Screenshot Saturday #492 - Fresh Visuals |
- Screenshot Saturday #492 - Fresh Visuals
- After a year of learning and developing games, this is what I got. What would yours be?
- Sharing a solution to a problem in Unity
- Pixilart - A free pixel art drawing app. I just found this really cool app. It seems to have most functionalities you need for pixel art, including animation, and it's free. I know Asperite is the go-to but what's the difference?
- If you like to create your own sound design for your games, try some of these tricks
- Hi
- Automatic atlas-based UV mapping (part of DreamUV, new addon created by Bram Eulaers)
- Part 3 Of my Multi-player series is up! This time - Movement
- Ecosystem implemented using an entity component system.
- After 10 years of development and 3 months of unannounced Steam store presence, my game finally has a proper trailer. Any advice or suggestions will be appreciated.
- Building audience and marketing as solo indie dev
- I created a 5-part tutorial series for creating a terminal/console in Unity after receiving many-a-questions about mine. Please enjoy!
- Grass Simulation Experiment, Github repo in video description
- I want to know your opinion about my thoughts
- Best tips for game development? Share your advice :)
- What are the most in demand jobs in the video games industry?
- Is it possible to interview a current game developer?
- Tips on Writing an Intriguing Story
- What are some simple ways to back up your gamedev project if you aren’t a programmer?
- Rate your favorite games
- Is it hard to sell 14k+ copies of your game on Steam?
- Building a modular/component ability system but ran into a snag once I got to animations...
- Why Unity Navmesh codes should be executed first?
- Sound and Music Developers Rates
- Would you support a mobile game on kickstarter/indiegogo?
Screenshot Saturday #492 - Fresh Visuals Posted: 03 Jul 2020 09:04 PM PDT Share your progress since last time in a form of screenshots, animations and videos. Tell us all about your project and make us interested! The hashtag for Twitter is of course #screenshotsaturday. Note: Using url shorteners is discouraged as it may get you caught by Reddit's spam filter. Bonus question: Do you enjoy playing games as much as you did 10 years ago? [link] [comments] | ||
After a year of learning and developing games, this is what I got. What would yours be? Posted: 04 Jul 2020 10:45 AM PDT
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Sharing a solution to a problem in Unity Posted: 04 Jul 2020 01:46 AM PDT
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Posted: 03 Jul 2020 04:08 PM PDT
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If you like to create your own sound design for your games, try some of these tricks Posted: 04 Jul 2020 10:02 AM PDT
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Posted: 04 Jul 2020 01:26 PM PDT
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Automatic atlas-based UV mapping (part of DreamUV, new addon created by Bram Eulaers) Posted: 04 Jul 2020 06:47 AM PDT
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Part 3 Of my Multi-player series is up! This time - Movement Posted: 04 Jul 2020 02:46 AM PDT
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Ecosystem implemented using an entity component system. Posted: 04 Jul 2020 01:31 PM PDT
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Posted: 04 Jul 2020 06:09 AM PDT Hello everyone! I just wanted to share with you what might be one of the most important milestones I reached during game development. I've finally made a trailer for my simple puzzle game that I've been working on since 2010. After 13 years of being a game developer, both professional and hobbyist, I'm finally reaching the point of releasing my first own indie game, and it is quite overwhelming. I wanted to ask you guys for any advice or suggestions regarding the trailer, as well as how to correctly approach the announcement and release of a niche game like the one I'm making. The game was originally greenlit in early 2015 and was quietly sitting on Steam for over 3 months now without any trailer (just a couple of GIFs), with a wishlist conversion rate of 4.22%. I know that the number is not impressive, but I'm still quite satisfied, as I didn't mention the game all that much after 2013. I've also translated the store page into Czech which surprisingly had a pretty decent impact on both views and wishlists. The trailer itself took me more than a month to make, a whole month of not doing anything else, as ridiculous as it may sound. I had no prior experience with any video editing tools, nor did I have a vision on how to approach the trailer and how should it look like. I watched a lot of videos about making trailers, but it was still much harder than I expected, especially for this kind of game. Thankfully, a talented composer joined me at the end of the development cycle and helped me create some more immersive content. I've never thought that music is very important in a trailer, well how wrong I was. Given the lack of experience, I don't think I've nailed it just right, not even mentioning that all the footage was recorded with flushed out colors without me noticing it the whole time. Anyway, here is the link to the video: https://www.youtube.com/watch?v=RZnTb2qQ1CU Sorry for the long post. Feel free to leave any feedback, no matter how honest, everything will be appreciated. [link] [comments] | ||
Building audience and marketing as solo indie dev Posted: 04 Jul 2020 01:26 PM PDT What are the best practices for solo indie developers for building audience and marketing themselves and their games? It's probably important to start building a community as soon as possible [link] [comments] | ||
Posted: 04 Jul 2020 05:34 AM PDT
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Grass Simulation Experiment, Github repo in video description Posted: 04 Jul 2020 04:30 AM PDT
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I want to know your opinion about my thoughts Posted: 04 Jul 2020 12:08 PM PDT Hello everyone, I am a programmer with a short experience (5 months) and in the future I want to work in gamedev. I have basic knowledge of c ++. [link] [comments] | ||
Best tips for game development? Share your advice :) Posted: 04 Jul 2020 04:31 AM PDT Hi friends, As someone new to game development it has been really informative to learn from the experiences everyone has had, so I thought I'd start a thread where people post their top 3 tips for game development based on their experiences. My hope is that this thread will be useful for other newcomers, or even seasoned developers! I guess I'll start...
[link] [comments] | ||
What are the most in demand jobs in the video games industry? Posted: 03 Jul 2020 02:28 PM PDT | ||
Is it possible to interview a current game developer? Posted: 04 Jul 2020 11:28 AM PDT Hi Reddit, For one of my classes, I need to interview someone who currently has a job I have an interest in. Is there anyone here willing to let me interview them? I think our professor allows messages and doesn't even have to be voice. Thank you, everyone! [link] [comments] | ||
Tips on Writing an Intriguing Story Posted: 03 Jul 2020 09:55 PM PDT Hello, fellow devs! I have been making games as a side project for over 5 years, however, I can never come up with a story. I'm a pretty good programmer so alls that I need is the story. Without it, my game just becomes a melting pot of random mechanics. Right now I am working on a space game I currently have it so that you can fly around, land, and walk around on planets. But I have ZERO story. I really like the project so far so can you lend a hand Redditors and tell me how to come up with a story so I can proceed with this game and not make it a mess. Thanks! [link] [comments] | ||
What are some simple ways to back up your gamedev project if you aren’t a programmer? Posted: 04 Jul 2020 10:36 AM PDT I know there a lot of ways to back up your game project. I know some programming, but not a ton. I've hear of people using Git, but I have no clue how that is used or how to set it up. I've heard some people just try to back it up using an external hard drive...however as the project gets quite large this can take awhile to do backups this way. What are some ways you all recommended that are simple to implement...yet effective? [link] [comments] | ||
Posted: 04 Jul 2020 01:29 PM PDT Hello there, i created a form regarding people's favorite games ~for research purposes~ and I would like you to fill it with your favorite games. It asks things such as how much the game focuses on gameplay or dialogue, or if the sound design is an essential part of it. Any help is deeply appreciated, thanks! Here's the link: https://forms.gle/vJqnzUT8o5jjMdMZ6 I'm creating a game myself and would like to put this information to good use. [link] [comments] | ||
Is it hard to sell 14k+ copies of your game on Steam? Posted: 04 Jul 2020 01:22 PM PDT I noticed that many decent indie games on Steam doesn't even cross the 10k copies mark and I don't know why. Is it marketing? or something else perhaps. Edit: If you are wondering why am asking about 14k it's because I live in Egypt and my game price will be 10$ and after steam cut and taxes, the profit will cross 1 million Egyptian Pounds and that's more than enough to attract investors to my game studio. [link] [comments] | ||
Building a modular/component ability system but ran into a snag once I got to animations... Posted: 04 Jul 2020 01:16 PM PDT I'm stuck and could use some design help. I'm using unity. I'm making an ability system similar to that of league of legends. I can hotswap abilities onto any player hero at any point before or during runtime. This is great and works, but I just realized that I'll need an ability animation for each hero. Now, this isn't a real issue because certain heroes will only ever used certain abilities. That means I know exactly which animations I need for each hero. It would just be nice to be able to hotswap during testing. First question: Is there a scalable way to reuse animations across heros/models? I have no animation creation experience and have been using premade models with animations already created. Second question: My animator suddenly becomes a mess. I'd need to place every possible ability inside my animator component and draw lines to each. I was already considering moving to animancer (https://assetstore.unity.com/packages/tools/animation/animancer-pro-116514) and I think this will be the final nail in the coffin. The fact that my attack animation actually triggers my player's attack() method was scary enough. Should I be aware of anything before moving to this code-based animation controlling route? [link] [comments] | ||
Why Unity Navmesh codes should be executed first? Posted: 04 Jul 2020 12:56 PM PDT I'm trying to calculate path using NavMesh.CalculatePath and use rigidbody alongside with it, how ever if character does not stick to navmesh baked area the calculatePath codes will not work. any help regarding to solving the problem or understanding how Unity navmesh system works will appreciated. [link] [comments] | ||
Sound and Music Developers Rates Posted: 04 Jul 2020 12:36 PM PDT Hello, For the project I am working on I was hoping to get the help of freelancers for the sound effects and music of the games. What rates do others pay for freelancers in this field? What is a reasonable range? [link] [comments] | ||
Would you support a mobile game on kickstarter/indiegogo? Posted: 04 Jul 2020 12:34 PM PDT I'm freshly after colleague. I'm working as a mobile game dev in rather low income east-eu country. I want to make a mobile game. I have the idea, technical skills and money. But not enough money. I calculated cost of launching my game. Servers, ads, plugins, licenses, graphics, design. I have enough to make a not so good looking game with servers and advertisement but I started wondering if it would be possible to launch indiegogo/kickstarter campagin just to fund part of the graphics redesign to have good looking game instead of "meh" looking game. If you would saw a developed casual game with somewhat original idea, multiplayer/tournaments mode made by single indie developer who is looking only for money to fund reskin of his game, would you consider pledging or would it be out of the question? I know there is a stigma against funding games due to not finishing them by developers. I can only guess it is even worse for mobile games, but if game is "finished" and only awaiting graphical update? [link] [comments] |
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