New to Unity, can anyone help me creating the destructible wall effect at the start of this video? |
- New to Unity, can anyone help me creating the destructible wall effect at the start of this video?
- I created an animation retargeting utility. Its pretty general purpose but I made it for handling facial motion capture. I just released it on github, any feedback or ideas appreciated!
- Learnt how to add a bloom effect in my 2D game using shader graphs
- Tiny 8×8 roguelike tiles both monochrome and colored (90 tiles, CC0)
- Ubisoft’s GDC 2020 Talks Online Now
- The Second Historically Accurate Game Jam
- Free assets, coat of arms, fantasy
- Why aren't semi-sequels more of a thing?
- Subscription Service for Sounds - what is the best one for Game Dev
- FORECAST - DevLog 01: 3D Environment Workflow
- How would you go about creating a battle system where you change from exploration to battle scene?
- A dope trailer for indie game Gloria Victis: Siege, a medieval survival like TWoM - enjoy
- 3D level editor using modern opengl
- Visualizing Game Combat from GoW 2018: Is this something game designers want to see?
- Learn JavaScript By Building A Game
- Free videos for GDC 2020 are going up now!
- Where to publish my game
- Sewing Games?
- Game teacher seeks recs
- Newsletter signup to get the demo
- Do you have any ideas of algorithms that can generate meshes like these ?
- Decompiled Art - Rain Ripples effect in Unity
- Help Needed With A Mobile Game Idea
- Looking for Narratives behind Educational Videogames
New to Unity, can anyone help me creating the destructible wall effect at the start of this video? Posted: 25 Mar 2020 04:25 AM PDT
| ||
Posted: 24 Mar 2020 04:10 PM PDT
| ||
Learnt how to add a bloom effect in my 2D game using shader graphs Posted: 25 Mar 2020 02:51 AM PDT
| ||
Tiny 8×8 roguelike tiles both monochrome and colored (90 tiles, CC0) Posted: 25 Mar 2020 11:55 AM PDT Hey everyone, hope you're all staying safe. I've created some new game assets and as always they're free to use in any sort of project by anyone. This packages includes both monochrome and colored 8×8 tiles for RPG or roguelikes. In the package you'll find walls, enemies, items, interface elements and more. License: CC0 (public domain), completely free to use in personal, educational and commercial projects (no permission/credit required). Download includes license file. [link] [comments] | ||
Ubisoft’s GDC 2020 Talks Online Now Posted: 25 Mar 2020 11:42 AM PDT
| ||
The Second Historically Accurate Game Jam Posted: 25 Mar 2020 07:36 AM PDT The second Historically Accurate Game jam is starting in 10 days! The jam is a week long, and should really help you get through lockdown. The past is a really interesting thing, and games allow us to portray it in a way traditional media simply doesn't let you. Games allow you to interact openly and fluidly with the past, engaging you in an easily accessible way books, films and even podcasts (my art form of choice) fail to fully provide. This game jam is hosted by me, Henry. I'm the creator of the History of the British Isles podcast and fan of game development, as well as playing games. I want to encourage people to make something unique and help immerse people in the past, and try to help spur a further consideration of history within the games industry. Not to mention, history-themed game development blends my two main passions together: history and coding. I hope you'll join us: https://itch.io/jam/historically-accurate-game-jam-2[link] [comments] | ||
Free assets, coat of arms, fantasy Posted: 25 Mar 2020 10:01 AM PDT
| ||
Why aren't semi-sequels more of a thing? Posted: 25 Mar 2020 05:58 AM PDT While I am a software professional, I don't have any first hand experience in the game industry, so please excuse my ignorance and lack of knowledge of terminology. By semi-sequel, I mean a game like "Borderlands the Pre-Sequel" or "GTA: San Andreas" which more or less reused the engine of a previous game, while providing completely new content. "GTA: San Andreas" ranks among the most acclaimed games of its era, all without the added cost having to start from scratch when it comes to software engineering. From an organizational point of view, having code be written can be seen as very risky. Devs can often code themselves into corners making software brittle. Budget overruns, and outright failure to meet technical objectives are by no means uncommon. Furthermore, great software is not created, it evolves with user feedback and time for developer reflection. Additionally, many graphical assets could be reutilized as well saving, budget in that area. Some* reuse of game engines and assets seems like it would be a win for both the developers and the players. The makers of the game save time, money, risk, and are making a game on an engine they have experience with. The players don't have to wait nearly as long between releases of their favorite games and enjoy a more polished experience. Making semi-sequel seems like a no brainer to me; what am I missing? \ = I do not mean to suggest they use the same engine over and over, but maybe two or three times* [link] [comments] | ||
Subscription Service for Sounds - what is the best one for Game Dev Posted: 25 Mar 2020 12:55 PM PDT Hi! I'm looking for a good subscription service that offers high quality sounds, specifically for a melee combat action game. I'm also looking for potential GUI effects. I saw soundsnap, but not much else. It seems decent from the price, but looking through some of the sound samples I'm not too sure it's got what I need. There's not enough sword swing sounds and stuff, it's all a bit jumbled, random and kinda reminds me of many of the free offerings. Appreciate any input! [link] [comments] | ||
FORECAST - DevLog 01: 3D Environment Workflow Posted: 25 Mar 2020 12:23 PM PDT
| ||
How would you go about creating a battle system where you change from exploration to battle scene? Posted: 25 Mar 2020 12:17 PM PDT Similar to JRPGS where you explore on an overworld and then a random battle occurs? How would you transition your characters stats to a completely different control scheme and when the battle ends, how would you update health and obtained items to your current characters? How would you determine the enemy and troops you're up against? [link] [comments] | ||
A dope trailer for indie game Gloria Victis: Siege, a medieval survival like TWoM - enjoy Posted: 25 Mar 2020 12:15 PM PDT
| ||
3D level editor using modern opengl Posted: 25 Mar 2020 12:05 PM PDT
| ||
Visualizing Game Combat from GoW 2018: Is this something game designers want to see? Posted: 25 Mar 2020 08:18 AM PDT Hey everyone, I am a designer and I visualize information, specifically data. I am exploring new directions with my work and recently delved into game design as a possibility. I watched GMTK on combat design and it inspired me to show the Leviathan Axe's ranged attacks from GoW 2018. https://www.instagram.com/p/B9Z_U4YBDPn/. I made this to test out my idea and want to explore it further. Is there potential for something like this to be a reference for game designers? I know there's a gap in the books and tools available to teach game design. I know this is why a lot of folks supplement their education with YouTube. I am looking for ideas and validation on what game designers want to use. I imagine taking the next step of creating a small booklet showing all the different attacks in GoW, but not sure if this is something game designers would use. When I made the piece on Instagram, I manually counted each frame! It was very laborious. If there's a better way to count frames, please let me know! [link] [comments] | ||
Learn JavaScript By Building A Game Posted: 25 Mar 2020 11:44 AM PDT
| ||
Free videos for GDC 2020 are going up now! Posted: 25 Mar 2020 11:41 AM PDT | ||
Posted: 25 Mar 2020 11:24 AM PDT Hello everyone, I am currently working on a game with controller input. Every works fine, but I had one question. Because ps4 is very hard to publish your game on, I thought I should publish it on windows. I saw a lot of youtubers struggling with Steam, but I want to publish on it. Can someone tell if Steam is a fine platform to publish your game on and or there other good platform to publish your game on? Already thanks! (I am btw a small developer who works on his own) [link] [comments] | ||
Posted: 25 Mar 2020 11:08 AM PDT Anyone know a game or a game in development where you can in 3d? Thanks! [link] [comments] | ||
Posted: 25 Mar 2020 10:42 AM PDT I teach high school game art design and my students are suddenly working in vastly different settings with access to different levels of tech. We have a video conference everyday. I've been covering basic concepts like mechanics and things from Schell, but I'm losing them. I need to know if there's an online game engine or modeling tools that are collaborative. I know about PlayCanvas, but it looks like a solo tool. Tinkercad is collaborative and good for low-poly, but not much else. Everyone should have a chrome book and internet access. 75% have PCs. Most have some flavor of gaming console. I tried playing hordes.io with everyone on Friday, but didn't get much buy in. What would you do? [link] [comments] | ||
Newsletter signup to get the demo Posted: 25 Mar 2020 10:16 AM PDT Hello! It's our first game experience. We setup our website for the game, we have a demo available and now trying to get people to signup to our newsletter so they know when we release. We have some unique material to give them when they do sign up. The idea came to have the demo-link given only after signing up for the newsletter. How good or how bad is that idea? In a marketing point of view it's nice, but as a gamer it's less cool. What do you guys think? [link] [comments] | ||
Do you have any ideas of algorithms that can generate meshes like these ? Posted: 24 Mar 2020 11:36 PM PDT
| ||
Decompiled Art - Rain Ripples effect in Unity Posted: 25 Mar 2020 10:00 AM PDT
| ||
Help Needed With A Mobile Game Idea Posted: 25 Mar 2020 05:51 AM PDT Hey everyone! So, to be completely blunt, I've never had any experience with coding, nor creating my own video game. Although, I have an idea that I'm interested in making into a mobile game. Basically, the game I've created in my head and on paper is also semi-simple card game (never created before) that you can play irl using a regular deck of playing cards. I thought it would be neat to also be able to make this irl card game into a mobile card game as well. I am curious about the tools I would need to do so, any advice or support available, and even possibly partnering offers? I'm not looking to make money, its going to be completely f2p - I mostly want to get this card game out there! Any help is truly appreciated!! Thank you all! c: [link] [comments] | ||
Looking for Narratives behind Educational Videogames Posted: 25 Mar 2020 09:31 AM PDT Hello, I am doing research looking for narratives behind educational games for kids in Science, Nature, Math, etc... Looking for compelling narratives using characters, new worlds, objectives, goals, etc.. Do you have any suggestions or examples I should look at? Thank you [link] [comments] |
You are subscribed to email updates from gamedev - game development, programming, design, writing, math, art, jams, postmortems, marketing. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment