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    Friday, July 3, 2020

    Created Extendible Day & Night Simulation With C# Interfaces - currently have light and material color setters in addition to audio source volume setter and can be extended to include anything - Tutorial link in comments

    Created Extendible Day & Night Simulation With C# Interfaces - currently have light and material color setters in addition to audio source volume setter and can be extended to include anything - Tutorial link in comments


    Created Extendible Day & Night Simulation With C# Interfaces - currently have light and material color setters in addition to audio source volume setter and can be extended to include anything - Tutorial link in comments

    Posted: 03 Jul 2020 01:42 AM PDT

    Sharing my experience with a fast-paced dashing game: A story of how even the simplest mechanics still need a lot of time. And some questions for people who already launched/polished a game.

    Posted: 02 Jul 2020 05:22 PM PDT

    3D Game Tutorial in C++ from scratch: Part 21 - Creating 3D Engine - Full Screen - SourceCode on GitHub

    Posted: 03 Jul 2020 04:42 AM PDT

    Writing shaders is hard work! Here's an open-source sample project on how to setup a compute shader particle simulation on Unity's URP! Link in comments

    Posted: 03 Jul 2020 07:23 AM PDT

    Anyone have suggestions to help improve this running animation?

    Posted: 03 Jul 2020 08:00 AM PDT

    How To Design Characters In Pixel Art

    Posted: 03 Jul 2020 06:01 AM PDT

    Torchlight 3 Launch Weekend Postmortem - "We had to kill all of the zombies."

    Posted: 03 Jul 2020 10:33 AM PDT

    How would you create a commodities market in a game?

    Posted: 03 Jul 2020 12:38 PM PDT

    I Started My First Game Jam: Low Poly Game Jam on itch.io

    Posted: 02 Jul 2020 08:51 PM PDT

    Play testing

    Posted: 03 Jul 2020 11:04 AM PDT

    So I am working on my first project, and I've recently started to play test, and I wanted to ask what are your tips on finding testers/analayz the data or anything you find important in that area

    submitted by /u/Overfishy-
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    Tips on how to not keep giving up?

    Posted: 03 Jul 2020 10:24 AM PDT

    I've just started to learn to use unity connect to the games on I keep Giving up. I will do some hard work for about a week and then I will just stop and do nothing but play games with my free time for the next 2 or 3 weeks. I somehow cannot get out of this rut of laziness. Even though I constantly think about it has been my dream to make something that others Will love to play, My laziness always wins and I go back to just play games rather than trying to make them. And it's not as if I don't have fun while I'm doing it I have a blast and it's really amazing I always feel really good about what I'm doing but even so, I keep giving up. Is anyone going through the same thing right now? What have you tried to stop it?

    submitted by /u/Captain-fach
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    Tools for organizing a design doc/lore bible?

    Posted: 03 Jul 2020 01:46 PM PDT

    Hey everyone,

    I'm looking into tools to have a really sort out the lore and design of the game for my teammates. I was initially attracted to Campfire Pro but their export just... isn't good, just a pdf, and their UI isn't everything I wanted.

    I'm looking more into making a wiki of sorts, was considering just making it in Twine though things are sorta complex. Was wondering if anyone has any better suggestions.

    submitted by /u/ChosenCharacter
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    Five years ago, my friends and I came up with an idea for an electricity-based puzzle roguelike game in our computer science club. Today, we're releasing that game. Here's what we learned.

    Posted: 03 Jul 2020 04:57 AM PDT

    What is some concepts in beat em ups you’d like to see or see more of?

    Posted: 03 Jul 2020 05:53 AM PDT

    I'm working on a 2D beat em up game and was curious what would make it stand out. What are ideas that you feel could make mine stand out from the rest? Any concepts or ideas are welcomed.

    submitted by /u/Magical_Legends
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    What to model when you can't draw?

    Posted: 03 Jul 2020 04:36 AM PDT

    I have decent experience in blender. I can model low poly stuff given a reference image. But that's the thing, how do model stuff you don't have reference image for? I'm not an artist. I can't draw new reference images. And with my drawing skills I just can't make a new reference image from ones on the Internet. Simply looking at concept art from other games does not magically let you draw reference images for modelling. And without reference images, whatever I model has messed up proportions.

    When I look at something like A Short Hike, there's nothing in there I technically can't model or write shaders for. Yet I'm sure if I was at developing it I wouldn't have any idea of how the anything would look. And so I wouldn't be able to model it.

    Basically, what I'm asking is: When you don't know how a game should look and can't draw or visualize it either, what do you do? I'm just a programmer.

    submitted by /u/Reihado
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    Why do so many games default voice chat to open mic?

    Posted: 03 Jul 2020 05:46 AM PDT

    I've noticed this as a common theme with many games, and I'd like to know if there is a specific reason for so many games have open mic as default.
    Just to list a few off the top of my head:
    - Sea of Thieves
    - Dauntless
    - Hyperscape (beta came out yesterday, which triggered this thought)

    In fact some of these games are launched with PPT on by default, but later update to make open mic the default, which is what is leading me to believe there is an actual reason here.
    Personally I hate the fact that it causes half your games to be filled with people talking constantly (often in a language you don't speak) to someone or something else.
    Any insights?
    I'd love to hear why you/your studios made this decision if so.

    submitted by /u/Semproser
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    Newbie here,I want to develop a text-based adventure game and I have a couple of questions

    Posted: 03 Jul 2020 09:30 AM PDT

    Inspired by Yahtzee Croshaw's Dev Diaries,I came up with an idea for a text-based adventure game. I decided on that genre,as it seemed to me that it would be easy enough to do for someone who's never developed a game before. I searched online for an engine that's intended for these types of games,but none which I found seemed to have the level of customisation I'm looking for (mostly the ability to change the fonts,add background music etc.)

    My question is: is there an engine I could use which would provide me with the features listed (preferably,one that wouldn't take too much time to learn)?

    Hope I'm not asking for too much.

    Thanks in advance!

    submitted by /u/magician_of_booze
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    Lack of Motivation

    Posted: 03 Jul 2020 01:01 PM PDT

    A bit of backstory.

    I use Clickteam Fusion 2.5 and am trying to make a whole bunch of different types of games. Top down shooters, RPGs, platformers, and such. I really, really want to enjoy making games but it's so hard whenever I try to make anything and the art turns out like crap, the gameplay is buggy, and the sounds suck and the music doesn't exist. This has caused me to have an extreme loss in motivation and fun while trying to make games. Any tips?

    submitted by /u/Muff1nUniverse
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    Help an indecisive, picky procrastinator.

    Posted: 03 Jul 2020 08:31 AM PDT

    Hello people! Im looking for some help making my mind up about what to use for my 2D games.

    I really want to strive for "minimalism", especially when 2D is in question. Big frameworks that try to do everything and anything, massive heavy duty languages etc. are a big "turn off". What i really want is a relatively slim API for a "modern" programming language that does the low level stuff for me and gets out of my way and doesnt enforce architectural styles.

    Have some lists with some of my (probably incorrect and highly subjective) opinions.

    The No Thanks:

    • Unity. What i would consider "bloated". It also forces you to use it in its particular way.
    • Godot. C# is not yet ready for production. Dont want to build on top of shifting sands. Godot script is something i have no interest in learning. For 3D this would probably be my go-to.
    • Anything C++. The definition of baroque in my mind.

    The Maybes:

    • C# + something. Would prefer to avoid it even tho i would say its the language i have the most professional experience with. Has some cruft around it.
    • C + SDL. This is what i would consider my "default" option. I want to move away from this because i have experience with C and whilst i love the language for its relative "simplicity" its a pain in the butt a lot of the time.

    The Yes Pleases:

    • Rust + ggez. Rust seems like a perfect fit. Its close-ish to C but "saner" and it has those juicy modern features. The only real issue is that its not yet "mature". I really, really hate the fact that most crates are not even at 0.5. ggez itself depends on some of these crates.
    • Go + Ebiten. I've heard good things about Gos simplicity speed etc. I've also heard people diss it about the lack of overloading, generics etc. Not sure honestly
    • Lua + Löve. This is honestly my top contender currently but im a bit on the fence about Lua itself. Is it too simple?

    Thanks!

    submitted by /u/ComprehensiveRide
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    Check out my little console game engine (terminal). The example in the repo shows how to make a player and a dog that follows the player with A*, etc. So see how I am using it, check out my Ants repo.

    Posted: 03 Jul 2020 12:15 PM PDT

    Stuck on Building player, packaging assets after I pressed save project, need help

    Posted: 03 Jul 2020 12:10 PM PDT

    Advice for working with established musicians for indie games?

    Posted: 03 Jul 2020 08:16 AM PDT

    Let's say I'm interested in contacting a musician to use their music in my indie game project (that is, an existing track - I'm not asking them to make something new). What should I expect them to ask in return? What sorts of legal / financial arrangements are typical for indie games?

    submitted by /u/Brushguy2005
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    Simple java card game to game app

    Posted: 03 Jul 2020 08:09 AM PDT

    A friend of mine created a card game and I'd like to make an app out of it. I have basic proficiency in Java so that's how I'd like to code the game.

    Will having a java program with the basic game advance me in programming an app that will allow to play the game? What would be the next steps once that is done?

    Thank you.

    submitted by /u/trakka121
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    AAA Game Standard Price likely to increase to $69.99 this Generation

    Posted: 03 Jul 2020 12:24 AM PDT

    What engine/software this game use? And why so many Chinese developers use it?

    Posted: 03 Jul 2020 11:22 AM PDT

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