Screenshot Saturday #493 - Pure Style |
- Screenshot Saturday #493 - Pure Style
- I have released my 2000+ instrumental pieces free under creative commons 3.0 by (Free to use in your games, podcasts, movies, videos or what ever. Just credit me Antti Luode) (If you can not, that is fine too.)
- Post-processing and shaders change everything! This is how my game looks right now and how it looked months ago.
- Two Strikes, 4th Stage revealed! Goemon x Kenji!
- Looking for feedback on improving concept art
- Programming book recommendations
- Where can I learn more about how to structure game code with design patterns and similar?
- Is game development for me? Where should I start?
- Coding adventures: Procedural Moons and Planets
- Idle animation for a random guy from game Almost My Floor
- I made a Tutorial Series in Unity for a Turn-Based RPG Game like Pokemon. Currently there are 13 videos covering topics like Battle System, Grid-Based Movement, Random Encounters etc. Tutorial Link in Comments.
- Adding Juice to Gunfire in a 2D Game
- I'm lost when it comes to marketing/launching my first game
- slow-mo gun shooting reference
- Good VR workflow?
- Statements from industry veterans about validity of numbers
- Basics of making pixel art
- Unity3d Jump Pads Tutorial
- Godot beginner tutorial endless runner introduction part 1
- What's the Difference Between Different Video Game Company Various Appelations?
- BATCH OPERATIONS WITH EDITOR UTILITY BLUEPRINTS IN UNREAL ENGINE 4: Automate operations on many assets at once
- Free brand new creative commons music (CC-BY) that can be customized to your project(s) Original Cinematic & Inspirational Music (Full tracks + rearrangeable individual sections of the music)
- Trying to understand how glitches work.
- Best way to learn C#?
Screenshot Saturday #493 - Pure Style Posted: 10 Jul 2020 08:02 PM PDT Share your progress since last time in a form of screenshots, animations and videos. Tell us all about your project and make us interested! The hashtag for Twitter is of course #screenshotsaturday. Note: Using url shorteners is discouraged as it may get you caught by Reddit's spam filter. Bonus question: What music have you been listening to this past week? [link] [comments] | ||
Posted: 11 Jul 2020 04:58 AM PDT As used in games such as Headliner Novinews. As used by Youtubers such as Kyle Le with 56+ million views / 218k+ subs and Sam Hogan on his recent "I made minecraft in a day" video. My Instrumental site (Soundclick): https://www.soundclick.com/bands3/default.cfm?bandID=1277008&content=songs My IMDb (only one credit so far. Others maybe coming): https://www.imdb.com/name/nm10882843/ 2059 Instrumental pieces on Google drive Zipped. (non categorized): https://drive.google.com/drive/folders/18_CBtXX8tJTkIbJ2WsjoZHXNy819UHal?usp=sharing (I hear the google drive download limit was hit?) (I did not know there was one :D) Link to 1790 CATEGORIZED instrumental pieces in a single zip file: https://drive.google.com/open?id=1yCZtjPSKW3ifngIP6zzbc9spXspjatIf My blog where I release the songs and FLstudio project files for them: http://anttismusic.blogspot.fi Youtube channel for my instrumental pieces: https://www.youtube.com/channel/UCVOwcdYEBQFiyGyvWF5VkwQ All instrumental pieces on Google drive: https://drive.google.com/drive/folders/0B1t5awWiDLZhMXBmT0M5Mm1nRG8 Torrent with 1369 instrumentals: https://drive.google.com/file/d/0B1t5awWiDLZhc0hKcjJYVEsySE0/view?usp=sharing Pass it around! You need a bittorrent client to download the instrumentals in the torrent: [link] [comments] | ||
Posted: 11 Jul 2020 08:28 AM PDT
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Two Strikes, 4th Stage revealed! Goemon x Kenji! Posted: 11 Jul 2020 08:37 AM PDT
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Looking for feedback on improving concept art Posted: 11 Jul 2020 07:04 AM PDT
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Programming book recommendations Posted: 11 Jul 2020 08:51 AM PDT I'm currently attending school at full sail and learning about blueprints through Unreal. Past few months we did C# in Unity but most of the scripts were made by the school. I was just wondering if there were any good C++ or C# books out there that I can read to get a better understanding of programming. Or a book that will help me better understand the terminology. [link] [comments] | ||
Where can I learn more about how to structure game code with design patterns and similar? Posted: 11 Jul 2020 10:27 AM PDT I am learning gamedev but what I struggle with most at the momement is how to structure the code so that it isn't all spaghetti. I have the Game Programming Patterns which is an excellent book but I lack some basic ideas on how to structure a game still. What can I look into to find out more about this? [link] [comments] | ||
Is game development for me? Where should I start? Posted: 11 Jul 2020 10:12 AM PDT I am an clueless 19 yrs old (Turning 19 on 14th) from India who doesn't know what path to choose in life. I have been an avid gamer for several years and have played games on several platforms and from many genres. My older cousin introduced me to coding 4 yrs ago and I found it really fascinating how you can use it as a language to make machines work the way you want them too. I got into game modding and techinical side of game making in 2017. Have contributed in modding some games (and learned how softwares are modded) and did some texture swapping and made thumbnails using blender in fortnite (when texture swapping wasn't banned) and learned a lot from it. I found it really interesting and doing/learning it was probably the best time I had in last 2 years. I love gaming and I think that game Dev might be a really good career option for me but I don't know how to get started. What should be my first step? Do I need a degree and which one? How will I find a Job? Plz help [link] [comments] | ||
Coding adventures: Procedural Moons and Planets Posted: 11 Jul 2020 11:30 AM PDT
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Idle animation for a random guy from game Almost My Floor Posted: 11 Jul 2020 11:06 AM PDT
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Posted: 11 Jul 2020 11:04 AM PDT
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Adding Juice to Gunfire in a 2D Game Posted: 11 Jul 2020 10:45 AM PDT I've been asked by people in the past about juice and what would be the single best thing to focus their time on. I don't believe there's any one single thing to give as an answer to that, and each project is of course different. I have recently added some juice to the gunfire in my game however, so I wanted to share the things I did in case it helps anyone else. You can see all of the things I'm about to mention below in the following clip: https://youtu.be/7AwWCpkOD2A Note: I build games in Unity so I may reference things specific to that here Nozzle Burst Graphic Every time the gun is fired I render a sprite sheet animation (using a particle system) at the point of the gun nozzle. This is slightly randomized each time (in size and ever so slightly in colour). EDIT: just realized the video clip is of an old build that just renders a single nozzle flash sprite, sorry! Nozzle Flash Lighting Using Unity's 2D lighting, each gun has it's own 2D light source, which flashes into view with each pull of the trigger. I simply tied this into the existing gunfire animation so that the lights interpolate between 0 and the desired intensity (and back again). It really adds to the atmosphere of the environment the player is in. Bullet Trails A simple Line Renderer prefab that I use in an object pool. They're positioned and aligned with the aim of the gun when the trigger is pulled, and moved in code to their "hit point" (raycasted to the enemy collider). Gives a sense of velocity to your gunfire and a point of reference visually to your aiming. Physical Kickback on the Player's Arm(s) Again using animation (Unity's 2D Sprite Rigging tool) I add some kickback to the player's arms whenever a gun is fired, with the size/power of the gun influencing the amount of kickback there is (manually handled per gun with unique animations). This is one of my favourites as it really adds to the game feel and makes firing the weapon really satisfying. Empty Rounds Whenever a gun is fired I spawn some empty rounds from the barrel that propel upwards slightly before falling to the ground, accompanied by sound FX of the round hitting the floor. It's far from accurate in my example video, but it does add a lot to the juice and makes the gun feel/sound more realistic. Again, this is handled by Unity's particle system with randomization added to velocity, rotation and gravity. Screen Shake Perhaps the one people are most aware of and quick to implement! I created a screen shake manager script that controls the intensity and duration of it dependent on the power of the weapon being used. This all plugs into the Cinemachine Camera I'm using which has an extension that allows for easy screen shake implementation (here's a decent video explaining it better: https://youtu.be/ACf1I27I6Tk) - - - - - - - - - - - - - And that (other than the sound FX ) is all I did in my game to make gunfire feel nice and juicy! Cheers, digiBeLow [link] [comments] | ||
I'm lost when it comes to marketing/launching my first game Posted: 11 Jul 2020 10:35 AM PDT My friend and I are working on building our first ever game. We always talked about doing it as kids and attempted a few times way back when we had no clue what we were doing, but never really built anything to completion. Now we're both adults. I work professionally as a software engineer (not related to gaming) and he does art. We are finally having success building a game (2d puzzle game) and we're about half-way through implementing the game's content. We are hoping to release this game on Steam (and potentially other platforms) and this is where I'm a bit lost. What strategies have you guys used for marketing your first game successfully when nobody knows who you are? How much money do people generally pour into this? And how do you choose a good price for your game? If anyone has their own success stories about marketing and launching a game I'd love to hear how you did it and any advice you have. [link] [comments] | ||
slow-mo gun shooting reference Posted: 11 Jul 2020 10:25 AM PDT Hello all, I'm currently animating some guns I modeled, and can't seem to find any good resources of slow-motion gun shooting for reference. It would be pretty helpful to have some hq reference. I'm trying to do a revolver at the moment, but if someone has a larger database, that'd be awesome. [link] [comments] | ||
Posted: 11 Jul 2020 09:40 AM PDT I have a Vive Pro and would love to make a nice game in Unity. Sadly, i just can't get around one BIG hurdle: I am SICK of having to do this twice every minute:
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Statements from industry veterans about validity of numbers Posted: 11 Jul 2020 07:01 AM PDT Hi, i'm the CEO & Game Director of a small indie startup, and we're basically making a Civilization game set during WW2. Currently it's just me and my programmer, though i have more people on standby (for when/if i find more money). I have a comprehensive design document and business plan among others, but i was recently rejected by an investor. The reason was that he didn't think there was any validation behind the numbers i came up with (budget, dev length, etc.). He thought so because i'm not an industry veteran, and though i've developed a mod for a big game but not any actual games, he didn't think there was any experience behind those numbers. He was missing (at least) statements from industry veterans, so it didn't seemed like i just pulled those numbers out of thin air. So i figured that i need to talk to someone who's worked on a Civilization game or another big strategy game. Does anyone here know how i would go about finding someone like that? [link] [comments] | ||
Posted: 10 Jul 2020 05:11 PM PDT
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Posted: 11 Jul 2020 12:28 PM PDT
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Godot beginner tutorial endless runner introduction part 1 Posted: 11 Jul 2020 08:35 AM PDT
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What's the Difference Between Different Video Game Company Various Appelations? Posted: 11 Jul 2020 12:12 PM PDT Greetings all, Small newbie and somewhat general/abstract question here. What's the difference concretly between let's say:
I understand that a company named "publishing" will most likely take care of publishing, whereas a company like FromSoftware takes care of developping. But it begs the question:
Thanks! [link] [comments] | ||
Posted: 11 Jul 2020 06:04 AM PDT
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Posted: 11 Jul 2020 11:56 AM PDT The last few weeks I've been quite busy composing new music and I would like to mention a few of my compositions: Majestica - Cinematic inspirational music All of my music on my YouTube channel and website is under creative commons (BY/attribution), feel free to browse, no risk of stumbling across something that is not creative commons or would trigger any copyright claims. Please attribute/credit my music in this format (if you can) Thanks! [link] [comments] | ||
Trying to understand how glitches work. Posted: 11 Jul 2020 11:48 AM PDT I play ghost recon on PS4, there is a DMR glitch on there. Here's my question: being that the way of applying the glitch keeps changing, is someone entering this "cheat code?" into the game code code? [link] [comments] | ||
Posted: 11 Jul 2020 11:26 AM PDT |
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