Blender 2.82 - Features Showcase |
- Blender 2.82 - Features Showcase
- Corona Labs will shut down on May 1st, Corona SDK will be open-sourced under MIT
- Dissolve your logo with particles : tutorial link in first comment
- Foliage sprites for grass, plants and trees (CC0)
- Demo or no Demo? After having a demo, whislists suffer a huge drop (Mike Rose)
- Heading to GDC? Here's my survival guide.
- Retrospective dev diary for Eri’s Forest | Part 2 - Addressing the hyper-realistic visual
- How to approach controls in my game? Details in the description
- I need some help with cloud blobs.
- Watercolor effect and shader
- Writing custom Blender add-ons really helped to speed up my own game's art work flow. I made a tutorial to help you get started.
- How to share a Unity project with someone and him to have **Read-only** access?
- Combat Managers in Spider-Man | How Games Work?
- Working on my second game, these are the steps on how I created a simple and effective idle animation with just 1 player sprite
- Create your own HDRI skyboxes in Unity by baking reflection probes. (3 minute tutorial)
- Trying to understand what makes a game have "good graphics"
- Open source MMO framework
- How can I start learning Game Development?
- Making music programmable again
- What software do you use to make your pixelartanimations?
- Recreating Islanders - Raycast Normal and SetActive in Unity - Part 2
- Help! DragonBones Pro or The Free Version of Spriter for 2d platformer/pixel/vector animations?
- Help with a first person, locked camera rotation problem
- How to Make a child's dream come true (OR how to make a fun digital playground)
Blender 2.82 - Features Showcase Posted: 14 Feb 2020 08:47 AM PST
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Corona Labs will shut down on May 1st, Corona SDK will be open-sourced under MIT Posted: 14 Feb 2020 05:09 AM PST
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Dissolve your logo with particles : tutorial link in first comment Posted: 13 Feb 2020 03:56 PM PST
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Foliage sprites for grass, plants and trees (CC0) Posted: 14 Feb 2020 07:29 AM PST Hey everyone! I've created some game assets once again (nearing 10 years...). People requested some basic grass and plant sprites to be used with Unity/Unreal's terrain engines or just as billboard sprites. The package includes 50 flat sprites plus versions with a bit of shading. Also included are the vector files if you'd like to add colors that way or just need a different format or size. License: CC0 (public domain), completely free to use in personal, educational and commercial projects (no permission/credit required). Download includes license file. [link] [comments] | ||
Demo or no Demo? After having a demo, whislists suffer a huge drop (Mike Rose) Posted: 14 Feb 2020 09:17 AM PST This post by Mike Rose is quite interesting: https://twitter.com/RaveofRavendale/status/1228270793479639041 So sum it up, they had a consistent ratio between visits/whislist and when they posted a demo, it did increase, but after 5 days, they had a drop on the visits/whislist. Steam mighty algorithm started giving less visibility to the game because of the visit/whislist ratio, and once they pulled the demo out, visit/wishlist ration bumped up again. Quite interesting read. [link] [comments] | ||
Heading to GDC? Here's my survival guide. Posted: 14 Feb 2020 05:31 AM PST
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Retrospective dev diary for Eri’s Forest | Part 2 - Addressing the hyper-realistic visual Posted: 14 Feb 2020 05:43 AM PST
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How to approach controls in my game? Details in the description Posted: 14 Feb 2020 08:34 AM PST
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I need some help with cloud blobs. Posted: 14 Feb 2020 07:43 AM PST I am trying to make some clouds, but found out it's harder than it originally was,but I am not making realistic clouds. I am look for something, like a floating Weightless blob that you can interact with. Like if you go through it, it will leave a hole behind that slowly closes up. And it moves around and once it gets close to another blob it meshes together. Like floating balls with a shader or particle that make them them mesh together. I don't know the name of this and when I search for clouds all i get are realistic clouds and when I search for blobs I get strange things. My English vocabulary isnt great so if domeone knows anything about this it would mean the world to me. Thank you for your time [link] [comments] | ||
Posted: 14 Feb 2020 08:51 AM PST
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Posted: 14 Feb 2020 07:02 AM PST
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How to share a Unity project with someone and him to have **Read-only** access? Posted: 14 Feb 2020 09:53 AM PST Hey gang! Javier from Mexico City here. Is there any way to share a Unity project with someone and him to have Read-only access? We want him to see all updates, but not be able to push changes he might do. This person is just starting to learn Unity. We're using Unity Collaborate. I believe the guest role doesn't allow for read-only access. Mighty thanks! [link] [comments] | ||
Combat Managers in Spider-Man | How Games Work? Posted: 13 Feb 2020 11:33 PM PST
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Posted: 13 Feb 2020 09:32 PM PST
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Create your own HDRI skyboxes in Unity by baking reflection probes. (3 minute tutorial) Posted: 14 Feb 2020 12:33 PM PST
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Trying to understand what makes a game have "good graphics" Posted: 14 Feb 2020 12:33 PM PST Hello, I'm trying to understand what makes a game look awesome and what defines "good" graphics. In the following link I like a lot the graphics on the first game but the second one looks just bland. What is it that makes them look so different. Thank you for helping me. [link] [comments] | ||
Posted: 14 Feb 2020 12:30 PM PST | ||
How can I start learning Game Development? Posted: 14 Feb 2020 08:33 AM PST Hello, I always wanted to learn Game Development, but I don't know where to start. How should I start learning Game Dev? Which programming language should I start with, and what are the best resources? Please help! [link] [comments] | ||
Making music programmable again Posted: 14 Feb 2020 01:44 AM PST
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What software do you use to make your pixelartanimations? Posted: 14 Feb 2020 07:07 AM PST I've been working as the sole artist on several projects for a couple of years now, and animation has never been my area of expertise. So far I've always used Photoshop's 'frame animation' timeline, which I feel is really clunky. For example, multiple animations in one file is pretty messy, and having to manage both layers and frames is very cumbersome I've recently bought Aseprite2, and I really like how it handles animations. I'd use that if it weren't for its complete incompatibility with Photoshop. I can't get any of my (years of) work files from Photoshop into Aseprite2, and vise versa. So I'd like to hear what you use and if you can recommend me some software or (Photoshop) workflow that will make my life easier. I'm mainly looking for the following things:
Lastly, if you have (seen) any workflow talks or guides on the topic of 2d animation (specifically isometric or topdown), I'd be very interested in hearing about those too. Thanks for reading. [link] [comments] | ||
Recreating Islanders - Raycast Normal and SetActive in Unity - Part 2 Posted: 14 Feb 2020 04:45 AM PST
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Help! DragonBones Pro or The Free Version of Spriter for 2d platformer/pixel/vector animations? Posted: 14 Feb 2020 08:00 AM PST I live in a country where the lowest price tag for spriter is about a weeks worth of living expenses/ minimum wage. I'm creating my own pixel art for a solodev game project i'm working on and have animated it using piskel, but i'm no animator and the aid of one of these tools would greatly improve my workflow. What are the main limitations of Spriter free compared to the full version? and even though Dragonbones isn't supported or updated anymore, is it worth it? I don't mind digging for how to's to the darkest reaches of the net. Note: I'm using GDevelop as my game engine of choice. [link] [comments] | ||
Help with a first person, locked camera rotation problem Posted: 14 Feb 2020 01:36 PM PST Hey all, I have been developing this IPhone game in Unity involving a locked camera turning system. By this I mean I have been trying to make the camera locked in the middle of 4 equidistant game objects and I want to the camera to lock to a different game object depending on what button is pressed. So far I have it where I can snap turn to each game object, but I can't alter the rotation speed without breaking the locked turning. I messed around with using Slerp and Quaternion functions to try to change the rotation because that's what worked for an AI I made to stop snapping when chasing a waypoint. However, in this scenario, I can't seem to make it snap properly, so far it just kind of jitters and stops. Can anyone give me another possible solution to look into or let me know if it sounds I'm on the right path? I can elaborate further if needed. Thanks! [link] [comments] | ||
How to Make a child's dream come true (OR how to make a fun digital playground) Posted: 14 Feb 2020 01:06 PM PST As the title says, I'm not really trying to make a commercial game, not even trying to make an actual game. For context, I loved Skyrim back in the day , and i kept playing it for a long time thanks to mods. It was easy as downloading , installing and there you go you have a new mod to play around with until you get bored and go on another mod installation frenzy. I haven't found an open game such as that, so I guess my thought process was I don't have the perfect game so I'll create it. However I know it's not as easy as it looks. But i desperately want it to be. I just want a sort of Digital Playground where I can download stuff from the web, put them i n a world and play with them. Where do you think someone in this situation should begin? If it's possible at all. PS: I know Dreams is coming out soon, but unfortunately I don't have a PS4, is there anything as easy and versatile for PC maybe? [link] [comments] |
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