Free isometric fantasy buildings, 2d |
- Free isometric fantasy buildings, 2d
- STYLIZED Beach Environment in Blender & Substance with Breakdown
- Was experimenting with creating 2D Ragdoll and a video which have 5 scenes, if you liked I provided the link to full video in comments.
- I really like this quote. Be supportive. Ask questions. Share knowledge. Support your fellow indies :)
- Interview with Jeff Petkau, Lead Engineer 2/3 of Supreme Commander
- I made a devlog on the progress of my endless runner game using unity. I added some post processing effects suited for mobile devices and explain the process. I would really appreciate your feedback!
- Based on community suggestions I've compiled a list of recommended gamedev YouTube channels
- The Remarkable Story Behind Command & Conquer's Remastering | Noclip Documentary
- Blender 2.8 : Create an Animated Gif with FFmpeg
- Pausing your Game and Adding a Menu - Unity Tutorial
- Single Player to Multi Player and attracting users.
- Solo/self-employed indie developers, who make a living off making games, how much do you earn with your games per year in USD?
- I’m starting to get into game development and would like feedback about which game engine to use for 3D games
- I want to make a 3D FPS game, what engine should I use?
- HELLO WORLD! WE ARE WINDFISH STUDIO
- Would it be possible to make a post process cell shader like BOTW in Unity?
- FNA3D now has Vulkan support in Alpha, FNA 20.07 is out
- Unity2D Particle System not working, not sure why
- What are the best resources online to learn game development according to you?
- The History and Future of AI in Games | How Artificial Intelligence Influences Game Design
- Machine Learning - StarCraft 2 Python AI part 1
Free isometric fantasy buildings, 2d Posted: 06 Jul 2020 06:15 AM PDT
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STYLIZED Beach Environment in Blender & Substance with Breakdown Posted: 06 Jul 2020 05:34 AM PDT
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Posted: 06 Jul 2020 08:58 AM PDT
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Posted: 06 Jul 2020 06:41 AM PDT
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Interview with Jeff Petkau, Lead Engineer 2/3 of Supreme Commander Posted: 05 Jul 2020 07:14 PM PDT
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Posted: 06 Jul 2020 10:51 AM PDT
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Based on community suggestions I've compiled a list of recommended gamedev YouTube channels Posted: 05 Jul 2020 02:55 PM PDT
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The Remarkable Story Behind Command & Conquer's Remastering | Noclip Documentary Posted: 06 Jul 2020 08:12 AM PDT
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Blender 2.8 : Create an Animated Gif with FFmpeg Posted: 06 Jul 2020 02:52 AM PDT
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Pausing your Game and Adding a Menu - Unity Tutorial Posted: 06 Jul 2020 11:51 AM PDT
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Single Player to Multi Player and attracting users. Posted: 06 Jul 2020 11:47 AM PDT Does anyone have any experience with making implementing an online version of there single player game? Did this attract a lot more users and did your growth of your game grow linearly or exponentially? Basically how did your game do when you did this? [link] [comments] | ||
Posted: 06 Jul 2020 11:46 AM PDT Solos ( or self-employed indie developers who may hire freelancers, 1man companies, sole proprietorship), who make a living off making games, how much do you earn with your games per year in USD? [link] [comments] | ||
Posted: 06 Jul 2020 11:20 AM PDT | ||
I want to make a 3D FPS game, what engine should I use? Posted: 06 Jul 2020 11:09 AM PDT I am looking to make a 3D FPS game, and I want to know what game engine to use. What are your personal favorites or something you know of? [link] [comments] | ||
HELLO WORLD! WE ARE WINDFISH STUDIO Posted: 06 Jul 2020 11:05 AM PDT Hello gamedev community! Juan from WindFish Studio here. We're a young independent video game studio based in Tenerife, Spain. We are currently working on our first massively-online grand strategy game, "Worldshaper: New Aeon". As huge fans of the grand strategy genre, we've spent years enjoying to the most popular titles on the market. We're software engineers with ample experience in large distributed systems design, striving to make our own unique contribution in this particular area of gaming. We're investing a lot of time and effort on creating new, previously-unseen mechanics which we feel will add a new level of depth to our game .Our project is a real-time, grand strategy game set on planet Earth which takes place in the not-so-distant future (2050). The player starts as a low-ranking regional leader and the main goal is to take over as much territory as possible via the combined use of political, military, and economic tactics. In so doing you'll be redefining the geopolitical borders of the world. At its core, our game is a geopolitics simulator in which the virtual world is constantly being shaped by all users' interactions. If you would like to dig deeper into what our project is all about, or if you've got any questions about the technical aspects of what we're doing, follow our youtube channel or social media accounts where we'll be publishing constant updates on the game's development. https://www.youtube.com/channel/UC8ssUdbeJFD-Q7xRiA2bjVQ https://twitter.com/windfishstudio https://www.instagram.com/windfishstudio/ https://www.facebook.com/WindfishStudio/ https://www.windfishstudio.com Thanks for reading :) [link] [comments] | ||
Would it be possible to make a post process cell shader like BOTW in Unity? Posted: 06 Jul 2020 10:41 AM PDT It seems most cell shader tutorials focus on individual shaders for materials, but the effect used in BOTW seems to be more like a filter, that is applied to everything. Would this be possible in unity, I've researched multiple examples that have been done in UE4 like here but nothing in Unity. Would really appreciate any advice! Thanks. [link] [comments] | ||
FNA3D now has Vulkan support in Alpha, FNA 20.07 is out Posted: 06 Jul 2020 10:19 AM PDT
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Unity2D Particle System not working, not sure why Posted: 06 Jul 2020 10:02 AM PDT I'm a very new game developer that just started out making all your basics games. I just finished making pong and now I'm making a 2D space shooter game. I was trying to learn how to make particles so when I shoot an enemy spaceship it has an explosion effect, but when I thought I figured it out, it won't work. I set up the particle system and made it a prefab. This is the script attached to the laser beam prefab, stating to destroy itself, the ship it collides with, play an explosion sound, and play the particle system. Everything works except for the particles. Any help would be greatly appreciated. public class Shooting : MonoBehaviour { public float speed; public Rigidbody2D rb; public AudioClip clip; public ParticleSystem explosionPrefab; private void Start() { rb.velocity = transform.up * speed; explosionPrefab.GetComponent<ParticleSystem>(); } private void OnTriggerEnter2D(Collider2D collision) { if(collision.gameObject.CompareTag("Enemy")) { Destroy(gameObject); AudioSource.PlayClipAtPoint(clip, transform.position); Destroy(collision.gameObject); } else if(collision.gameObject.CompareTag("Wall")) { Destroy(gameObject); } } } [link] [comments] | ||
What are the best resources online to learn game development according to you? Posted: 06 Jul 2020 09:46 AM PDT | ||
The History and Future of AI in Games | How Artificial Intelligence Influences Game Design Posted: 06 Jul 2020 09:40 AM PDT
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Machine Learning - StarCraft 2 Python AI part 1 Posted: 06 Jul 2020 03:40 AM PDT
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