Hello Devs! Little Unity tips. Gizmo is your friend, have a good day :)! |
- Hello Devs! Little Unity tips. Gizmo is your friend, have a good day :)!
- I handcrafted 25 (varied) sounds for your games. Use them for free!
- My write-up on procedural dungeon generation
- I wanted my gamedev learning journey to be a learning resource for everyone, so I decided to make all of my code available for free! So far I've made 21 projects + videos experimenting with several game mechanics!
- Representing your game objects as state machines
- Mobile game promotion - best practices and recommendations
- Blender LTS and 3.0 — Blender Developers Blog
- How do you approach the subject of 2D game art as an indie developer?
- 7 tips to contact video game journalists in a good way. Nice manners, advices... Hope it helps!
- How to code to slide on a constantly changining floor
- basejump - WIP physics sandbox
- Swirling two graphics/sprites together for Unity. Can anyone point me in a direction? More info inside.
- RTS Selection Box
- Get Started With Unity - Tweening Animation
- Unity webGL limits
- The Genius of Prey's Gloo Cannon | Game Maker's Toolkit
- Deciding to Ship It
- I'm a video games marketer, and recently I picked up a tip that is smashing my Steam Wishlists. It involves gaming events and Steam featuring. I've made a video on how it works. Hope it helps!
- Creating a game like Minecraft in Unity
- I Really Need Some Help With Direction
- I added 2 new levels to Stellar Warfare today!
- Question about Game Developmemt
- How big should my character be in a 2D retro style game
Hello Devs! Little Unity tips. Gizmo is your friend, have a good day :)! Posted: 12 Mar 2020 06:30 AM PDT
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I handcrafted 25 (varied) sounds for your games. Use them for free! Posted: 11 Mar 2020 06:18 PM PDT Hi! I created 25 sounds ranging from lasers to impacts and it would be great if you found them useful for your game. I have been making music for about 10 years and I have been moving towards sound design for the last few. I would love to help you on your project with sounds, music or showing you how to do it yourself. Hit me up for any questions! Preview link: https://www.youtube.com/watch?v=0fQSyp--J0E&feature=youtu.be Download link: https://we.tl/t-61P23FVsHN Have fun! :) [link] [comments] | ||
My write-up on procedural dungeon generation Posted: 12 Mar 2020 06:17 AM PDT
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Posted: 12 Mar 2020 12:39 PM PDT
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Representing your game objects as state machines Posted: 11 Mar 2020 04:09 PM PDT
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Mobile game promotion - best practices and recommendations Posted: 12 Mar 2020 10:22 AM PDT Hi all, I work as CM in a small indie studio developing a mobile game, so I'm curious what are some best and recommended practices that can bring players to the game. We have a limited budget so paying adds is not an option, at least not right away, as I would love to try and learn about a more ogranic approach in building community. That being said, I posted about it on Reddit, different Facebook groups, shared some art on Imgur and 9GAG. We have a semi-active Discord server that is most active when we update the game and is mostly silent between the updates. I can say that interest is there, it's just that I feel something is missing (or I'm doing something wrong). Thanks for all the feedback! [link] [comments] | ||
Blender LTS and 3.0 — Blender Developers Blog Posted: 11 Mar 2020 10:03 PM PDT
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How do you approach the subject of 2D game art as an indie developer? Posted: 12 Mar 2020 10:58 AM PDT The whole topic seems like going down a rabbit hole. "For do A, first you need to learn to do B...and to do B you need skills you only get by knowing how to do C...and to do C properly you need to practice for years until you develop confidence! Never seek for a perfect result!" You are supposed to embark in a endless journey learning new stuff, improving slowly over the course of years, never focusing in seek perfection. But for a indie game developer it is strictly a skill to draw game assets, nothing more. I know there are lots of free packs or art and the like, but many developers avoid them, as most developers want to create something unique, not a mashing of free assets everyone can find on the internet. How do you approach to this without spending more time than the strictly required? I have searched and searched but can't find anything that is strictly about game assets, all courses try to embark you in an endless journey, not even a digital journey as they ask you to do ink/paper art. I am not seeking to be a professional artist, i am seeking a specific set of skills to make 2D game assets AND ONLY that. Are there any good online courses, PDFs or well-explained series of videos to learn to do 2D game art from ZERO? [link] [comments] | ||
7 tips to contact video game journalists in a good way. Nice manners, advices... Hope it helps! Posted: 12 Mar 2020 07:25 AM PDT
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How to code to slide on a constantly changining floor Posted: 12 Mar 2020 07:00 AM PDT So I am making a cloud game atm, but I wanted the character to be able to slide on the clouds like it's snow and leave a trace behind them, but the clouds are moving and changing shape constantly and I am unsure on how to handle this problem. Any tips or ideas? [link] [comments] | ||
basejump - WIP physics sandbox Posted: 12 Mar 2020 07:28 AM PDT Hello people of the internets! I'm working on a physics sandbox, called basejump. Here's a link to the BUGGY AF game. If you notice any bugs, please let me know :) Dont have a desktop or laptop with you? Here's a video. Itch.io page: https://qualityshovelware.itch.io/basejump - spv [link] [comments] | ||
Posted: 12 Mar 2020 07:26 AM PDT I want to be able to take two assets on the screen and swirl them together. They can fade out after that. Is this a math thing or is there something in Unity or like After Effects that could help me figure this out. Thanks [link] [comments] | ||
Posted: 12 Mar 2020 09:30 AM PDT | ||
Get Started With Unity - Tweening Animation Posted: 12 Mar 2020 09:23 AM PDT
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Posted: 12 Mar 2020 12:41 PM PDT Hi I have been doing VR development for 2 years with converted CAD Models in unity. I am curious about webGL and limitations. I want to build a configarator like the one seen in the link below: but with higher poly count (1 - 2 million) and 1 - 2 realtime lights and interchangeable normal maps (30 2k textures). The target platform is the latest iPad with the file hosted locally. I was wondering what kind of limitations I should expect or even if this is possible? https://cdn.soft8soft.com/demo/applications/scooter/index.html [link] [comments] | ||
The Genius of Prey's Gloo Cannon | Game Maker's Toolkit Posted: 12 Mar 2020 12:20 PM PDT
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Posted: 12 Mar 2020 12:08 PM PDT
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Posted: 12 Mar 2020 11:47 AM PDT
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Creating a game like Minecraft in Unity Posted: 12 Mar 2020 11:44 AM PDT How possible Is it to make a game like minecraft in unity? Could unity handle big terrain generation with millions of blocks? [link] [comments] | ||
I Really Need Some Help With Direction Posted: 12 Mar 2020 07:54 AM PDT I apologize if this is the wrong place to post this, I will delete it if it is. I am in a bad place in my life. I need to get out. I have wanted to be a game dev for the majority of my life but I never pursued anything and I want to. I have a BS in computer science for programming which doesn't mean much for this as I've let these skills sit by the wayside. I've gone through the beginner wiki here and have looked through that. My main purpose for posting this is my dream basically. I'm 33 years old, starting from nothing is there any conceivable way I could achieve my dream? I've wanted to work at a company like Naughty Dog or another company that I respect but it just seems so unachievable at my age coming from nothing. Could someone provide me any insight or anything? I would greatly appreciate it. [link] [comments] | ||
I added 2 new levels to Stellar Warfare today! Posted: 12 Mar 2020 11:27 AM PDT
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Question about Game Developmemt Posted: 12 Mar 2020 11:19 AM PDT Hi, I've spent a few months learning about computer game development with cryengine. Now I want to create a game. Suppose I created a great computer game. And suppose I promoted it for a few months. And suppose I just released it on a stream-like service. I want to know how much money I can make through the game I created there. What are the factors that make that money and people buy the game? For example, a computer game like the following: - AAA Game - Open World - FPS - Long Addictive Story I want to know, if you are a player, what are your basic requirements when buying a computer game?
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How big should my character be in a 2D retro style game Posted: 12 Mar 2020 03:30 AM PDT Hi, So the question is if there is like a go to rule for character sizes in 2D games. Thanks for any input. [link] [comments] |
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