Screenshot Saturday #491 - Eye Candy |
- Screenshot Saturday #491 - Eye Candy
- Started working on new Mini game. Let me know what you think.
- This is my first finished enemy. Should I make youtube vids about Game Dev?
- Dilemma
- We're currently playing around with a new feature for our game Tiny Thor: Wind Zones - Wondering what kind of other stuff we can do with it. Any suggestions? ;)
- Am I doing something wrong or unity's documentation/support has gone downhill lately?
- How do you guys gather constructive criticism?
- Tilekit: A tilemap editor centered around pattern-based auto tiling
- Some attack animations for point & click game Almost My FLoor
- Terrain generation algorithm, step by step in your browser
- New Free Buildbox Template - Subway Surf Clone - Martian Marathon
- Making a game about High-Fiving Dogs. What do you think about the HUD and the hands?
- C++ Ants Simulation
- What do VFX Artists work with?
- Creating a flexible system for after-image / "shadow clone" effects
- Asset creation with GIMP?
- What is the method/algorithm for rendering a simple 3D maze as shown here?
- Grenades! Unity Dynamic Complex Destruction #3 - Indie Devlog
- How can I calculate BoundsExtents of object without calculating it's parents boundsExtents?
- Steamworks not letting me update graphical assets
- Beast Master - Dev Update 4 - Loot and Inventory
- Hey I'm making my first game, and i kind need help...
Screenshot Saturday #491 - Eye Candy Posted: 26 Jun 2020 10:25 PM PDT Share your progress since last time in a form of screenshots, animations and videos. Tell us all about your project and make us interested! The hashtag for Twitter is of course #screenshotsaturday. Note: Using url shorteners is discouraged as it may get you caught by Reddit's spam filter. Bonus question: What was the last game that really immersed you? [link] [comments] | ||
Started working on new Mini game. Let me know what you think. Posted: 27 Jun 2020 06:39 AM PDT
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This is my first finished enemy. Should I make youtube vids about Game Dev? Posted: 27 Jun 2020 06:19 AM PDT
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Posted: 27 Jun 2020 07:12 AM PDT
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Posted: 27 Jun 2020 10:16 AM PDT
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Am I doing something wrong or unity's documentation/support has gone downhill lately? Posted: 27 Jun 2020 08:45 AM PDT Ok, first of all, I work developing Java applications for a big company, I use to be the guy who complains about lack of code quality and coherence on the team, and who likes to hear a good reason to use this or that language feature (coherence above syntax sugar). So I guess my views on this are pretty biased. Anyway, for Unity I've been always a hobbyist, putting time either after work (When I had expectations on getting into the games industry) or in the summer months (after I realized I had better conditions in my current job that in anything I would ever get in games). Since I started, over 7 years ago, I've had the feeling that Unity has been slowly becoming a bloated, mixed bag of lot of things that seems that have been glued together more than a coherent piece of software. And my problem is not only that there's three ways to implement animations (plus the stuff published on the market), but that it seems that finding the most basic stuff has become an impossible mission filled with 2014 Unity forum questions in Javascript, 2016 Stackoverflow questions, 2017 Unity Questions, entries and not a single, specific, clear, answer. And don't get me started with the 2-4 minutes videotutorials that only write some lines of code, link two game objects, don't explain shit and call it a day, please subscribe. The worst of all is that I have the feeling that years ago, when you looked for something, answers were easier to get by, and there was way less bloat. Even the videotutorials seemed to be better and more specific. Am I the only one here? Am I missing something on my "knowledge" of this platform? [link] [comments] | ||
How do you guys gather constructive criticism? Posted: 27 Jun 2020 06:26 AM PDT Hi! I've got a weird problem where everyone that plays my games goes "oh that's neat" or some kind of positive feedback that too generic for me to learn something. It feels very aimless for me to try and polish something out. How do you guys handle moments like this one? [link] [comments] | ||
Tilekit: A tilemap editor centered around pattern-based auto tiling Posted: 27 Jun 2020 10:09 AM PDT
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Some attack animations for point & click game Almost My FLoor Posted: 27 Jun 2020 09:15 AM PDT
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Terrain generation algorithm, step by step in your browser Posted: 27 Jun 2020 03:44 AM PDT | ||
New Free Buildbox Template - Subway Surf Clone - Martian Marathon Posted: 27 Jun 2020 06:14 AM PDT
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Making a game about High-Fiving Dogs. What do you think about the HUD and the hands? Posted: 27 Jun 2020 10:21 AM PDT
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Posted: 27 Jun 2020 07:38 AM PDT
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What do VFX Artists work with? Posted: 27 Jun 2020 09:27 AM PDT I know particle effects and shaders are the big one but I was wondering if I should learn substance designer or if that is the environment artists job. What other things do VFX artist do? Do they also do lighting? [link] [comments] | ||
Creating a flexible system for after-image / "shadow clone" effects Posted: 26 Jun 2020 12:24 PM PDT
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Posted: 27 Jun 2020 11:47 AM PDT Its mostly the title but I am making a 16 bit 2d top down game and would rather not spend money so is GIMP good for asset creation [link] [comments] | ||
What is the method/algorithm for rendering a simple 3D maze as shown here? Posted: 27 Jun 2020 07:50 AM PDT
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Grenades! Unity Dynamic Complex Destruction #3 - Indie Devlog Posted: 27 Jun 2020 11:30 AM PDT
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How can I calculate BoundsExtents of object without calculating it's parents boundsExtents? Posted: 27 Jun 2020 11:29 AM PDT
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Steamworks not letting me update graphical assets Posted: 27 Jun 2020 11:26 AM PDT Hopefully this is the right place for this - not sure of a better place to ask. I tried to update the graphical assets on my game's Steam page, and it just gives me this error when I try to publish: " An error occurred while trying to publish assets for this store page. Please try again. If you continue to encounter this error, please contact a Valve representative. " Literally nothing I try will fix this. I'm stuck being unable to publish to my Steam page at all. Anyone know anything about this? I have a message in to Valve support, but who knows how long they'll take to respond. [link] [comments] | ||
Beast Master - Dev Update 4 - Loot and Inventory Posted: 27 Jun 2020 11:26 AM PDT
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Hey I'm making my first game, and i kind need help... Posted: 27 Jun 2020 11:10 AM PDT
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