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    Sunday, March 8, 2020

    Made the map from Slay the Spire in Unity with some extra features (GitHub link in the comments)

    Made the map from Slay the Spire in Unity with some extra features (GitHub link in the comments)


    Made the map from Slay the Spire in Unity with some extra features (GitHub link in the comments)

    Posted: 08 Mar 2020 06:27 AM PDT

    Prototyping a game where you play as a missile

    Posted: 08 Mar 2020 12:35 PM PDT

    Retro Lines - Free Minimal 16x16 Platformer Assets

    Posted: 08 Mar 2020 10:00 AM PDT

    Post-Soviet traveler

    Posted: 08 Mar 2020 08:08 AM PDT

    Random clip of my project

    Posted: 08 Mar 2020 07:18 AM PDT

    Showcasing how to make a smooth transition from 3D to 2D - inspired by A Link Between Worlds!

    Posted: 08 Mar 2020 08:00 AM PDT

    How to check if something(name) is already copyrighted by other company?

    Posted: 08 Mar 2020 12:00 PM PDT

    e.g. i found great name but i saw someone used it. of course they didnt call their company this way (or maybe they did) but it doesnt look like legit company. how to check if they copyrighted the name and i cant use it?

    submitted by /u/dragonelofelo
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    Needed help in understanding the MVC-like Application-View-Logic architecture for games

    Posted: 08 Mar 2020 05:22 AM PDT

    I am creating a game engine with a small team (we all are college students).

    We found out about a particular game architecture called Application-View-Logic, which Mike McShaffry has explained it in Game Code Complete 4th Edition. This small blog post explains the necessary details and illustrates some part of my confusion: https://www.fysx.org/2010/02/25/about-the-view-in-a-model-view-controller/

    I can't seem to figure out should we decide which subsystem goes in which place. I have worked with MVC architecture as used in Web frameworks (in PHP mostly) and the connection between Models and databases, Controllers and PHP logic, and Views and HTML code is rather easier to grasp for me. However, for games, I am completely blank on what goes where. Also, I can't find any implementations of such segregation.

    E.g. Here is a small illustration for what I am thinking currently: https://imgur.com/a/GNtv1wA

    TLDR

    We have these systems: Renderer, Physics, Lua Scripts (for game logic), A pure ECS architecture (not the Event Component architecture), InputManager, Audio Manager, Scene Graph (implemented as a per-component defined hierarchy).

    I can't seem to figure out how do we arrange all of these systems into modules that I find easy to comprehend according to an MVC-like architecture called Application-View-Logic architecture (introduced in Game Code Complete 4th Edition)

    submitted by /u/IronicallySerious
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    Was anyone here inspired to start making games by a Level Editor?

    Posted: 07 Mar 2020 07:37 PM PST

    Basically the title of the post haha. Ive been doing a ton of research recently on games with level editors for a video I was working on, and was super curious as if to anyone was inspired to start creating by games like neverwinter nights with the aurora tool, or tony hawk pro skater 2 with park creator or even halo 3 with forge. I would love to hear your stories and I inspirations!

    Video referenced - https://youtu.be/akgdaexMt7E

    submitted by /u/Wesleyfricks77
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    New FREE pixel art pack of Hero Knight characters is available - Link in comments

    Posted: 08 Mar 2020 10:49 AM PDT

    Animating for Games: 4 Tips for Success

    Posted: 07 Mar 2020 11:33 PM PST

    Where can I find building plans?

    Posted: 08 Mar 2020 04:02 AM PDT

    Those plans would be very useful as references for interior levels in houses, offices, stations etc. So that the layout of rooms, dimensions, windows / doors, fire exits etc make sense. But I can't seem to find a database of those, and those which I do find are not complete - for example I can find a plan for one floor only but not an entire building or it is missing stairs / lifts.

    submitted by /u/Alastor001
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    Convert Normal Map to Displacement Map

    Posted: 08 Mar 2020 10:30 AM PDT

    Short Version: I've mashed out some test code to convert a normal map to a displacement map which seems to work much better than anything else I can find.

    Long Version: I wanted to convert some normal maps to displacement maps to get some mesh detail back into a low poly model so that it can be 3D printed, but every tool I tried produced straight up incorrect results. This didn't seem to be a very complicated thing to do so I've spent a bit of time writing some test code and hammering out the kinks and now I'm getting results I'm happy with.

    You can see some examples over here: https://imgur.com/a/TGKpVji

    Before I spend any more time tidying this up and making it in any way usable, is there not something out already that works? Or am I missing something when generating displacement maps using other tools?

    I've tried CrazyBump, Substance Designer and some other command line tool.

    EDIT: Oh, and the basic thing I'm doing is for each pixel I get the delta from each surrounding pixel (calculated from the normals) and the height of the current pixel is the average of the surrounding pixels + their delta. You then go over the whole map some number of times for it all to equalise. Not sure what method other stuff is using.

    submitted by /u/amushrow
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    Perforce and AWS Lightsail Help meeeeee

    Posted: 08 Mar 2020 12:14 PM PDT

    Hello I am looking for tutorials to set up perforce through AAS lightsail , specifically. I have set up perforce locally, but need to host on the cloud to collaborate with my team.

    Thank you for the assistance!

    submitted by /u/Gravehowl
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    One whole year of only failures

    Posted: 07 Mar 2020 07:58 PM PST

    One whole year of only failures

    Hi, I am Vini, a brazilian about to graduate in Computer Science at UFRJ.

    I'm about to rumble about the last two years of my life and what I have learned from that... :P

    Two years ago, I started a internship focused in the infrastructure of servers, basically my job was to use kubernetes and docker to containerize webapplications and keep the services on, and in the event of some crash, automatically serve that app on another container maybe on another cluster or server...

    Like everything in life, at start it was very hard, everything about this area were very new to me, so I had to study hard, and even failed some tests because I it was taking too much of my time, but after a while it got easier, I understood the fundamentals and was ready to take care of any task that would be given me with reasonably speed.

    After some weeks passed we started to have a shortage of projects and my time started to be used to ... NOTHING, really if there is no work they would prefer to give me any meaningless shit to make that would never be used for nothing then let me go home or focus on other projects and let me grow as a student of CS.

    Some weeks of this going on and I was really unhappy, feeling that what I was doing had no impact on the world and basically no one really would give a crap if it were done or not but the important thing there is, my time is being paid so I will have a supervisor kinda boss that would be checking if I'm filling my duty hours with "something".

    At that stage I realized that I would never be able to work to big enterprises, because most of them are like that, huge money makers with their core, start to growing and start to have meaningless sectors and impersonal relationships where when you ask for a promotion is to a comitee that never even heard about you before.

    So I got together with a good friend of mine that had a similar view of the world, he wanted to build SaaS products and get rich with that, I got caught in the idea and thought that would be nice to work with him since he is a great coder, we started in March 2019(lasted until March 2020) building a CRM that we dropped when it was about 90% done because we realized that we had no money or a go to market strategy and would be dead on the water with no clients in a saturated market like that. We decided to start to work as a Software House, building software to other people, and again with bad decisions we basically started working for free for a guy from US that was paying with USD (considering 1USD = 4,63BRL) we thought maybe we could earn something there, but trying to build some social proof we settled for almost nothing and after a while we realized that we were working with really toxic people that made us feel even worse than when we worked in our old jobs (at least we were getting paid reasonably there)

    After finishing that project I decided that I would want to do something that I love, and I love and always loved videogames, have been playing since I'm a kid, and I hope that know I do things properly and suceed at least a little, but I also realized that even though I'm a programmer and should be able to take advantage of the great social media and apps out there nowadays I preferred to stay behind the scene trying to build things and being unknown.

    So I decided that along the way of my new journey, I'm going to keep a devlog where I will talk about what have been working and not working for me, and hopefully this can helps others on the same situation as me...

    I'm pretty new to game dev so I'm learning the basics, but I already got something hehe:

    Menu

    This will be my first game (a mobile game), probably will suck but at least I'm learning and I will try to register my progress on my channel where I posted my first video: https://youtu.be/iYLkj2SUgq0

    If there is any brazilian there that feels that is going for something similar check it out.

    submitted by /u/ViniFlores
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    MonoGame w/ C# or libGDX w/ Kotlin?

    Posted: 08 Mar 2020 10:16 AM PDT

    I am looking to start developing some simple 2D games and looking to use either MonoGame or libGDX. I have gotten both setup and running with android (my initial target) and i'm having a hard time deciding which one i like better. I am experienced in both C# and Kotlin, but not with MonoGame and libGDX. Does anyone have experience with both and can share some of their wisdom? TIA.

    submitted by /u/jmiesionczek
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    Anyone who is selling assets for money on the market place?

    Posted: 08 Mar 2020 07:54 AM PDT

    Hi.I am under 18 and want to make some money from programming and heared that i can build game assets and sell them but i have 2 questions:

    1.How much can you make out of it?I mean how much can you make out of one asset?Or how much you can make a month?

    2.Is it hard for a teen who is under 18 to make money out of this?

    submitted by /u/vld4k
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    Substance designer: procedural stained glass ( HAH! take that cg matter ;D )

    Posted: 08 Mar 2020 09:59 AM PDT

    Marching Squares algorithm for terrain generation

    Posted: 08 Mar 2020 09:50 AM PDT

    Hi there! I'm trying program a world generator in JavaScript. I want to generate terrain similar to Terraria (or Starbound) for this game I'm working on. From the research I have done it seems like the marching squares algorithm is the best way to go about it. Isn't that what Terraria uses?

    How would you go about blending 2 different biomes (mountains/flatlands/beach etc) seamlessly?

    I found this link here which does exactly what I want but I know nothing about Lua programming.

    I also came across this, and this.

    I'm using perlin noise for now to generate basic terrain but it is not what I want long term because it doesn't allow for overhangs and caves.

    My code so far works like this:

    seed_perlin_noise(random_number)

    FOR x < 100; x++

    FOR y < 1; y++

    value = generate_noise(x/40,y/40)

    //block[y][x]

    block[value][x] = Grass

    ENDFOR

    ENDFOR

    Then loop through array of blocks[y][x] and place dirt underneath the grass until the world boundaries are reached.

    Does anyone know how I would go about this? I'm not looking for JavaScript but some pseudocode that will point me in the general direction would be nice.

    Thanks in advance for the help!

    submitted by /u/NterpriseCEO
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    I need to create a game in 7 weeks for school but I don't have any programming knowledge. What are my options?

    Posted: 08 Mar 2020 01:34 PM PDT

    I do have a good knowledge of how computers work and things

    submitted by /u/0li4
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    I put a video together on what I think makes Escape from Tarkov so good talking mostly about how their disparate systems can come together to form a whole greater than the sum of their parts... Feel free to check it out!

    Posted: 08 Mar 2020 09:45 AM PDT

    We are developing Hyperstacks VR Game

    Posted: 08 Mar 2020 01:24 PM PDT

    Created a nice inventory texture inspired by MC, which is free. Hope yall enjoy it

    Posted: 08 Mar 2020 01:22 PM PDT

    Indie Game Devlog #1 - The Player

    Posted: 08 Mar 2020 01:10 PM PDT

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