My progess in creating a 3D game engine |
- My progess in creating a 3D game engine
- How to recreate Titanfall 2 Wall Running in 30 minutes! (Unreal Engine 4)
- I added a new way to handle VR physics for Gamelodge. Code in the comments
- Hey guys, I get a ton of questions about making stylized VFX in Unity, so I reached out to a very talented artist to show us how to create a great stylized barrier VFX, all for completely free. Enjoy!
- How Limbo Avoids Repetition in 60 seconds!
- When trying to determine minimum hardware requirements - is there a tool that can emulate systems with poorer specs (i.e. throttling available RAM, CPU etc)
- Flecs 2.0, an Entity Component System for C and C++ is out!
- Here's a 5-part tutorial series I made a little while ago on how to create a terminal/console UI in Unity (but it applies to any game engine really). I hope it is useful to someone! Feedback appreciated :-)
- How are performant trees for games made?
- All the times I thought I was ready to share my game with the public, I was wrong.
- would you play a strategy game about overthrowing the government?
- 3D Game Tutorial in C++ from scratch: Part 22 - Creating 3D Engine - Multi-Layered Animated Earth - SourceCode on GitHub
- Do you still enjoy playing games after becoming a gamedev
- Free generic rifle for your game.if you want something done or custom ill do it for the hell of it
- AI-Driven Character Movement
- Remote Gamedev jobs - What's it like?
- What Screencap and video editors do you all use?
- Easy Trajectory Line in Unity 2D
- BEYOND The Good Time Garden with artist & composer James Carbutt
- Can anyone help me find the kind of art/assests I'm looking for? Specifically Sprites and animations.
- This is how I do a simple, looping hop animation in Blender for game dev animations.
- Mac Catalina notarization for Steam - is this running more smoothly now? Have you heard any new developments with regards to Big Sur?
- Game engine suggestion? - Newbie Game Dev
- How did that game sell on Steam? Working it out with sales/review ratios.
My progess in creating a 3D game engine Posted: 03 Aug 2020 08:35 AM PDT Hi, I am a student and I currently work on a personal 3D game engine - MxEngine. I have done quite a lot in the past half year, so I think it is a good idea to show my progress. Initially I started the project with aim to learn graphics programming (OpenGL), but soon realized that I like working on it so much and decided to make a general purpose game engine, with all subsystems like physics, audio, networking and etc. My aim was to make something which me (or my friends) can easily make games on, even if it requires writing in a such terrifying language like C++. screenshot taken from my engine editor | engine physics in action | vr camera sample For now my engine has the following features implemented: - Phong-based 3D rendering (dynamic shadows, bump mapping, camera system) - Event system with ability to create timers and add custom event types - Rigid body physics via Bullet3 library - 3D audio system via OpenAL (with support for most common audio formats) - Self-written Entity component system with fully integrated runtime editor - Error-resistant resource management system based on handles with reference counting And my plans include the support for following functional: - Networking subsystem with custom object serialization - Deferred, physically-based rendering - Scripting via C# or Python - Animation subsystem I am not pursuing a goal to make yet another Unreal/Unity killer and I understand that the engine is very far from such large projects. My project is more like educational one, from which I can learn new things, work with different libraries, practice my programming skills and just have fun. I will be really glad if you take a look at MxEngine, it is fully open-source and available on github. You can also contact me personally via Discord (Momo#9753) if you are interested in this project. I am always open for suggestions, discussions and advices. Feel free to leave any feedback! [link] [comments] | ||
How to recreate Titanfall 2 Wall Running in 30 minutes! (Unreal Engine 4) Posted: 03 Aug 2020 06:02 AM PDT
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I added a new way to handle VR physics for Gamelodge. Code in the comments Posted: 02 Aug 2020 12:53 PM PDT
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Posted: 03 Aug 2020 05:48 AM PDT
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How Limbo Avoids Repetition in 60 seconds! Posted: 03 Aug 2020 04:30 AM PDT
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Posted: 03 Aug 2020 06:40 AM PDT I am trying to determine the minimum hardware requirements for my game. So far, online, it seems like people say to 'try the game on a variety of machines'... but I don't have access to any garbage computers that I can try my game on to work my way down to the bare minimum. Any help/resources are appreciated. [link] [comments] | ||
Flecs 2.0, an Entity Component System for C and C++ is out! Posted: 03 Aug 2020 02:44 AM PDT
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Posted: 03 Aug 2020 04:39 AM PDT
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How are performant trees for games made? Posted: 03 Aug 2020 11:02 AM PDT Im talking about f.e. Anno 1800 which has huge forests and still runs pretty good. Which way are the trees made so they can have such a huge amount and still good graphics. I was working on trees like in this article lately, but the amount of triangles is pretty hight for top down RTS games where you require alot of them on screen. Edit: What is the usual amount of triangles in a game like Anno 1800 for one tree? [link] [comments] | ||
All the times I thought I was ready to share my game with the public, I was wrong. Posted: 02 Aug 2020 06:27 PM PDT
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would you play a strategy game about overthrowing the government? Posted: 03 Aug 2020 10:31 AM PDT Im thinking of making a game where you control a movement that you can turn into a rebellion when you gain enough support where the goal is to overthrow a government. Maybe i can base the interface on games like victoria 2. There could be some generic movements like idk communist or fascist and some countries can have democratic ones with a special one for some countries, like the u.k can have a scottish independence one. Would you play this? [link] [comments] | ||
Posted: 03 Aug 2020 08:28 AM PDT
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Do you still enjoy playing games after becoming a gamedev Posted: 03 Aug 2020 12:27 AM PDT I spent really many years playing games as youngster aand I became really picky resulting in like most games not doing it for me. So its not that becoming a gamedev caused it. But I think becoming a gamedev influenced it. Now instead of playing someone's game "for serious" i will instead spend that time adding some great feature to my game. Even if i wanted to play, i would probably quit after five minutes. Seems like i had my dose of gaming and it wont work anymore hehe [link] [comments] | ||
Free generic rifle for your game.if you want something done or custom ill do it for the hell of it Posted: 02 Aug 2020 08:35 PM PDT
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Posted: 03 Aug 2020 07:40 AM PDT
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Remote Gamedev jobs - What's it like? Posted: 03 Aug 2020 04:24 AM PDT As the pandemic seems to be creating more remote gamedev jobs (at least here in the UK it seems), I'm love to get some insight into the day to day of people currently doing such roles. How does it differ to being in the office? Are you working more hours? Is the remoteness affecting the quality of work (i.e. less face to face feedback) Any insights would be great, thanks! [link] [comments] | ||
What Screencap and video editors do you all use? Posted: 03 Aug 2020 09:19 AM PDT Hey everyone, I was just trying to edit some clips together for my itch page and the MS10 "Photos" video editor is completely unusable. Please let me know if there are some better products I can use for free. Same goes for screen recording. Thanks [link] [comments] | ||
Easy Trajectory Line in Unity 2D Posted: 03 Aug 2020 07:06 AM PDT
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BEYOND The Good Time Garden with artist & composer James Carbutt Posted: 03 Aug 2020 05:10 AM PDT
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Posted: 03 Aug 2020 11:27 AM PDT | ||
This is how I do a simple, looping hop animation in Blender for game dev animations. Posted: 03 Aug 2020 07:40 AM PDT
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Posted: 03 Aug 2020 10:51 AM PDT I've been skipping notarization for a while because it seemed people kept running into weird issues with it on Steam. Does the notarization process run more smoothly now through Apple or is it still full of weird idiosyncracies? Also wondering if anybody's heard anything about Big Sur, which is supposed to be available this fall. Thanks! [link] [comments] | ||
Game engine suggestion? - Newbie Game Dev Posted: 03 Aug 2020 10:33 AM PDT Hi guys, I hope you're not offended by my question, I know it seems really simple and a lot of you probably think this guy can't even use Google. I am actually really good at researching stuff online, however the vast sea of knowledge, tools, recommendations etc. on the topic of game design have left me with a minor headache. I'm completely new to game design, it's a choice I've made fairly recently and until now I've only created a short, text-based game using only Python (no engines). For now, I'd just like a suggestion from guys who have much more experience with game development as to which game engine I should start with. The learning curve doesn't matter to me much, as I'm counting on at least some 3+ years before I release my game on Steam or some other platform. I am prepared for the hard work, duration and will that my vision is going to demand from me, so please no unnecessary comments about the dedication needed to be a game dev. Now, about my game (which currently only resides in my head). I want to create a game, in which you as the PC are a God-like character who is observing the MC's life, and subtly (or not) influencing his choices. So, I'm imagining a fixed camera view that lets you see the entirety of the MC's house from the side, so there would be no walls on this side of the house. I will, of course, need to create tons of dialogue and character interaction/animation scripting, so I would love the possibility of an engine compatible with Python or a similar language (I'm no master coder, but I learn fast and I absolutely love Python and would like to continue using it for the further advancement of my skills). I'm also pretty broke, so a free game engine or one that works off a royalties system would also be very desirable. Thank you all in advance. [link] [comments] | ||
How did that game sell on Steam? Working it out with sales/review ratios. Posted: 03 Aug 2020 10:25 AM PDT
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