Why do we work in sprints if game development is a marathon? |
- Why do we work in sprints if game development is a marathon?
- 48 Useful YouTube Channels
- Case Study: How to Get Featured on Google Play and Adapt ASO to Different Countries
- I compiled a list of resources for rendering volumetric clouds. I hope folks here find it helpful.
- Is Godot worth switching to?
- What was the most stupid lighthearted mistake you made in development?
- Will RPG Maker be too limiting for what I'd like to do?
- Diligent Engine is now available in C!
- Is there a guide to better understand how VN's are made?
- Is it worthwhile to advertise your game trailer on Reddit?
- What program would you recommend?
- Work In Progress Prototype, Feedback Appreciated
- How do you get players to test your game before releasing it on Steam?
- XNA lighting/shading?
- I wanted to share my implementation of a lava gun - I call the Vulcanator - for my new game. Made in Unity using only a particle system and couple coroutines for winding up and down!
- Finding entry level jobs while still in school
- Generating Perfect Normal Maps for Unity (and Other Programs)
- Level design breakdown of a side mission from The Division 2
- Insect Kingdom - Game kickstarter
- New Videogame Developer in Youtube. I'll show you all my experience in this amazing WORLD
- Anybody need help with sound design/music?
- Adopting in-game advertising as an alternate revenue stream (PC/Desktop)
Why do we work in sprints if game development is a marathon? Posted: 04 Feb 2020 11:13 AM PST
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Posted: 04 Feb 2020 01:37 AM PST Adam Millard - The Architect of Games; General game design https://www.youtube.com/user/Thefearalcarrot/videos Ask Gamedev; Game dev insight https://www.youtube.com/channel/UCd_lJ4zSp9wZDNyeKCWUstg/videos Brookes Eggleston - Character Design Forge; Character design https://www.youtube.com/channel/UCJklo0Zl5tLV9kkk_Jd81EA/videos Ceave Gaming; Mario maker level design https://www.youtube.com/channel/UCFXc5nAao6554AIXlN9KgwQ/videos Censored Gaming; Gaming censorship https://www.youtube.com/channel/UCFItIX8SIs4zqhJCHpbeV1A/videos ClassicGameJunkie; Game dev techniques https://www.youtube.com/user/ClassicGameJunkie/videos CMeeCraft Gaming; Gaming challenges https://www.youtube.com/user/videogameforkid/videos Core-A Gaming; Fighting games https://www.youtube.com/channel/UCT7njg__VOy3n-SvXemDHvg/videos Design Doc; General game design https://www.youtube.com/user/Warbot40/videos Designing For; General game design https://www.youtube.com/channel/UCJr7DrVt9FEQjys6mWP8Y1w/videos DidYouKnowGaming?; Gaming factoids https://www.youtube.com/user/DYKGaming/videos DigressingNSQ; Game design analysis https://www.youtube.com/user/DigressingNSQ/videos DougDoug; Varied gaming content https://www.youtube.com/user/Gloudas/videos Extra Credits; General game design https://www.youtube.com/user/ExtraCreditz/videos Farlands School of Game Design; General game design https://www.youtube.com/channel/UCKmGmd4K-Kv17fu0TMJ5Z0A/videos Game Maker's Toolkit; General game design https://www.youtube.com/user/McBacon1337/videos Gamechamp3000; Gaming challenges https://www.youtube.com/user/Gamechamp3000/videos Games As Literature; Game writing & reviews https://www.youtube.com/user/gamesasliterature/videos Gaming Historian; Gaming history https://www.youtube.com/user/mcfrosticles/videos Haedox; General gaming content https://www.youtube.com/user/Haedoxic/videos implantgames; Deep game analysis https://www.youtube.com/user/implantgames/videos ingeniousclown Gaming; Varied gaming content https://www.youtube.com/channel/UCB90Sug0snkP1_nAFfHrajA/videos Jim Sterling; Gaming news, opinions & reviews https://www.youtube.com/user/JimSterling/videos Kim Justice; Retro gaming https://www.youtube.com/user/elmyrdehory/videos Nathaniel Bandy; Nintendo challenges & insights https://www.youtube.com/user/naeroikathgor/videos New Frame Plus; Game animation https://www.youtube.com/channel/UCxO_ya-RmAXCXJCU54AxYFw/videos Nick Robinson; Varied content https://www.youtube.com/user/babylonian/videos NormalBoots; Varied content https://www.youtube.com/channel/UCGB4yHg_Pg_CigeTxm_rygg/videos Pikasprey Yellow; Softlocking & challenges https://www.youtube.com/user/Pikasprey/videos Really Freakin' Clever; Gaming observations https://www.youtube.com/user/ReallyFreakinClever/videos Rempton Games; General game design https://www.youtube.com/channel/UCMVwvh1p3eX5jS_OcPKZ47w/videos Scott The Woz; Varied gaming content https://www.youtube.com/user/scottthewoz/videos Shesez; Going out of bounds https://www.youtube.com/user/PencakeAndWuffle/videos ShoddyCast; Game design, focus on Bethesda https://www.youtube.com/user/ShoddyCast/videos Skill Up; Game reviews https://www.youtube.com/channel/UCZ7AeeVbyslLM_8-nVy2B8Q/videos Skip the Tutorial; Gaming challenges https://www.youtube.com/channel/UC3xZYc4SZUGfRERIvDRGqDQ/videos Snoman Gaming; Game design analysis https://www.youtube.com/user/snomangaming/videos The Game Overanalyser; General game design https://www.youtube.com/channel/UCZMF14eNxvuReRTceX_mbqQ/videos The Game Theorists; Gaming & science https://www.youtube.com/user/MatthewPatrick13/videos The Spiffing Brit; Exploits https://www.youtube.com/channel/UCRHXUZ0BxbkU2MYZgsuFgkQ TierZoo; Game balance https://www.youtube.com/channel/UCHsRtomD4twRf5WVHHk-cMw/videos Tom O'Regan; General game design https://www.youtube.com/channel/UC3Qk2OVPcNtzAvvjEyOkyxw/videos TotalBiscuit; Reviews & opinions https://www.youtube.com/user/TotalHalibut/videos Valve News Network; Gaming news, focus on Valve https://www.youtube.com/user/valvenewsnetwork/videos Video Game Animation Study; Gaming animation https://www.youtube.com/user/rootay/videos Video Game Story Time; Gaming news & stories https://www.youtube.com/channel/UCLWh30LMdJZam_4SKWuq0dA/videos Writing on Games; Game analysis https://www.youtube.com/channel/UCPlWv88ZRMxCcK3BGjrX7ew/videos Yandere Dev; Game development updates https://www.youtube.com/channel/UC1EBJfK7ltjYUFyzysKxr1g/videos [link] [comments] | ||
Case Study: How to Get Featured on Google Play and Adapt ASO to Different Countries Posted: 04 Feb 2020 05:57 AM PST
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I compiled a list of resources for rendering volumetric clouds. I hope folks here find it helpful. Posted: 04 Feb 2020 08:53 AM PST
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Posted: 04 Feb 2020 10:34 AM PST The two reasons I chose Unity was the fact that I am a C# developer and it required no effort to use C# as the language of the game engine. The second was Unity has been around for quite awhile, and there are loads of resources online for it. I've been hearing a lot about Godot, and originally assumed it used it's own language for it, and I wasn't interested in learning another language for something that might turn out just to be a hobby. So is it worth at least trying out? I do know now that there is support for other languages, like C#. [link] [comments] | ||
What was the most stupid lighthearted mistake you made in development? Posted: 04 Feb 2020 11:34 AM PST I've been thinking today and remembered the time I laughed my ass off because of my stupid mistake about a year ago. I thought it'd be interesting for us to share some funny moments here :D About a year ago I was going to show off our game for the first time at a big Gaming event, and a few days prior I'd stay up late every night polishing the 2D graphics. I was quite sleep deprived. On the last night prior to the showcase I realized the Innkeeper wasn't polished so I took care of that, he shows up a lot in the game. I was pretty pleased with the result. The next day, hours away from home with only a build of the game, I watched as the kids played and felt like something was weird about him. It took me the whole day to realize that he didn't have eyebrows. TL;DR Didn't realize I didn't add eyebrows to a character 'till I came to a showcase at a huge event [link] [comments] | ||
Will RPG Maker be too limiting for what I'd like to do? Posted: 04 Feb 2020 07:46 AM PST Hi everyone, I'm an aspiring developer. I have graphic design and a bit of animation knowledge, but no experience in programming. A friend recommended RPG Maker as it apparently uses a "simplified" version for people that aren't familiar with coding. I'm more than willing to put in the time to learn the engine, but I'm worried that it might be too limiting, specially for the combat system I'd like the game to have. To be more specific, I was thinking of a turn-based combat system that resembles Paper Mario TTYD, in which each attack requires a different mechanic from the player's perspective (remember a combination of buttons, let go of the joystick with the right timing, etc.) On the other hand, the enemies' attacks would also require a handful of different mechanics for defense, like a rudimentary sidescrolling "spaceship" game appearing on screen and having to avoid pellets, and an Arkanoid-like game also appearing and you avoid damage by not letting the ball through, etc. Do you think what I'm describing can be done in RPG Maker, or any visual coding engine for that matter? Can anyone point me in the right direction for my project? I appreciate all suggestions. Thanks in advance. [link] [comments] | ||
Diligent Engine is now available in C! Posted: 04 Feb 2020 12:01 PM PST
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Is there a guide to better understand how VN's are made? Posted: 04 Feb 2020 07:26 AM PST Looking to start a passion project on a VN with my friends. Right now, we have a concept but the next steps seem unclear. Any help is appreciated. [link] [comments] | ||
Is it worthwhile to advertise your game trailer on Reddit? Posted: 04 Feb 2020 01:05 PM PST If anyone did it, how did it go? How did you build awareness for game? What did you target, views, wishlist, newsletter signups, etc. Also how did you write your ad headline? Any examples would be a big help! [link] [comments] | ||
What program would you recommend? Posted: 04 Feb 2020 08:12 AM PST I have an older laptop, an Alienware m11x R2 to be specific. It has a quad core i7 chip, 4 gb ram and a 1gb dedicated gpu. I'm just starting in this game development thing and would like to know which program would run well enough on my laptop to start learning how to make games. I'm taking some online free courses for c++, was thinking about c# but seems like c++ is still more useful? Anyways, I want something to mess around with in the evening to get some hands on development time. What program would be good for me with pretty much zero experience using these programs? Would also like a program that won't bring my PC to it's knees when I get far into a project. Thanks for any info you may have, even if it's just "get a new pc!", which is not currently in the cards until I get my tax returns. [link] [comments] | ||
Work In Progress Prototype, Feedback Appreciated Posted: 04 Feb 2020 09:16 AM PST
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How do you get players to test your game before releasing it on Steam? Posted: 04 Feb 2020 10:15 AM PST I heard Steam reviews are really important. That being said, at the beginning you polish your game, fix bugs, and work on the title prior releasing it. There is an early access feature on Steam, but you expose yourself to the rating system as well which will still impact your real release date. As title says how do you guys get players to actually play your game before releasing it on Steam? [link] [comments] | ||
Posted: 04 Feb 2020 08:26 AM PST I've seen a few tutorials out there explaining how to make fairly simple lighting systems. It looks to me like most of these tutorials use some sort of mask in the shape of the light source. I'm wondering if coding the intensity of each pixel is actually realistic. Math-wise I know how to do this using some trig and coordinate geometry, but is that going to significantly lower the draw speed? [link] [comments] | ||
Posted: 04 Feb 2020 11:19 AM PST
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Finding entry level jobs while still in school Posted: 04 Feb 2020 11:16 AM PST I'm a student finishing up my BS degree but as an atypical student with a family finding a job quickly is of utmost importance. After this quarter I'll only need one class(an upper division writing course) in Spring to graduate come June, but I really need to be working before then to pay bills. How would I go about applying for game dev jobs while still in school? What should I put on my resume if I haven't technically graduated yet? Any tips for finding entry level gameplay/systems/AI programming or similar design jobs? Any tangentially related jobs I should look for to get my foot in the door(and a paycheck)? [link] [comments] | ||
Generating Perfect Normal Maps for Unity (and Other Programs) Posted: 04 Feb 2020 12:00 AM PST
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Level design breakdown of a side mission from The Division 2 Posted: 04 Feb 2020 05:37 AM PST
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Insect Kingdom - Game kickstarter Posted: 04 Feb 2020 01:02 PM PST
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New Videogame Developer in Youtube. I'll show you all my experience in this amazing WORLD Posted: 04 Feb 2020 12:53 PM PST
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Anybody need help with sound design/music? Posted: 04 Feb 2020 06:51 AM PST Independent producer and audio engineer here, no real experience designing audio for games but would really like to give it a shot. No matter the genre. PM me if i can help! :) [link] [comments] | ||
Adopting in-game advertising as an alternate revenue stream (PC/Desktop) Posted: 04 Feb 2020 12:30 PM PST To preface this, we're making an online sci-fi game set in a near-earth timeline, with hooks to the real world in the story - which nicely lets having real-world ads in the game make sense. We're envisioning billboards and smaller ads strategically placed in the hubs and populated zones of the overworld. As a part of looking into alternative revenue sources moving away from the standard monetization model, we've encountered programmatic ad placements as a potential revenue stream which will help offset costs elsewhere to reduce the burden on the monetizing part of the player-base. Has anyone here got experience using this in the wild? And alternatively, if done tastefully and non-intrusively, would this detract from the player's experience? Any other comments? [link] [comments] |
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