Developer of Celeste shares some cool game-feel tips! |
- Developer of Celeste shares some cool game-feel tips!
- A programmer being confused about career choices.
- How is the coronavirus affecting game sales?
- best free easy-to-learn engine for pixel art games?
- Game software design patterns and best practices
- How can you add interest to a "walking simulator" type game?
- Maya vs Blender in regards to animation
- Dino Dungeon Devlog #2 Unity Indie Game
- "At least I can say: I shipped a game (and lost some money while doing it)"
- Those of you who don't use engines, how do you test your games?
- I can't draw pixel art
- Is your WebGL game lagging on Android? Don't create typed arrays!
- Quarantine Game Jam - looking for friends :D
- 2nd tech demo of Shardpunk (XCOM/Darkest Dungeon placed in a steampunk, rat-infested world) is now available. All feedback appreciated!
- Meeting with Video Game Lead Editor of GamersPack: Meitav Kleinfeld
- A Panel with Game developers association NI
- How To Make A Multiplayer Game In Unity - Spawning Players In
- Trying to parse map data (navigation mesh) of an old 2003 MMORPG
- Epic Games acquires facial animation tech studio Cubic Motion
- Best 3D engine for simple 3D model viewing on web pages
- Game Jam from Game Freela & Job (Facebook group)
- Hello, I make cinematic synth musics, I offer my tracks for free to use in any game as long as you give credit to me :) 2020, by SynthManSin
- I'm a video games marketer and I've made a video on how you can use events to gain more Wishlists for your game
Developer of Celeste shares some cool game-feel tips! Posted: 13 Mar 2020 06:47 AM PDT
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A programmer being confused about career choices. Posted: 13 Mar 2020 11:35 AM PDT Hi guys :D I have tried using game engines such as Unity, Godot, Unreal and did some tutorials. I even participated in the first ever GameDevChallenge of my country. The thing I want to ask you guys is : Should I jump full-time into game development? Or Should I just focus on my studies and give up on game development. I am feeling very lost and confused. I really wanted to make games since I was around 8 years old and I don't want to give up my dreams because of salaries and careers. I am mainly want to make indie pixel games too and I have no art or music talent. If I give more time to practice them, I am afraid of not being able to excel in my programming career. I really could use some advice from real game developers. Thank you. [link] [comments] | ||
How is the coronavirus affecting game sales? Posted: 13 Mar 2020 10:27 AM PDT A game I'm working on is planned to release soon, so I was wondering if anyone had insights on how the coronavirus is affecting sales numbers worldwide? Here a couple things I was thinking:
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best free easy-to-learn engine for pixel art games? Posted: 13 Mar 2020 11:08 AM PDT | ||
Game software design patterns and best practices Posted: 13 Mar 2020 06:30 AM PDT Let's take an opportunity to share and learn from each other. What are some software design patterns that you've found particularly useful in regards to gamedev? Are there any other software engineering best practices or techniques that you've found particularly useful in developing your game (doubly so if it might be not so well known!)? For Gamedev Pattern reference: https://gameprogrammingpatterns.com [link] [comments] | ||
How can you add interest to a "walking simulator" type game? Posted: 13 Mar 2020 08:59 AM PDT I'm working on a game which is heavily based around story and character relationships. I want to do more with it though than just a visual novel. Yet I am aware that for all intents and purposes, it is basically a walking simulator on the game-play front. You might get some items and or solve some puzzles here and there, but the main actions of the player involve walking, inspecting things, interacting with others and forming relationships. My question is, how can this sort of thing be made more interesting and engaging without changing the nature of what the game is? Does anyone know of any good examples I could look into? Thanks! [link] [comments] | ||
Maya vs Blender in regards to animation Posted: 13 Mar 2020 05:53 AM PDT I keep hearing Maya "has a better refined toolset" and "is generally better at animation". But so far, the only specific feature I saw was MEL scripting which can be replaced by either python scripting or the command recorder addon in Blender. Also there are pose libraries, which serve a similar purpose, although being less general purpose. Since I'm new to animation, my question is what features make Maya the better choice for animation, beside MEL. I most likely won't choose Maya since Blender is free, but I'd just like to know my tools limitations compared to others. and strangely couldn't find any threads or discussions anywhere focussing on the animation aspect, even though this gets mentioned in a lot of videos talking about DCCs. (I'm not sure this is the right sub, but there isn't one dedicated to 3d animation, and since it's an integral part of game dev, I figured here should be the most who have experience with both softwares) I'd be glad if you could share your experiences with me. [link] [comments] | ||
Dino Dungeon Devlog #2 Unity Indie Game Posted: 13 Mar 2020 11:03 AM PDT
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"At least I can say: I shipped a game (and lost some money while doing it)" Posted: 12 Mar 2020 03:04 PM PDT
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Those of you who don't use engines, how do you test your games? Posted: 13 Mar 2020 10:00 AM PDT To be clear I am talking about automated testing (unit tests, regression tests, etc) here, not playtesting. Engines like Unity tend to have built-in support for writing tests, but I have been working on my game using just bindings to a graphics library (raylib). I'm used to writing tests for stuff in other dev work, and I've had some success writing unit tests for the bits that don't have anything to do with graphics, but beyond that I have no idea how to even begin. I have been taking a look at some UI frameworks/engines to see how they go about testing, but I thought I should get some input from people who build games. (I suppose I should also ask if it's even worth pursuing UI testing or if unit tests are enough for an indie developer) [link] [comments] | ||
Posted: 13 Mar 2020 09:54 AM PDT Hi, I recently started working with Unity. I am learning C# and I understand it pretty well, but I have one problem. I have idea about game, I want to start working on it, it'll have pixel graphics of course . But I can't draw pixel art and everything I made looks horrible! I watch some tutorials, however it didn't help much. What should I do? [link] [comments] | ||
Is your WebGL game lagging on Android? Don't create typed arrays! Posted: 13 Mar 2020 09:33 AM PDT After almost 2 hours of debugging, I finally found another cause of lag in my webgl android game. When you create typed arrays, e.g. new Float32Array(), the garbage collector will cause 50ms lag every second or so to a point that game is practically unplayable. This also happen if you use libraries that use typed arrays, e.g. glMatrix (mat3.create, mat4.create). The solution is either to create them once and then reuse them, or to use normal arrays. [link] [comments] | ||
Quarantine Game Jam - looking for friends :D Posted: 13 Mar 2020 09:23 AM PDT Hi I'm Dami from Italy. Due to the increasing threat of COVID-19, lots of people around the world have been forced to reduce their outdoor activities, often confined to the relative safety of their houses. Thus, to encourage safe behavior, the QuarantineJam is born! (link): https://itch.io/jam/quarantinejam I'm looking for some friends to create a masterpiece! I'm a developer and I love the Godot Engine! If any 2d artist, sound designer or even programmer wanna join me in this adventure, send me a message on Discord at Dami#1718. Thanks and stay safe... and good... [link] [comments] | ||
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Meeting with Video Game Lead Editor of GamersPack: Meitav Kleinfeld Posted: 13 Mar 2020 09:08 AM PDT Hello everyone, It is quite strange that video game journalists and Indie devs do not know each other very well. I know, everyone got busy days... so I start a new and long serie of Interviews of VG Press People. there will be Bloggers, Freelance, Editors, Reviewers, Chief-Editors from various media of different size from all over the western world. It is now time to start - Meeting with Meitav Kleinfeld, Lead Editor at Gamerspack. Have a good read ! [link] [comments] | ||
A Panel with Game developers association NI Posted: 13 Mar 2020 05:11 AM PDT In regards to if conferences such as GDC are still viable and useful options for businesses. Worth a read. [link] [comments] | ||
How To Make A Multiplayer Game In Unity - Spawning Players In Posted: 13 Mar 2020 08:48 AM PDT
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Trying to parse map data (navigation mesh) of an old 2003 MMORPG Posted: 13 Mar 2020 08:41 AM PDT I am trying to build game server emulator for an old MMO called A3 Online. I am at a stage where I need to parse map mesh data to validate movement and spawn monsters. But I am not able to figure out how to parse. I am sharing a link which has a single map data (client and server side). If someone has seen these kind of files before and knows about it please share info! Link: https://www.mediafire.com/file/7nniw2mw1y6u05e/MapFiles.zip/file [link] [comments] | ||
Epic Games acquires facial animation tech studio Cubic Motion Posted: 12 Mar 2020 10:06 PM PDT
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Best 3D engine for simple 3D model viewing on web pages Posted: 13 Mar 2020 07:29 AM PDT Hi guys, at my current work we are developing widgets to view certain 3D models of products on web pages. We do use mostly Unity, altough there are barriers we would like to overcome. Barriers: - Unity apps for web are heavy (large files) - our clients would like to have apps launched as soon as page is loaded (Unity requires to press button which is sometimes a deal breaker) Beside mentioned barriers we are searching for something that provides development tools (to manage scene, objects within scenes etc.) and is adjusted to use within normal development cycle. We have had a brief check on Playcanvas, however i.e. it requires to write code within their app. I have found many 3D engines, altough before I start checking them one by one, I would like to ask you for suggestions. Do you recommend any 3D engine for web that would meet our and our clients needs? Beside that I will be very glad for every piece of advice regarding this topic. Best regards guys and stay healthy! [link] [comments] | ||
Game Jam from Game Freela & Job (Facebook group) Posted: 13 Mar 2020 07:27 AM PDT
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