug 2020 12:05 PM PDT

    Sharing my Unity development blog; code walkthroughs, design discussion, and more. Enjoy

    Posted: 29 Aug 2020 11:54 AM PDT

    I spent a month developing small games. Whats the best next step? Go big, go small or go home?

    Posted: 29 Aug 2020 11:30 AM PDT

    I'm working on a Life Simulator named Tribalia! Version 0.1 is out on Itchio, try it! (link in comments).

    Posted: 29 Aug 2020 11:23 AM PDT

    Dungeon Crawler Action-RPG | if you wanna test > [read the comment↓]

    Posted: 29 Aug 2020 11:19 AM PDT

    Example of games including 2D and 3D gameplay?

    Posted: 29 Aug 2020 11:14 AM PDT

    I need some inspiration from people who have pulled this off successfully. Any games that come to mind with 3d and 2d sections in them ?

    submitted by /u/WinRaRtrailInfinity
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    A little question about game development...

    Posted: 29 Aug 2020 11:07 AM PDT

    I would like to start video game development, but first I need to know a couple of things, I would like to start with Unity using C#, would you recommend some tutorials? (pdf or video and of course free), or even tutorials on other languages ​​that you think are better/easier to learn at the beginning.

    I would like to apologize if the English is bad and thanks in advance

    submitted by /u/Nanosuperomnia
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    Recreating Candy Crsuh

    Posted: 29 Aug 2020 11:01 AM PDT

    Unity game slower after build than when played in editor

    Posted: 29 Aug 2020 10:30 AM PDT

    Hello,

    I'm a new gamedev working on my first "bigger" game. It's a 2D pixel art game that so far, doesn't have much to it. I only have about 4 scenes with not too too much going on. So I'm confused as to why once I export my game, it runs slightly slower than when I play it in Unity. It's not terribly slow, the game looks smooth but I can just feel with the controls that there's this slight delay that doesn't occur when in Unity. Any help would be greatly appreciated.

    Thanks!

    submitted by /u/Skngh
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    Where can I enter the movement code?

    Posted: 29 Aug 2020 10:27 AM PDT

    I'm curretly learning about unity

    Do you know any softwares that are free and that can help me enter a code for character movement?

    I'm practicing making a 2D game

    If I can enter a code already in unity 5.6.7f, then can you tell me how?

    submitted by /u/OneDimensionUp
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    Making A Game In 48 Hours With An Art Kit | Miz Jam 1

    Posted: 29 Aug 2020 10:25 AM PDT

    Do you have suggestions for how I could improve those water splashing particles? I am struggling to get those particle working nicely with the water texture...

    Posted: 29 Aug 2020 02:53 AM PDT

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