Learn how to create wall interaction mechanics in Unity : wall grab , wall climb, wall slide and wall jump - tutorial link in comments |
- Learn how to create wall interaction mechanics in Unity : wall grab , wall climb, wall slide and wall jump - tutorial link in comments
- It took me much more time than expected but I think grenades are working!
- RONIN game Level 2
- Let's Make an MMORTS in Unity! - (Part 2 Game States)
- Low poly work stolen to market someone's asset on the Unity store :/
- Unity Learn premium free for 3 months during coronavirus outbreak
- I replicated Happy Glass Game Mechanics but in 3D ( Tutorial in Comment )
- Help us choose which characters to model for our silly bandit game!
- The Project Nature collection is now FREE on the Unreal Engine Marketplace
- Zen Tutorials: Wheelbarrow - ASMR texturing experience
- Making Mechs Part #3 Destructible limbs
- AI Detect and Chase Player - RPG Tutorial Series
- Get Started With Unity - Unity Events
- How can I effectively plan my game?
- Can someone help me to make a reshade shader?
- One month Solo project.
- Tweaking the amount of 'forgiveness' when attaching to anchors took a LOT of play testing and iteration. Play test as much as you can, whether it is friends, family or... other.
- DIY Game console for new retro style games
- I’ve started using a Mini White Board and a Mind Mapping app on my Tablet in my Game Planning Process as an Experiment recently. I freakin love it.
- I need game engine help
- Sculpting in Game?
- The Release of Phase I - Indie RPG Game Devlog #14
- Web-backend + game-backend tech stack
- Hey gamedevelopers, how did you make the music for your game?
Posted: 24 Mar 2020 03:06 AM PDT
| ||
It took me much more time than expected but I think grenades are working! Posted: 24 Mar 2020 10:52 AM PDT
| ||
Posted: 24 Mar 2020 09:15 AM PDT
| ||
Let's Make an MMORTS in Unity! - (Part 2 Game States) Posted: 24 Mar 2020 11:44 AM PDT
| ||
Low poly work stolen to market someone's asset on the Unity store :/ Posted: 23 Mar 2020 04:12 PM PDT
| ||
Unity Learn premium free for 3 months during coronavirus outbreak Posted: 24 Mar 2020 02:47 AM PDT
| ||
I replicated Happy Glass Game Mechanics but in 3D ( Tutorial in Comment ) Posted: 24 Mar 2020 11:57 AM PDT
| ||
Help us choose which characters to model for our silly bandit game! Posted: 24 Mar 2020 06:31 AM PDT
| ||
The Project Nature collection is now FREE on the Unreal Engine Marketplace Posted: 24 Mar 2020 09:04 AM PDT
| ||
Zen Tutorials: Wheelbarrow - ASMR texturing experience Posted: 24 Mar 2020 05:19 AM PDT
| ||
Making Mechs Part #3 Destructible limbs Posted: 24 Mar 2020 09:32 AM PDT
| ||
AI Detect and Chase Player - RPG Tutorial Series Posted: 24 Mar 2020 09:20 AM PDT
| ||
Get Started With Unity - Unity Events Posted: 24 Mar 2020 08:46 AM PDT
| ||
How can I effectively plan my game? Posted: 24 Mar 2020 10:10 AM PDT I am trying to make an ambitious game, as a side project, but my current plan is very long and also leaves the game no room to expand by itself. There are some features of the plan I like, but others I want to redo. So I am considering scrapping the plan and starting anew, how can I plan effectively while also leaving room for the game to expand at its own rate? [link] [comments] | ||
Can someone help me to make a reshade shader? Posted: 24 Mar 2020 06:17 AM PDT Hey I have a game that shows the image only In the upper left corner of the screen, the reset is black. I want to make a shader file that allows me to stretched the image to full screen For that I need 2 sliders: 1.stretched the image to the left 2.stretched the image to the bootom Reshade already has asspect ratio shader, but it can only change both sides of the pictures together (Right and left) Can someone tell me what i need to change In the asspect ratio file In order for it to work? Thanks [link] [comments] | ||
Posted: 23 Mar 2020 07:35 PM PDT Hello, I commit myself to make a game all by myself , design, code, visual art and music in a month. I set a small scope to finish the game within a month. I use Godot engine which is a breeze to make 2D games. The game is a Zelda like, no action and puzzles in the style of Lolo from the NES. You can play it for free on https://ansimuz.itch.io/a-meta-data-game Let me know what you think. [link] [comments] | ||
Posted: 24 Mar 2020 01:00 PM PDT
| ||
DIY Game console for new retro style games Posted: 24 Mar 2020 12:52 PM PDT So quarantine has me pretty bored and I got the dumb idea of using a raspberry pi to make a game console I can hook up to my tv. I want to be able to out some retro style games (shovel knight, super meat boy, etc) on game cartridges after buying them on steam) onto game cartridges that the console can accept. My plan is to use the retro console emulators people make with the raspberry pi as a guide. I'm looking for any advice on how to do this, especially as far as the programming for the console and how to make the cartridges. Thanks! [link] [comments] | ||
Posted: 24 Mar 2020 12:33 PM PDT
| ||
Posted: 24 Mar 2020 12:30 PM PDT So I always wanted to make a big multiplayer game with ue4 because of how powerful it is but even after 3 years of learning I still cant understand some things and it's too complicated (I knew from the start it's not something for indie game devs) . Today I realised maybe it's time to see what unity has to offer and I know that I could probably make a game with unity because of its simplicity but I'm too scared if I start and succeed with unity, I'll never make the game I wanted to make in ue4.(the reason why i need to make my game in ue4 is because I want it to be realistic and I know ue4 can do that. I also have more experience) [link] [comments] | ||
Posted: 24 Mar 2020 11:59 AM PDT Hi! I was curious about sculpting objects in a game. I thought, instead of developing my own tools, why not just use the ones already available to me? I saw a youtube video covering all of Zbrush's different brushes: https://youtu.be/kRdixuhBeNQ I thought a game engine like Unreal's should have sculpting tools, like the ones used in this video: https://youtu.be/CiUJaALWvYo My question is, how to get those tools/brushes in a game for sculpting 3d Objects? Thank you! [link] [comments] | ||
The Release of Phase I - Indie RPG Game Devlog #14 Posted: 24 Mar 2020 11:54 AM PDT
| ||
Web-backend + game-backend tech stack Posted: 24 Mar 2020 11:48 AM PDT Hi, I'm making a cooperative game where one player is playing through a desktop Unity app, while the other player is playing through a website (Vue frontend if that matters). My question: What should I use for my backend/server which would serve both the website and the game. Some things would have requirements more like a webserver i.e. discrete updates that aren't too often, while other things would have requirements more like a gameserver i.e. constant polling e.g. I was planning on having a minimap of the player in the unity app on the website. As this seems to be pretty niche I'm not sure what frameworks that are out there would help me. Would the web backends work well enough for the constant polling (I've used Node before, I've started looking into django, flask, tornado etc). Or are there some other frameworks that would help me out in this scenario. At this stage of development it doesn't really matter too much of course what I choose but would like to start learning whatever I end up using if possible. Thanks in advance [link] [comments] | ||
Hey gamedevelopers, how did you make the music for your game? Posted: 24 Mar 2020 05:31 AM PDT Yeah I'm kind of ignorant in the music field, so I was curious to know how did you guys manage to make something cool... Please tell me! [link] [comments] |
You are subscribed to email updates from gamedev - game development, programming, design, writing, math, art, jams, postmortems, marketing. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment