Free assets fantasy weapons |
- Free assets fantasy weapons
- I made a video on how making indie games changed my life. Hope it encourages you guys to finish your game!
- Pixel art Hero - Link in comments!
- Hello Devs! A little Unity tip. Handles is the power you're looking for. Have a good day :)!
- Cool Visual Effects
- VFX breakdown of our game's Laser Beam
- Announcing DirectX 12 Ultimate | DirectX Developer Blog
- "Le temps d'un café" - When our game studio is deserted due to Covid-19
- Check out old builds of your games! Play them for inspiration, you might just find some lost gems of fun and inspiration.
- How to share game files for team development?
- Blender 2.8 Modeling Exercise for Beginners
- UI / UX problem with multiplayer couch-game
- DirectX Developer Day Schedule (GDC 2020 talks)
- What do you think about my concept of the game I'm going to make? Title is Knight of Underground.
- Why Adventure Games Suck (1989)
- People who design games for children, where do you put them?
- A classic test to challenge or improve your UI skills.
- Do you have trouble figuring out what the name of each sprite is when using Kenney spritesheets? I built a web-based tool to help you out!
- My name is Aidar and this is my story of how I become a game designer and how I came to be the lead designer for the VR game Change Ranger! Development Diary I Part 3
- Unity 2D help
- Would like some insight and suggestions for browser game!
- How one can become old and castaway by the example of developing a quest.
- Making games in lockdown: How Italy's developers are coping with COVID-19
- Feedback on our english and japanese trailers?
Posted: 19 Mar 2020 07:29 AM PDT
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Posted: 19 Mar 2020 09:08 AM PDT
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Pixel art Hero - Link in comments! Posted: 19 Mar 2020 08:08 AM PDT
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Hello Devs! A little Unity tip. Handles is the power you're looking for. Have a good day :)! Posted: 19 Mar 2020 06:59 AM PDT
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Posted: 19 Mar 2020 05:05 AM PDT
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VFX breakdown of our game's Laser Beam Posted: 18 Mar 2020 01:43 PM PDT
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Announcing DirectX 12 Ultimate | DirectX Developer Blog Posted: 19 Mar 2020 10:36 AM PDT
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"Le temps d'un café" - When our game studio is deserted due to Covid-19 Posted: 19 Mar 2020 09:07 AM PDT
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Posted: 19 Mar 2020 09:49 AM PDT For nostalgia's sake I fired up a super old demo of my game, wanted to see how far i've come, how shit the little original piece of play i threw together 6 years ago was. But something crazy happened. It had a fun spark to the play that was very obvious that was never able to capture in the current build. I took mental notes of the structure of content that made it possible and set about rearranging some failed content in the way the old demo worked. Everything seemed to finally *CLICK* It's easy to go down rabbit holes, easy to make concessions here and there around little technical hurdles. A few of the weeks of going down the wrong avenues and we may lose sight of some key elements of fun that we had from the get-go. Just wanted to say if you have an old version of a game you have fond memories of you should dust it off and give it a play. You may find some lost bit of passion or functionality that your current game is missing. Good luck deving everyone! [link] [comments] | ||
How to share game files for team development? Posted: 19 Mar 2020 11:01 AM PDT Hey everyone, so a family member and I are building a game using UE4, we are both obviously very new but are learning things daily, however, we are getting to a point to where we have skills to make things but don't know how to being it all together. So my question is, how to do we bring everything we make into one game file and continue working on it as one? We each have our own PCs and we live in separate states. Basically, how do big game companies with hundreds of people making one game get all their progress together and bring it into one game piece. Hopefully I make sense. Thank you in advance. [link] [comments] | ||
Blender 2.8 Modeling Exercise for Beginners Posted: 19 Mar 2020 09:39 AM PDT
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UI / UX problem with multiplayer couch-game Posted: 19 Mar 2020 11:31 AM PDT
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DirectX Developer Day Schedule (GDC 2020 talks) Posted: 19 Mar 2020 02:14 AM PDT
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What do you think about my concept of the game I'm going to make? Title is Knight of Underground. Posted: 19 Mar 2020 09:15 AM PDT The game begins in the underground after a short cutscene, in which the main character passes through a stone gate. From the very beginning the protagonist is involved in intense combat with only a basic set of equipment. Gameplay involves fighting various enemies and searching for ancient artifacts. Player moves around in a vast underground world collecting the artifacts mentioned before which bless him with new abilities such as double jump, dash etc. Artifacts would be guarded by bosses. Player would be also able to collect upgrade points that could raise character's HP or attack rate. Eventually the player would be able to reach the surface using portals placed in various parts of the underground. There would be a town on the surface where the player could upgrade his equipment and trade with merchants with coins looted from the enemies [link] [comments] | ||
Why Adventure Games Suck (1989) Posted: 19 Mar 2020 11:23 AM PDT
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People who design games for children, where do you put them? Posted: 19 Mar 2020 08:47 AM PDT I want to make some sort of project for younger audiences, but I don't know where or how to release it. The app store seems to be an option, as do a few websites, but I'm not sure where people are actually releasing projects. [link] [comments] | ||
A classic test to challenge or improve your UI skills. Posted: 19 Mar 2020 08:23 AM PDT
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Posted: 19 Mar 2020 06:47 AM PDT
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Posted: 19 Mar 2020 08:16 AM PDT
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Posted: 19 Mar 2020 12:38 PM PDT Well. I have searched google for this problem and copy-pasted in multiple lines of code but i cant get jumping to work. Its the jump script that doesnt work. its not the get key down if statement. using System.Collections; private Rigidbody2D rigidBody;private Vector2 moveVelocity;public float fallMultiplier = 2.5f;public float lowJumpMultiplier = 2f; public float speed;private float thrust = 10.0f;void Start() {rigidBody = GetComponent<Rigidbody2D>(); }void Update() {// MovementVector2 moveInput = new Vector2(Input.GetAxis("Horizontal"), 0);moveVelocity = moveInput.normalized * speed;// Jumpif (Input.GetKeyDown("space")) {print("jumped");rigidBody.AddForce(transform.up * thrust); } }private void FixedUpdate() {rigidBody.MovePosition(rigidBody.position + moveVelocity * Time.fixedDeltaTime); }} [link] [comments] | ||
Would like some insight and suggestions for browser game! Posted: 19 Mar 2020 12:23 PM PDT Hi, might sound lame, but there was two versions of a game that I used to play. They both were very similar, one was just newer and fancier looking but concepts were exactly the same. Well the original owner shut them down and has a new game, and not a big fan of the new style. Would like to try and recreate the original types for my own. Doesn't have to be popular, doesn't even need to have others play, I just want to play for my own benefit. What it had was, had factions 3 types, all different things they gave you. Pick one, and started out fresh of course. Then had abilities. Attack, defense, armor, speed, accuracy, range and luck. As you leveled up, which had a max level of 50. As you leveled up you could buy armor and weapons, and each one would have more of one ability than others has you leveled up. Now leveling up was by exp and that was by wining matches. Go you would go to find a match and you had a skill level based off your abilities. 1-50 also. But this could go up and down, exp only went up. So when you went to find a match, you'd have about 15-20 players available to chose to go against. It would show exp, level, and skill. Helped you decide who to fight. So you chose one and you'd click fight. It would list your stats on the left and their stats on the right. Who ever had high stats would win, no constant clicking or health. Just if you had 4 attack, 3 def, 1 speed, 4 accuracy, 6 range and 4 luck, and they had 3 attack, 1 def, 1 speed, 2 accuracy, 3 range and 1 luck, you'd win and get exp, and your skill would go up if you're on a good enough streak. Now also you could win items in matches and those helped your ability. If this sounds too complicated and if I shouldn't even attempt this, please let me know. I'm only working one job now, and have more free time now. I thank you very much if you read this far, and please give me advice or lead me to someone who could help. Thank you, ouv [link] [comments] | ||
How one can become old and castaway by the example of developing a quest. Posted: 19 Mar 2020 12:06 PM PDT
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Making games in lockdown: How Italy's developers are coping with COVID-19 Posted: 19 Mar 2020 11:55 AM PDT
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Feedback on our english and japanese trailers? Posted: 19 Mar 2020 11:45 AM PDT Hey all, Was hoping to get some genuine overall feedback on our two trailers - we are still in the process of revising, editing and working through them but here is where we are currently: English - https://vimeo.com/396572945 Japanese - https://vimeo.com/396573210 Original Teaser from last year: https://vimeo.com/330380021 Thoughts? I am fairly certain the japanese one needs to be tightened up but would love some feedback from fellow devs. Thanks! [link] [comments] |
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