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    Tuesday, March 24, 2020

    Learn how to create wall interaction mechanics in Unity : wall grab , wall climb, wall slide and wall jump - tutorial link in comments

    Learn how to create wall interaction mechanics in Unity : wall grab , wall climb, wall slide and wall jump - tutorial link in comments


    Learn how to create wall interaction mechanics in Unity : wall grab , wall climb, wall slide and wall jump - tutorial link in comments

    Posted: 24 Mar 2020 03:06 AM PDT

    It took me much more time than expected but I think grenades are working!

    Posted: 24 Mar 2020 10:52 AM PDT

    RONIN game Level 2

    Posted: 24 Mar 2020 09:15 AM PDT

    Let's Make an MMORTS in Unity! - (Part 2 Game States)

    Posted: 24 Mar 2020 11:44 AM PDT

    Low poly work stolen to market someone's asset on the Unity store :/

    Posted: 23 Mar 2020 04:12 PM PDT

    Unity Learn premium free for 3 months during coronavirus outbreak

    Posted: 24 Mar 2020 02:47 AM PDT

    I replicated Happy Glass Game Mechanics but in 3D ( Tutorial in Comment )

    Posted: 24 Mar 2020 11:57 AM PDT

    Help us choose which characters to model for our silly bandit game!

    Posted: 24 Mar 2020 06:31 AM PDT

    The Project Nature collection is now FREE on the Unreal Engine Marketplace

    Posted: 24 Mar 2020 09:04 AM PDT

    Zen Tutorials: Wheelbarrow - ASMR texturing experience

    Posted: 24 Mar 2020 05:19 AM PDT

    Making Mechs Part #3 Destructible limbs

    Posted: 24 Mar 2020 09:32 AM PDT

    AI Detect and Chase Player - RPG Tutorial Series

    Posted: 24 Mar 2020 09:20 AM PDT

    Get Started With Unity - Unity Events

    Posted: 24 Mar 2020 08:46 AM PDT

    How can I effectively plan my game?

    Posted: 24 Mar 2020 10:10 AM PDT

    I am trying to make an ambitious game, as a side project, but my current plan is very long and also leaves the game no room to expand by itself.

    There are some features of the plan I like, but others I want to redo. So I am considering scrapping the plan and starting anew, how can I plan effectively while also leaving room for the game to expand at its own rate?

    submitted by /u/GalaxyCoyote
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    Can someone help me to make a reshade shader?

    Posted: 24 Mar 2020 06:17 AM PDT

    Hey I have a game that shows the image only In the upper left corner of the screen, the reset is black.

    I want to make a shader file that allows me to stretched the image to full screen

    For that I need 2 sliders: 1.stretched the image to the left 2.stretched the image to the bootom

    Reshade already has asspect ratio shader, but it can only change both sides of the pictures together (Right and left)

    Can someone tell me what i need to change In the asspect ratio file In order for it to work? Thanks

    submitted by /u/fuxorluck
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    One month Solo project.

    Posted: 23 Mar 2020 07:35 PM PDT

    Hello,

    I commit myself to make a game all by myself , design, code, visual art and music in a month. I set a small scope to finish the game within a month. I use Godot engine which is a breeze to make 2D games. The game is a Zelda like, no action and puzzles in the style of Lolo from the NES.

    You can play it for free on https://ansimuz.itch.io/a-meta-data-game

    Let me know what you think.

    submitted by /u/Ansimuz
    [link] [comments]

    Tweaking the amount of 'forgiveness' when attaching to anchors took a LOT of play testing and iteration. Play test as much as you can, whether it is friends, family or... other.

    Posted: 24 Mar 2020 01:00 PM PDT

    DIY Game console for new retro style games

    Posted: 24 Mar 2020 12:52 PM PDT

    So quarantine has me pretty bored and I got the dumb idea of using a raspberry pi to make a game console I can hook up to my tv. I want to be able to out some retro style games (shovel knight, super meat boy, etc) on game cartridges after buying them on steam) onto game cartridges that the console can accept. My plan is to use the retro console emulators people make with the raspberry pi as a guide.

    I'm looking for any advice on how to do this, especially as far as the programming for the console and how to make the cartridges. Thanks!

    submitted by /u/cocolkj5
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    I’ve started using a Mini White Board and a Mind Mapping app on my Tablet in my Game Planning Process as an Experiment recently. I freakin love it.

    Posted: 24 Mar 2020 12:33 PM PDT

    I need game engine help

    Posted: 24 Mar 2020 12:30 PM PDT

    So I always wanted to make a big multiplayer game with ue4 because of how powerful it is but even after 3 years of learning I still cant understand some things and it's too complicated (I knew from the start it's not something for indie game devs) . Today I realised maybe it's time to see what unity has to offer and I know that I could probably make a game with unity because of its simplicity but I'm too scared if I start and succeed with unity, I'll never make the game I wanted to make in ue4.(the reason why i need to make my game in ue4 is because I want it to be realistic and I know ue4 can do that. I also have more experience)

    submitted by /u/IcantGetUsername
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    Sculpting in Game?

    Posted: 24 Mar 2020 11:59 AM PDT

    Hi!

    I was curious about sculpting objects in a game. I thought, instead of developing my own tools, why not just use the ones already available to me?

    I saw a youtube video covering all of Zbrush's different brushes: https://youtu.be/kRdixuhBeNQ

    I thought a game engine like Unreal's should have sculpting tools, like the ones used in this video: https://youtu.be/CiUJaALWvYo

    My question is, how to get those tools/brushes in a game for sculpting 3d Objects?

    Thank you!

    submitted by /u/OKITA_
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    The Release of Phase I - Indie RPG Game Devlog #14

    Posted: 24 Mar 2020 11:54 AM PDT

    Web-backend + game-backend tech stack

    Posted: 24 Mar 2020 11:48 AM PDT

    Hi,

    I'm making a cooperative game where one player is playing through a desktop Unity app, while the other player is playing through a website (Vue frontend if that matters).

    My question: What should I use for my backend/server which would serve both the website and the game. Some things would have requirements more like a webserver i.e. discrete updates that aren't too often, while other things would have requirements more like a gameserver i.e. constant polling e.g. I was planning on having a minimap of the player in the unity app on the website.

    As this seems to be pretty niche I'm not sure what frameworks that are out there would help me. Would the web backends work well enough for the constant polling (I've used Node before, I've started looking into django, flask, tornado etc). Or are there some other frameworks that would help me out in this scenario.

    At this stage of development it doesn't really matter too much of course what I choose but would like to start learning whatever I end up using if possible.

    Thanks in advance

    submitted by /u/sleepykid12
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    Hey gamedevelopers, how did you make the music for your game?

    Posted: 24 Mar 2020 05:31 AM PDT

    Yeah I'm kind of ignorant in the music field, so I was curious to know how did you guys manage to make something cool... Please tell me!

    submitted by /u/giakobino
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