GPU instancing with ECS and sokol |
- GPU instancing with ECS and sokol
- How do you guys like the main menu for my game Ekstase?
- Realtime Unity VFX Tutorial: The 3 Core Elements You NEED To Know
- So I quit my job two years ago to make a game and BOOM! 4000+ commits later: a game! This is my gitmoji commit history.
- Not sure if this is the correct place to post this, but don't see many level designs or one page design concepts here. Hope you like it! A vector scale-able PDF can be found here: https://bit.ly/32pPxEp
- Made a small game in 23 hours for MizJam (by Miziziziz). This is like a tower defence, but you are the only tower and everything is rhythm-based. I would appreciate your opinions :)
- Creating 3d game worlds on par with 2001-2004 games
- Is this a normal business practice for mobile games?
- I'm currently work on a pixelart game asset. I hope release it soon
- Hello everyone I am in the process of Creating a TextBased RPG that is playable on reddit.
- Advanced Quest System in UE4
- Babylon.js Weekly Video: Interactive Hex Tiles Part 2: Adding Animation
- Key features of Stealth games that I found after 2 years of work on my game
- Furious 3D runner about a pumped up dog. Run as far as possible! Collect coins! Set new records and enjoy a great soundtrack.
- I remade sled racing in just under 1 week!
- Developing Indie Games Changed My Life - 4 Years Of Game Development
- How should you structure your code in regard to consumable items?
- Why aren't revshare projects taken seriously?
- If you were making a shooter today, would you use Unity or Unreal?
- How to go from basic Java knowledge to learning / working with an engine to start making games?
- Can Anyone Give Me Story Scripts For Third Person Shooters?
- New multiplayer level reminds me of the Windows XP background (Unity — Wargate)
- 3D Solids and 2.5D Cards
GPU instancing with ECS and sokol Posted: 25 Aug 2020 10:45 PM PDT
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How do you guys like the main menu for my game Ekstase? Posted: 26 Aug 2020 10:24 AM PDT
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Realtime Unity VFX Tutorial: The 3 Core Elements You NEED To Know Posted: 26 Aug 2020 06:39 AM PDT
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Posted: 26 Aug 2020 10:48 AM PDT
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Posted: 26 Aug 2020 10:45 AM PDT
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Posted: 26 Aug 2020 07:59 AM PDT
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Creating 3d game worlds on par with 2001-2004 games Posted: 26 Aug 2020 05:29 AM PDT Hello, I'm not a game developer, but I was very curious about something. Would it be possible for a low budget indie dev today to create a game that is on par with AAA games of the early 2000s, like GTA 3 for example? (Gameplay wise, not including voice actors or music.) [link] [comments] | ||
Is this a normal business practice for mobile games? Posted: 26 Aug 2020 01:30 AM PDT In 2017 I've made a game for a game jam. Later I put it on the Google Play Store, but I never really did any marketing for it nor did I monetize it. (I've not made any money with the game, but I never tried to do so) It still has around 200 daily users in the play store, with somewhere between 1000-2000 installs. Last month a smaller mobile game publisher (They have about 30 employees) contacted me, they told me that they would be interested in working with me on the game. They offer a 50-50 revenue share and can provide some upfront payment. Now I wonder, since I don't have much experience with it, does this seem legit? Is it a good offer? What are 'normal' revenue shares for mobile games? [link] [comments] | ||
I'm currently work on a pixelart game asset. I hope release it soon Posted: 26 Aug 2020 08:13 AM PDT
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Hello everyone I am in the process of Creating a TextBased RPG that is playable on reddit. Posted: 26 Aug 2020 11:10 AM PDT I have had this idea for some time now. I don't know if due to quarantine I am seriously lacking fun or human interaction. I wouldn't really classify me as a "dev" but i was told that this sub is the best for suggestions on things I can fix or improve on. Is there anything you suggest that would help me to improve on it? [link] [comments] | ||
Posted: 26 Aug 2020 07:03 AM PDT
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Babylon.js Weekly Video: Interactive Hex Tiles Part 2: Adding Animation Posted: 26 Aug 2020 08:46 AM PDT
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Key features of Stealth games that I found after 2 years of work on my game Posted: 26 Aug 2020 09:22 AM PDT
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Posted: 26 Aug 2020 09:17 AM PDT
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I remade sled racing in just under 1 week! Posted: 26 Aug 2020 06:52 AM PDT
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Developing Indie Games Changed My Life - 4 Years Of Game Development Posted: 26 Aug 2020 06:22 AM PDT
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How should you structure your code in regard to consumable items? Posted: 26 Aug 2020 03:20 AM PDT In my case, I'm using Unity, and I thought I'd do the following: ...Where Ability would be an abstract Scriptable Object with an abstract Then, a concrete class, e.g. CurrentHealthModifier, would inherit from Ability and override Finally, a script like HealthController would take in an array of CurrentHealthModifiers and their duration and iterate over them every turn for the duration, passing in the needed parameter(s). ConstraintsThe order of execution should matter, because, for example, certain items will or will not stack with others. Problem
Furthermore, how would a proper order of execution be implemented? You could give each Ability a priority index, such that those with higher priority are executed first, but I don't know if that's a good way to do it, or if it will indeed even work at all. Honestly, this is really confusing. Those of you who've implemented consumables in your game(s): how'd you do it? [link] [comments] | ||
Why aren't revshare projects taken seriously? Posted: 26 Aug 2020 11:36 AM PDT | ||
If you were making a shooter today, would you use Unity or Unreal? Posted: 26 Aug 2020 11:05 AM PDT Kind of a simple question, but provided you have no attachment to a specific engine, but are proficient in programming in general, and wanted to make a shooter with multiplayer components, which engine would you choose between Unity and Unreal? [link] [comments] | ||
How to go from basic Java knowledge to learning / working with an engine to start making games? Posted: 26 Aug 2020 10:52 AM PDT I just finished a beginner's Java course and I feel like I have a bunch of tools in my toolbelt, but going from text-based programs to graphics-based programs and learning an engine like Unity seems daunting. Any advice? [link] [comments] | ||
Can Anyone Give Me Story Scripts For Third Person Shooters? Posted: 26 Aug 2020 10:36 AM PDT Don't give me transcripts, I don't care about those. I'm writing a third person shooter game currently, but at best I'm kind of winging it. I need a script for a game in the vein of the Max Payne games. I haven't found anything to help me, I either find unprofessional scripts with spelling and grammatical errors up the wazoo or no results I can download. Help me out. [link] [comments] | ||
New multiplayer level reminds me of the Windows XP background (Unity — Wargate) Posted: 26 Aug 2020 10:27 AM PDT
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Posted: 26 Aug 2020 10:23 AM PDT
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