• Breaking News

    Sunday, March 29, 2020

    Probably dumb, but we keep making our own editor/engine. Timelapse of how a map is made.

    Probably dumb, but we keep making our own editor/engine. Timelapse of how a map is made.


    Probably dumb, but we keep making our own editor/engine. Timelapse of how a map is made.

    Posted: 29 Mar 2020 03:53 AM PDT

    Wanted to create star shader graph but seems I ended up with something like cell or virus, what you think? - video link on how i created it in comments

    Posted: 29 Mar 2020 02:59 AM PDT

    First playable level with new mechanics: Dash-pipe/lamp. The player makes a small jump each time he comes out of the pipe.

    Posted: 29 Mar 2020 11:03 AM PDT

    Principles of Animation- Staging

    Posted: 29 Mar 2020 02:29 AM PDT

    What makes games have this hideous reflective-fresnel effect?

    Posted: 28 Mar 2020 09:42 PM PDT

    How we added flower paintings decals to our game (link to whole making off in comment)

    Posted: 28 Mar 2020 04:01 PM PDT

    After a lot of work, here is the eighteenth tutorial about how to render a 3D Mesh/Model in C++ from scratch - SourceCode on GitHub

    Posted: 29 Mar 2020 07:49 AM PDT

    Beginner Coder Makes Weird Trailer For Buggy Video Game

    Posted: 29 Mar 2020 12:44 PM PDT

    Hey all! My names Jimmy Kadesch, and I'm a professional drummer. No shows right now due to corona 8-| . but yea... 6 months ago I decided I wanted to learn how to program a game. I downloaded Unity/Visual Studio/Photoshop and have been truly obsessed with it since then. Thanks to a bunch of awesome youtubers like brackeys and blackthornprod among others, I was able to get this far. Here's a trailer for the game! Hope yalls quarantines are goin alright!

    "Alien Life" the game - trailer

    Always welcome to feedback or questions, I'm still learning new stuff about this every day! Thanks!! for checkin it out!

    - jimmy

    submitted by /u/Jicaboo33
    [link] [comments]

    My friend is giving away FREE stylized base meshes on his gumroad, so I figured I'd share to the community :) Enjoy guys!

    Posted: 29 Mar 2020 08:52 AM PDT

    A Thermomechanical Material Point Method for Baking and Cooking

    Posted: 29 Mar 2020 10:18 AM PDT

    Here is my python implementation of Deep Q-learning for playing Tetris

    Posted: 29 Mar 2020 11:23 AM PDT

    How do you cope with the frustration of not liking any of the prototypes you build?

    Posted: 29 Mar 2020 10:43 AM PDT

    It happens to me, all the time, with every f***ing prototype I work on.

    At first, I may be excited about an idea of a game I have. I build it for a couple of days, weeks, to realize then that I don't enjoy playing it and end ditching it.

    Do you ever feel the same? How do you deal with it to continue trying to create games?

    submitted by /u/kkrac
    [link] [comments]

    Live c++ coding, shader and render pipeline hot reloading in pmtech

    Posted: 29 Mar 2020 07:56 AM PDT

    How far could a player get before loss of precision in endless runner?

    Posted: 29 Mar 2020 05:05 AM PDT

    Just wondering how far a player could get before loss of precision creeps in.

    submitted by /u/J_Winn
    [link] [comments]

    New devlog for my indie game :)

    Posted: 29 Mar 2020 10:03 AM PDT

    Where do you find alpha/beta testers?

    Posted: 29 Mar 2020 12:51 PM PDT

    Hey all,

    I've been working on a small strategy game and I'm trying to get some different perspectives on it early in development. I've shared the alpha on /r/playmygame, but I'm not sure where else to go. I don't have any friends who like this sort of game, so friends testplaying it out.

    I'm wondering if anyone knows of discord servers or other subreddits where people are eager to help out and testplay up and coming indie games? Let's share!

    submitted by /u/AgesOfCasual
    [link] [comments]

    Burst My Heart

    Posted: 29 Mar 2020 12:25 PM PDT

    Game Development on School Issued Chromebook

    Posted: 29 Mar 2020 12:16 PM PDT

    Okay, so due to Covid19, my school decided that distance learning is the best course available. I am wondering if there is an online ide/engine I can use and play around with in my free time. My main PC is over at my mothers house (divorced parents) and my dad refuses to let me bring it over. I am not entirely new to programming or game development, I've dabbled with Android Studio and Unreal Engine a while back. I also do know a bit of web languages excluding php and javascript. Any ideas on what I could do? Any help is appreciated! Thanks!

    P.S. It doesn't have to be 3d. I can play with 2d stuff. And again, school issued, so I do not have root/admin access.

    submitted by /u/Tentacl3
    [link] [comments]

    #30Days30Shaders | Day 14 | Snow Shader (Free Download)

    Posted: 29 Mar 2020 08:22 AM PDT

    OnTriggerEnter2D Help

    Posted: 29 Mar 2020 11:53 AM PDT

    This is my code but it doesnt seem to be working

    using UnityEngine; public class PlayerTouch : MonoBehaviour { public GameObject vent; void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "Vent") { Debug.Log("Worked"); } } } 

    i am using unity

    submitted by /u/YoundCereal
    [link] [comments]

    Creating a game launcher. Is there a free template I can use?

    Posted: 29 Mar 2020 11:46 AM PDT

    Hey guys! I just found r/gamedev and I wanted to ask a question. As my title said, I'm creating a Game Launcher and wondered if there was a FREE template I could use. If it's needed to know, I am using Unity. Any help is appreciated!

    submitted by /u/TheGamingCureYT
    [link] [comments]

    Need help lining up the graphics and physics positions in a tile based game

    Posted: 29 Mar 2020 11:43 AM PDT

    I am making a tile-based game using SFML for graphics and Chipmunk2D for the physics engine. Basically, each physics body is first defined in Chipmunk and then the graphics representation is drawn with a size and position that matches the physics object.

    There are two differences between SFML and Chipmunk's positions:

    • In SFML, the Y Axis is flipped (-Y is up, +Y is down.)
    • In SFML, a rectangle's position is defined by its upper left corner. In Chipmunk, it is defined by its center.

    The problem that I am having is that my graphics never lines up with the physics representation. My tiles are squares evenly spaced on a grid in the physics engine. The position of each physics body is based on its center. In SFML, I draw this by setting the position and size of each square equal to the physics bodies and then drawing them. But then I end up with the physics collision not matching up with the graphics on the screen (player bumps into invisible walls, falls through floor, etc.)

    Here is the pseudocode I use for drawing tiles to the screen:

    //tileSize is length/width of a single tile //camera is a vector to allow the level to scroll based on the camera's location //setting the position of the SFML and Chipmunk object to be the same on each square graphicsRect->setOrigin(tileSize/2, tileSize/2); //setting the positions equal (Y axis is flipped to match Chipmunk) graphicsRect->setPosition(physicsRect.position.x - camera.x, -physicsRect.position.y - camera.y); draw(graphicsRect); 

    When I use this method, the tiles are in the right order, but the SFML tiles are translated down further than they should be. I have tried to manually tweak the tiles into the right spot but they never line up correctly. Any help with this issue would be appreciated.

    submitted by /u/ParticularLawyer3
    [link] [comments]

    Where do I get started in learning to make 3D games?

    Posted: 29 Mar 2020 11:42 AM PDT

    Hi! Ive never made a game before but would like to give it a go. Im not expecting to make the next major release but I think having a go at making something could be a fun way to pass the next few months in lockdown.

    I have done a fair bit of C# and python before but I am far from an expert. Id like to create something in 3D and was looking at unreal engine but am not sure about the pros / cons with other engnies.

    Are there any reccomended tutorials for a beginner?

    Im a bit lost as to where to get started!

    submitted by /u/Forum_Layman
    [link] [comments]

    No comments:

    Post a Comment