• Breaking News

    Saturday, January 4, 2020

    I'm curious to how something like this is created,(not my footage nor my game)

    I'm curious to how something like this is created,(not my footage nor my game)


    I'm curious to how something like this is created,(not my footage nor my game)

    Posted: 04 Jan 2020 07:29 AM PST

    Free 100+ Hours of Pure A-Z Unreal Engine Game Development Series

    Posted: 03 Jan 2020 11:19 PM PST

    After a year of working my ass off at nights (after my day job), I finally released my first mobile game (without any publisher). Here is to reddit community for giving me motivation when I needed it most <3

    Posted: 04 Jan 2020 10:25 AM PST

    Smalltime indie devs that have sold at least 1 copy of your game, about how much money did you spend on everything legal related?

    Posted: 03 Jan 2020 09:55 PM PST

    ive been researching about legal and safety fees i might face, and it seems like there's a lot of hidden costs. i watched a series of this GDC video and it made me a bit concerned that ive already made some potential mistakes that he mentioned in the video. So i'm wondering for all of you game devs that have already dealt with all this bs, how much did it cost you to make sure you are covered, legally speaking? like including cost to set up an LLC, hiring lawyer and/or accountant, trademarks, paperwork and all that?

    and are there any optional extra protection legal fees that you didn't pay? such as trademark name registration.

    submitted by /u/unknown-pineapple
    [link] [comments]

    Repercussions of not trademarking the name of my future Steam game?

    Posted: 04 Jan 2020 05:26 AM PST

    Hello! I'm a hobbyist with an aspiration of publishing to Steam. I have formed an LLC, as it's relatively cheap in the UK to do so, but I have been back and forthing about whether or not to register a trademark. The cost is quite high for me, especially as I am not savy at legal issues and will also probably need to pay for an attorney. In the meantime, I'm investing into my own legal fund.

    I'm not bothered about someone making clones of my game, i.e. with the same name. I would assume that Steam also protects against this in some way, as I very rarely see clones.

    What I am worried about is if someone registers a trademark of my un-trademarked, published game.
    What might be the worse that could happen? e.g could I be sued, forced to change game name?

    Thank you

    submitted by /u/ehhhhhhitsokay
    [link] [comments]

    Building a community.

    Posted: 04 Jan 2020 02:05 AM PST

    It is kind of a catch-22. To release game you need to have a community already. To make a community you need a game.

    Are there any articles on how could you build a community? Development blog is the only way?

    submitted by /u/Neomex
    [link] [comments]

    Gaming industry books

    Posted: 04 Jan 2020 01:09 AM PST

    I'd like to ask for suggestions, about books that contain stories of game developers and companies, in the form of day to day life inside their teams and anecdotal stories about game development and the industry at their time, from their point of view. The closest book I found about what I seek, is the famous "Masters of Doom".

    Any suggestions you can make?

    submitted by /u/insomniacgr
    [link] [comments]

    How do you create a good GIF for twitter?

    Posted: 03 Jan 2020 06:49 PM PST

    I'm not talking about what makes a good gif, but what your process is to get nice, clean footage into a gif without sacrificing quality or length.

    Apparently twitter only accepts gifs under 15mb and if I understand it correctly, only displays ones smaller than 5mb on phones. And since everyone uses twitter on their phone, that basically means a hard 5mb limit.

    And I find it hard to get a good quality gifs smaller than around 10mb.

    Any advice would be appreciated. I've finally gotten to a point im proud of and I kinda want to show it off to my 3 followers (one is a bot, he's cool)

    submitted by /u/AlwaysAnotherProblem
    [link] [comments]

    What’s the best method for creating Sprite Sheets?

    Posted: 04 Jan 2020 10:51 AM PST

    I'm developing a video game with a few others, and I was assigned with creating the UI and Sprite Sheets. I literally don't have any experience in creating sprite sheets, and I made an attempt at creating one in Adobe Photoshop CC 2020. I'm not entirely fond of it. I don't have much time before the sheets are due, so I'm curious as to how I should go about in creating these.

    These aren't like 8-Bit, 16-Bit, or 32-Bit characters either.

    Anyway, what is the best way to go about creating sprite sheets?

    submitted by /u/King_Owens
    [link] [comments]

    Showing Speedometer in VR

    Posted: 04 Jan 2020 07:21 AM PST

    Showing Speedometer in VR

    Hi everyone,

    I'm using Vehicle Physics Pro template to create a Go-Kart game in Unity in VR.

    I have most things setup but can't get the Speedometer to show like it is in this video: https://www.youtube.com/watch?v=xr-0eZesxxw&t=114s

    I've set the Overlay to World Space but still no luck.

    https://preview.redd.it/jez2dayt2s841.png?width=378&format=png&auto=webp&s=847a8ba6bcde195ce4d6cef35f43baebc9ab4113

    When I select Event Camera its only showing like Centre Eye Anchor, Left Eye Anchor etc not OVRCameraRig that I'm using as my Camera.

    Any idea on what to do?

    Thanks.

    submitted by /u/DurtyDean
    [link] [comments]

    Working on the next free stylized material tutorial for the community. Last week I showed you how to easily make stylized stone, this time I'm going to show you how to easily make stylized cloth. Its super easy to do :)

    Posted: 04 Jan 2020 12:23 PM PST

    Working on the next free stylized material tutorial for the community. Last week I showed you how to easily make stylized stone, this time I'm going to show you how to easily make stylized cloth. Its super easy to do :)

    You can follow the progess of my series on my Youtube channel: https://www.youtube.com/c/stylizedstation
    Watch the stylized stone tutorial here: https://www.youtube.com/watch?v=VMORbrMCN0Q

    https://reddit.com/link/ek1wjs/video/7mc764k2mt841/player

    submitted by /u/Illumii
    [link] [comments]

    Looking for video resources on technical concepts

    Posted: 04 Jan 2020 06:15 AM PST

    I'm a software engineer, and at one point I worked professionally in unity (but not in an exciting way i.e. casino gaming). During my time developing casino games I worked with another engineer who was incredibly bright and loved video games. He ended up going on to actually work for a real game dev company. But during my time working with him he loved to explain to me some of the more technical aspects of game development i.e. lighting, ambiant occlusion, subsurface scattering, dithering, screenspace reflections, hdr, occlusion culling etc. While I never really got very deep into these concepts he was incredibly good at giving high level explanations so that I could wrap my head around the concepts in theory although I never took the time to implement them in practice. I was thinking about this the other night and I realized I really would love some video resources that go into these kinds of topics but I've been having trouble finding them. Can anyone recommend any good videos on the technical side of game development? Preferably from a technical, programming point of view.

    submitted by /u/semiprojake
    [link] [comments]

    Been working on this game for about a year with a friend and we finally finished the 4th character's animations. What do you guys think?

    Posted: 04 Jan 2020 12:09 PM PST

    What books should I get for Unity and C#?

    Posted: 04 Jan 2020 08:22 AM PST

    Some video creators might also be useful. For a complete beginner in development with some experience in c++.

    submitted by /u/R4v3nCry
    [link] [comments]

    Collisions masks, layers, detection modes, etc. got your head in a glass case of emotion? I'm here to help

    Posted: 04 Jan 2020 12:08 PM PST

    Explaining how fighting games use delay-based and rollback netcode

    Posted: 04 Jan 2020 12:03 PM PST

    Unity - Network Transform Slow Rotations

    Posted: 04 Jan 2020 08:01 AM PST

    Hi! I'm trying to sync rotations in multiplayer, but when they happen so slow that we can see the sprite turning. I know that i can just turn the sprite... but it will mess up with some transform points (like the eagle following the player).I tried changing the localScale, inverting the X, and also localRotation with Quaternions (I Think in the end, they do the same thing).Any help would be appreciated :) ty

    https://www.youtube.com/watch?v=llBKBw6ZoxM

    /editI'm using Mirror, and these are my network transform options: https://prnt.sc/qj3not

    If i drop network sync interval down to 0, it will "work". But when i go to another PC, even in the same network (The ping will go from 0 to 2~3ms) the problem will happen again.

    I also uploaded another video, setting up the network sync interval to 1. Things got really slow, it doesn't looks like 1 second of interval at all. Here's the link: https://www.youtube.com/watch?v=t5sVgW2euz8

    submitted by /u/granwithlasers
    [link] [comments]

    Help

    Posted: 04 Jan 2020 11:33 AM PST

    Hello, I'm looking for a 2d game engine preferably with drag and drop code feature and also its own onboard sprite editor similar to gamemaker studio 2 My question is is there any software out there free open source that offers these features as I don't have the money to dish out 100 pound for game maker studio I've tried engines like Godot and unreal and unity but I just can't wrap my head around them as easily as I could with gms2 Hope it makes sense any response is greatly appreciated

    submitted by /u/kodlol2nd
    [link] [comments]

    According to Steam hardware survey, 6-core CPUs overtook dual-cores in December 2019

    Posted: 04 Jan 2020 05:14 AM PST

    Question on implementing terrain similar to age of empires.

    Posted: 04 Jan 2020 11:11 AM PST

    Question on implementing terrain similar to age of empires.

    So I am trying to create terrain like in age of empires, with exception that I want to have support for proper cliffs. For single height change I just raise height of vertices of the lower tile, which works great and for cliffs I add quads.

    But there are some cases like in the screenshot below, where terrain has holes. To add a triangle there it would need some complex logic for figuring out where it should or shouldn't add triangle which I couldn't figure out.

    I was wondering what other approaches could be there for implementing this?

    https://preview.redd.it/tjtls3j19t841.png?width=469&format=png&auto=webp&s=a98a0a952705b56f16bb9d619c96afc0899bb34f

    submitted by /u/Neomex
    [link] [comments]

    How and where to mention MIT licence of a free asset which I have downloaded from Unity Asset Store in My Game ?

    Posted: 04 Jan 2020 10:56 AM PST

    New UE4 tutorial (C++): How to move an actor to reach a target

    Posted: 04 Jan 2020 10:17 AM PST

    Copyright Question

    Posted: 04 Jan 2020 09:29 AM PST

    Hello Redditors, I've had this question for a while: Can you use those free to download sketchfab models in a paid game if you give them credit in the credits? or can you only use them in a free game? (btw I've looked over the sketchfab 'rules' and there doesn't seem to be anything about this specific question that a non-lawyer would understand).

    submitted by /u/Bezbro
    [link] [comments]

    What's the Way to Move GameObjects in Unity?

    Posted: 04 Jan 2020 09:23 AM PST

    Hi, Ok fairly new to Unity and game development in general. I'm still trying to understand basic development concepts and guidelines.

    As far as I can understand, there's two ways of moving game objects. The first is with a rigidbody using the physics engine and the second one is by the transform function. While in both cases rotation are being implemented by transform.rotation both for cameras and GameObjects.

    What I don't understand is, which method should be used and under what circumstances. Is one method better than the other?

    I'd appreciate it if someone could clarify it for me. Thanks!

    submitted by /u/Tactical_Powered
    [link] [comments]

    No comments:

    Post a Comment