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    Sunday, March 15, 2020

    Dragon Bones: This is Monko. I can't save the Project (help)!

    Dragon Bones: This is Monko. I can't save the Project (help)!


    Dragon Bones: This is Monko. I can't save the Project (help)!

    Posted: 15 Mar 2020 07:37 AM PDT

    How Journey was made and why the developer went bankrupt.

    Posted: 15 Mar 2020 12:08 PM PDT

    Secret Language

    Posted: 15 Mar 2020 06:28 AM PDT

    So I am currently trying to write all dialogue options from every character from the game into one file. I want to centralize every dialogue option there is. Now to my problem. In my game, there is a secret language that the player cannot read. Currently, I do this with another font, but when I write the plain text into this file everyone could just go into the file and read the plain text and then the secret language had no use. So how could I hide these special text options, which are written in this special language?

    submitted by /u/GreatLazarus
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    How to recreate laser beam from Zelda BotW?

    Posted: 15 Mar 2020 02:09 AM PDT

    How to recreate laser beam from Zelda BotW?

    I really love this laser beam (and most of botw visuals). It's strikingly simple and yet extremely dynamic. I want to recreate it.

    I already made the particle flares at the origin of the beam origin, now I have to make the beam itself. From what I see here it is a solid sphere which stretches out. Easy. I suppose it is a simple animation which gets triggered. So far so good.

    However I have big doubts regarding what material it has been used how it has been handled. Any suggestion on how to achieve the same effect?

    I have tried to use Shader Graph to create a material, but it doesn't work with the pipeline of the project I am trying to integrate it with.

    https://preview.redd.it/qqev7rsuysm41.jpg?width=812&format=pjpg&auto=webp&s=b6c8523e79b12ab68fcdff163f29547b45ec5a3f

    submitted by /u/ikigai_djyn
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    My Go-flavored Pascal compiler now has Raylib bindings

    Posted: 15 Mar 2020 03:35 AM PDT

    Added jumping animation and and the related codes to my 2D platformer Series which contains everything you need to start 2D platformer game : Drawing, rigging, IK, Idle animation, Run Animation, Jump animation and all related scripts and transitions ( Full list of videos in comments)

    Posted: 15 Mar 2020 08:07 AM PDT

    C# Static classes, methods and variables

    Posted: 15 Mar 2020 12:27 PM PDT

    Can someone explain to me how static works, I know that if I have a variable that is static I can use it in another script/class without referencing the script that the variable is on, but what is the point of using static, when I can only reference the script and use it that way. What happens when I make a function or a class static. When should I use static and why, and how does it work, I'm just a beginner and it is really hard for me to understand.

    submitted by /u/Pixel0208
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    A game (work in progress )with a small message...About forest exploitation, forest fires (man- made causes)

    Posted: 15 Mar 2020 12:16 PM PDT

    What is the limit of Switch Keys you can receive from Nintendo?

    Posted: 15 Mar 2020 11:55 AM PDT

    I've seen it several times that developers who ran a Kickstarter campaign stated that they would only have a limited number of Nintendo Switch keys available since Nintendo doesn't let you generate more than a certain amount.
    Does anyone here have experience with this and can tell me how many keys you were able to get or any other details?

    submitted by /u/Ren_Dem
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    My Back!!

    Posted: 15 Mar 2020 11:48 AM PDT

    I used to be really active.

    Then I decided to do gamedev over two years ago.

    My back is killing me. It hampers my production because after two or three hours, my back just starts to ache. It's not like killer pain, but I have to stop for an hour. I am hobbyist, so on weekends it really sucks, by sunday, I am taking lots of naps because every 2 hours I just feel exhausted, mostly because of my back. Again it isn't crippling pain, it is just an exhausting pain.

    I dont have a computer desk, I am just set up on a fold out table, and a standard black computer chair, whose armrests barely dont fit under the table. I wonder if that is the problem.

    Should I just get some gamer chair? I sat in some at Staples... I didn't get it. IS it worth it? It's not the money, I just don't want to get something that doesn't fix the problem. I'll pay if i know it will fix the problem. I've tried laying down blankets. Maybe just a roll at the 90 degree angle of the chair? Like I am not going to sit in a chair at staples for three hours just to get an idea of its comfort. Also, this became a gradual problem, like after months it just started to get more and more noticeable, so I am looking for testimonials from someone who went from a black chair to a gamer chair, did it improve your life greatly, or is it more like, "yeah, it kinda helped".

    submitted by /u/Planesword
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    How should a Unity beginner learn C++ (Might be AR/VR specific)?

    Posted: 15 Mar 2020 11:19 AM PDT

    How to do Project Management for Remote Teams

    Posted: 15 Mar 2020 07:24 AM PDT

    AMD vs Intel for game development?

    Posted: 15 Mar 2020 07:19 AM PDT

    I would primarily be using this computer for Unity & Visual Studios. Maybe some video editing and a little bit of PC gaming.

    Is there any added benefit to either of these processors in your experience with developing?

    submitted by /u/VladTeppi
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    My First game with 80% original code

    Posted: 15 Mar 2020 10:57 AM PDT

    Hi guys :) I would like to put this spike to balance. I’m developing this game using Swift with gamekit. Someone can help me? :) thanks

    Posted: 15 Mar 2020 10:07 AM PDT

    Google's Podcast for Game Developers - Apps, Games & Insights

    Posted: 15 Mar 2020 10:04 AM PDT

    From March 4, 2020 Google started a podcast.

    http://appsgamesinsights.googledevelopers.libsynpro.com/

    submitted by /u/rusPirot
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    Substance painter UVWs completely overlap

    Posted: 15 Mar 2020 09:40 AM PDT

    I couldn't post this in the substance painter group so I'm posting it here.

    I use 3dsmax and all my objects are separate so they have their own UVW plane now that I exported it in fbx format to substance painter all the UVWs are overlapping because it's al from separate objects instead of one.

    Is there any way to fix this except my attaching all my objects and creating new UVW's?

    submitted by /u/saminator1002
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    What software(s) should I become familiar with if I want to get into the art side of this?

    Posted: 15 Mar 2020 09:39 AM PDT

    We see how the data structures need the be adjusted to allow for multiple different unit types

    Posted: 15 Mar 2020 09:30 AM PDT

    Anyone Else Make Devlogs To Help Keep On Track?

    Posted: 15 Mar 2020 01:48 AM PDT

    Playable Enemy Character - Hack & Slash RPG

    Posted: 15 Mar 2020 09:13 AM PDT

    Do you need an 2D artist? (Doing it for free)

    Posted: 15 Mar 2020 01:33 AM PDT

    Hey there, I'm an 2D artist and I'm searching for work. I'm make sprites everything for free.So if you need some 2D stuff you can message me please. Im working with Photoshop btw.

    submitted by /u/russiangamer420
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