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    Saturday, February 15, 2020

    Screenshot Saturday #472 - Rare Beauties

    Screenshot Saturday #472 - Rare Beauties


    Screenshot Saturday #472 - Rare Beauties

    Posted: 14 Feb 2020 08:05 PM PST

    Share your progress since last time in a form of screenshots, animations and videos. Tell us all about your project and make us interested!

    The hashtag for Twitter is of course #screenshotsaturday.

    Note: Using url shorteners is discouraged as it may get you caught by Reddit's spam filter.


    Previous Screenshot Saturdays


    Bonus question: Which game console/device have you played the most throughout your life?

    submitted by /u/Sexual_Lettuce
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    Getting to know Blender 3D just the basics.

    Posted: 15 Feb 2020 03:12 AM PST

    How To Separate your Player Code into Different Script components ►

    Posted: 15 Feb 2020 03:08 AM PST

    We created a mini-game using machine learning (ml-agents) in Unity were you compete vs 2 trained AI to keep your star alive and we wanted to share devlog about it including all tutorials to create the game - Link in first comment.

    Posted: 15 Feb 2020 04:18 AM PST

    Coding a Zelda-like game in Godot 3.2 |tutorial|

    Posted: 15 Feb 2020 06:20 AM PST

    Coding a Zelda-like game in Godot 3.2 |tutorial|

    Hi there :)

    I've just started that serie of tutorial about how to make a Zelda-like game , hope some of you will find it useful :)

    Godot 3.2 Zelda-like tutorial

    (It's my first post on that reddit, I hope I am following the rules of the community, I've seen nothing about tutorial, but if I'm wrong just tell me! :)

    https://preview.redd.it/spw9259gj3h41.png?width=960&format=png&auto=webp&s=850838506508d507b893ead76dfe3e4527954e59

    submitted by /u/JeanMakeGames
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    Making a VSCode extension with smart scripting support and golang FOSS tools for UE4.

    Posted: 15 Feb 2020 10:31 AM PST

    Making a VSCode extension with smart scripting support and golang FOSS tools for UE4.

    Hey fellow devs,

    I am sharing with you my last few weeks of work on a VSCode extension with following key features

    • Improved Intellisense by injecting custom config
    • 200+ snippets
    • Context aware auto-completion
    • file/function/header generation/management without editor.
    • Command line shader/game/code compilation support(very underrated)
    • Modding support for most of above modules

    Some non-scripting features are

    • Asset management via concept of asset streams
    • Micro-services like texture packing and asset auditing
    • Support for writing UE4 HLSL shaders [Planned]

    This is the github link

    This is the docs [WIP]

    Background:

    I was one of those people for whom having a weak laptop was a major roadblock to learning mainstream 3d game development with UE4. Blueprint/ShaderGraph are nice, but I quickly become lost in nodes while implementing algorithms. I am so used to mainstream c-style programming languages that even Python(another person's code) gives me nightmares.

    When I took a break into webdev and DevOps, I was blown away by the speed and consistency of professional software development cycles. It was also then I fell in love with the flexibility and accessibility of VSCode. A 60MB download + few extensions and you are ready to fight the world (...uh, yeah, I had to learn makefiles, nmake, ninja and all those horrors).

    End of background

    Jump back to today, I have a much better laptop but I haven't forgotton the basics.

    Time is limited.

    Speed is paramount.

    Simple solutions work best.

    Code editors must match your pace, otherwise they are just glorified text editors.

    VSCode is a situational tank and JetBrains won't drop their prices. So, I decided I would make the best gamedev extension for vscode And I am willing to share it with everyone <3

    The plan

    • I will separate my high level vscode API functions and make it an npm package. Anyone with related skill can integrate to their engine of choice. I will do this for unity after I am done with unreal.
    • The golang micro-services are platform agnostic and easy to distribute/run in servers/run on UI. They should be usable for all engines with an import API.
    • I will add many more micro-services and continue to integrate them { I am really digging the technology }

    You can use the repo as a reference. You can also find the extension as Sleeping Forest - UE4 MultiTool in VS marketplace. It is in beta and I could really use some feedback and suggestions over at my discord.

    The UE4 version needs a couple months of cooking {all those engine classes, oh god. } but all base features are done. If you need help writing extensions for other engines, let me know. I have no issue sharing.

    Thank you for your time. Have a good day/night.

    Here's a tetrapack times four texture packing to give you nightmares. (It did turn my 135+ MB of textures.com assets to 33MB, which is nice :) )

    An exaggerated golang module. You don't want this...

    The link is https://i.imgur.com/i8L4djk.gif. I am not sure why reddit rejected the gif.

    submitted by /u/suvam0451
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    Do you thing an FPS without blood and gore effects is fine?

    Posted: 15 Feb 2020 05:48 AM PST

    The aesthetics of the game would definitely benefit from them but I'm struggling to implement them without big performance drops and I was wondering if anyone would care if I just didn't. Do you consider blood and gore a must for violent games?

    submitted by /u/dontwooshmepls
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    Semi-experienced, and wanting to start game dev

    Posted: 15 Feb 2020 12:03 PM PST

    I am currently debating on starting development on a top down 8 or 16-bit style space exploration game where you can trade, be a bounty hunter, or be a space pirate and steal stuff. I have no plan for any kind of story.

    I have roughly 4 years of on and off development in C#, Java, and minimal C++. I am a Sophomore in highschool, and have been slowly pursuing game development for a while but have not had a small enough scale game to work with. This is something that can be built upon at small steps at a time.

    For over a year I was with https://thecobet.com developing security tools, but my goal has always been to actually develop games, so recently I decided to leave them and start doing what I really want

    I have tried Unity and Unreal Engine in the past for just messing around, and haven't found an engine that I like. I'm most comfortable with C#, but mostly for making desktop programs. Is there anywhere I should specifically start, or check out before jumping into this?

    If there are any further questions feel free to ask, I'll try to respond as fast as possible. Thank's for helping out.

    submitted by /u/Wood3ns
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    Win32 - OpenGL Context (C Programming Tutorial)

    Posted: 15 Feb 2020 05:59 AM PST

    Is using trademarked brand names allowed in a satirical game?

    Posted: 15 Feb 2020 12:10 PM PST

    Hi,

    I'm currently prototyping a "Realistic Computer Simulator" similar to Surgeon Simulator where the player operates a virtual web browser in humorous ways. I am planning on creating a mission where Cortana accidentally sets your default browser to Edge, and your mission is to install Chrome on the the computer. Due to the awkward control scheme, this simple mission may prove to be difficult.

    I think many people have expressed similar frustrations with using Windows 10 and Edge, so in my eyes this mission would be considered satire and covered under fair use. I think this premise will resonate with the experiences of a lot of other people, which is why I want to keep the specific brand names in the game.

    Does anyone here have more knowledge on this subject? Does anyone know of specific cases where Microsoft or other companies sent Cease & Desists to other satire/ parody works of fiction?

    Thanks

    submitted by /u/mustardbucket1234
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    Happy ScreenshotSaturday! Do you have what it takes to help Ki defeat this epic boss encounter from Evergate?

    Posted: 15 Feb 2020 11:48 AM PST

    Problems in making a porn game

    Posted: 14 Feb 2020 11:32 PM PST

    Hey

    I'm thinking of starting work on a porn game and make it economically viable.

    1. How hard is it to keep one's identity hidden when publishing a game?
    2. What marketing options are available? Which are blocked?
    3. How much is the possible hiring pool affected?
    4. Are there any uncommon benefits for these kinds of games?

    I am pretty big fan of some of these games myself, but they often are pretty buggy and unfinished or in some cases just lack almost any gameplay. I know that steam allows for all kinds of games now, but most of the games I have enjoyed, I have found randomly on the web.

    Any kinds of tips and cautionary warnings are welcome. Discussions can prove to be useful too.

    submitted by /u/declassified-gn
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    Synthwave album for soundtrack

    Posted: 15 Feb 2020 11:44 AM PST

    Hi! Some time ago I released synthwave album and I'm pretty sure it would be a fantastic soundtrack for game. So if there's somebody who are looking for music for a game you can now stop looking and just write me a message :)

    Below are links to that album, enjoy!

    http://isolation84.bandcamp.com/releases

    http://YouTube.com/watch?v=3a9mUbv8Usc

    submitted by /u/erebos1349
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    Philadelphia Experiment: Horrors Unknown, a Cosmic Horror survival game

    Posted: 15 Feb 2020 10:49 AM PST

    Philadelphia Experiment: Horrors Unknown, a Cosmic Horror survival game

    Hello! we are Gynesis a new indie game studio and we are making a Cosmic Horror survival game called , Philadelphia Experiment: Horrors Unknown, that takes place two hundred years after the original Philadelphia experiment and the game is about you the player that gets locked in a military science research facility by the government , and you are forced to search for information and investigate why they lost contact with the base , but you soon discover true Horrors , and now you must survive and run from monsters of the likes that you have never seen before, all while searching for the truth, but sometimes the truth may need to stay in the dark because it may just drive you mad, so play at your own risk.

    here is our itch.io page if you want to check it out

    https://gynesis.itch.io/philadelphia-experiment-horrors-unknown

    https://preview.redd.it/5zjhl7ixv4h41.png?width=561&format=png&auto=webp&s=aca80b1309fcb19e4ad0a7147f0e1b317ff1bada

    submitted by /u/Gynesis_Games
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    Help us improve our horror game, by filling in this 1 minute questionnaire!

    Posted: 15 Feb 2020 12:42 PM PST

    This is why steam demos are important!

    Posted: 15 Feb 2020 12:42 PM PST

    Gamedevs who also do freelance work developing non-game software, and have a single-member LLC, do you do those contracts as your game company?

    Posted: 15 Feb 2020 12:35 PM PST

    do you just move to next feature or you refactor your code first?

    Posted: 15 Feb 2020 03:38 AM PST

    my code is so ugly that it makes me puke but rewriting it/refactoring will take a day or even two because of feature complexity

    im coding next feature right now but sometimes i wonder if i should stop and rewrite it all nicely.. im perfectionist and its just hard to not think about it

    should i rewrite the code? will it cause problems later if not rewritten?

    submitted by /u/dragonelofelo
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    How do you get paid from indie games

    Posted: 15 Feb 2020 12:03 PM PST

    I'm getting close to finishing my first indie game with a friend of mine and I am not sure how the making of money thing goes in regards to selling games online. If we are selling it on Steam and start to get some sales, does Steam pay you every month? or do they pay you every time you make a sale?

    Once you get your money should you portion off some of it for taxes prior to dividing the money between my friend and I?

    Do you open a business account? or do you just get the money to go into your regular account?

    Any other tips you could offer?

    submitted by /u/whidzee
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    Costuras en Blender 2.8

    Posted: 15 Feb 2020 11:41 AM PST

    Costuras en Blender 2.8

    Hola, me parece interesante compartirles esta técnica de modelado que frecuentemente utilizo para lograr un detalle pequeño pero asombroso, ojala les sirva de mucha ayuda.
    Video: Costuras en Blender2.8

    https://preview.redd.it/ndhlh75ty4h41.png?width=1280&format=png&auto=webp&s=7e98eeb6a41215d0650494de2316916643fc7220

    submitted by /u/APC_cr
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    How does the collaboration tools you use impact team coordination in your dev team?

    Posted: 15 Feb 2020 07:22 AM PST

    Hi all!

    I'm conducting a study at The University of Oslo with the title "The Impact of All-In-One Workspace Software on Implicit and Explicit Team Coordination". Since developers are forward-leaning when it comes to adopting new solutions, and game development is a demanding team effort, I figured this might be a great place to get some input? Spending 4 minutes on answering a few questions would help me out a lot!

    https://www.questionpro.com/a/TakeSurvey?tt=jXdkI1eEJ3M%3D

    I will gladly share the main takeaways when the research is done if anyone is interested.

    submitted by /u/Skulsta
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    A load of Unity Resources!

    Posted: 14 Feb 2020 05:39 PM PST

    I've put together a number of tutorials / resources to help those starting out in Unity. Hopefully someone will find these useful :)

    Link to Tutorials

    submitted by /u/Gavbok
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    i made a video about how NOT to make a video game, Anyone relates here ?

    Posted: 15 Feb 2020 11:05 AM PST

    New devlog episode for my indie game :)

    Posted: 15 Feb 2020 10:49 AM PST

    Game Devs Of reddit. I have a question.

    Posted: 15 Feb 2020 10:13 AM PST

    Could you imagine easier ways of making Games? Since there is a game called dreams game creator on the PS4.

    submitted by /u/mrlion167
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