My 10 year game development journey |
- My 10 year game development journey
- A bug with a surprisingly cool side effect
- GPU-based dynamic water made with the Godot Engine! MIT licensed repo & explanation in comments.
- Unity has become an absolute nightmare
- Hey y'all, I'm helping organize our first No Code Jam coming in July! I'd be honored if you could join us to make it special
- Danny Worsnop (Asking Alexandria) Joins the Music-Based Video Game OF BIRD AND CAGE
- Are armor systems in 2D games just modular sprite sheets?
- A Unity movement tutorial about buoyancy and swiming
- Defold adds support for Nintendo Switch
- Juiced up UI using springs
- Can you help me solve a problem i have with my street generator?
- Is there a way to export map data from PS2 to PC for use in unreal or unity?
- Creating Stylized Smart Materials for Beginners in Substance Painter
- What Gameplay Could Look Like For My FPS
- RTAO - Raytraced Ambient Occlusion fast and simple. *INFO IN COMMENTS*
- Sky Combat : War planes Online Simulator PvP gameplay
- How can I convert the FPS Microgame from Unity 3D to work on Android?
- What ~free~ low-poly music would you like to see next?
- Any tipps for getting into game development?
- Defold adds support for Nintendo Switch
- Idle House Makeover
- Is a horror game a good first game to make?
My 10 year game development journey Posted: 24 Jun 2020 05:17 AM PDT Hi! I wrote a long article on my experiences as a game developer for the past 10 years - from making flash games, to mobile, to finally Steam. I was going to post the whole thing here but didn't realize there was a 20 image limit on posts... and the article has 78 images, so I hosted it on my site instead. Here is the link: http://nicotuason.com/10years.html Thanks and I hope it makes for a good read! [link] [comments] | ||
A bug with a surprisingly cool side effect Posted: 24 Jun 2020 06:09 AM PDT
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GPU-based dynamic water made with the Godot Engine! MIT licensed repo & explanation in comments. Posted: 24 Jun 2020 07:02 AM PDT
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Unity has become an absolute nightmare Posted: 23 Jun 2020 08:13 PM PDT I've been a regular Unity user since I was a young teen just playing around, I'd say I became a pretty serious user around Unity 5/Unity 2017. It was then I jot a job in the software industry and I've mostly been away from it(discounting a project a did for work using unity 2017 or 2018 I can't remember exactly) I remember I loved how easy it was to use, to prototype games and get things going, thought it might be fun to get back into it and make some games. To my surprise Unity has become an awful mess.
I know most people on the subreddit use Unity, but you have to admit this is an insane way to manage software. Honestly, it's almost more viable to create your own engine so you don't have to deal with this mess. I think I'm going to go with Unreal for the next year until Unity can figure itself out. It sucks because I'm a huge fan of Unity they just seem to be stuck in this wierd disorganized limbo. What do you guys think? [link] [comments] | ||
Posted: 24 Jun 2020 06:16 AM PDT
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Danny Worsnop (Asking Alexandria) Joins the Music-Based Video Game OF BIRD AND CAGE Posted: 24 Jun 2020 11:19 AM PDT
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Are armor systems in 2D games just modular sprite sheets? Posted: 24 Jun 2020 04:27 AM PDT I'm getting to the point of making an armor system in my game, but I'm a little confused. I have been animating in photoshop so far. To equip armor, do I basically just use scripts to replace the body of my character in the sprite sheets with armor? [link] [comments] | ||
A Unity movement tutorial about buoyancy and swiming Posted: 24 Jun 2020 06:48 AM PDT
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Defold adds support for Nintendo Switch Posted: 24 Jun 2020 02:44 AM PDT
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Posted: 23 Jun 2020 03:06 PM PDT
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Can you help me solve a problem i have with my street generator? Posted: 24 Jun 2020 07:37 AM PDT
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Is there a way to export map data from PS2 to PC for use in unreal or unity? Posted: 24 Jun 2020 11:21 AM PDT That's pretty much it. Not dude if it's even possible or if there are tools to do this. Any insight would be cool. [link] [comments] | ||
Creating Stylized Smart Materials for Beginners in Substance Painter Posted: 24 Jun 2020 11:14 AM PDT
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What Gameplay Could Look Like For My FPS Posted: 24 Jun 2020 11:08 AM PDT
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RTAO - Raytraced Ambient Occlusion fast and simple. *INFO IN COMMENTS* Posted: 24 Jun 2020 07:15 AM PDT
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Sky Combat : War planes Online Simulator PvP gameplay Posted: 24 Jun 2020 10:33 AM PDT | ||
How can I convert the FPS Microgame from Unity 3D to work on Android? Posted: 24 Jun 2020 10:20 AM PDT I am really new, and I would like try and make a game that uses the FPS Microgame tutorial as a starting point. My goal is to put my game on the play store. So I am wondering if anyone knows how I could convert the keyboard controls into touchscreen joystick commands? Thanks, and have a great day! [link] [comments] | ||
What ~free~ low-poly music would you like to see next? Posted: 24 Jun 2020 10:18 AM PDT
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Any tipps for getting into game development? Posted: 24 Jun 2020 10:17 AM PDT I am attending an IT school and have learned Python so far. Next year we are going to learn Java, so i thought i might get into game development this summer break, so i learn a bit C# with wich i'll have an easier start into Java. Can you guys give me some advice or information how to start with all this? [link] [comments] | ||
Defold adds support for Nintendo Switch Posted: 24 Jun 2020 10:04 AM PDT Hi, Defold product owner here! I wanted to let the game dev community know that there's a new option for developers looking to target Nintendo Switch: "The Defold Foundation today announced the immediate availability of Nintendo Switch support for the Defold game engine. Nintendo Switch is the first console supported by Defold. Approved Nintendo Switch developers can request access to Defold through the Nintendo Developer Portal. Access will be granted to Defold community members with Nintendo Switch included in their membership tier. Source code access is available as a separate membership tier." Press release: https://defold.com/2020/06/24/Defold-adds-support-for-Nintendo-Switch/ More info: https://defold.com/manuals/nintendo-switch/ [link] [comments] | ||
Posted: 24 Jun 2020 09:46 AM PDT | ||
Is a horror game a good first game to make? Posted: 24 Jun 2020 09:42 AM PDT Hi, So a little bit about me, I have been playing around with various game engines for a while now (maybe 7/8 years) but never really finished or published anything. I am pretty decent at 3D modeling (mostly buildings and none living things) and I know how to program in python and C#. I am also familiar with unreal's blueprint. So since, like a lot of people right now, I have a lot of free time I was thinking about trying to make a game and actually finish it this time. I don't want to make anything ground breaking, just a little game that can entertain people for a few hours. I probably wouldn't even sell it and just drop it on itch.io Anyway for that first game I was thinking about making a horror game. I see a lot of indie devs making those types of games and it seems like they are fairly simple to do on the technical side (just basic movement, ability to grab a few objet, a basic AI for the enemy and you have something like slender or the tone of other games some youtubers seem to love). Do you think that is a good idea for a first game? What difficulties can I expect and if any of you has any tips and tricks to do something decent in that genre. Thanks! [link] [comments] |
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