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    Saturday, April 18, 2020

    Breaking down one of our game's moody scenes

    Breaking down one of our game's moody scenes


    Breaking down one of our game's moody scenes

    Posted: 18 Apr 2020 09:32 AM PDT

    Simple 2d parallaxing implementation in Unity. Gameplay + scene view showing how it works.

    Posted: 18 Apr 2020 07:11 AM PDT

    My take on objects intersection blending (still WIP). New tutorial about that coming soon.

    Posted: 18 Apr 2020 01:59 AM PDT

    Ven VR Adventure - working on some attacking animations for one of the robot enemies

    Posted: 18 Apr 2020 09:21 AM PDT

    Here i finally show you the basic movement of Fenec, Feebs animations arent made yet, but I'm working on it, more updates coming soon

    Posted: 18 Apr 2020 10:02 AM PDT

    Action RPG Tutorial Series for Unreal!

    Posted: 18 Apr 2020 09:53 AM PDT

    Unreal Character Customization System Tutorial

    Posted: 18 Apr 2020 09:02 AM PDT

    What is your approach for setting and tweaking numbers for game balance?

    Posted: 18 Apr 2020 10:24 AM PDT

    So I've been working on games for about a year now, and up to this point, they've all been puzzle or VN games that haven't required any real balancing.

    I've recently gotten all of the base mechanics for a reverse tower defense game built, but realized I have absolutely no idea how to approach balancing or setting numbers.

    For example if I have a tower that shoots once per second, dealing 25% of the HP of an individual creep in a range of 4 units, it can't kill that single creep, and spawning 5 creeps means all 5 get through. If I drop 4 towers, then nothing can get through.

    I can adjust speeds, health, damage, range, time between creeps spawning, etc, but I honestly don't know where to begin.

    What benchmarks would you start with? How would you decide what makes a balanced level, or correctly set the balance between towers and creeps?

    submitted by /u/reallymyrealaccount
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    I make game trailers for a living. Ask me anything!

    Posted: 18 Apr 2020 10:17 AM PDT

    Ludum Dare 46 has begun. The theme is : Keep it alive

    Posted: 17 Apr 2020 06:11 PM PDT

    A week after i released my word game. Some stats.

    Posted: 18 Apr 2020 08:56 AM PDT

    I just released my first game!

    Posted: 18 Apr 2020 08:47 AM PDT

    After 62h I finally released my first game!

    I joined a game jam that had us build a game in 10 days.

    it was for Jamcraft 5 and the theme was Alien And Expire

    Play Now: https://itch.io/jam/jamcraft5/rate/613282

    I spent a lot of time developing this game and I learnt so much!

    example how to plan the project TIP plan your resolution for the game before you start working on it haha xD

    But this has been so much fun and I will develop more games in the future I would like to say thanks to everyone who helped me through this!

    if you are interested in some behind the scenes I posted a video of me developing it!

    https://www.youtube.com/watch?v=RocB8pxKliU&t=9s

    submitted by /u/blitplay
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    Can I make a 2.5D game using only 2D Sprites?

    Posted: 18 Apr 2020 12:15 PM PDT

    Im super new to making games and I am trying to make a 2D scroller game.

    I kinda want objects to move relatively to the camera, perspectively is the term i think?

    I dont know how to make my own 3D models/assets so I was wondering if I can make a 2.5D game using only 2D sprites?

    Please no hates as I am new to making games and I enjoy it a lot. Thanks!!

    submitted by /u/zerkomicarus
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    We are making China Simulator - Street Scene WIP

    Posted: 18 Apr 2020 12:15 PM PDT

    I started learning ray marching and here's my first demo! (source & learning resources in comments)

    Posted: 18 Apr 2020 12:08 PM PDT

    painting a happy little Stage Design - Using Tiles in Pixel Game Maker MV (Bob Ross Parody)

    Posted: 18 Apr 2020 11:58 AM PDT

    Game devs who have opted to write their own audio engine instead of using some middleware (FMOD/WWISE etc), what was your reasoning behind it? Pros/cons?

    Posted: 18 Apr 2020 11:46 AM PDT

    I am currently developing my own game engine, and recently decided to remove my FMOD integration in favor of just writing my audio engine from scratch. Currently developing for Windows, but trying to structure it in a way that it would be "easy" to port it to other platforms.

    I just want to be open to the possibility that I made the wrong decision, and would love to hear from other people who have made similar decisions. What are your thought on the matter?

    submitted by /u/satellitnorden
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    Noob question, do I need to ask for permission for art from opengameart if all I want to do with it is to prototype?

    Posted: 18 Apr 2020 11:33 AM PDT

    Does the type of license even matter? If I have to, I'd probably settle for polygons as my prototype assets since I don't really want to wait for a reply.

    submitted by /u/BunianKuno
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    Character Customization

    Posted: 18 Apr 2020 11:23 AM PDT

    Hello everyone,

    I know this has been probably asked a million times. But I need to understand the basic concepts between character customization if you can give me some pointers.

    Lets say I have a man 3d model. And I created 3 body types for him using blendmeshes (is that a proper way of doing that?). How would i go about putting clothes on him? For example would i have to model a piece of chest armor 3 times for each body type?

    Also if the head has 3 different shapes, would i have to make every haircut 3 or so times?
    Thanks in advance, more questions will follow later potentially :)

    submitted by /u/ThePunchisher
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    Publicity

    Posted: 18 Apr 2020 11:23 AM PDT

    Any developers who want to press on upcoming games feel free to message us.

    submitted by /u/Disclosedgamer
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    Why Pokemon Are Like Onions (Designing by Composition)

    Posted: 18 Apr 2020 05:24 AM PDT

    Question about Unreal Engine development

    Posted: 18 Apr 2020 11:12 AM PDT

    Hello, I've finally taken the leap and started to dive into game development with some of the free time I've had recently. I'm spending about 30min-hr a day learning Unreal Engine and a lingering question in my mind for anyone who uses it.

    Should I keep going with blueprints? Or should I be focusing on my own scripting? I can understand that blueprints may be limited in what they can do overall but I don't want to waste my time on learning all I can about blueprints if it's not going to help.

    I have a BS in software engineering but I let my skills fall by the wayside so coding I can generally pick up on well but I'm not the best. I just want to know anyone's opinion on this as I really don't want to waste my time.

    Thank you.

    submitted by /u/synoddic
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    Question on equipment or software.

    Posted: 18 Apr 2020 11:07 AM PDT

    Hello, with the extra time I've had recently I've decided to start my journey into game development. I've also got some money burning a hole in my pocket and had a question on what I should spend it on.

    I've really been considering getting an iPad pro to hope to put it towards creating art/assets for my games when I get good enough to start that and also for testing iOS games and to take notes easier but I'm not sure if it's something that I'll really need.

    So, what would any of you say you wished you had invested money into when starting getting into game development equipment or software wise? Also do any of you feel like an iPad pro would be a good investment?

    Thank you for your time.

    submitted by /u/amidtheruinn
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    Wanting to learn how to make game systems, not the games themselves

    Posted: 18 Apr 2020 11:05 AM PDT

    Hi Reddit,

    I've looked through the wikis and get started threads but can't find the resources I'm looking for.

    I'm not too interested in making a game, but I am interested in getting learning how graphics programming works, how do I make a game loop and how does that work, how do I build an inventory system. Essentially I don't want to make a game, I want to make the things that are used in a game.

    Getting a bit of analysis paralysis. Any idea where I can start. If it makes a difference I would prefer it to be in Java but I can take the principles and transfer it if required.

    Thanks in advance!

    submitted by /u/SpartanLazer
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