Probably dumb, but we keep making our own editor/engine. Timelapse of how a map is made. |
- Probably dumb, but we keep making our own editor/engine. Timelapse of how a map is made.
- Wanted to create star shader graph but seems I ended up with something like cell or virus, what you think? - video link on how i created it in comments
- First playable level with new mechanics: Dash-pipe/lamp. The player makes a small jump each time he comes out of the pipe.
- Principles of Animation- Staging
- What makes games have this hideous reflective-fresnel effect?
- How we added flower paintings decals to our game (link to whole making off in comment)
- After a lot of work, here is the eighteenth tutorial about how to render a 3D Mesh/Model in C++ from scratch - SourceCode on GitHub
- Beginner Coder Makes Weird Trailer For Buggy Video Game
- My friend is giving away FREE stylized base meshes on his gumroad, so I figured I'd share to the community :) Enjoy guys!
- A Thermomechanical Material Point Method for Baking and Cooking
- Here is my python implementation of Deep Q-learning for playing Tetris
- How do you cope with the frustration of not liking any of the prototypes you build?
- Live c++ coding, shader and render pipeline hot reloading in pmtech
- How far could a player get before loss of precision in endless runner?
- New devlog for my indie game :)
- Where do you find alpha/beta testers?
- Burst My Heart
- Game Development on School Issued Chromebook
- #30Days30Shaders | Day 14 | Snow Shader (Free Download)
- OnTriggerEnter2D Help
- Creating a game launcher. Is there a free template I can use?
- Need help lining up the graphics and physics positions in a tile based game
- Where do I get started in learning to make 3D games?
Probably dumb, but we keep making our own editor/engine. Timelapse of how a map is made. Posted: 29 Mar 2020 03:53 AM PDT
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Posted: 29 Mar 2020 02:59 AM PDT
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Posted: 29 Mar 2020 11:03 AM PDT
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Principles of Animation- Staging Posted: 29 Mar 2020 02:29 AM PDT
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What makes games have this hideous reflective-fresnel effect? Posted: 28 Mar 2020 09:42 PM PDT
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How we added flower paintings decals to our game (link to whole making off in comment) Posted: 28 Mar 2020 04:01 PM PDT
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Posted: 29 Mar 2020 07:49 AM PDT
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Beginner Coder Makes Weird Trailer For Buggy Video Game Posted: 29 Mar 2020 12:44 PM PDT Hey all! My names Jimmy Kadesch, and I'm a professional drummer. No shows right now due to corona 8-| . but yea... 6 months ago I decided I wanted to learn how to program a game. I downloaded Unity/Visual Studio/Photoshop and have been truly obsessed with it since then. Thanks to a bunch of awesome youtubers like brackeys and blackthornprod among others, I was able to get this far. Here's a trailer for the game! Hope yalls quarantines are goin alright! "Alien Life" the game - trailer Always welcome to feedback or questions, I'm still learning new stuff about this every day! Thanks!! for checkin it out! - jimmy [link] [comments] | ||
Posted: 29 Mar 2020 08:52 AM PDT
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A Thermomechanical Material Point Method for Baking and Cooking Posted: 29 Mar 2020 10:18 AM PDT
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Here is my python implementation of Deep Q-learning for playing Tetris Posted: 29 Mar 2020 11:23 AM PDT
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How do you cope with the frustration of not liking any of the prototypes you build? Posted: 29 Mar 2020 10:43 AM PDT It happens to me, all the time, with every f***ing prototype I work on. At first, I may be excited about an idea of a game I have. I build it for a couple of days, weeks, to realize then that I don't enjoy playing it and end ditching it. Do you ever feel the same? How do you deal with it to continue trying to create games? [link] [comments] | ||
Live c++ coding, shader and render pipeline hot reloading in pmtech Posted: 29 Mar 2020 07:56 AM PDT
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How far could a player get before loss of precision in endless runner? Posted: 29 Mar 2020 05:05 AM PDT Just wondering how far a player could get before loss of precision creeps in. [link] [comments] | ||
New devlog for my indie game :) Posted: 29 Mar 2020 10:03 AM PDT
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Where do you find alpha/beta testers? Posted: 29 Mar 2020 12:51 PM PDT Hey all, I've been working on a small strategy game and I'm trying to get some different perspectives on it early in development. I've shared the alpha on /r/playmygame, but I'm not sure where else to go. I don't have any friends who like this sort of game, so friends testplaying it out. I'm wondering if anyone knows of discord servers or other subreddits where people are eager to help out and testplay up and coming indie games? Let's share! [link] [comments] | ||
Posted: 29 Mar 2020 12:25 PM PDT
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Game Development on School Issued Chromebook Posted: 29 Mar 2020 12:16 PM PDT Okay, so due to Covid19, my school decided that distance learning is the best course available. I am wondering if there is an online ide/engine I can use and play around with in my free time. My main PC is over at my mothers house (divorced parents) and my dad refuses to let me bring it over. I am not entirely new to programming or game development, I've dabbled with Android Studio and Unreal Engine a while back. I also do know a bit of web languages excluding php and javascript. Any ideas on what I could do? Any help is appreciated! Thanks! P.S. It doesn't have to be 3d. I can play with 2d stuff. And again, school issued, so I do not have root/admin access. [link] [comments] | ||
#30Days30Shaders | Day 14 | Snow Shader (Free Download) Posted: 29 Mar 2020 08:22 AM PDT
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Posted: 29 Mar 2020 11:53 AM PDT This is my code but it doesnt seem to be working i am using unity [link] [comments] | ||
Creating a game launcher. Is there a free template I can use? Posted: 29 Mar 2020 11:46 AM PDT Hey guys! I just found r/gamedev and I wanted to ask a question. As my title said, I'm creating a Game Launcher and wondered if there was a FREE template I could use. If it's needed to know, I am using Unity. Any help is appreciated! [link] [comments] | ||
Need help lining up the graphics and physics positions in a tile based game Posted: 29 Mar 2020 11:43 AM PDT I am making a tile-based game using SFML for graphics and Chipmunk2D for the physics engine. Basically, each physics body is first defined in Chipmunk and then the graphics representation is drawn with a size and position that matches the physics object. There are two differences between SFML and Chipmunk's positions:
The problem that I am having is that my graphics never lines up with the physics representation. My tiles are squares evenly spaced on a grid in the physics engine. The position of each physics body is based on its center. In SFML, I draw this by setting the position and size of each square equal to the physics bodies and then drawing them. But then I end up with the physics collision not matching up with the graphics on the screen (player bumps into invisible walls, falls through floor, etc.) Here is the pseudocode I use for drawing tiles to the screen: When I use this method, the tiles are in the right order, but the SFML tiles are translated down further than they should be. I have tried to manually tweak the tiles into the right spot but they never line up correctly. Any help with this issue would be appreciated. [link] [comments] | ||
Where do I get started in learning to make 3D games? Posted: 29 Mar 2020 11:42 AM PDT Hi! Ive never made a game before but would like to give it a go. Im not expecting to make the next major release but I think having a go at making something could be a fun way to pass the next few months in lockdown. I have done a fair bit of C# and python before but I am far from an expert. Id like to create something in 3D and was looking at unreal engine but am not sure about the pros / cons with other engnies. Are there any reccomended tutorials for a beginner? Im a bit lost as to where to get started! [link] [comments] |
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